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Editing Burrow

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'''Burrow assignments do not restrict citizen movements'''; An idle dwarf can take a stroll outside the burrow they're assigned to and they'll stand wherever they happen to be until assigned a task inside the burrow which they can path to. Additionally, citizens may walk from one point of the burrow to another point even if the path they walk on is not part of the burrow. If you define a burrow which is split into two areas, the citizens may walk between those two areas, outside of the burrow you defined.
 
'''Burrow assignments do not restrict citizen movements'''; An idle dwarf can take a stroll outside the burrow they're assigned to and they'll stand wherever they happen to be until assigned a task inside the burrow which they can path to. Additionally, citizens may walk from one point of the burrow to another point even if the path they walk on is not part of the burrow. If you define a burrow which is split into two areas, the citizens may walk between those two areas, outside of the burrow you defined.
  
Furthermore, this setting doesn't restrict jobs itself either. Should a job request an item not in the burrow, the dwarf will cancel the job. Then they'll look for a job again - often the one they just cancelled, thus entering a loop.  
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Furthermore, this setting doesn't restrict jobs itself either. Should a job request an item not in the burrow, dwarf will cancel the job. Then they'll look for a job again - often the one they just cancelled, thus entering a loop.  
  
 
As such, a dwarf's burrow should include:  
 
As such, a dwarf's burrow should include:  
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* For wheelbarrowed haulers, all the tiles they push the wheelbarrow on.  
 
* For wheelbarrowed haulers, all the tiles they push the wheelbarrow on.  
  
Take care to avoid dwarves having labors that result in them taking jobs that demand items outside the burrow:
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Take care to avoid dwarf having labors that result in them taking jobs that demand items outside the burrow:
  
 
* Food hauling and food stockpile that takes from anywhere.  
 
* Food hauling and food stockpile that takes from anywhere.  
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* Seek Infant and a baby dropped outside the burrow.
 
* Seek Infant and a baby dropped outside the burrow.
  
Should one still need to use hauling labors, they should limit their stockpiles to links only and use [[Minecart]] hauling systems to move the requisite goods from outside the burrow to in. Otherwise, dwarves not assigned to the burrow can still do jobs in its area, including moving food inside.
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Should one still need to use hauling labors, they should limit their stockpiles to links only and use [[Minecart]] hauling systems to move the requisite goods from outside burrow to in. Otherwise, dwarves not assigned to burrow can still do jobs in its area, including moving food in.
  
 
⁎ The order of the citizens in the list is based on an internal ID number, which only loosely correlates with arrival time.
 
⁎ The order of the citizens in the list is based on an internal ID number, which only loosely correlates with arrival time.

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