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Editing Climber
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Lastly, always be wary of [[tree]]s;it goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls, therefore it follows that a paved road around your walls, or digging out the [[Tree#Growing_trees|z-level below the area]], are effective ways of holding back the wooden menace. | Lastly, always be wary of [[tree]]s;it goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls, therefore it follows that a paved road around your walls, or digging out the [[Tree#Growing_trees|z-level below the area]], are effective ways of holding back the wooden menace. | ||
− | == Adventurer | + | == Adventurer Mode == |
Adventurers with a free, working grasp can climb by {{k|h}}olding an adjacent wall (possibly offset by 1 z-level above or below) or tree branches 1 z-level above. This initiates the "Climbing" status, which allows you to move in any direction relative to the wall, including straight up and down with {{k|<}} and {{k|>}} or diagonally upwards and downwards with {{k|Shift}}-direction and {{k|Ctrl}}-direction, respectively. Any movement prompts for which surface to climb to next; choosing a surface on a different z-level moves you to that z-level even if you did not move diagonally upwards or downwards to begin with. Adventurers cannot initiate climbing while on the ground (meaning you cannot prop yourself up against a wall in one final, daring stand), though you can initiate climbing while [[Swimmer|swimming]]. | Adventurers with a free, working grasp can climb by {{k|h}}olding an adjacent wall (possibly offset by 1 z-level above or below) or tree branches 1 z-level above. This initiates the "Climbing" status, which allows you to move in any direction relative to the wall, including straight up and down with {{k|<}} and {{k|>}} or diagonally upwards and downwards with {{k|Shift}}-direction and {{k|Ctrl}}-direction, respectively. Any movement prompts for which surface to climb to next; choosing a surface on a different z-level moves you to that z-level even if you did not move diagonally upwards or downwards to begin with. Adventurers cannot initiate climbing while on the ground (meaning you cannot prop yourself up against a wall in one final, daring stand), though you can initiate climbing while [[Swimmer|swimming]]. | ||