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Editing DF2014:String dump/raw

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<pre>
+
Fatal Error
<hfid>
+
Out of memory - aborting
<entity_id>
+
WinMain() error
</entity_id>
+
DDRAW.DLL
<site_id>
+
TRANS_NAME
</site_id>
+
FIRST_NAME
<skill_at_time>
+
PRO_POS
</skill_at_time>
+
PRO_OBJ
<historical_event>
+
PRO_SUB
<id>
+
PRO_REF
</id>
+
invalid string position
<year>
+
string too long
</year>
+
vector<T> too long
<seconds72>
+
Activity
</seconds72>
+
Training Session
<type>create entity position</type>
+
Activity Event
</historical_event>
+
embraces
<type>assume identity</type>
+
The
<trickster_hfid>
+
empty
</trickster_hfid>
+
empties
<identity_id>
+
pick up
</identity_id>
+
picks up
<target_enid>
+
Go to Combat Training
</target_enid>
+
Organize Combat Training
<type>masterpiece lost</type>
+
Lead Combat Training
<type>masterpiece engraving</type>
+
Wait for Combat Training
<type>masterpiece food</type>
+
Go to
<type>masterpiece item improvement</type>
+
Demonstration
<type>masterpiece dye</type>
+
Organize
<type>masterpiece item</type>
+
Lead
<type>masterpiece arch constructed</type>
+
Wait for
<type>masterpiece arch design</type>
+
Watch
<type>regionpop incorporated into entity</type>
+
Go to Individual Combat Drill
<pop_race>
+
Individual Combat Drill
</pop_race>
+
/Resting
<pop_number_moved>
+
Go to Sparring Match
</pop_number_moved>
+
Spar
<pop_srid>
+
Go to Sparring Practice
</pop_srid>
+
Watch Sparring Practice
<pop_flid>
+
Archery Practice
</pop_flid>
+
and
<join_entity_id>
+
We should have made it there by now.
</join_entity_id>
+
We should be making better progress.
<type>artifact recovered</type>
+
We are going the wrong way.
<artifact_id>
+
We have arrived at our destination.
</artifact_id>
+
The oppressor has been overthrown!
<unit_id>
+
We must not abandon
</unit_id>
+
We must go back.
<hist_figure_id>
+
Empty announcement
</hist_figure_id>
+
Your
</structure_id>
+
spinning
<subregion_id>
+
flying
</subregion_id>
+
, but it is deflected by
<feature_layer_id>
+
by the
<type>artifact transformed</type>
+
in the
<new_artifact_id>
+
from behind
</new_artifact_id>
+
from the side
<old_artifact_id>
+
with
</old_artifact_id>
+
, but the attack is deflected by
<type>artifact stored</type>
+
, lightly tapping the target!
<type>artifact hidden</type>
+
, but there is no force!
<type>trade</type>
+
, but it passes right through!
<trader_hfid>
+
, but the attack passes right through!
</trader_hfid>
+
, but it glances away!
<trader_entity_id>
+
, but the attack glances away!
</trader_entity_id>
+
and the severed part sails off in an arc!
<source_site_id>
+
the
</source_site_id>
+
the part
<dest_site_id>
+
is smashed into the body, an unrecognizable mass!
</dest_site_id>
+
splits in gore!
<production_zone_id>
+
collapses!
</production_zone_id>
+
the injured part
<allotment>
+
is ripped into loose shreds!
</allotment>
+
is torn apart!
<allotment_index>
+
and it is mostly cut away from the rest of the torso!
</allotment_index>
+
is cloven asunder!
<account_shift>
+
explodes into gore!
</account_shift>
+
collapses into a lump of gore!
<type>gamble</type>
+
is crushed!
<gambler_hfid>
+
passing through a hole in the
</gambler_hfid>
+
main part
<old_account>
+
jamming the
</old_account>
+
part
<new_account>
+
out of the wound
</new_account>
+
through the
<type>agreement void</type>
+
tearing
<type>body abused</type>
+
tearing apart
<coords>
+
shattering
<type>diplomat lost</type>
+
chipping
<type>peace accepted</type>
+
fracturing
<type>site dispute</type>
+
denting
<dispute>
+
bruising
grazing rights
+
the
rights-of-way
+
apart
livestock ownership
+
and
</dispute>
+
tearing apart
<entity_id_1>
+
shattering
</entity_id_1>
+
tearing
<entity_id_2>
+
chipping
</entity_id_2>
+
fracturing
<site_id_1>
+
denting
</site_id_1>
+
bruising
<site_id_2>
+
breaking away
</site_id_2>
+
most of
<type>agreement made</type>
+
half of
<type>agreement rejected</type>
+
a piece of
<type>agreement concluded</type>
+
the rest of
<type>first contact failed</type>
+
through a hole in the
<contactor_enid>
+
through the
</contactor_enid>
+
and spilling
<rejector_enid>
+
your
</rejector_enid>
+
fetid
<type>first contact</type>
+
rotten
<contacted_enid>
+
decomposing
</contacted_enid>
+
rancid
<type>remove hf site link</type>
+
stinking
<type>add hf site link</type>
+
filthy
<type>remove hf hf link</type>
+
reeking
<hfid_target>
+
foul
</hfid_target>
+
The geldables have been torn away!
<type>add hf hf link</type>
+
It is a gelding strike!
<type>change hf job</type>
+
It is a gelding blow!
<type>hf confronted</type>
+
a major artery
<situation>
+
an artery
general suspicion
+
has been opened by the attack
</situation>
+
many nerves
<reason>ageless</reason>
+
a motor nerve
<reason>murder</reason>
+
a sensory nerve
<type>change hf body state</type>
+
have
<body_state>
+
been severed
active
+
a ligament
buried at site
+
has been
unburied at site
+
torn
unburied at battlefield
+
sprained
unburied at subregion
+
bruised
unburied at feature layer
+
a tendon
entombed at site
+
strained
</body_state>
+
attack is interrupted!
<type>entity alliance formed</type>
+
have
<initiating_enid>
+
has
</initiating_enid>
+
become enraged!
<joining_enid>
+
has lodged firmly in the wound!
</joining_enid>
+
latch on firmly
<type>entity breach feature layer</type>
+
latches on firmly
<site_entity_id>
+
to
</site_entity_id>
+
latch on firmly!
<civ_entity_id>
+
latches on firmly!
</civ_entity_id>
+
are
<type>entity persecuted</type>
+
propelled away by the force of the blow!
<persecutor_hfid>
+
been knocked unconscious!
</persecutor_hfid>
+
been stunned again!
<persecutor_enid>
+
been stunned!
</persecutor_enid>
+
having more trouble breathing!
<expelled_hfid>
+
having trouble breathing!
</expelled_hfid>
+
feel
<expelled_creature>
+
looks
</expelled_creature>
+
even more sick!
<expelled_pop_id>
+
sick!
</expelled_pop_id>
+
is injected into the
<expelled_number>
+
crumbles over the
</expelled_number>
+
splatters over the
<property_confiscated_from_hfid>
+
flows over the
</property_confiscated_from_hfid>
+
pours over the
<destroyed_structure_id>
+
is sucked out of the wound!
</destroyed_structure_id>
+
Press
<shrine_amount_destroyed>
+
for more
</shrine_amount_destroyed>
+
to close window
<type>entity equipment purchase</type>
+
item
<new_equipment_level>
+
The dead walk.  Hide while you still can!
</new_equipment_level>
+
A vile force of darkness has arrived!
<type>add hf entity honor</type>
+
The enemy have come and are laying siege to the fortress.
<honor_id>
+
An army is invading!
</honor_id>
+
army is located out of bounds: teleporting
<type>entity expels hf</type>
+
FORCED_ADMINISTRATOR
<type>hfs formed reputation relationship</type>
+
overlord
<hfid1>
+
overlords
</hfid1>
+
Empty biased index vector
<identity_id1>
+
Biased index vector computation error
</identity_id1>
+
data
<hfid2>
+
data/save
</hfid2>
+
data/save/current
<identity_id2>
+
data/save/current/art_image-
</identity_id2>
+
.dat
<hf_rep_1_of_2>
+
art_image-
</hf_rep_1_of_2>
+
data/save/current/
<hf_rep_2_of_1>
+
data/save/
</hf_rep_2_of_1>
+
is
<type>hf abducted</type>
+
are
<target_hfid>
+
prostrating
</target_hfid>
+
themselves
<snatcher_hfid>
+
before
</snatcher_hfid>
+
torturing
<type>hf reunion</type>
+
committing a depraved act upon
<group_1_hfid>
+
devouring
</group_1_hfid>
+
admiring
<group_2_hfid>
+
burning
</group_2_hfid>
+
shooting
<type>hf new pet</type>
+
surrounded by
<group_hfid>
+
massacring
</group_hfid>
+
fighting with
<type>hf reach summit</type>
+
greeting
<type>hf simple battle event</type>
+
refusing
<subtype>
+
speaking with
subdued
+
embracing
scuffle
+
striking down
attacked
+
raising
surprised
+
hiding
ambushed
+
praying to
happen upon
+
contemplating
corner
+
cooking
confront
+
engraving
got into a brawl
+
impaled on
2 lost after receiving wounds
