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*Non-dwarves don't handle alcohol really well; this may result in brawls and various degrees of alcohol poisoning.
 
*Non-dwarves don't handle alcohol really well; this may result in brawls and various degrees of alcohol poisoning.
 
*If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. Some tags, such as {{token|CURIOUSBEAST_GUZZLER}}, {{token|CURIOUSBEAST_EATER}}, {{token|CURIOUSBEAST_ITEM}}, or {{token|MEANDERER}} may result in [[fun|unexpected]] behaviour.
 
*If a visitor happens to be from one of the various [[animal people]] races, some traits carried over from the animal species can be... interesting. Some tags, such as {{token|CURIOUSBEAST_GUZZLER}}, {{token|CURIOUSBEAST_EATER}}, {{token|CURIOUSBEAST_ITEM}}, or {{token|MEANDERER}} may result in [[fun|unexpected]] behaviour.
*Many need different-sized clothing.  Elves can wear the same clothes as dwarves, but humans need larger clothes and goblins need smaller.  You can specify the size of clothing made. Note that armorsmiths, clothes makers, etc. will make gear and clothes appropriate to their own size, regardless of the general racial population make-up of the fortress.
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*Many need different-sized clothing.  Elves can wear the same clothes as dwarves, but humans need larger clothes and goblins need smaller.  You can specify the size of clothing made.
  
 
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