v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Building token

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|21:42, 20 September 2016 (UTC)}}
+
#REDIRECT [[Building token]]
{{av}}
 
{{Modding}}
 
 
 
'''Building tokens''' control the functionality of custom buildings.
 
 
 
All custom buildings are defined as objects of type BUILDING_WORKSHOP or BUILDING_FURNACE; workshops show up in the {{K|b}}-{{K|w}} menu, while furnaces show up in the {{K|b}}-{{K|e}} menu.
 
 
 
You also must add any new custom buildings to the [[Entity token|civilization]] that you want to use it.
 
 
 
Additionally, furnaces must be designed by an [[architect]] before being constructed (and will gain [[quality]] accordingly), though they will always use the labor(s) specified in the building definition, rather than ones based on the materials being used.
 
{{clear}}
 
 
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
! Token
 
! Arguments
 
! Description
 
 
 
|-
 
| {{text anchor|NAME}}
 
| name
 
| The name of the custom building.
 
 
 
|-
 
| {{text anchor|NAME_COLOR}}
 
| [[Color#Modding_color|fg:bg:bright]]
 
| The [[color]] of the building's name when {{K|q}}uerying it. Seemingly ignored for furnaces, which are hardcoded to 4:0:1.
 
 
 
|-
 
| {{text anchor|DIM}}
 
| width:height
 
| The size of the custom building, in number of tiles. Defaults to 3:3. Maximum possible size is 31x31.
 
 
 
|-
 
| {{text anchor|WORK_LOCATION}}
 
| x:y
 
| The tile (1:1 for upper-left) in which dwarves will stand when they are performing tasks. Defaults to 3:3 (bottom-right).
 
 
 
|-
 
| {{text anchor|BUILD_LABOR}}
 
| [[labor token]]
 
| The labor required to construct the custom building. If multiple BUILD_LABOR tokens are specified, then any of the indicated labors can be used to construct the building; if none are specified, then no labors are required.<br />For furnaces, this labor does not come into play until after the workshop has been designed by an [[architect]].
 
 
 
|-
 
| {{text anchor|BUILD_KEY}}
 
| [[Interface.txt#Key_bindings|key bind]]
 
| The shortcut key used in the Build menu for selecting the custom building. For example: "CUSTOM_SHIFT_S"
 
 
 
|-
 
| {{text anchor|BLOCK}}
 
|
 
* row
 
* tiles...
 
| Specifies whether or not each workshop tile blocks movement. The first parameter is the row (1 = top), and each subsequent parameter is a 0 (nonblocking) or 1 (blocking) for each column, left to right.
 
 
 
|-
 
| {{text anchor|TILE}}
 
|
 
* stage
 
* row
 
* tiles...
 
| Specifies the characters used to represent the custom building. The first parameter is the building stage, varying from 0 (awaiting construction) to N (completed) where N is between 1 and 3, the 2nd parameter is the row number, and each subsequent parameter is a character number (or literal character enclosed in 'quotes').
 
 
 
|-
 
| {{text anchor|COLOR}}
 
|
 
* stage
 
* row
 
* colors...
 
| Specifies the [[Color|colors]] in which the custom building's tiles will be displayed. The first parameter is the building stage, the 2nd parameter is the row number, and subsequent parameters are either sets of 3 numbers (foreground:background:brightness), or the token "MAT" to use the color of the primary building material, for each tile in the row. MAT may not be available on BUILDING_FURNACEs.{{verify}} However a color settings of 4:0:1 will translate into MAT for furnaces instead.
 
 
 
|-
 
| {{text anchor|BUILD_ITEM}}
 
|
 
* quantity
 
* [[item token]]
 
* [[material token]]
 
| Specifies one of the objects necessary to construct the custom building. Each BUILD_ITEM can be followed by zero or more modifiers.
 
 
 
|-
 
| {{text anchor|NEEDS_MAGMA}}
 
|
 
| Specifies that one of the building's tiles (other than the WORK_LOCATION) must be hanging over [[magma]] in order for the building to function. Buildings with this token also ignore the [FUEL] token in their reactions.
 
|}
 
 
 
==Item Modifiers==
 
Building items have many of the same modifiers as [[Reactions#Modifiers|reagents]] in custom reactions.
 
