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Editing DF2014:Fire-safe

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{{Quality|Superior|07:00, 17 May 2015 (UTC)}}
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#REDIRECT [[Fire-safe]]
{{av}}
 
{{Material properties}}
 
'''Fire-safe materials''' are those that are not damaged by [[fire]]. These materials include [[glass]], most [[metal]] (bismuth, lead, tin, zinc, and all three pewters melt), and most [[stone]]. [[Nether-cap]] is the only [[wood]] that can withstand fire (and even [[magma]]) thanks to its fixed temperature, but the game does not recognize it as fire-safe building material. More esoteric fire-safe materials include [[ash]], [[potash]], [[pearlash]], and [[dragon]] tallow [[soap]] "bars". [[Bituminous coal]], [[lignite]], [[charcoal]], and [[coke]] are all flammable and ought not to be fire-safe, but the bug mentioned below allows them to be used as fire-safe building materials. Furthermore, the game only considers [[bar]]s, [[block]]s, [[stone]], [[log]]s, and [[anvil]]s to be capable of being fire-safe - all other item types are rejected outright.
 
 
 
Fire-safe materials are only required when the object is going to come into contact with extreme heat, such as all conventional [[furnace]]s and the [[metalsmith's forge|forge]]. For the magma-powered versions of these buildings, as well as anything that will be in direct contact with magma (such as [[floodgate]]s), fire-safe material is not enough: it has to be [[magma-safe]].
 
 
 
As far as the game is concerned, only materials which are stable at the [[temperature]] {{ct|11000}} (i.e. MELTING_POINT/BOILING_POINT/IGNITE_POINT/HEATDAM_POINT greater than 11000 and COLDDAM_POINT less than 11000) are considered fire-safe.  Despite this temperature being considered fire-safe, actual [[fire]] can generate temperatures significantly higher (in particular, any burning item will heat up to 200 degrees above its material's ignite point).{{bug|5011}} For practical purposes, anything which has an IGNITE_POINT should be treated as not fire-safe, so as to avoid triggering this bug.
 
 
 
{{Category|Materials}}
 
{{Category|Physics}}
 

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