v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Burrow
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Exceptional|21:43, 20 September 2016 (UTC)}} |
{{av}}{{buggy}} | {{av}}{{buggy}} | ||
'''Burrows''' are user-defined areas in your fort for restricting jobs or/and dwarves. They are a way to limit the jobs your dwarf takes, what items they use or where they go, thus being an important tool for [[Defense_guide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once. | '''Burrows''' are user-defined areas in your fort for restricting jobs or/and dwarves. They are a way to limit the jobs your dwarf takes, what items they use or where they go, thus being an important tool for [[Defense_guide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once. | ||
− | == | + | == Defining a new burrow == |
− | + | To enter the "define burrow" mode, press {{k|w}}. | |
− | |||
− | + | You'll be presented with a list of all of your existing burrows. Change which burrow is selected with your secondary selection keys ({{k|+}},{{k|-}},{{k|*}}, & {{k|/}}). | |
− | + | To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default name. | |
− | |||
− | + | To configure an existing burrow, select it, then press {{k|enter}} to set the burrow's {{k|n}}ame, {{k|c}}hange the symbol used, and define what tiles it encompasses by setting/e{{k|r}}asing tiles. Defining the burrow's tiles can be done using keyboard to make rectangles or drawing with the mouse much like [[designation|designating]] tiles. A burrow does not need to be contigious and can extend into unrevealed space and other burrows - in the latter case, it can help use different colors and symbols to help tell them apart. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Deleting Burrows === | |
− | + | Deleting a burrow is easy, just enter "define burrow" mode by pressing {{k|w}}, select the burrow to delete, then press {{k|d}}, and confirm with {{k|y}}. Uniquely to burrows, erasing all tiles in a burrow will not delete it. | |
− | |||
− | |||
− | + | == Uses for Burrows == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Limiting civilian citizen jobs === | === Limiting civilian citizen jobs === | ||
Line 76: | Line 36: | ||
* All places they work at, sleep, eat, drink. | * All places they work at, sleep, eat, drink. | ||
* All tools, raw materials, fuel and items they need for above. | * All tools, raw materials, fuel and items they need for above. | ||
− | * All stockpiles they store items in. | + | * All places the stockpiles they store items in draw from. |
* All stockpiles they take items from. | * All stockpiles they take items from. | ||
* For wheelbarrowed haulers, all the tiles they push the wheelbarrow on. | * For wheelbarrowed haulers, all the tiles they push the wheelbarrow on. | ||
Line 93: | Line 53: | ||
=== Limit workshops to burrow === | === Limit workshops to burrow === | ||
+ | |||
Activation: Select the burrow with secondary selection keys, then press {{k|w}} to toggle the limit. | Activation: Select the burrow with secondary selection keys, then press {{k|w}} to toggle the limit. | ||
Line 111: | Line 72: | ||
=== Civilian Alerts === | === Civilian Alerts === | ||
− | In | + | |
− | + | Activation: In main menu, hit {{k|m}} to bring up the military menus, and {{k|a}} for alerts. | |
+ | |||
+ | (Optionally, using {{k|Up}} and {{k|Down}} arrow keys, select an alert you want civilians to currently use with {{k|Enter}} (default first entry, marked with {{k|[CIV]}}) in leftmost column - optionally creating a new one with {{k|c}} or using {{k|N}} to rename one.) | ||
+ | |||
+ | Then, navigate to the right {{k|Right}} and use {{k|Up}} and {{k|Down}} arrow keys to select the burrow(s) you want civilians to be restricted to with {{k|Enter}}. | ||
+ | |||
+ | To unactivate, unassign the burrow(s) or choose another alert to restrict civilians to. | ||
+ | |||
+ | : Unlike individual citizen burrow assignments, a [[civilian alert]] will apply to all fort civilians and animals. It will order them to go and stay inside the burrows defined in the alert for as long as the alert is active and includes any. Additionally, for that time individual assignments are ignored. | ||
+ | |||
+ | Most jobs and activities will be cancelled when cut off by civilian alert. However, one should take a look around for any heavy item carrying stragglers that are trying to slowly move their items to inside the burrow, and stop their job so they can drop the item and flee faster. | ||
=== Defending an Area === | === Defending an Area === | ||
Line 124: | Line 95: | ||
===Alternative to Hot Keys=== | ===Alternative to Hot Keys=== | ||
