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{{Quality|Masterwork|08:57, 21 February 2023 (CST)}}
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{{Quality|Masterwork|02:43, 18 April 2018 (UTC)}}
 
{{av}}
 
{{av}}
[[File:calender_v50_preview.png|thumb|350px|right|The game getting itself ready for how you're gonna eventually lose it.]]The '''dwarven calendar''' is used to display the day, month, and year of any given date, and is visible in the upper right corner of the [[status]] screen ({{key|z}}). During game-play in fortress mode, however, the layout of the date is YY-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month is exactly 4 weeks long, or 28 days, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[stone]]s, [[ore]], [[gem]]s and [[wood]].
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[[File:DFcalendar.jpg|thumb| ]]
  
The game's first playable year begins whenever the world stops generating - by default, this will be year 100, but worldgen can be set to stop at several distinct years - ranging from 5 to 500 - when selecting ''Create a World'', or to any arbitrary year, by editing the advanced option ''End Year'' in the ''Design New World with Advanced Parameters/Detailed Mode'' screen, or by interrupting world generation.
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The '''dwarven calendar''' is used to display the day, month, and year of any given date, and is visible in the upper right corner of the [[status]] screen ({{key|z}}). During game-play in fortress mode, however, the layout of the date is YY-MM-DD. There are 12 months in the dwarven year, divided into 4 seasons of 3 months each. Unlike the traditional Gregorian calendar, each dwarven month is exactly 4 weeks long, or 28 days, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[stone]]s, [[ore]], [[gem]]s and [[wood]].
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The game's first playable year begins whenever the world stops generating - by default, this will be year 250. Worldgen can be set to stop at several distinct years ranging from 5 to 1050 when selecting ''Create a World'', and can also be set to any arbitrary year by editing the advanced option ''End Year'' in the ''Design New World with Advanced Parameters'' screen, or by interrupting world generation.
  
 
== Months and seasons ==
 
== Months and seasons ==
The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moons on certain fixed dates every year; [[werebeasts]] will transform into their werebeast form on these days.
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The world follows a seasonal cycle - each season affects the climate, the crops that can be farmed, and the ebb and flow of trade. There are also full moons on certain fixed dates every year, during which [[werebeasts]] will transform into their werebeast form on these days.
  
 
{| class=wikitable
 
{| class=wikitable
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| style="background: #fcc;" | 13th
 
| style="background: #fcc;" | 13th
 
|-
 
|-
| style="background: #f88" | {{tile|•|#770|#f88}}
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| style="background: #f88" | {{tile|•|grey|#f88}}
 
! style="background: #fcc;" | 8
 
! style="background: #fcc;" | 8
 
! style="background: #fcc;" | [[Sandstone]]
 
! style="background: #fcc;" | [[Sandstone]]
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| style="background: #ccf;" | August
 
| style="background: #ccf;" | August
 
| style="background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late-
 
| style="background: #ccf; font-size: 80%; vertical-align: middle; text-align: right" | Late-
| style="background: #ccf;" | 2nd and 28th  
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| style="background: #ccf;" | 2nd or 28th  
 
|}
 
|}
 
<nowiki>*</nowiki> If you have [[modding|modded]] the game to not be at war with the [[goblin]]s or [[kobold]]s, then they will send caravans to you, and you will be able to trade with them, but only if you have also modded them to have pack animals or wagon pullers. If you do, then they will send caravans every season, including winter.
 
<nowiki>*</nowiki> If you have [[modding|modded]] the game to not be at war with the [[goblin]]s or [[kobold]]s, then they will send caravans to you, and you will be able to trade with them, but only if you have also modded them to have pack animals or wagon pullers. If you do, then they will send caravans every season, including winter.
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{{main|Trading}}
 
{{main|Trading}}
  
Civilizations will visit your fortress based on what season it currently is. Trade caravans for each race show up during the specific seasons each year, with the elves arriving during the Spring, the humans during the Summer, and one's fellow dwarves during the Autumn. No caravans arrive for the winter, so it's smart to stock up on food and drink during the fall.
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Civilizations will visit your fortress based on what season it currently is. Trade caravans for each race show up during the specific seasons each year, with the elves arriving during the Spring, the humans during the Summer, and the dwarves during the Autumn. No caravans arrive for the winter, so it's smart to stock up on food and drink during the fall.
  
