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Editing Caravan

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[[File:caravan_sprites_preview.png|right]]'''Caravans''' facilitate the transfer of goods between [[site]]s. Merchant caravans from the Mountainhome and neighboring friendly civilizations will arrive throughout the year, looking to [[trade]], and if you "make contact" with other civilizations by sending a [[raid]] to "demand tribute", those civilizations' sites might be convinced to send a caravan of their own afterwards, *on top* of [[tribute]] 'caravans' and even if your demand fails. This means you could have multiple caravans in the same season for a given race, possibly at the same time.  
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[[File:Oregon trail.png|thumb|Illustration of a caravan]]
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'''Caravans''' facilitate the transfer of goods between [[site]]s. Merchant caravans from the Mountainhome and neighboring friendly civilizations will arrive throughout the year, looking to [[trade]], and if you "make contact" with other civilizations by sending a [[raid]] to "demand tribute", those civilizations' sites might be convinced to send a caravan of their own afterwards, *on top* of [[tribute]] 'caravans' and even if your demand fails. This means you could have multiple caravans in the same season for a given race, possibly at the same time.  
  
 
Merchant caravans often use pack animals and [[wagon]]s to carry their goods, accompanied by guards for protection. An arrival of a caravan will trigger an announcement message (at the bottom of your screen) informing you that a caravan has arrived. They will appear on the edge of the map and proceed to move towards the [[trade depot]] where they will unload their goods. If caravans are unable to find a path to your trade depot (or if you have not built a depot at all), they will bypass your site. They may also turn around if they become spooked by wildlife or corpses, ambushed by [[goblin]]s or any other [[siege|enemy forces]], or if it takes too long to reach the trade depot (though that would require weeks of travel while on the map).
 
Merchant caravans often use pack animals and [[wagon]]s to carry their goods, accompanied by guards for protection. An arrival of a caravan will trigger an announcement message (at the bottom of your screen) informing you that a caravan has arrived. They will appear on the edge of the map and proceed to move towards the [[trade depot]] where they will unload their goods. If caravans are unable to find a path to your trade depot (or if you have not built a depot at all), they will bypass your site. They may also turn around if they become spooked by wildlife or corpses, ambushed by [[goblin]]s or any other [[siege|enemy forces]], or if it takes too long to reach the trade depot (though that would require weeks of travel while on the map).

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