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Editing Breeding

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==Breeding Mechanics==
 
==Breeding Mechanics==
To be able to breed, a creature must have separate {{token|MALE|c}} and {{token|FEMALE|c}} castes. Genderless and one-gendered creatures are incapable of breeding. In addition, intelligent creatures must be married or otherwise "marriage-compatible", even if they do not actually marry ingame.
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To be able to breed, a creature must have separate {{token|MALE|c}} and {{token|FEMALE|c}} castes. Genderless and one-gendered creatures are incapable of breeding.
  
 
When a compatible male and an uncaged female of the same species are on adjacent tiles, they'll breed when idle.  
 
When a compatible male and an uncaged female of the same species are on adjacent tiles, they'll breed when idle.  
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2. Too many children - if more than 75% of that animal's population is juvenile, they will stop breeding until the young ones grow up.
 
2. Too many children - if more than 75% of that animal's population is juvenile, they will stop breeding until the young ones grow up.
  
3. They're not interested - the animals in your "breeding pairs" are homosexual or otherwise uninterested in reproducing, which is the case for 5% of all animals.
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3. They're not interested - the animals in your "breeding pairs" are homosexual or otherwise uninterested in reproducing, which is the case for 5% of all animals.  
  
 
==Off-map breeding==
 
==Off-map breeding==

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