 
== Ages ==
 
== Ages ==
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In addition to the year, a world's history is also divided into ages. An age can be seen as an epoch, something which defines the period of years it describes. The age itself has no bearing on gameplay other than as categorization in [[Legends]] mode, though players may witness a change in age (with an accompanied announcement) should their actions cause the current age to end. This may happen after killing a large number of [[megabeast]]s.
 
In addition to the year, a world's history is also divided into ages. An age can be seen as an epoch, something which defines the period of years it describes. The age itself has no bearing on gameplay other than as categorization in [[Legends]] mode, though players may witness a change in age (with an accompanied announcement) should their actions cause the current age to end. This may happen after killing a large number of [[megabeast]]s.
  
[[File:age_notify_preview.png]]
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[[File:Dwarven_Age.png]]
  
 
Ages are determined by the states of the world during world generation. Worlds start in the Age of Myth, though this may not always hold true if changes to world gen parameters are made.  Some of the known things that influence the ages are number of megabeasts currently living and dominant civilizations.  It is also possible for a world to enter a particular Age more than once (e.g., ''The Second Age of Legends'') if the appropriate conditions are met.
 
Ages are determined by the states of the world during world generation. Worlds start in the Age of Myth, though this may not always hold true if changes to world gen parameters are made.  Some of the known things that influence the ages are number of megabeasts currently living and dominant civilizations.  It is also possible for a world to enter a particular Age more than once (e.g., ''The Second Age of Legends'') if the appropriate conditions are met.
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|}
 
|}
  
In larger worlds, the proliferation (and extermination) of [[necromancer]]s, [[vampire]]s, and [[werebeast]]s during world generation can cause the age to "regress" back to Heroes, Legends, or, in slightly extreme cases, even Myth, sometimes multiple times.
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In larger worlds, the proliferation (and extermination) of [[necromancer]]s, [[vampire]]s, and [[werebeast]]s during world generation, can cause the age to 'regress' back to Heroes, Legends, or in slightly extreme cases, even Myth, sometimes multiple times.
  
 
If a world starts with 3 powers and manages to progress beyond that, it will proceed to the Age of Myth.
 
If a world starts with 3 powers and manages to progress beyond that, it will proceed to the Age of Myth.
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A world that ends generation in the Age of Death or Emptiness will only allow games to be started in [[Legends|Legends mode]] or [[Adventurer mode]].
 
A world that ends generation in the Age of Death or Emptiness will only allow games to be started in [[Legends|Legends mode]] or [[Adventurer mode]].
 
Within the [[string dump]], beneath these ages, are the following three lines:
 
 
* Unknown Age
 
* Monster
 
* Rampage
 
 
It is unclear what these are used for.
 
  
 
==Announcements==
 
==Announcements==
A change in the season will generate an [[announcement]].  Depending on the biome your fortress is in, the announced season may be different from the calendar season.  For example, in some biomes "wet" and "dry" seasons replace spring or summer.  A few biomes lack any change in weather, and those biomes announce a change of season by "-season- has arrived on the calendar."  Regardless, plants and caravans always follow the calendar season listed on the status screen.   
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A change in the season will generate an [[announcement]].  Depending on the biome your fortress is in, the announced season may be different from the calendar season.  For example, in some biomes "wet" and "dry" seasons replace spring or summer.  A few biomes lack any change in weather and those biomes announce a change of season by "-season- has arrived on the calendar."  Regardless, plants and caravans always follow the calendar season listed on the status screen.   
  
 
{{World}}
 
{{World}}
{{Category|Legends mode}}
 

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