v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Climber
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Superior|01:39, 24 July 2014 (UTC)}} | |
− | {{Quality| | ||
− | |||
{{Skill | {{Skill | ||
| color = 3:0 | | color = 3:0 | ||
| skill = Climber | | skill = Climber | ||
− | | profession = | + | | profession = Unknown |
| job name = None | | job name = None | ||
| tasks = None | | tasks = None | ||
Line 12: | Line 10: | ||
* Unknown | * Unknown | ||
}} | }} | ||
+ | {{av}} | ||
+ | '''Climber''' is a [[skill]] which allows a [[creature]] to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing. In [[fortress mode]], [[dwarves]] will not climb over [[wall]]s or [[tree]]s as part of normal pathing from one job to another. | ||
− | + | Climbing requires at least one free body part with the {{token|GRASP|body}} tag (usually a hand). Some creatures such as [[cat]]s and [[giant cave spider]]s have a {{token|STANCE_CLIMBER}} tag and use their {{token|STANCE_CLIMBER}} parts (legs) instead. | |
− | |||
− | Climbing requires at least one free body part with the {{token|GRASP|body}} tag (usually a hand) | ||
Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness. | Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness. | ||
Line 24: | Line 22: | ||
== Climbing surface == | == Climbing surface == | ||
− | Climbing block walls (even at floor level) and attempting to stop | + | Climbing block walls (even at floor level) and attempting to stop flight by grabbing onto anything will improve climbing skill regardless of success. |
+ | |||
+ | Climbing trees, rough-hewn natural stone, soil, or constructions made of raw material is easiest and is worth 5 exp when attempting to grab while flying. | ||
+ | |||
+ | Climbing block walls is harder, but possible, and is worth 5 exp when climbing and 10 exp when attempting to grab while flying. | ||
Climbing smoothed natural stone walls is impossible, but smoothed pillars can be climbed. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4574863#msg4574863] | Climbing smoothed natural stone walls is impossible, but smoothed pillars can be climbed. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4574863#msg4574863] | ||
Line 30: | Line 32: | ||
Cast [[ice]] is easily climbed, even when 'straight' (smoothed) or carved into [[fortification]]s. | Cast [[ice]] is easily climbed, even when 'straight' (smoothed) or carved into [[fortification]]s. | ||
− | Climbing any protruding floor | + | Climbing any protruding floor is impossible. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4970315#msg4970315] |
Climbing saplings to gain 1 Z-level is possible. | Climbing saplings to gain 1 Z-level is possible. | ||
Line 40: | Line 42: | ||
z+0 →g█__ | z+0 →g█__ | ||
}} | }} | ||
− | Goblins don't get in, dwarves don't get out. This works because you can't hold onto the | + | Goblins don't get in, dwarves don't get out. This works because you can't hold onto the side of a floor tile (or more technically, the air above it.) No tile may be held from the bottom, with the sole exception of tree branches. |
− | Don't try to substitute | + | Don't try to substitute the floors for walls or fortifications: |
{{diagram|spaces=yes| | {{diagram|spaces=yes| | ||
z+2 →→↘ | z+2 →→↘ | ||
Line 48: | Line 50: | ||
z+0 →↖█→g | z+0 →↖█→g | ||
}} | }} | ||
+ | they'll climb diagonally upwards and over. | ||
− | + | This, however, is a safe overhang: | |
{{diagram|spaces=yes| | {{diagram|spaces=yes| | ||
z+2 __ __ | z+2 __ __ | ||
Line 63: | Line 66: | ||
z+0 →→g█_ | z+0 →→g█_ | ||
}} | }} | ||
− | The | + | The roof prevents archers from jumping off the wall and charging the enemy. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Creatures cannot jump up z-levels. They ''can'' jump straight through fortifications while hanging on the side, although not necessarily will always.{{bug|8160}} | Creatures cannot jump up z-levels. They ''can'' jump straight through fortifications while hanging on the side, although not necessarily will always.{{bug|8160}} | ||
Line 81: | Line 76: | ||
z+0 →↖█→g | z+0 →↖█→g | ||
}} | }} | ||
− | + | Lastly, always be wary of trees. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls. A paved road around your walls is an effective way of holding back the wooden menace. | |
− | Lastly, always be wary of | ||
== Adventurer mode == | == Adventurer mode == | ||
Line 93: | Line 87: | ||
==Bugs== | ==Bugs== | ||
− | * Dwarves climb trees and refuse to climb down until they die of thirst.{{bug|9252 | + | * Dwarves climb trees and refuse to climb down until they die of thirst.{{bug|9252}} With timely intervention, they can be saved by cutting down the tree or building stairs alongside a branch. |
− | |||
{{skills}} | {{skills}} | ||
− | + | [[Category:Fortress defense]] |