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{{Quality|Masterwork}}
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{{Quality|Masterwork|12:07, 16 August 2019 (UTC)}}
 
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[[File:icon_bridge.png|right]] '''Bridges''' are [[building]]s which provide a temporarily walkable floor that can either be removed ("retracting" bridges) or turned into a wall ("raising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodgates, especially when the [[magma|fluid in question]] requires a wide opening.
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[[File:Lagos48.jpg|thumb|190px|right|Medieval-style drawbridge.]] '''Bridges''' are [[building]]s which provide a temporarily walkable floor that can either be removed ("retracting" bridges) or turned into a wall ("raising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using bridges to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the [[magma|fluid in question]] requires a wide opening.
  
 
==Building bridges==
 
==Building bridges==
 
When first built, any bridge is just a static walkway, often (but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same purpose. if you want them to raise or lower, they must be linked to a trigger (see [[Bridge#Raising and retracting bridges|below]]).
 
When first built, any bridge is just a static walkway, often (but not necessarily) over open space. They can be used as is, and use less materials than a [[construction|constructed]] floor of the same size serving the same purpose. if you want them to raise or lower, they must be linked to a trigger (see [[Bridge#Raising and retracting bridges|below]]).
  
Bridges can be built ({{k|b}} -> {{k|n}} -> {{k|b}}) of [[metal]], [[stone]] or [[wood]]. They are designed and built by a specialist worker in the material used* (e.g. a [[mason]] for a stone bridge, etc.). The size of the bridge can be altered using the mouse to expand from the initially selected point while placing it, up to a maximum size of 31 squares in each direction (31x31)**.
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Bridges can be built ({{k|b}} -> {{k|g}}) of [[metal]], [[stone]] or [[wood]]. They are first designed by an [[architect]], then require a specialist worker in the material used* (e.g. a [[mason]] for a stone bridge, etc.). The size of the bridge can be altered with {{k|u}}{{k|m}}{{k|k}}{{k|h}} while placing it, up to a maximum size of 10 squares in each direction (10x10)**.
  
 
: (* See note re "core material" under [[:Bridge#Materials|Materials]], below)<br>
 
: (* See note re "core material" under [[:Bridge#Materials|Materials]], below)<br>
: (** You can place additional bridges side by side to make them infinitely wider. You can also place a second bridge on the ''other'' side of a wide gap to span as much as 60 tiles. Any more requires some solid anchor to provide another 30 tile maximum (in both directions).)
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: (** You can place additional bridges side by side to make them infinitely wider. You can also place a second bridge on the ''other'' side of a wide gap to span as much as 20 tiles. Any more requires some solid anchor to provide another 10 tile maximum (in both directions).)
  
Raising bridges must be anchored to a solid surface on the "raising" edge.  Before placing a raising bridge, ensure that the bridge raises from the direction you want it by selecting the appropriate icon. The direction points to the side of the bridge which will become a wall when the bridge is raised.  
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Raising bridges must be anchored to a solid surface on the "raising" edge.  Before placing a raising bridge, ensure that the bridge raises from the direction you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}}. The direction points to the side of the bridge which will become a wall when the bridge is raised.  
  
Since a retracting bridge completely disappears, direction doesn't matter. Retracting bridges are the default, but if you selected "raising" by mistake, there is a separate option shown to the right for a retracting bridge.
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Since a retracting bridge completely disappears, direction doesn't matter. Retracting bridges are the default, but if you selected "raising" by mistake, the command key for retracting is {{k|s}}.
  
 
=====Placement requirements=====
 
=====Placement requirements=====
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Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster during the actual construction.  The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
 
Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster during the actual construction.  The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
  
So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5×10 bridge would require {50/4=12 1/2 -> 12} +1 = 13, and so on.
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So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5x10 bridge would require {50/4=12 1/2 -> 12} +1 = 13, and so on.
  
 
The "core" material of the bridge is the ''oldest'' individual building material used (i.e. the first item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of the bridge, as well as the labor required for construction.  
 
The "core" material of the bridge is the ''oldest'' individual building material used (i.e. the first item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of the bridge, as well as the labor required for construction.  
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==Raising and retracting bridges==
 
==Raising and retracting bridges==
[[File:DFwikiBridgeAndLever.png|thumb|right|A bridge, and a lever connected to it]]
 
 
When designating a bridge to be built, you can choose to make it "retracting" (the default) or "raising". A retracting bridge disappears when it is "up" and become invisible, and a raising bridge is a "drawbridge", forming a visible wall when it's up. The "wall" is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the "drawbridge" is when it's down. For raising bridges, you select which direction you want it to raise when you designate it to be built.  This cannot be changed later, which would require deconstructing and rebuilding a new bridge.
 
