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[[File:channel_v50_anim.gif|thumb|146px|right|Many dwarves channeling a 4×4 designated area.]]A '''channel''' is a hole dug in the ground or wall, which will mine out the [[z-level]] below, too. The [[designations menu]] can be accessed at the bottom of the screen. You can use long channels to act as [[moat]]s, to move liquids such as [[water]] and [[magma]] from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or wall (solid or "full") tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be [[mine]]d out. Creating a channel could be described as "strip mining".
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A '''channel''' is a hole dug in the ground or wall, which will mine out the [[z-level]] below, too. The [[designations menu]] can be accessed at the bottom of the screen. You can use long channels to act as [[moat]]s, to move liquids such as [[water]] and [[magma]] from one point to another, and other creative purposes. With this option it is possible to either select floor tiles or wall (solid or "full") tiles. When channeled out, the floor (as well as a wall if it exists) on your layer will be removed and the tile on the layer below will be [[mine]]d out. Creating a channel could be described as "strip mining".
  
 
In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel, and make a second tunnel one level below - a [http://en.wikipedia.org/wiki/Trench trench] of sorts.
 
In layman's terms: mining an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will also remove the bottom of that tunnel, and make a second tunnel one level below - a [http://en.wikipedia.org/wiki/Trench trench] of sorts.

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