+
being flayed by
2 lost after giving wounds
+
hanging from
2 lost after mutual wounds
+
being mutilated by
</subtype>
+
praying
<type>creature devoured</type>
+
weeping
<type>insurrection started</type>
+
cringing
<target_civ_id>
+
screaming
</target_civ_id>
+
being tortured
<outcome>
+
committing a depraved act
leadership overthrown
+
making a submissive gesture
population gone
+
in a fetal position
</outcome>
+
smeared out into a spiral
<type>ceremony</type>
+
falling
<civ_id>
+
dead
</civ_id>
+
laughing
<occasion_id>
+
being shot
</occasion_id>
+
making a plaintive gesture
<schedule_id>
+
melting
</schedule_id>
+
burning
<type>procession</type>
+
looks
<type>competition</type>
+
look
<winner_hfid>
+
dejected
</winner_hfid>
+
terrified
<competitor_hfid>
+
offended
</competitor_hfid>
+
confused
<type>performance</type>
+
suffering
<type>created world construction</type>
+
withering away
<site_civ_id>
+
striking a menacing pose
</site_civ_id>
+
striking a triumphant pose
<wcid>
+
laboring
</wcid>
+
traveling
<master_wcid>
+
contemplating
</master_wcid>
+
cooking
<site_id1>
+
engraving
</site_id1>
+
unnaturally contorted
<site_id2>
+
being flayed
</site_id2>
+
being mutilated
<type>hf razed structure</type>
+
two
<hist_fig_id>
+
three
</hist_fig_id>
+
four
<type>razed structure</type>
+
five
<type>replaced structure</type>
+
Untitled
<old_ab_id>
+
, the deity of
</old_ab_id>
+
, depicted as a
<new_ab_id>
+
skeletal
</new_ab_id>
+
rotting
<type>hf destroyed site</type>
+
ghostly
<attacker_hfid>
+
female
</attacker_hfid>
+
male
<defender_civ_id>
+
the deity of
</defender_civ_id>
+
bad cast
<type>hf attacked site</type>
+
errorlog.txt
<type>spotted leaving site</type>
+
gamelog.txt
<spotter_hfid>
+
negative
</spotter_hfid>
+
zero
<leaver_civ_id>
+
three
</leaver_civ_id>
+
four
<type>site surrendered</type>
+
five
<attacker_civ_id>
+
seven
</attacker_civ_id>
+
eight
<type>site taken over</type>
+
nine
<new_site_civ_id>
+
eleven
</new_site_civ_id>
+
twelve
<type>new site leader</type>
+
thirteen
<new_leader_hfid>
+
fourteen
</new_leader_hfid>
+
fifteen
<type>sneak into site</type>
+
sixteen
<type>entity fled site</type>
+
seventeen
<fled_civ_id>
+
eighteen
</fled_civ_id>
+
nineteen
<type>entity rampaged in site</type>
+
billion
<rampage_civ_id>
+
million
</rampage_civ_id>
+
thousand
<type>remove hf entity link</type>
+
hundred
<link>
+
twenty
former member
+
thirty
former mercenary
+
forty
slave
+
fifty
former slave
+
sixty
prisoner
+
seventy
former prisoner
+
eighty
enemy
+
ninety
criminal
+
Negative
former position
+
Zeroth
position claim
+
First
squad
+
Second
former squad
+
Third
occupation
+
Fourth
former occupation
+
Fifth
resident
+
Sixth
</link>
+
Seventh
<position_id>
+
Eighth
</position_id>
+
Ninth
<type>hf enslaved</type>
+
Tenth
<enslaved_hfid>
+
Eleventh
</enslaved_hfid>
+
Twelfth
<seller_hfid>
+
Thirteenth
</seller_hfid>
+
Fourteenth
<payer_entity_id>
+
Fifteenth
</payer_entity_id>
+
Sixteenth
<moved_to_site_id>
+
Seventeenth
</moved_to_site_id>
+
Eighteenth
<type>entity overthrown</type>
+
Nineteenth
<position_profile_id>
+
The impertinent lava has defaced a
</position_profile_id>
+
The impertinent magma has defaced a
<overthrown_hfid>
+
sculpture has melted!
</overthrown_hfid>
+
Digging designation cancelled: warm stone located.
<pos_taker_hfid>
+
Digging designation cancelled: damp stone located.
</pos_taker_hfid>
+
---------
<instigator_hfid>
+
TAN_MAT
</instigator_hfid>
+
Shop
<conspirator_hfid>
+
Trade Depot
</conspirator_hfid>
+
Nest
<type>hf does interaction</type>
+
Nest Box
<doer_hfid>
+
Hive
</doer_hfid>
+
Wagon
<interaction>
+
Carpenter's Workshop
</interaction>
+
Farmer's Workshop
<type>hf learns secret</type>
+
Ashery
<student_hfid>
+
Mason's Workshop
</student_hfid>
+
Craftsman
<teacher_hfid>
+
's Workshop
</teacher_hfid>
+
Jeweler's Workshop
<type>entity incorporated</type>
+
Metalsmith's Forge
<joiner_entity_id>
+
Magma Forge
</joiner_entity_id>
+
Bowyer's Workshop
<joined_entity_id>
+
Mechanic's Workshop
</joined_entity_id>
+
Siege Workshop
<leader_hfid>
+
Butcher's Shop
</leader_hfid>
+
Leather Works
<partial_incorporation/>
+
Tanner's Shop
<type>artifact dropped</type>
+
Dyer's Shop
<injury/>
+
Clothier's Shop
<type>artifact found</type>
+
Fishery
<site_property_id>
+
Still
</site_property_id>
+
Loom
<type>artifact destroyed</type>
+
Quern
<destroyer_hfid>
+
Millstone
</destroyer_hfid>
+
Kennels
<destroyer_enid>
+
Kitchen
</destroyer_enid>
+
Tool
<type>artifact lost</type>
+
Workshop
<type>artifact copied</type>
+
Zone
<dest_structure_id>
+
Farm Plot
</dest_structure_id>
+
Smelter
<dest_entity_id>
+
Glass Furnace
</dest_entity_id>
+
Wood Furnace
<source_structure_id>
+
Kiln
</source_structure_id>
+
Magma Smelter
<source_entity_id>
+
Magma Glass Furnace
</source_entity_id>
+
Magma Kiln
<from_original/>
+
Furnace
<type>add hf entity link</type>
+
Lever
<appointer_hfid>
+
Pressure Plate
</appointer_hfid>
+
Cage Trap
<promise_to_hfid>
+
Stone-Fall Trap
</promise_to_hfid>
+
Weapon Trap
<type>failed frame attempt</type>
+
Track Stop
<convicter_enid>
+
Trap
</convicter_enid>
+
Catapult
<plotter_hfid>
+
Ballista
</plotter_hfid>
+
Siege Engine
<fooled_hfid>
+
Door
</fooled_hfid>
+
Floor Hatch
<framer_hfid>
+
Wall Grate
</framer_hfid>
+
Floor Grate
<crime>
+
Vertical Bars
conspiracy to slow labor
+
Floor Bars
embezzlement
+
Floodgate
</crime>
+
Restraint
<type>sabotage</type>
+
Cage
<saboteur_hfid>
+
Support
</saboteur_hfid>
+
Gear Assembly
<type>hf ransomed</type>
+
Rollers
<ransomed_hfid>
+
Horizontal Axle
</ransomed_hfid>
+
Vertical Axle
<ransomer_hfid>
+
Upright Spear/Spike
</ransomer_hfid>
+
Archery Target
<payer_hfid>
+
Screw Pump
</payer_hfid>
+
Water Wheel
<type>squad vs squad</type>
+
Windmill
<a_hfid>
+
Burial Receptacle
</a_hfid>
+
Seat
<d_hfid>
+
Animal Trap
</d_hfid>
+
Table
<a_squad_id>
+
Cabinet
</a_squad_id>
+
Weapon Rack
<d_squad_id>
+
Armor Stand
</d_squad_id>
+
Container
<a_leader_hfid>
+
Traction Bench
</a_leader_hfid>
+
Dirt Road
<a_leadership_roll>
+
Paved Road
</a_leadership_roll>
+
Bridge
<d_leader_hfid>
+
Well
</d_leader_hfid>
+
Statue
<d_leadership_roll>
+
Slab
</d_leadership_roll>
+
Glass Window
<a_race>
+
Gem Window
</a_race>
+
Stockpile
<a_interaction>
+
Wall
</a_interaction>
+
Floor
<a_effect>
+
Up Stair
</a_effect>
+
Down Stair
<a_number>
+
Up/Down Stair
</a_number>
+
Ramp
<a_slain>
+
Fortification
</a_slain>
+
Track (N)
<d_race>
+
Track (S)
</d_race>
+
Track (E)
<d_interaction>
+
Track (W)
</d_interaction>
+
Track (NS)
<d_effect>
+
Track (NE)
</d_effect>
+
Track (NW)
<d_number>
+
Track (SE)
</d_number>
+
Track (SW)
<d_slain>
+
Track (EW)
</d_slain>
+
Track (NSE)
<type>tactical situation</type>
+
Track (NSW)
<a_tactician_hfid>
+
Track (NEW)
</a_tactician_hfid>
+
Track (SEW)
<d_tactician_hfid>
+
Track (NSEW)
</d_tactician_hfid>
+
Track/Ramp (N)
<a_tactics_roll>
+
Track/Ramp (S)
</a_tactics_roll>
+
Track/Ramp (E)
<d_tactics_roll>
+
Track/Ramp (W)
</d_tactics_roll>
+
Track/Ramp (NS)
a strongly favored
+
Track/Ramp (NE)
a favored
+
Track/Ramp (NW)
a slightly favored
+
Track/Ramp (SE)
d strongly favored
+
Track/Ramp (SW)
d favored
+
Track/Ramp (EW)
d slightly favored
+
Track/Ramp (NSE)
neither favored
+
Track/Ramp (NSW)
<start/>
+
Track/Ramp (NEW)
<type>hf wounded</type>
+
Track/Ramp (SEW)
<woundee_hfid>
+
Track/Ramp (NSEW)
</woundee_hfid>
+
Construction
<wounder_hfid>
+
Vacant Shop
</wounder_hfid>
+
General Store
<was_torture/>
+
Crafts Market
<type>reclaim site</type>
+
Clothing Shop
<unretire/>
+
Exotic Clothing Shop
<type>created structure</type>
+
Lever
<builder_hfid>
+
Custom Workshop
</builder_hfid>
+
Door
<rebuilt/>
+
Floor Hatch
<type>created site</type>
+
Wall Grate
<resident_civ_id>
+
Floor Grate
</resident_civ_id>
+
Vertical
<type>site retired</type>
+
Bars
<first/>
+
Floor Bars
<type>site died</type>
+
Floodgate
<abandoned/>
+
Rope
<type>holy city declaration</type>
+
Chain
<religion_id>
+
Aquarium
</religion_id>
+
Terrarium
<type>hf freed</type>
+
Shared
<freeing_civ_id>
+
Rough
</freeing_civ_id>
+
Archery Target
<freeing_hfid>
+
Gear Assembly
</freeing_hfid>
+
Rollers
<holding_civ_id>
+
Horizontal
</holding_civ_id>
+
Axle
<rescued_hfid>
+
Pillar
</rescued_hfid>
+
Support
<type>site tribute forced</type>
+
Retracted
<season>
+
Upright
Autumn
+
Spikes
</season>
+
Spears
<already_bled_dry/>
+
Spears/Spikes
<type>destroyed site</type>
+
Weapon
<no_defeat_mention/>
+
Casket
<type>entity searched site</type>
+
Sarcophagus
<searcher_civ_id>
+
Coffin
</searcher_civ_id>
+
Chair
<result>found nothing</result>
+
Throne
<type>hf relationship denied</type>
+
Animal Trap
<seeker_hfid>
+
Table
</seeker_hfid>
+
Cabinet
<relationship>
+
Weapon Rack
apprentice
+
Armor Stand
</relationship>
+
Chest
<reason>
+
Coffer
prefers working alone
+
Bag
jealousy
+
Dirt
</reason>
+
Road
<reason_id>
+
Bridge
</reason_id>
+
Statue
<type>attacked site</type>
+
Slab
<attacker_general_hfid>
+
Glass
</attacker_general_hfid>
+
Window
<defender_general_hfid>
+
Armor
</defender_general_hfid>
+
Weapon
<a_support_merc_enid>
+
Animal
</a_support_merc_enid>
+
Food
<attacker_merc_enid>
+
Furniture
</attacker_merc_enid>
+
Corpse
<d_support_merc_enid>
+
Refuse
</d_support_merc_enid>
+
Stone
<defender_merc_enid>
+
Ammo
</defender_merc_enid>
+
Coins
<type>field battle</type>
+
Bar/Block
<type>entity primary criminals</type>
+
Gem
<type>entity relocate</type>
+
Finished Goods
<type>hf preach</type>
+
Leather
<speaker_hfid>
+
Cloth
</speaker_hfid>
+
Wood
<site_hfid>
+
Stockpile #
</site_hfid>
+
(CLT)
<topic>set entity 1 against entity 2</topic>
+
*CLT*
<entity_1>
+
have hatched.
</entity_1>
+
You've caught a
<entity_2>
+
Your trap was robbed of the
</entity_2>
+
BALLISTA
<topic>entity 1 should love entity 2</topic>
+
closes.
<type>hf viewed artifact</type>
+
You hear
<type>hf asked about artifact</type>
+
distant
<type>hf travel</type>
+
nearby
<return/>
+
grinding.
