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{{av}}
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#REDIRECT [[Jump]]
{{Quality|Superior}}
 
 
 
'''Jumping''' is a means of crossing otherwise uncrossable obstacles. Unlike with [[climber|climbing]], there is no associated skill with jumping.
 
 
 
Most creatures can jump. Those that cannot jump have the {{token|CANNOT_JUMP|creature}} tag.
 
 
 
== Fortress mode ==
 
In [[dwarf fortress mode]], dwarves and other creatures supposedly will sometimes jump, though this is difficult to observe in a running game. This has implications for [[Defense guide|fortress defense]]. One-tile moats, for example, are unlikely to be a significant obstacle to [[invader]]s, and your own dwarves may opt to leap from your defenses to complete an already-active job.
 
 
 
== Adventurer mode ==
 
In [[adventurer mode]], your adventurer can jump by using the {{k|j}} key. If your adventurer is walking, the jump is limited to two squares. By setting the walking {{k|S}}peed to "Sprint" or "Run" and picking up speed until the maximum is reached, the distance you can jump is drastically increased. Indeed, this even allows an adventurer untrained in [[swimmer|swimming]] to cross [[river]]s.
 
 
 
Jumping can also be used in combat, and provided it hits, it will send similarly sized targets flying and leave them stunned for easy follow-up attacks until they recover. It can also be used to knock enemies that are wrestling your companions away. Since wrestling prevents dodging, this will always connect.
 
 
 
{{Translation| dwarven = mâtzang | elvish = efami | goblin = stoxus | human = itni}}
 
 
 
{{Category|Game mechanics}}
 
[[ru:Jump]]
 

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