− | You can define small burrows to areas you would like to zoom to. Then by pressing "w", select the burrow, "z" to 'center on burrow' your view will be moved to earliest map block where burrow still has placed tiles. This is useful when you run out of hotkey slots. | + | You can define small burrows to areas you would like to zoom to. Then by pressing "w", select the burrow, "z" to 'center on burrow' your view will be moved to earliest map block where burrow still has placed tiles. This is useful when you run out of hotkey slots. |
− | ===Causing | + | ===Causing Insanity=== |
If a dwarf is assigned to a burrow with no beds, then that dwarf can't sleep. If he stays Very Drowsy long enough, then he'll go insane. Whether this is a goal or danger to be avoided depends on your play style. It's easy to accidentally do this to [[children]], since they'll keep on playing without giving much of a sign that they're about to have a mental breakdown. | If a dwarf is assigned to a burrow with no beds, then that dwarf can't sleep. If he stays Very Drowsy long enough, then he'll go insane. Whether this is a goal or danger to be avoided depends on your play style. It's easy to accidentally do this to [[children]], since they'll keep on playing without giving much of a sign that they're about to have a mental breakdown. | ||
− | + | == Bugs == | |
− | |||
− | |||
Burrows can be powerful tools, but that also means they have the potential to cause many problems. | Burrows can be powerful tools, but that also means they have the potential to cause many problems. | ||
+ | |||
* Dwarves try to store equipment they're no longer using outside their burrows, spamming cancellations when unable. {{bug|340}} | * Dwarves try to store equipment they're no longer using outside their burrows, spamming cancellations when unable. {{bug|340}} | ||
+ | |||
* Haulers in burrows stand around contemplating hauling jobs they can't perform.{{bug|600}} | * Haulers in burrows stand around contemplating hauling jobs they can't perform.{{bug|600}} | ||
+ | |||
* [[Dwarf cancels Store Item: Item inaccessible]]" message spam results from idle dwarves being in a burrow that contains a stockpile but not the item the stockpile wants to have.{{bug|5062}} If you want to move items from outside the burrow to the inside without generating cancellations, you can put a stockpile on the boundary (to be accessed by non-burrowed dwarves) and use a minecart with a track stop set to dump onto a link-only stockpile inside the burrow. This way, the stockpile outside the burrow will not generate (impossible) jobs for the burrowed dwarves and the items will be moved to the inside by the non-burrowed dwarves, then happily to be picked up by the burrowed ones. | * [[Dwarf cancels Store Item: Item inaccessible]]" message spam results from idle dwarves being in a burrow that contains a stockpile but not the item the stockpile wants to have.{{bug|5062}} If you want to move items from outside the burrow to the inside without generating cancellations, you can put a stockpile on the boundary (to be accessed by non-burrowed dwarves) and use a minecart with a track stop set to dump onto a link-only stockpile inside the burrow. This way, the stockpile outside the burrow will not generate (impossible) jobs for the burrowed dwarves and the items will be moved to the inside by the non-burrowed dwarves, then happily to be picked up by the burrowed ones. | ||
+ | |||
* Civilians assigned to a burrow while hauling constantly spam "drop-off inaccessible".{{bug|597}} | * Civilians assigned to a burrow while hauling constantly spam "drop-off inaccessible".{{bug|597}} | ||
+ | |||
* Dwarves cancel repeating workshop jobs which they personally cannot complete due to their burrow lacking materials.{{bug|2262}} | * Dwarves cancel repeating workshop jobs which they personally cannot complete due to their burrow lacking materials.{{bug|2262}} | ||
+ | |||
* Burrow-assigned dwarves abandon [[wheelbarrow]]s when passing through non-burrow tiles.{{bug|6484}} | * Burrow-assigned dwarves abandon [[wheelbarrow]]s when passing through non-burrow tiles.{{bug|6484}} | ||
+ | |||
* Mothers spam cancellations when attempting to recover a baby outside of their burrow.{{bug|765}} | * Mothers spam cancellations when attempting to recover a baby outside of their burrow.{{bug|765}} | ||
+ | |||
* Dwarves get stuck trying to perform jobs at edge of burrow.{{bug|2416}} | * Dwarves get stuck trying to perform jobs at edge of burrow.{{bug|2416}} | ||
+ | |||
* Dwarves may remain restricted to a deleted burrow.{{bug|1735}} | * Dwarves may remain restricted to a deleted burrow.{{bug|1735}} | ||
+ | |||
* Spouse room assignments behave oddly when spouses are in different burrows.{{bug|2442}} | * Spouse room assignments behave oddly when spouses are in different burrows.{{bug|2442}} | ||
{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
[[ru:Burrow]] | [[ru:Burrow]] |