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Editing DF2014:Size

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:''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]], or the [[List_of_creatures_by_adult_size|list of creatures by size.]]''
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:''You may be looking for size of [[clothing]], [[armor]], the dimensions of a [[tile]].'' ''Or more likely, the [[List_of_creatures_by_adult_size|list of creatures by size.]]''
  
'''Size''' is a measure of how big a [[creature]] or [[item]] is, as volume in cubic centimeters[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163], and called {{token|BODY_SIZE|c}} or <code>[[Item_definition_token|[SIZE]]]</code> in [[raw file]]s.
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'''Size''' is a measure of how big a [[creature]] or [[item]] is, measured in cubic centimeters. It is essentially volume, but is called size in creature [[raw file]]s, and is so translated to item definitions as well.[http://www.bay12forums.com/smf/index.php?topic=30026.msg831163#msg831163]
  
Size has many important effects on the game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - witness the incredible compression of matter, space, and time that is the [[QSP]]. When even multiple full grown [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. It doesn't help that a [[bronze colossus]] fits in a basic [[wood]]en [[cage]] (although, a [[fire man]] fits in it too).
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Size, along with the underlying [[material]]'s [[density]], is used to calculate an item's [[weight]]:
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:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) * 10 / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>)
  
Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, [[storage]] limits, and [[combat]] effectiveness for both creatures and weapons.
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Size has a large number of important ramifications on the game, many of them through its effect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the [[garbage dump]]. This is mostly because when even [[dragon]]s occupy a single square, size becomes a little difficult to contextualize. It doesn't help that a thirty-five to forty foot [[bronze colossus]] fits in a basic [[wood]]en [[cage]] (although, a [[fire man]] fits in it too).
  
Size is used to calculate an item's weight, along with the [[density]] of the underlying material(s):
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Size directly affects such things as [[Weapon#Size|which weapons]] your dwarves can equip, [[butcher]]ing returns, and [[combat]] effectiveness, both for creatures ([[elephant]]s are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, [[cavy]]s) and for weapons. Through weight, the size of an item has a large number of further ramifications in the game, such as [[hauling|carry time]], [[pressure plate]] activation, impact momentum, weight restrictions, and so forth. Changing this value too much can lead to [[fun]].
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Size (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup> in a m<sup>3</sup>)
 
 
 
Through weight, the size of an item has further ramifications in the game, such as [[hauling]] speed, [[pressure plate]] activation, impact momentum, weight restrictions, and so forth.  
 
 
 
The weight of creatures is calculated from the densities and sizes of the layers of their body parts, which currently results in corpse weights that are about 1/3 heavier than expected.
 
 
 
Internally, all custom size numbers are rounded down to the nearest multiple of 10 - thus, if you define an item with [SIZE:15], it will actually behave as if you had specified [SIZE:10].
 
  
 
== Bodysize ==
 
== Bodysize ==

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