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Difference between revisions of "DF2014:Divine fabric"

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(LethosorBot moved page DF2014:Divine fabric to Divine fabric: Migrating v50 page (964/4618) (content))
Tag: New redirect
 
(Migrating v50 page (964/4618) (content))
Tag: Removed redirect
 
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#REDIRECT [[Divine fabric]]
+
{{Quality|Fine|01:53, 29 July 2014 (UTC)}}
 +
{{av}}
 +
{{spoiler}}
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{{infostart|}}
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{{infoheader|Properties}}
 +
{{infocell|
 +
* [[Material value]] 300
 +
{{firemagmasafe|no|no}}
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* [[Melting point]] None
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* [[Boiling point]] None
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* [[Ignition point]] None
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* [[Temperature|Heat damage point]] {{ct|10250}}
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* [[Temperature|Cold damage point]] {{ct|9900}}
 +
* [[Solid density]] 1
 +
* [[Specific heat]] 420}}
 +
{{infoend}}
 +
'''Divine fabrics''' are special, procedurally generated [[cloth|fabrics]] that can be found in [[vault]]s. Divine fabrics are used as material for items and [[clothing]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. Unlike [[divine metal]]s, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts.
 +
 
 +
As a quirk, [[human]] and [[elven]] caravans may bring [[instrument]]s and instrument parts made out of divine fabric for trade.{{bug|9275}}
 +
 
 +
== Traits ==
 +
Divine fabrics appear to have identical [[Material definition token|material properties]] to standard [[silk]] [[cloth]] except a lack of ignition point. Although they cannot catch [[fire]], they still suffer damage from high temperatures and are not [[fire-safe]]. The only differences between types of divine fabric are their name and their color{{verify}}, both decided by a selected [[sphere]] of the deity involved in their creation.
 +
[[File:divine_fabric_preview.jpg|thumb|300px|center|Its texture can cure depression. Its color can remove pain. Its sheen can spawn happiness.]]
 +
== Types ==
 +
{| class="wikitable" style="text-align: left;"
 +
|+ <!-- caption -->
 +
|-
 +
! Sphere    !! Name              !! Color*
 +
|-
 +
| Beauty    || dancing wisps      || style="background: {{fgcolor|6:1}};"|Yellow
 +
|-
 +
| Blight    || rotted fabric      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Chaos      || never-still cloth  || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
 +
|-
 +
| Darkness  || liquid darkness    || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Dawn      || shining cloth      || style="background: {{fgcolor|6:1}};"|Orange
 +
|-
 +
| Day        || bright cloth      || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Death      || pale fabric        || style="background: {{fgcolor|3:1}};"|Pale blue
 +
|-
 +
| Deformity  || twisted fabric    || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Disease    || patchy cloth      || style="background: {{fgcolor|7:0}};"|Gray
 +
|-
 +
| Dreams    || wispy cloth        || style="background: {{fgcolor|1:1}}; color: #fff;"|Blue
 +
|-
 +
| Dusk      || translucent cloth  || style="background: {{fgcolor|3:1}};"|Clear
 +
|-
 +
| Fire      || flickering cloth  || style="background: {{fgcolor|6:1}};"|Yellow
 +
|-
 +
| Jewels    || faceted cloth      || style="background: {{fgcolor|2:1}};"|Green
 +
|-
 +
| Lakes      || still blue fabric  || style="background: {{fgcolor|1:1}}; color: #fff;"|Blue
 +
|-
 +
| Lies      || heavy cloth        || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Light      || glowing cloth      || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Lightning || flashing sparks || style="background: {{fgcolor|6:1}};"|Yellow
 +
|-
 +
| Mist      || misty cloth    || style="background: {{fgcolor|7:0}};"|Clear
 +
|-
 +
| Moon      || white cloth        || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Muck      || dirty fabric      || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown
 +
|-
 +
| Music      || sonorous lines    || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Night    || pitch-black fabric || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Nightmares || screaming mouths  || style="background: {{fgcolor|5:0}}; color: #fff;"|Taupe
 +
|-
 +
| Oceans    || undulating cloth  || style="background: {{fgcolor|3:0}}; color: #fff;"|Sea green
 +
|-
 +
| Rain      || moist fabric      || style="background: {{fgcolor|3:1}};"|Clear
 +
|-
 +
| Rainbows  || multicolored cloth || style="background: {{fgcolor|2:1}};"|Clear
 +
|-
 +
| Rivers    || flowing fabric    || style="background: {{fgcolor|1:1}}; color: #fff;"|Blue
 +
|-
 +
| Sky        || clear blue cloth  || style="background: {{fgcolor|3:1}};"|Sky blue
 +
|-
 +
| Stars      || motes of light    || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Storms    || flowing cloth      || style="background: {{fgcolor|7:0}};"|Gray
 +
|-
 +
| Sun        || blazing cloth      || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Thunder    || shining cloth      || style="background: {{fgcolor|7:1}};"|White
 +
|-
 +
| Trickery  || shimmering cloth  || style="background: {{fgcolor|3:1}};"|Clear
 +
|-
 +
| Twilight  || shadow stuff      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 +
|-
 +
| Volcanos  || molten liquid      || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
 +
|-
 +
| Water      || liquid cloth      || style="background: {{fgcolor|1:1}}; color: #fff;"|Blue
 +
|-
 +
| Wind      || rustling fabric    || style="background: {{fgcolor|7:0}};"|Gray
 +
|}
 +
*The color text represents their internal color token, while the background is the actual color they appear as in-game. See [[color]].
 +
 
