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Editing Citizenship

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== With DFHack ==
 
== With DFHack ==
Through judicious use of [[DFHack]]'s <code>tweak makeown</code> you can turn ''any'' sentient creature into a citizen of your fort. [[:Category:DF2014:Learns|The possibilities are limitless]]. This may have side effects though, depending on whom you use this on. The base requirements for the creature to be considered a citizen appear to be {{token|CAN_LEARN|c}} + {{token|CAN_SPEAK|c}}. After using the command, the target will start behaving like a long-term resident of your fortress, and will petition for full citizenship after the requisite two years. To otherwise reassign their [[labor]]s you'd have to use utilities like <code>gui/gm-editor</code> if you didn't want to wait that long.
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Through judicious use of [[DFHack]]'s <code>tweak makeown</code> you can turn ''any'' sentient creature into a citizen of your fort. [[:Category:DF2014:Learns|The possibilities are limitless]]. This may have side effects though, depending on whom you use this on. The base requirements for the creature to be considered a citizen appear to be {{token|CAN_LEARN|c}} + {{token|CAN_SPEAK|c}}. After using the command, the target will start behaving like a long-term resident of your fortress, and will petition for full citizenship after the requisite two years, otherwise, to reassign their [[labor]]s you'd have to use utilities like <code>gui/gm-editor</code> if you didn't want to wait that long.

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