 
 
{| {{prettytable}}
 
|- bgcolor="#dddddd"
 
! Token
 
! Meaning
 
|-
 
| [{{text anchor|ANY_BONE_MATERIAL}}]
 
| Item material must have the [BONE] token.
 
|-
 
| [{{text anchor|ANY_HORN_MATERIAL}}]
 
| Item material must have the [HORN] token.
 
|-
 
| [{{text anchor|ANY_LEATHER_MATERIAL}}]
 
| Item material must have the [LEATHER] token.
 
|-
 
| [{{text anchor|ANY_PEARL_MATERIAL}}]
 
| Item material must have the [PEARL] token.
 
|-
 
| [{{text anchor|ANY_PLANT_MATERIAL}}]
 
| Item material must be subordinate to a PLANT object.
 
|-
 
| [{{text anchor|ANY_SHELL_MATERIAL}}]
 
| Item material must have the [SHELL] token.
 
|-
 
| [{{text anchor|ANY_SILK_MATERIAL}}]
 
| Item material must have the [SILK] token.
 
|-
 
| [{{text anchor|ANY_SOAP_MATERIAL}}]
 
| Item material must have the [SOAP] token.
 
|-
 
| [{{text anchor|ANY_STRAND_TISSUE}}]
 
| Item is made of a tissue having [TISSUE_SHAPE:STRANDS], intended for matching hair and wool. Must be used with [USE_BODY_COMPONENT].
 
|-
 
| [{{text anchor|ANY_TOOTH_MATERIAL}}]
 
| Item material must have the [TOOTH] token.
 
|-
 
| [{{text anchor|ANY_YARN_MATERIAL}}]
 
| Item material must have the [YARN] token.
 
|-
 
| [{{text anchor|BAG}}]
 
| Item must be a bag - that is, a BOX made of plant fiber, silk, yarn, or leather.
 
|-
 
| [{{text anchor|BUILDMAT}}]
 
| Item must be a general [[building material]] - BAR, BLOCKS, BOULDER, or WOOD.
 
|-
 
| [{{text anchor|CAN_USE_ARTIFACT}}]
 
| Item can be an Artifact.
 
|-
 
| [{{text anchor|CONTAINS_LYE}}]
 
| Item must be a BARREL or TOOL which contains at least one item of type LIQUID_MISC made of LYE.
 
|-
 
| [{{text anchor|EMPTY}}]
 
| If the item is a container, it must be empty.
 
|-
 
| [{{text anchor|FIRE_BUILD_SAFE}}]
 
| Item material must be stable at temperatures below 11000. Only works with items of type BAR, BLOCKS, BOULDER, WOOD, and ANVIL - all others are considered unsafe.
 
|-
 
| [{{text anchor|GLASS_MATERIAL}}]
 
| Item material must have the [IS_GLASS] token. All 3 types of [[glass]] have this token hardcoded.
 
|-
 
| [{{text anchor|HAS_MATERIAL_REACTION_PRODUCT}}:X]
 
| Item's material has a [MATERIAL_REACTION_PRODUCT] token with the appropriate ID.
 
|-
 
| [{{text anchor|HAS_TOOL_USE}}:X]
 
| Item must be a [[tool]] with the specific TOOL_USE value. The item type must be TOOL:NONE for this to make any sense.
 
|-
 
| [{{text anchor|MAGMA_BUILD_SAFE}}]
 
| Item material must be stable at temperatures below 12000. Only works with items of type BAR, BLOCKS, BOULDER, WOOD, and ANVIL - all others are considered unsafe.
 
|-
 
| [{{text anchor|METAL_ORE}}:X]
 
| Item material must be an ore of the specified metal.
 
|-
 
| [{{text anchor|MIN_DIMENSION}}:X]
 
| Item's dimension must be at least this large. The item type must be BAR, POWDER_MISC, LIQUID_MISC, DRINK, THREAD, or CLOTH for this to work.
 
|-
 
| [{{text anchor|NO_EDGE_ALLOWED}}]
 
| Item must not have an edge, so must be blunt. Sharp stones (produced using knapping) and most types of weapon/ammo can not be used with this token.
 
|-
 
| [{{text anchor|NOT_CONTAIN_BARREL_ITEM}}]
 
| If the item is a container, it must not contain [[lye]] or [[milk]]. Not necessary if specifying [EMPTY].
 
|-
 
| [{{text anchor|NOT_ENGRAVED}}]
 
| Item can not be engraved. For example, a memorial slab can not be engraved.
 
|-
 
| [{{text anchor|NOT_WEB}}]
 
| Item must be collected (to distinguish silk thread from webs). Only makes sense for items of type THREAD.
 
|-
 
| [{{text anchor|POTASHABLE}}] (Deprecated)
 
| Alias for [CONTAINS_LYE].
 
|-
 
| [{{text anchor|REACTION_CLASS}}:X]
 
| Item's material has a [REACTION_CLASS] token with the appropriate ID.
 
|-
 
| [{{text anchor|UNROTTEN}}]
 
| Item must not be rotten, mainly for organic materials.
 
|-
 
| [{{text anchor|USE_BODY_COMPONENT}}]
 
| Item must be a body part (CORPSE or CORPSEPIECE).
 
|-
 
| [{{text anchor|WEB_ONLY}}]
 
| Item must be undisturbed (to distinguish silk thread from webs). Only makes sense for items of type THREAD.
 
|-
 
| [{{text anchor|WORTHLESS_STONE_ONLY}}]
 
| Item material must be non-[[economic]].
 
|}
 
 
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
[[ru:Building token]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: