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Editing Combat Skills Modifiers

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#REDIRECT [[combat#Skill Modifiers]]
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This page is a supposition based on the analysis of the Dwarf Fortress binary.
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The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
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* get the appropriate combat skill level
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* if the creature is nauseous, divide per two
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* if the creature is drowning, divide per two
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* if the creature is stunned, divide per two
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* if unknown test, divide per four
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* if pain > 100, divide per two
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* if exhaustion >= 2000, lvl = lvl*3/4
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* if exhaustion >= 4000, lvl = lvl*3/4
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* if exhaustion >= 6000, lvl = lvl*3/4
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* if thirst >= 25000, divide per two
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* if hunger >= 50000, divide per two
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* if drowsiness >= 57600, divide per two
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A creature with high exhaustion, for example 6500, will have its skill modified that way:
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new level = level * 3 / 4 * 3 / 4 * 3 / 4
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[[Category:Skills]][[Category:Military]][[Category:Combat Skills]]

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