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{{Quality|Exceptional}}
+
{{quality|Exceptional}}{{av}}
{{av}}
 
  
''(For a discussion of how DF displays different items, and decides which colors get altered and when, see [[color]].)''
+
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''
  
''Dwarf Fortress'' uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye-blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye-blasting blue".   
+
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".   
  
 
A color scheme is broken down into 16 color labels:
 
A color scheme is broken down into 16 color labels:
Line 17: Line 16:
 
:LGRAY, WHITE
 
:LGRAY, WHITE
  
The color scheme data is located in the [[colors.txt]] file, found in the ''Dwarf Fortress/data/init'' folder.
+
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.
  
[https://manmademagic.github.io/DFColorGen/ DFColorgen] is a web tool to create and visualize color schemes.
+
[https://manmademagic.github.io/DFColorGen/ DFColorgen] is an easy way to create and visualize color schemes.
  
 
==What colors show up where==
 
==What colors show up where==
Line 128: Line 127:
 
= Default Scheme =
 
= Default Scheme =
  
The default ''Dwarf Fortress'' color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
+
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
  
 
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)
 
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)
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If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
 
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
  
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart ''Dwarf Fortress'', and you're set.
+
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.
  
 
{{color scheme
 
{{color scheme
 
|black=#000000
 
|black=#000000
|dgray=#a0a0a0
+
|dgray=#808080
|blue=#207df1
+
|blue=#000080
|lblue=#8c66ff
+
|lblue=#0000ff
|green=#a2dc34
+
|green=#008000
|lgreen=#13fd65
+
|lgreen=#00ff00
|cyan=#71bbb0
+
|cyan=#008080
|lcyan=#12fecf
+
|lcyan=#00ffff
|red=#ff113a
+
|red=#800000
|lred=#ff7111
+
|lred=#ff0000
|magenta=#a73cd5
+
|magenta=#800080
|lmagenta=#e811ff
+
|lmagenta=#ff00ff
|brown=#d79b2d
+
|brown=#808000
|yellow=#ffe111
+
|yellow=#ffff00
 
|lgray=#c0c0c0
 
|lgray=#c0c0c0
 
|white=#ffffff
 
|white=#ffffff
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{{mod}}
 
{{mod}}
  
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your ''Dwarf Fortress'' installation. The changes will not take effect until after you close and restart ''Dwarf Fortress''.
+
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your Dwarf Fortress installation. The changes will not take effect until after you close and restart Dwarf Fortress.
  
 
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW".  Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow".
 
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW".  Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow".
  
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Magenta, Yellow, and Cyan are the 3 basic ingredients)'' - M+C does not give "blue" in this format.   
+
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give "purple" in this format.   
  
 
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are "too similar".
 
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are "too similar".
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''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
 
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
  
 
----
 
 
=== Pre-v50 Default Scheme ===
 
The old default color scheme from earlier versions of Dwarf Fortress, for those who prefer it.
 
 
{{color scheme
 
|black=#000000
 
|dgray=#808080
 
|blue=#000080
 
|lblue=#0000ff
 
|green=#008000
 
|lgreen=#00ff00
 
|cyan=#008080
 
|lcyan=#00ffff
 
|red=#800000
 
|lred=#ff0000
 
|magenta=#800080
 
|lmagenta=#ff00ff
 
|brown=#808000
 
|yellow=#ffff00
 
|lgray=#c0c0c0
 
|white=#ffffff
 
}}
 
  
 
----
 
----
Line 592: Line 567:
 
|lgrayt=(Calliope gray!)
 
|lgrayt=(Calliope gray!)
 
|white=#FFFFFF
 
|white=#FFFFFF
}}
 
 
----
 
 
=== nocpur's Color Scheme ===
 
A soft, earth-toned color scheme. Used by nocpur in screenshots of the fortress [http://www.bay12forums.com/smf/index.php?topic=180198 Striketrampled].
 
 
{{color scheme
 
|black=#15130F
 
|dgray=#746E71
 
|blue=#2B86A1
 
|lblue=#3FA4B8
 
|green=#5B8722
 
|lgreen=#A5B91F
 
|cyan=#1A996A
 
|lcyan=#22D4A5
 
|red=#A01838
 
|lred=#C91E35
 
|magenta=#872B72
 
|lmagenta=#BE6EB9
 
|brown=#965A1E
 
|yellow=#DEA035
 
|lgray=#B2AFAC
 
|white=#FFFDFC
 
 
}}
 
}}
  
Line 941: Line 892:
 
|lgray=#4e5537
 
|lgray=#4e5537
 
|white=#f4ffd0
 
|white=#f4ffd0
}}
 
 
----
 
=== Koumakan's Color Schemes ===
 
 
KMK Systems color schemes can be found at http://www.bay12forums.com/smf/index.php?topic=169671.0.
 
 
====Soyuz====
 
"The colorscheme shown is my Soyuz colorscheme I made for one of Taffer's more experimental variants of his tileset, check his stuff out if you haven't, it's easily one of the best ASCII sets for DF."
 
{{color scheme
 
|black=#281100
 
|dgray=#4A3226
 
|blue=#2E495E
 
|lblue=#4C889E
 
|green=#333100
 
|lgreen=#56571B
 
|cyan=#527F39
 
|lcyan=#A3B934
 
|red=#7C0000
 
|lred=#DB2700
 
|magenta=#776A36
 
|lmagenta=#EFC140
 
|brown=#7C5434
 
|yellow=#FF9A0A
 
|lgray=#B98764
 
|white=#FFF0AD
 
}}
 
 
====Bonsai====
 
"These colors are based off of Cyprinodon's work that you can see [http://www.bay12forums.com/smf/index.php?topic=150763.0 HERE]
 
I really liked his color scheme at the time and made a handful of tweaks years ago to try some things out while still keeping the original BG color."
 
{{color scheme
 
|black=#2E0018
 
|dgray=#443025
 
|blue=#0443B7
 
|lblue=#0099F0
 
|green=#076F29
 
|lgreen=#27EC48
 
|cyan=#1D9661
 
|lcyan=#2AFF98
 
|red=#710000
 
|lred=#D32800
 
|magenta=#80234E
 
|lmagenta=#E559A5
 
|brown=#724E2F
 
|yellow=#FFA200
 
|lgray=#B07F5A
 
|white=#FFEFA0
 
}}
 
 
====Gordon====
 
 
{{color scheme
 
|black=#150F0A
 
|dgray=#32230F
 
|blue=#193A91
 
|lblue=#2595CF
 
|green=#334B0E
 
|lgreen=#88C922
 
|cyan=#08C49F
 
|lcyan=#7FE8B5
 
|red=#550F0A
 
|lred=#EF3A0C
 
|magenta=#562E73
 
|lmagenta=#A03A9E
 
|brown=#624C01
 
|yellow=#FFA200
 
|lgray=#684C3C
 
|white=#EFD8A1
 
 
}}
 
}}
  
Line 1,031: Line 913:
 
|yellow=#e6db74
 
|yellow=#e6db74
 
|lgray=#f5deb3
 
|lgray=#f5deb3
|white=#fff
 
}}
 
 
----
 
 
===Qud===
 
 
A color scheme based on the game [https://www.cavesofqud.com/ Caves of Qud]. Original by Corporal_Klinger on the DF forums, modified for visibility by Mabelmabel on the CoQ discord.
 
 
{{color scheme
 
|black=#0F3B3A
 
|dgray=#51797A
 
|blue=#0048BD
 
|lblue=#0096FF
 
|green=#009403
 
|lgreen=#009403
 
|cyan=#40A4B9
 
|lcyan=#77BFCF
 
|red=#A64A2E
 
|lred=#D74200
 
|magenta=#B154CF
 
|lmagenta=#DA5BD6
 
|brown=#98875F
 
|yellow=#CFC041
 
|lgray=#B1C9C3
 
 
|white=#fff
 
|white=#fff
 
}}
 
}}
Line 1,189: Line 1,046:
 
|red=#b300b0
 
|red=#b300b0
 
|lred=#ff21a6
 
|lred=#ff21a6
|magenta=#d92eff
+
|magenta=#ff2ebd
 
|lmagenta=#ff8abf
 
|lmagenta=#ff8abf
 
|brown=#b57438
 
|brown=#b57438
Line 1,244: Line 1,101:
  
 
----
 
----
 
== Kyzer's Themes ==
 
 
=== Kyzer's Light Scheme ===
 
A light color scheme meant to be easy on the eyes using yellows and relatively low contrast colors. '''Note: cyan is now purple!'''
 
{{color scheme
 
|black=#D3C89C
 
|dgray=#474747
 
|blue=#C4E6F2
 
|lblue=#6590F4
 
|green=#1C851E
 
|lgreen=#0EB500
 
|cyan=#683D91
 
|lcyan=#BD89FA
 
|red=#AD3636
 
|lred=#E66060
 
|magenta=#C95EAC
 
|lmagenta=#733663
 
|brown=#A66624
 
|yellow=#9F9A17
 
|lgray=#737373
 
|white=#141414
 
}}
 
 
=== Kyzer's 'true color' Scheme ===
 
A high brightness color scheme with a lot of contrast, base colors (RED and BLUE, for example) are the most saturated and brightest they can be. Light colors are actually light versions of the previous colors now.
 