 +
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.05)|
 +
[INORGANIC:DIVINE_2]
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[GENERATED]
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[DIVINE]
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[DISPLAY_COLOR:7:0:1]
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[BUILD_COLOR:7:0:1]
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[STATE_COLOR:ALL_SOLID:WHITE]
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[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
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[STATE_NAME_ADJ:ALL_SOLID:motes of light]
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[IGNITE_POINT:NONE]
 +
[MATERIAL_VALUE:300]
 +
[SOLID_DENSITY:1]
 +
[MOLAR_MASS:1]
 +
[SPHERE:STARS]
 +
 
 +
[INORGANIC:DIVINE_4]
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[GENERATED]
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[DIVINE]
 +
[DISPLAY_COLOR:1:0:1]
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[BUILD_COLOR:1:0:1]
 +
[STATE_COLOR:ALL_SOLID:BLUE]
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[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:liquid cloth]
 +
[IGNITE_POINT:NONE]
 +
[MATERIAL_VALUE:300]
 +
[SOLID_DENSITY:1]
 +
[MOLAR_MASS:1]
 +
[SPHERE:WATER]
 +
 
 +
[INORGANIC:DIVINE_6]
 +
[GENERATED]
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[DIVINE]
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[DISPLAY_COLOR:0:0:1]
 +
[BUILD_COLOR:0:0:1]
 +
[STATE_COLOR:ALL_SOLID:BLACK]
 +
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:sonorous lines]
 +
[IGNITE_POINT:NONE]
 +
[MATERIAL_VALUE:300]
 +
[SOLID_DENSITY:1]
 +
[MOLAR_MASS:1]
 +
[SPHERE:MUSIC]
 +
 
 +
[INORGANIC:DIVINE_8]
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[GENERATED]
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[DIVINE]
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[DISPLAY_COLOR:3:0:1]
 +
[BUILD_COLOR:3:0:1]
 +
[STATE_COLOR:ALL_SOLID:CLEAR]
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[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:moist fabric]
 +
[IGNITE_POINT:NONE]
 +
[MATERIAL_VALUE:300]
 +
[SOLID_DENSITY:1]
 +
[MOLAR_MASS:1]
 +
[SPHERE:RAIN]
 +
}}
 +
 
 +
{{Category|Materials}}
 +
[[ru:Divine fabric]]

Latest revision as of 03:19, 20 December 2022

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
Properties
Not fire-safe Not magma-safe

Divine fabrics are special, procedurally generated fabrics that can be found in vaults. Divine fabrics are used as material for items and clothing used by angels, who ruthlessly protect the vault's priceless treasures. Unlike divine metals, divine fabrics cannot be modified into other items, nor are they appreciably better than their mundane counterparts.

As a quirk, human and elven caravans may bring instruments and instrument parts made out of divine fabric for trade.Bug:9275

Traits[edit]

Divine fabrics appear to have identical material properties to standard silk cloth except a lack of ignition point. Although they cannot catch fire, they still suffer damage from high temperatures and are not fire-safe. The only differences between types of divine fabric are their name and their color[Verify], both decided by a selected sphere of the deity involved in their creation.

Its texture can cure depression. Its color can remove pain. Its sheen can spawn happiness.

Types[edit]

Sphere Name Color*
Beauty dancing wisps Yellow
Blight rotted fabric Black
Chaos never-still cloth Red
Darkness liquid darkness Black
Dawn shining cloth Orange
Day bright cloth White
Death pale fabric Pale blue
Deformity twisted fabric Black
Disease patchy cloth Gray
Dreams wispy cloth Blue
Dusk translucent cloth Clear
Fire flickering cloth Yellow
Jewels faceted cloth Green
Lakes still blue fabric Blue
Lies heavy cloth Black
Light glowing cloth White
Lightning flashing sparks Yellow
Mist misty cloth Clear
Moon white cloth White
Muck dirty fabric Brown
Music sonorous lines Black
Night pitch-black fabric Black
Nightmares screaming mouths Taupe
Oceans undulating cloth Sea green
Rain moist fabric Clear
Rainbows multicolored cloth Clear
Rivers flowing fabric Blue
Sky clear blue cloth Sky blue
Stars motes of light White
Storms flowing cloth Gray
Sun blazing cloth White
Thunder shining cloth White
Trickery shimmering cloth Clear
Twilight shadow stuff Black
Volcanos molten liquid Red
Water liquid cloth Blue
Wind rustling fabric Gray
  • The color text represents their internal color token, while the background is the actual color they appear as in-game. See color.