When designating a bridge to be built, you can choose to make it "retracting" (the default) or "raising". A retracting bridge disappears when it is "up" and become invisible, and a raising bridge is a "drawbridge", forming a visible wall when it's up. The "wall" is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the "drawbridge" is when it's down. For raising bridges, you select which direction you want it to raise when you designate it to be built.  This cannot be changed later, which would require deconstructing and rebuilding a new bridge.
  
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==Notes==
 
==Notes==
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Bridges will not operate if any one creature of [[List of creatures by adult size#bridge|size 1,200,000]] or larger is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single [[rutherer]] accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. Attempting to "unretract" a bridge while such a creature is in any of the bridge tiles will similarly cause the bridge to deconstruct. The size limit does not apply to creatures inside cages.
 
Bridges will not operate if any one creature of [[List of creatures by adult size#bridge|size 1,200,000]] or larger is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single [[rutherer]] accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. Attempting to "unretract" a bridge while such a creature is in any of the bridge tiles will similarly cause the bridge to deconstruct. The size limit does not apply to creatures inside cages.
  
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===Floodgates===
 
===Floodgates===
Raising bridges make a good replacement for most [[floodgate]] uses (e.g. flow and access control).  They have the advantage of not being as easily jammed: they fling or [[Dwarven_atom_smasher|atom smash]] all items and all but the largest enemies on their tile/s when they open or close, whereas a floodgate or door will jam open with a discarded sock in it.  Further, bridges cannot be destroyed by [[building destroyer]]s, while [[floodgate]]s can be.  A single bridge can also be made up to ten tiles wide, potentially replacing ten floodgates and saving many mechanisims and much work.  One minor downside of bridges compared to floodgates is, in classic mode, that bridges with a width of 1 look the same when raised as when lowered, so it is easy to confuse whether they are closed or not. This is not the case for the Steam version. If you are unsure of a bridge's status, check the control lever if there is one (in most tilesets, lever to the right means closed), or try to build furniture on top of the bridge and check the resulting warning message ("blocked" means the bridge is raised, "building present" means it's lowered).
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Raising bridges make a good replacement for most [[floodgate]] uses (e.g. flow and access control).  They have the advantage of not being as easily jammed: they fling or [[Dwarven_atom_smasher|atom smash]] all items and all but the largest enemies on their tile/s when they open or close, whereas a floodgate or door will jam open with a discarded sock in it.  Further, bridges cannot be destroyed by [[building destroyer]]s, while [[floodgate]]s can be.  A single bridge can also be made up to ten tiles wide, potentially replacing ten floodgates and saving many mechanisims and much work.  One minor downside of bridges compared to floodgates is that bridges with a width of 1 look the same when raised as when lowered, so it is easy to confuse whether they are closed or not. If you are unsure of a bridge's status, check the control lever if there is one (in most tilesets, lever to the right means closed), or try to build furniture on top of the bridge and check the resulting warning message ("blocked" means the bridge is raised, "building present" means it's lowered).
  
 
===Waste disposal===
 
===Waste disposal===
{{Main|Dwarven atom smasher}}
 
 
Lowering raised bridges can be used as [[waste disposal]] for unwanted stones, [[refuse]], [[goblin]]s (dead or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficiently large creature (such as a [[forgotten beast]]) simply causes the bridge to deconstruct.
 
Lowering raised bridges can be used as [[waste disposal]] for unwanted stones, [[refuse]], [[goblin]]s (dead or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed. Note, however, that lowering a drawbridge onto a sufficiently large creature (such as a [[forgotten beast]]) simply causes the bridge to deconstruct.
  
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===[[Cave-in]]s===
 
===[[Cave-in]]s===
Since bridges don't support adjoining rock, it is possible to set up a cave-in so that dust can't come up, dwarves can't fall down, and flying creatures can't come up from beneath the cave-in before you set it off. Bridges are also instrumental in [[magma piston]] applications.
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Since bridges don't support adjoining rock, it is possible to set up a cave-in so that dust can't come up, dwarves can't fall down, and flying creatures can't come up from beneath the cave-in before you set it off. Bridges are also instrumental in [[magma]]-piston applications.
  
 
===Improvised ceilings===
 
===Improvised ceilings===
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===Decorations===
 
===Decorations===
Bridges benefit from the skill of the builder, and that multiplier is also applied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used to form [[mosaic]]s or even [[Style_project#Mosaics|animations]].
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Bridges benefit from two [[quality]] modifiers--one for the [[architect]]'s design, and one for the builder's creation, and their multipliers are also applied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used to form [[mosaic]]s or even [[Style_project#Mosaics|animations]].
  
 
===Coinstar training===
 
===Coinstar training===

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