{{color scheme
 
|black=#000000
 
|dgray=#595959
 
|blue=#0000FF
 
|lblue=#7D89FF
 
|green=#00FF00
 
|lgreen=#89FF7D
 
|cyan=#00FFFF
 
|lcyan=#9EFDFF
 
|red=#FF0000
 
|lred=#FF8787
 
|magenta=#FF00FF
 
|lmagenta=#FE8CFF
 
|brown=#FFA33B
 
|yellow=#FFFF85
 
|lgray=#BABABA
 
|white=#FFFFF
 
}}
 
 
=== Kyzer's Low Contrast Scheme ===
 
A low contrast, dark theme which prevents your eyes from having issues focusing because of overly bright tones. Basically, it has the same effect of turning your monitor down, without turning it down.
 
{{color scheme
 
|black=#000000
 
|dgray=#292929
 
|blue=#00285C
 
|lblue=#004399
 
|green=#005200
 
|lgreen=#007A00
 
|cyan=#005252
 
|lcyan=#008585
 
|red=#4F0000
 
|lred=#7D0000
 
|magenta=#400063
 
|lmagenta=#540082
 
|brown=#733300
 
|yellow=#877F00
 
|lgray=#595959
 
|white=#828282
 
}}
 
 
== Zippy's Themes ==
 
=== Zippy's Vibrant ===
 
Colors here are designed to be much softer, richer and brighter than the game's default colors. Most colors are very slightly dimmed as to appear less over saturated than the original color scheme, but still manage to show as unique and vibrant colors.
 
 
{{color scheme
 
|black=#111111
 
|dgray=#a1a1a1
 
|blue=#406fec
 
|lblue=#43c6f7
 
|green=#539f47
 
|lgreen=#5fe34d
 
|cyan=#4fc0d9
 
|lcyan=#81edef
 
|red=#b81d1d
 
|lred=#f13636
 
|magenta=#cb4096
 
|lmagenta=#f97ad9
 
|brown=#ab7611
 
|yellow=#ffcc00
 
|lgray=#a19d9a
 
|white=#fffaf5
 
}}
 
 
=== Zippy's Low Contrast ===
 
An alternate color scheme where the colors - as the title would denote - have less contrast, as all the colors are much closer to their counterparts. This color scheme may be hard to see on a darker monitor.
 
 
{{color scheme
 
|black=#111111
 
|dgray=#a1a1a1
 
|blue=#3a65d7
 
|lblue=#33D4DF
 
|green=#39912B
 
|lgreen=#B2FFA7
 
|cyan=#4BC8B6
 
|lcyan=#66FFFA
 
|red=#d03a17
 
|lred=#FF8C8C
 
|magenta=#A821A0
 
|lmagenta=#FFA6C8
 
|brown=#B34109
 
|yellow=#FFBE7D
 
|lgray=#a19d9a
 
|white=#ffffff
 
}}
 
 
----
 
 
== DPh Kraken's Themes ==
 
 
===Minecraft Wool===
 
Uses the exact hex codes of each wool dye color from Minecraft.
 
 
{{color scheme
 
|black=#1D1D21
 
|dgray=#474F52
 
|blue=#8932B8
 
|lblue=#3C44AA
 
|green=#5E7C16
 
|lgreen=#80C71F
 
|cyan=#169C9C
 
|lcyan=#3AB3DA
 
|red=#B02E26
 
|lred=#F9801D
 
|magenta=#C74EBD
 
|lmagenta=#F38BAA
 
|brown=#835432
 
|yellow=#FED83D
 
|lgray=#9D9D97
 
|white=#F9FFFE
 
}}
 
 
===Minecraft Map===
 
Another Minecraft-themed set, this uses a selection of tile colors as they appear on Java Edition maps.
 
 
{{color scheme
 
|black=#191919
 
|dgray=#707070
 
|blue=#2C2CB2
 
|lblue=#4040FF
 
|green=#007C00
 
|lgreen=#7FB238
 
|cyan=#7070B4
 
|lcyan=#A0A0FF
 
|red=#B40000
 
|lred=#DC0000
 
|magenta=#7D3598
 
|lmagenta=#B24CD8
 
|brown=#8F7748
 
|yellow=#F7E9A3
 
|lgray=#A7A7A7
 
|white=#FFFFFF
 
}}
 
 
===Painterly===
 
Uses dye colors from the Painterly texture pack for Minecraft. Dark and saturated.
 
