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Editing DF2014:Release information/0.47.01

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*Adventurer can ride [[mount]]s, place items on pack animals, lead animals, claim pets, gift pets, and name pets ([[rider]] skill matters for melee/ranged rolls currently)
 
*Adventurer can ride [[mount]]s, place items on pack animals, lead animals, claim pets, gift pets, and name pets ([[rider]] skill matters for melee/ranged rolls currently)
 
*Can pet animals in adventure mode
 
*Can pet animals in adventure mode
*Addition mood information in adventure mode [[Talking|conversations]], (simple) interrogation options, [[Flatterer|flattery]], [[Comedian|joke-telling]], [[Pacifier|calming remarks]], (very simple) sermons
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*Addition mood information in adventure mode [[conversation]]s, (simple) interrogation options, flattery, joke-telling, calming remarks, (very simple) sermons
 
*Simple [[intrigue]] display with actors and charts discovered in interrogation in adventure mode (in 'Q')
 
*Simple [[intrigue]] display with actors and charts discovered in interrogation in adventure mode (in 'Q')
 
*Divination [[Temple#Shrines|shrines]] with [[dice]] and various effects
 
*Divination [[Temple#Shrines|shrines]] with [[dice]] and various effects
*Lots of new intermediate [[Noble|positions]] (mostly without new [[Position token|mechanics]]) in entities ([[Unit type token#MESSENGER|chamberlains]] etc.)
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*Lots of new intermediate [[position]]s (mostly without new mechanics) in entities ([[chamberlain]]s etc.)
 
*Alliances against world-ending threats in [[world generation]]
 
*Alliances against world-ending threats in [[world generation]]
 
*Various villainous activity in world generation, in play off-site, and (more limited) in fort mode, world generation surveillance, interrogation and punishment. Historical plots include theft, sabotage, abduction, assassination, coups, corrupt advancement promises, embezzlement, starting wars, and framing enemies.
 
*Various villainous activity in world generation, in play off-site, and (more limited) in fort mode, world generation surveillance, interrogation and punishment. Historical plots include theft, sabotage, abduction, assassination, coups, corrupt advancement promises, embezzlement, starting wars, and framing enemies.

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