v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Cat

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|17:11, 29 January 2015 (UTC)}}
+
#REDIRECT [[Cat]]
{{Creaturelookup/0
 
|bone=0-4
 
|meat=0-7
 
|fat=0-7
 
|intestine=0-1
 
|skin=hide
 
|skull=1
 
|contrib=no
 
|wiki=yes
 
}}
 
{{av}}
 
{{creaturedesc}}
 
 
 
'''Cats''' are [[domestic animal]]s, and one of the most common [[creature]]s in a typical [[dwarven]] [[fortress]], spending their time killing [[vermin]] and creating [[remains|messes]] for their owners to dispose of. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity. Cats do not require any food, are born with Legendary [[skill]] in [[Climber|climbing]] and possess the {{token|AT_PEACE_WITH_WILDLIFE}} token, making them friendly toward most non-intelligent creatures.
 
 
 
Cats are unique among all other creatures in that they cannot be assigned as [[pet]]s; instead, cats choose dwarves as owners. Cats will only choose dwarves who have [[Preferences|preference]] for them. If a cat is [[cage]]d, it will not adopt; however, it may adopt the moment it is taken from the cage (even if assigned for immediate [[butcher]]ing).
 
 
 
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of [[leather]], [[bone]]s and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage (see [[Meat industry#Breeding|Breeding]]).
 
 
 
Cats are also infamous for the phenomenon known as a [[catsplosion]]. If you are not careful, your cat population may explode, causing your [[Frames per second|FPS]] to plummet. This can be hard to resolve due to the fact that [[Trap#Upright_Spear.2FSpike|killing]] pets causes a strong unhappy [[thought]] to their owners. As of v0.40.19, however, catplosions can be easier to manage with [[Gelder|gelding]].
 
 
 
Kittens cannot be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat and bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat and fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones and skin), compared to cats' 0-30% and sometimes no byproducts but the skull.) If you have a bunch of unwanted kittens, there are many uses for them. For example, use them as bait for a [[forgotten beast]] if it has some sort of poison, in order to determine what the poison does. If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to <s>stew</s> mature for a while.
 
 
 
Cats, by nature, will attempt to haul vermin to their adopted dwarves. The dwarf will then dismiss the cat, at which point the cat will drop the remains for a dwarf with [[hauling|refuse hauling]] enabled to clean up. Cats with any [[contaminant]] on their fur will clean themselves with their tongue, exposing themselves to any ingestion-induced [[syndrome]]s the contaminant may carry.
 
 
 
Inspecting a cat with {{k|v}} reveals a unique message saying {{dftext|This animal isn't interested in your wishes.|7:1}}
 
 
 
Some dwarves like cats for their ''aloofness''.
 
 
 
{{Translation
 
| dwarven = kun
 
| elvish  = linì
 
| goblin  = sest
 
| human  = usa
 
}}
 
 
 
[[Image:Feral cat Virginia crop.jpg|thumb|center|250px|Admired for its  ''aloofness''.]]
 
 
 
{{D for Dwarf}}
 
 
 
Abnormally large cats "C" can easily be mixed up with a [[bronze colossus]] "C", whose effects on a fortress are a lot more "Fun" than a catsplosion.
 
 
 
{{gamedata}}
 
{{Creatures}}
 
{{Category|Animals}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: