v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Hearthperson

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|23:33, 5 December 2019 (UTC)}}
+
#REDIRECT [[Hearthperson]]
{{av}}
 
 
 
A [[hearthperson]] is a soldier that has pledged allegiance to a local ruler. In Adventure mode, you can become a hearthperson, or invite people to become your hearthpersons. The equivalent of a hearthperson for [[boss|criminal organisations]] is called a '''lieutenant'''.
 
 
 
== Becoming a hearthperson ==
 
 
 
In adventure mode, you may either start the game as a hearthperson, or become one by talking to a lord or lady of your choosing and asking to become one. If you have sufficient fame, they will accept.
 
 
 
Being a hearthperson has a number of effects, the most notable one being that you may request any number of [[quest]]s from your leader, allowing you to easily build up [[reputation]] in that leader's [[site]]. In addition to the normal reputation you'd gain as a [[bandit]] or beast slayer, you will also build up the reputation of a loyal soldier to your superior. Being a hearthperson also means your loyalty lies with that of your leader, i.e. any [[insurrections]] against them are also against ''you'', since you are effectively one of the leader's guards.
 
 
 
== Acquiring hearthpersons ==
 
 
 
You may have several hearthpersons yourself by becoming a leader. In order to do so, you must first [[claim]] a [[site]] with no conflicting dispute. The easiest way is to build your own site, designate a mead hall and claim it for yourself. An alternative would be to kill everyone linked to a civilized site before claiming yourself, which isn't usually doable but for the smallest one. Once you are the only claimant, the game will automatically award you full control of the site and you will gain the title of "lord" or "lady". You may then start hiring guards by inviting them to become hearthpersons. They will patrol your site, or hang out wherever you've assigned them. Note that your hearthpersons are not your companions, and shouldn't be (they won't patrol if they are your companions already, since they'll prefer to come with you). As such, they won't build for you.
 
 
 
{{category|Adventurer mode}}{{Category|Non-player characters}}
 
 
 
[[ru:Hearthperson]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: