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Editing DF2014:Balance

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{{Quality|Exceptional|20:45, 7 July 2013 (UTC)}}
+
#REDIRECT [[Balance]]
{{Skill
 
| color      = 3:0
 
| skill      = Balance
 
| profession = Unknown
 
| job name  = None
 
| tasks      = None
 
| attributes =
 
* Unknown
 
}}
 
{{av}}
 
 
 
'''Balance''' is a placeholder [[skill]] that has been coded into the game but which lacks a use or method of improvement. It is not associated with any [[labor]]s or [[profession]]s, and is a placeholder to be implemented as part of the combat overhaul underway in some future version of the game.
 
 
 
[[main:Toady One|Toady One]] in a February 2013 [[main:Future of the Fortress|Future of the Fortress]] [http://www.bay12forums.com/smf/index.php?topic=100851.msg4066351#msg4066351 reply]:
 
<blockquote>
 
"Balance is a measure of how much you can physically do at any one point in time.  Attacks, jumps, and various physical actions put you off-balance, and the more off-balance you are, the less swiftly, accurately, and powerfully you can move or act.
 
 
 
Hence, the more different actions you try to juggle at a time, the more imbalanced you become.  Likewise, guarding or dodging makes you imbalanced, which gives a penalty to further dodging or attacks, making subsequent dodging less likely. How much balance any given action "costs", and how quickly it recovers could be a measure of Kinesthetic Sense and Agility (although separating out agility and dexterity may be warranted)."
 
</blockquote>
 
 
 
{{Translation
 
| dwarven = neth
 
| elvish  = rame
 
| goblin  = olos
 
| human  = zostra
 
}}
 
 
 
{{Skills}}
 

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