<escape/>
+
close.
<type>merchant</type>
+
opens.
<depot_entity_id>
+
open.
</depot_entity_id>
+
has designed a masterpiece!
<all_dead/>
+
has constructed a masterpiece!
<hardship/>
+
preparetomb() HAS NULL owner
<seizure/>
+
preparetomb() HAS LIVE owner
<offended/>
+
A masterwork of
<lost_value/>
+
has been lost!
<is_tribute/>
+
Home
<type>hf recruited unit type for entity</type>
+
Plot
<unit_type>
+
Mead Hall
</unit_type>
+
Temple
<type>knowledge discovered</type>
+
Throneroom
<knowledge>
+
Entrance
</knowledge>
+
Treasury
<type>plundered site</type>
+
Mechanism Room
<detected/>
+
Guard post
<was_raid/>
+
Noble quarters
<took_items/>
+
Activity Zone
<took_livestock/>
+
Captive Room
<type>hf performed horrible experiments</type>
+
Tower Top
<type>hf carouse</type>
+
Courtyard
<type>hf equipment purchase</type>
+
Secret Library
<quality>
+
Library
</quality>
+
Market Stall
<type>building profile acquired</type>
+
Campground
<building_profile_id>
+
Command Tent
</building_profile_id>
+
Tent
<acquirer_hfid>
+
Command Tent (Bld)
</acquirer_hfid>
+
Tent (Bld)
<acquirer_enid>
+
Dungeon Cell
</acquirer_enid>
+
Animal Pit
<purchased_unowned/>
+
Cloth Pit
<inherited/>
+
Tanning Pit
<rebuilt_ruined/>
+
Cloth Clothing Pit
<last_owner_hfid>
+
Leather Clothing Pit
</last_owner_hfid>
+
Bone Carving Pit
<last_owner_enid>
+
Gem Cutting Pit
</last_owner_enid>
+
Weaponsmithing Pit
<type>hf profaned structure</type>
+
Bowmaking Pit
<type>hf disturbed structure</type>
+
Blacksmithing Pit
<type>hf prayed inside structure</type>
+
Armorsmithing Pit
<type>hf died</type>
+
Metal Crafting Pit
<slayer_hfid>
+
Leatherworking Pit
</slayer_hfid>
+
Carpentry Pit
<slayer_race>
+
Stoneworking Pit
</slayer_race>
+
Forging Pit
<slayer_caste>
+
Fighting Pit
</slayer_caste>
+
Animal Workshop
<slayer_item_id>
+
Cloth Workshop
</slayer_item_id>
+
Tanning Workshop
<slayer_shooter_item_id>
+
Cloth Clothing Workshop
</slayer_shooter_item_id>
+
Leather Clothing Workshop
<cause>
+
Bone Carving Workshop
old age
+
Gem Cutting Workshop
hunger
+
Weaponsmithing Workshop
thirst
+
Bowmaking Workshop
shot
+
Blacksmithing Workshop
blood
+
Armorsmithing Workshop
drown
+
Metal Crafting Workshop
struck
+
Leatherworking Shop
slaughtered
+
Carpentry Workshop
scuttled
+
Stoneworking Workshop
obstacle
+
Forging Workshop
lava
+
Depot
lava mist
+
Invalid Type
dragonfire
+
Building Level Map Overflow
steam
+
old save: resizing plant stockpile, permit all
crushed bridge
+
OBJECT
chasm
+
BUILDING_WORKSHOP
cage blasted
+
BUILDING_FURNACE
murdered
+
Unrecognized Building Definition Type:
blood drained
+
REACTION_CLASS
trap
+
HAS_MATERIAL_REACTION_PRODUCT
vehicle
+
HAS_ITEM_REACTION_PRODUCT
flying object
+
UNROTTEN
vanish
+
CONTAINS_LYE
collapsed
+
POTASHABLE
put to rest
+
NOT_WEB
quitdead
+
WEB_ONLY
abandon
+
EMPTY
heat
+
NOT_CONTAIN_BARREL_ITEM
cold
+
GLASS_MATERIAL
spikes
+
BUILDMAT
cooling lava
+
FIRE_BUILD_SAFE
cooling magma
+
MAGMA_BUILD_SAFE
freezing water
+
CAN_USE_ARTIFACT
exec generic
+
WORTHLESS_STONE_ONLY
exec beheaded
+
ANY_PLANT_MATERIAL
exec crucified
+
ANY_SILK_MATERIAL
exec buried alive
+
ANY_YARN_MATERIAL
exec drowned
+
ANY_SOAP_MATERIAL
exec burned alive
+
ANY_LEATHER_MATERIAL
exec fed to beasts
+
ANY_BONE_MATERIAL
exec hacked to pieces
+
ANY_STRAND_TISSUE
exec left out in air
+
ANY_SHELL_MATERIAL
boil
+
ANY_TOOTH_MATERIAL
melt
+
ANY_HORN_MATERIAL
condense
+
ANY_PEARL_MATERIAL
solid
+
USE_BODY_COMPONENT
infection
+
NO_EDGE_ALLOWED
scared to death
+
NOT_ENGRAVED
suicide leaping
+
METAL_ORE
suicide drowned
+
MIN_DIMENSION
</cause>
+
HAS_TOOL_USE
<type>changed creature type</type>
+
BUILD_ITEM
<changee_hfid>
+
CREATURE_MAT
</changee_hfid>
+
PLANT_MAT
<changer_hfid>
+
NAME
</changer_hfid>
+
NAME_COLOR
<old_race>
+
BUILD_LABOR
</old_race>
+
WORK_LOCATION
<old_caste>
+
BUILD_KEY
</old_caste>
+
NEEDS_MAGMA
<new_race>
+
BLOCK
</new_race>
+
TILE
<new_caste>
+
COLOR
</new_caste>
+
Unrecognized Building Definition (Workshop) Token:
<type>hf convicted</type>
+
Unrecognized Building Definition (Furnace) Token:
<convicted_hfid>
+
Or
</convicted_hfid>
+
, Etc.
<corrupt_convicter_hfid>
+
Furniture Hauling
</corrupt_convicter_hfid>
+
This is the
<contact_hfid>
+
currency of
</contact_hfid>
+
from the year
<coconspirator_hfid>
+
from an unknown year
</coconspirator_hfid>
+
under
<beating/>
+
under an obscure ruler
<exiled/>
+
from a period of no rule
<death_penalty/>
+
RANDOM
<no_prison_available/>
+
NONE
<hammerstrokes>
+
strike
</hammerstrokes>
+
strikes
<prison_months>
+
NO_SUB
</prison_months>
+
You pull
<wrongful_conviction/>
+
pulls
<surveiled_convicted/>
+
on the embedded
<surveiled_coconspirator/>
+
miss
<surveiled_contact/>
+
misses
<surveiled_target/>
+
lock
<convict_is_contact/>
+
locks
<confessed_after_apb_arrest_enid>
+
place
</confessed_after_apb_arrest_enid>
+
places
<interrogator_hfid>
+
a chokehold on
</interrogator_hfid>
+
take
<implicated_hfid>
+
takes
</implicated_hfid>
+
down by the
<did_not_reveal_all_in_interrogation/>
+
throw
<held_firm_in_interrogation/>
+
throws
<type>hf interrogated</type>
+
pinch
<arresting_enid>
+
pinches
</arresting_enid>
+
gouge
<wanted_and_recognized/>
+
gouges
<type>modified building</type>
+
bend
<modifier_hfid>
+
bends
</modifier_hfid>
+
release
<modification>dungeon</modification>
+
releases
<modification>improved fortifications</modification>
+
loosen
<modification>gated courtyard</modification>
+
loosens
<modification>feast hall</modification>
+
the joint lock of
<type>hf revived</type>
+
on
<ghost>
+
the choke hold of
murderous ghost
+
break
</ghost>
+
breaks
sadistic ghost
+
the grip of
violent ghost
+
struggle
angry ghost
+
struggles
moaning spirit
+
in vain against the grip of
howling spirit
+
shake
secretive poltergeist
+
shakes
energetic poltergeist
+
around by the
troublesome poltergeist
+
is ripped away and remains in
restless haunt
+
mouth
forlorn haunt
+
grip
<raised_before/>
+
lose
<disturbance/>
+
loses
<actor_hfid>
+
hold of the
</actor_hfid>
+
strangle
<type>hf gains secret goal</type>
+
pass
<secret_goal>
+
passes
immortality
+
out.
</secret_goal>
+
adjust
stay alive
+
adjusts
maintain entity status
+
grab
start a family
+
grabs
rule the world
+
has moved out of range!
create a great work of art
+
of
craft a masterwork
+
push
bring peace to the world
+
pushes
become a legendary warrior
+
let
master a skill
+
lets
fall in love
+
drop away as
see the great natural sites
+
attack
make a great discovery
+
attacks
attain rank in society
+
catch
bathe world in chaos
+
catches
The
+
strike at
Opening Ceremony
+
strikes at
Closing Ceremony
+
but the shot is
Main Ceremony
+
deftly
Ceremony
+
just barely
Procession
+
easily
Dance Performance
+
parried
Musical Performance
+
by
Poetry Recital
+
but the shot is blocked!
