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=== Defense ===
 
=== Defense ===
  
Defense is very important in ''Dwarf Fortress''. Lucky attacks can kill instantly, and the only way to heal is to pass time (which can be done with fast travel, sleeping, or actual waiting) and some damage can not be healed. The main methods of defense are armor, dodging, shields, and parrying attacks.
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Defense is also very important in ''Dwarf Fortress''. Lucky attacks can kill instantly, and the only way to heal is to pass time (which can be done with fast travel, sleeping, or actual waiting) and some damage can not be healed. The main methods of defense are armor, dodging, shields, and parrying attacks.
  
 
Defense can happen either automatically, or manually using the {{k|A}}im attack menu. Manual defense is more likely to succeed, but prevents you from attacking (except for multi-attacks, but defense is tricky with those). The relative skill levels of attacker and target also affect the chances of success  - a master swordsman is more likely to hit a novice dodger than a master dodger, for example. Also, see the [[Combat#Combat_preferences|Combat preferences]] section below for information on how those can affect defense.
 
Defense can happen either automatically, or manually using the {{k|A}}im attack menu. Manual defense is more likely to succeed, but prevents you from attacking (except for multi-attacks, but defense is tricky with those). The relative skill levels of attacker and target also affect the chances of success  - a master swordsman is more likely to hit a novice dodger than a master dodger, for example. Also, see the [[Combat#Combat_preferences|Combat preferences]] section below for information on how those can affect defense.
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The defensive options in the {{k|A}}im attack menu do not have fixed keys because their position can change if one or more is impossible. You can't block without a shield, parry without a free weapon, or dodge while in a wrestling hold.
 
The defensive options in the {{k|A}}im attack menu do not have fixed keys because their position can change if one or more is impossible. You can't block without a shield, parry without a free weapon, or dodge while in a wrestling hold.
  
Offense can also sometimes be used defensively. Using [[Wrestling]] grabs, incoming attacks can be [[Wrestling#Interrupting|interrupted]] and opponents [[Wrestling#Disarming|disarmed]].
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Offense can also sometimes be used defensively. Incoming attacks can be interrupted by grabbing the attacking body part with a wrestling move, assuming your [[Observer]] skill is sufficient to see how the attack is happening, or if you guess correctly.
  
 
Note that you can dodge even if you are not being attacked. Also, despite being in an attack menu the defensive options will not escalate the conflict level. So, you can dodge away from a friendly creature without it counting as an attack.
 
Note that you can dodge even if you are not being attacked. Also, despite being in an attack menu the defensive options will not escalate the conflict level. So, you can dodge away from a friendly creature without it counting as an attack.

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