v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Campfire

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|11:58, 26 January 2015 (UTC)}}
+
#REDIRECT [[Campfire]]
{{av}}
 
 
 
'''Campfires''' can be created in [[adventurer mode]] by pressing {{k|g}}.  Currently, campfires do not require anything to build, although it has been indicated that in the future, there will be more work involved in their creation.
 
 
 
Walking into a tile containing a campfire is not possible, even for creatures immune to fire. [[jump|Jumping]] over and even onto a campfire is possible and harmless.
 
 
 
Campfires can't be destroyed — unless water flows onto them — but will disappear on their own after a few hours. Nearby natural ice walls can melt if next to a campfire[http://www.bay12forums.com/smf/index.php?topic=146181.msg5848684#msg5848684].
 
 
 
Items that fall onto a campfire will be destroyed regardless of their [[fire-safe]] or [[magma-safe]] properties, the only exceptions being [[soil]], [[powder]]s and [[liquid]]s. This includes items dropped while standing on the campfire, and [[artifact]]s. (Water appears to only put out a campfire if it flows onto it.)
 
 
 
[[File:campfire2.jpg|thumb|321px|center|Would be great for roasting marshmallows. Shame the game doesn't have them.]]
 
 
 
== Uses ==
 
* Heating objects
 
* Melting snow or ice in containers to water by pressing {{k|Shift+i}} (Needs TEMPERATURE: ON in the [[init.txt]] to work)
 
* Creating barriers
 
* Destroying items
 
 
 
== Fortress Mode ==
 
It is possible to find campfires when embarking, along with other structures that cannot be built, like walls made out of cloth or leather. In these locations, there will be no trees or plants at the start, and all murky pools will have been removed. These campfires constantly produce smoke, and do not go out on their own, nor can they be removed by building over them or channeling out the ground beneath them, effectively making them irremovable.
 
 
 
In previous versions, [[human]] and [[necromancer]] sieges would light campfires. This was turned off in the early 0.40 series.
 
 
 
{{Translation| dwarven = ogîk-ziril | elvish = imené-inira | goblin = ustthut-zedan | human = muthe-usmok}}
 
 
 
{{Category|Adventurer mode}}
 
[[ru:Campfire]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: