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Editing Burrow

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'''Burrows''' are user-defined areas in your fort for restricting jobs or/and dwarves. They are a way to limit the jobs your dwarf takes, what items they use or where they go, thus being an important tool for [[Defense_guide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once.
 
'''Burrows''' are user-defined areas in your fort for restricting jobs or/and dwarves. They are a way to limit the jobs your dwarf takes, what items they use or where they go, thus being an important tool for [[Defense_guide|Fortress Defense]]. A burrow can be used for one, multiple, or all of the above at once.
  
== Burrows Menu ==
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== Defining a new burrow ==
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To enter the "define burrow" mode, press {{k|w}}.
  
Open the burrows menu with {{Menu icon|U}}.
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You'll be presented with a list of all of your existing burrows. Change which burrow is selected with your secondary selection keys ({{k|+}},{{k|-}},{{k|*}}, & {{k|/}}).
This will open the burrows menu:
 
  
[[File:Burrows Menu.png]]
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To add a new burrow to the list, press {{k|a}}. The new burrow created this way starts with no tiles and a default name.
  
Clicking the "Add new burrow" button prompts you to paint what the burrow encompasses,
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To configure an existing burrow, select it, then press {{k|enter}} to set the burrow's {{k|n}}ame, {{k|c}}hange the symbol used, and define what tiles it encompasses by setting/e{{k|r}}asing tiles. Defining the burrow's tiles can be done using keyboard to make rectangles or drawing with the mouse much like [[designation|designating]] tiles. A burrow does not need to be contigious and can extend into unrevealed space and other burrows - in the latter case, it can help use different colors and symbols to help tell them apart.
then provides a menu for specifying the burrow's symbol and colors.
 
  
In the burrows menu each burrow provides the following information on 2 rows
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=== Deleting Burrows ===
* First Row
 
** Icon of Burrow (click on the icon to change)
 
** Name of Burrow
 
** [[File:recenter_button.png]]: recenter the map on the burrow
 
** [[File:UI_Paint_Button.png]]: repaint the burrow
 
** [[File:UI_Delete_Area.png]]: delete the burrow
 
* Second Row
 
** Number of assigned citizens
 
** [[File:UI_add_worker.png]]: manage who is assigned to this burrow
 
** [[File:Burrow_workshop_accept_outside_resources.png]]/[[File:Burrow_workshop_refuse_outside_resources.png]]: whether workshops in the burrow will/won't source materials from outside the burrow
 
** [[File:Burrow_active.png]]/[[File:Burrow_suspended.png]]: whether the burrow is active/suspended
 
  
A burrow does not need to be contiguous and can extend into unrevealed space and other burrows - in the latter case, it can help use different colors and symbols for the burrow's icon to help tell them apart.
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Deleting a burrow is easy, just enter "define burrow" mode by pressing {{k|w}}, select the burrow to delete, then press {{k|d}}, and confirm with {{k|y}}. Uniquely to burrows, erasing all tiles in a burrow will not delete it.
 
 
===Assigning Citizens===
 
Citizens can be assigned to 0, 1, or multiple burrows.
 
The burrow assignment menu appears as follows:
 
 
 
[[File:Burrow_assignment_menu.png]]
 
 
 
On the top you can quickly assign all civilians (those not in a military squad) to the burrow, remove all civilians from the burrow (by selecting none), and similarly for soldiers.
 
 
 
Citizens assigned to 1 or more active (i.e. non-suspended) burrows will only accept jobs from within their assigned burrows.
 
Furthermore, they will _not_ venture outside of their assigned burrows to collect resources for a job, no matter what the setting is for workshops sourcing materials outside the burrow.
 
Note that active military orders (kill/train/etc) override burrow assignments (for example, soldiers will perform training in their barracks if ordered/scheduled to do so, regardless of whether they are assigned to burrows that encompass the barracks).
 
See [[#Limiting civilian citizen jobs]] for caveats and problems that this can cause.
 
 
 
This can lead to some non-intuitive behavior, and a lot of job cancellation spam. An example of such odd behavior is that when a citizen is assigned to 2 burrows (with material sourcing from anywhere), they will bring materials from 1 burrow to the other burrow to perform a job, but will not haul items from one burrow to stockpiles in the other.
 
 
 
Citizens not assigned to any active burrows will completely ignore burrow designations.
 
i.e. They may perform jobs within a burrow, haul items into/out of a burrow, etc.
 
 
 
===Suspending Burrows===
 
 
 
"Assigned citizens will not respect burrow restrictions". i.e. when suspended the game behaves as if you have deleted the burrow.
 
It can be useful to define a "safe" burrow with food and drinks, locked away from the outside world. Assign all of your civilians, and only activate it when a goblin siege or other threatening force shows up.
 
 
 
===Workshops Material Sourcing===
 
 
 
When a burrow does not allow sourcing materials from outside the burrow ([[File:Burrow_workshop_refuse_outside_resources.png]]), jobs for workshops inside the burrow will not allow for the material to be brought in from outside of the burrow.
 
Otherwise, materials _can_ be retrieved from outside the burrow.
 
This can be used as an alternative to (or in combination with) linked stockpiles. See [[#Limit workshops to burrow]].
 
  
 
== Uses for Burrows ==
 
== Uses for Burrows ==
{{migrated section}}
 
 
=== Limiting civilian citizen jobs ===
 
=== Limiting civilian citizen jobs ===
  
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== Bugs ==
 
== Bugs ==
{{migrated section}}
 
 
Burrows can be powerful tools, but that also means they have the potential to cause many problems.
 
Burrows can be powerful tools, but that also means they have the potential to cause many problems.
 
* Dwarves try to store equipment they're no longer using outside their burrows, spamming cancellations when unable. {{bug|340}}
 
* Dwarves try to store equipment they're no longer using outside their burrows, spamming cancellations when unable. {{bug|340}}

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