Difference between revisions of "DF2014:Level of conflict"

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m (Dree12 moved page DF2014:Level of combat to DF2014:Level of conflict: much better name)
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Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different '''levels of combat''' exist and are used in different circumstances.
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Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different '''levels of confict''' exist and are used in different circumstances.
  
 
In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command.
 
In [[adventurer mode]], you can view the level of combat with any particular enemy with the {{k|l}}ook command.
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* Encounter
 
* Encounter
  
One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of combat:
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One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:
  
 
* Ally
 
* Ally
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=== No Quarter ===
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Someone who is in no-quarter mode will not accept [[surrender]]—that is, it's truly a fight to the death, although it is still possible to retreat. No-quarter mode is caused by either required kill [[ethic]]s, fighting with a non-sapient animal, or faking surrender.
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=== Lethal ===
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Lethal combat is a fight to the death, but surrender may still be accepted to end the combat.

Revision as of 15:59, 31 July 2014

This article is about the current version of DF.

Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different levels of confict exist and are used in different circumstances.

In adventurer mode, you can view the level of combat with any particular enemy with the look command.

Levels

The levels revealed in the object testing arena are as follows:

  • No quarter
  • Lethal
  • Non-lethal
  • Brawl
  • Training
  • Horseplay
  • Encounter

One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:

  • Ally

No Quarter

Someone who is in no-quarter mode will not accept surrender—that is, it's truly a fight to the death, although it is still possible to retreat. No-quarter mode is caused by either required kill ethics, fighting with a non-sapient animal, or faking surrender.

Lethal

Lethal combat is a fight to the death, but surrender may still be accepted to end the combat.