 
{{color scheme
 
|black=#0B0B0B
 
|dgray=#434343
 
|blue=#65008F
 
|lblue=#003DA5
 
|green=#003C00
 
|lgreen=#73913A
 
|cyan=#2A89F4
 
|lcyan=#47F0E9
 
|red=#8A0000
 
|lred=#E77B00
 
|magenta=#C20089
 
|lmagenta=#F6959B
 
|brown=#56390B
 
|yellow=#F3D233
 
|lgray=#A8A8A8
 
|white=#FFFFFF
 
}}
 
 
===Minty===
 
Based on the default dark mode (Mint-Y-Dark) terminal colors for Linux Mint.
 
 
{{color scheme
 
|black=#2E3435
 
|dgray=#535756
 
|blue=#34659F
 
|lblue=#729FD2
 
|green=#4E980D
 
|lgreen=#8AE340
 
|cyan=#069696
 
|lcyan=#39E2DE
 
|red=#CD0001
 
|lred=#F02727
 
|magenta=#725179
 
|lmagenta=#AC7FA5
 
|brown=#C4A106
 
|yellow=#FEEA57
 
|lgray=#A4A5A2
 
|white=#EDEEE9
 
}}
 
 
== Spaceman00's Themes ==
 
=== Matrix 1 ===
 
Pallete inspired by matrix movie screen colors.<br>
 
Only, green, light green, blue, light blue, white and black are different as they are the only colors present at the screen.
 
 
{{color scheme
 
|black=#0E0E0E
 
|dgray=#808080
 
|blue=#384B89
 
|lblue=#6588BC
 
|green=#8EC58C
 
|lgreen=#B2D8A7
 
|cyan=#008080
 
|lcyan=#00FFFF
 
|red=#800000
 
|lred=#FF0000
 
|magenta=#800080
 
|lmagenta=#FF00FF
 
|brown=#808000
 
|yellow=#FFFF00
 
|lgray=#C0C0C0
 
|white=#E4E4E2
 
}}
 
 
=== Matrix 2===
 
Pallete inspired by matrix movie screen colors.<br>
 
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.
 
 
{{color scheme
 
|black=#0E0E0E
 
|dgray=#797978
 
|blue=#384B89
 
|lblue=#6588BC
 
|green=#8EC58C
 
|lgreen=#B2D8A7
 
|cyan=#3A7365
 
|lcyan=#65D8BC
 
|red=#4E1422
 
|lred=#8D1A36
 
|magenta=#27142C
 
|lmagenta=#401A49
 
|brown=#4E3C21
 
|yellow=#8D6A34
 
|lgray=#AFAFAD
 
|white=#E4E4E2
 
}}
 
 
=== Matrix 3===
 
Pallete inspired by matrix movie screen colors.<br>
 
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.<br>
 
This one assumes, R, G or B, are actually not N but N^2.2.
 
 
{{color scheme
 
|black=#0E0E0E
 
|dgray=#A7A7A5
 
|blue=#384B89
 
|lblue=#6588BC
 
|green=#8EC58C
 
|lgreen=#B2D8A7
 
|cyan=#4A9EA7
 
|lcyan=#65D8BC
 
|red=#993F77
 
|lred=#D255A3
 
|magenta=#713F77
 
|lmagenta=#9A55A3
 
|brown=#998C77
 
|yellow=#D2C0A3
 
|lgray=#C8C8C6
 
|white=#E4E4E2
 
}}
 
 
=== Matrix 4===
 
Pallete inspired by matrix movie screen colors.<br>
 
Only, green, light green, blue, light blue, white and black are from the movie, other colors are decided following some pattern related to original DF pallete pattern.<br>
 
This one assumes, R, G or B, are actually not N but N^2.2. It also assumes DF dark colors values are not the mid point between DF white and DF light version of the color but take into account N^2.2 too.
 
 
{{color scheme
 
|black=#0E0E0E
 
|dgray=#737372
 
|blue=#384B89
 
|lblue=#6588BC
 
|green=#8EC58C
 
|lgreen=#B2D8A7
 
|cyan=#346D5F
 
|lcyan=#65D8BC
 
|red=#6A2C52
 
|lred=#D255A3
 
|magenta=#4E2C52
 
|lmagenta=#9A55A3
 
|brown=#6A6152
 
|yellow=#D2C0A3
 
|lgray=#ACACAA
 
|white=#E4E4E2
 
}}
 
  
 
{{Category|Interface}}
 
{{Category|Interface}}
 
[[ru:Color scheme]]
 
[[ru:Color scheme]]

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