Storytelling
+
attack
Performance
+
attacks
Occasion of  
+
but
The Occasion
+
scramble
<hf_link>
+
scrambles
<link_type>mother</link_type>
+
roll
<link_type>father</link_type>
+
rolls
<link_type>spouse</link_type>
+
jump
<link_type>child</link_type>
+
jumps
<link_type>deity</link_type>
+
away
<link_type>lover</link_type>
+
away from
<link_type>prisoner</link_type>
+
silently
<link_type>imprisoner</link_type>
+
but the shot is blocked
<link_type>master</link_type>
+
block
<link_type>apprentice</link_type>
+
blocks
<link_type>companion</link_type>
+
effortlessly
<link_type>former master</link_type>
+
narrowly
<link_type>former apprentice</link_type>
+
deflected
<link_type>pet owner</link_type>
+
bat
<link_type>former spouse</link_type>
+
bats
<link_type>deceased spouse</link_type>
+
aside
<link_strength>
+
out of the air
</link_strength>
+
leap at
</hf_link>
+
leaps at
<type>entity law</type>
+
charge at
<law_add>harsh</law_add>
+
charges at
<law_remove>harsh</law_remove>
+
looks
<type>entity created</type>
+
surprised by the ferocity of  
<creator_hfid>
+
onslaught!
</creator_hfid>
+
collide
<type>artifact created</type>
+
collides
<name_only/>
+
knocked over
<type>peace rejected</type>
+
and tumble
<site_link>
+
and tumbles
<link_type>occupation</link_type>
+
backward
<occupation_id>
+
bounce
</occupation_id>
+
bounces
<link_type>seat of power</link_type>
+
You tangle together and fall over!
<link_type>hangout</link_type>
+
They tangle together and fall over!
<link_type>home structure</link_type>
+
You tangle together and tumble forward!
<link_type>home site building</link_type>
+
They tangle together and tumble forward!
<link_type>lair</link_type>
+
corrected null contaminant
<link_type>home site underground</link_type>
+
specks
<link_type>home saved zone</link_type>
+
dusting
<link_type>prison structure</link_type>
+
coating
<link_type>prison building profile</link_type>
+
spatter
<sub_id>
+
smear
</sub_id>
+
covering
</site_link>
+
true
<entity_former_position_link>
+
Squad Order
<start_year>
+
I worship
<end_year>
+
I worship no one.
</end_year>
+
my
</entity_former_position_link>
+
Murderer!
<entity_position_link>
+
a murderer.
</entity_position_link>
+
an enemy.
<entity_former_occupation_link>
+
a friend.
</entity_former_occupation_link>
+
unstable.
<entity_occupation_link>
+
gladly not of the living.
</entity_occupation_link>
+
of the living and must be killed.
<entity_former_squad_link>
+
The dead!
<squad_id>
+
not of the living.
</squad_id>
+
the same as me.
</entity_former_squad_link>
+
Get away from me!
<entity_squad_link>
+
an animal.
<squad_position>
+
a safe creature.
</squad_position>
+
a dangerous animal.
</entity_squad_link>
+
my prisoner.
<entity_link>
+
my master.
<link_type>member</link_type>
+
my apprentice.
<link_type>former member</link_type>
+
my traveling companion.
<link_type>mercenary</link_type>
+
my lover.
<link_type>former mercenary</link_type>
+
I hate
<link_type>slave</link_type>
+
The enemy!
<link_type>former slave</link_type>
+
my enemy.
<link_type>former prisoner</link_type>
+
Vile creature!
<link_type>enemy</link_type>
+
a monster.
<link_type>criminal</link_type>
+
It is my misfortune that
</entity_link>
+
also
<historical_event_collection>
+
a legendary hero
<start_seconds72>
+
a great hero
</start_seconds72>
+
a hero
<end_seconds72>
+
so very brave
</end_seconds72>
+
brave
<eventcol>
+
, but those acts bring no forgiveness.
</eventcol>
+
reunited
<event>
+
me with
</event>
+
bravely put an end to
<ordinal>
+
you.
</ordinal>
+
a close friend
</historical_event_collection>
+
, but that bond seems so thin now.
<type>occasion</type>
+
really irritating.
<type>journey</type>
+
my partner
<type>beast attack</type>
+
, but it means nothing now.
<parent_eventcol>
+
a legendary brawler
</parent_eventcol>
+
capable of such violence
<defending_enid>
+
well-known brawler
</defending_enid>
+
prone to violence
<type>theft</type>
+
somewhat violent
<attacking_enid>
+
started a fight with
</attacking_enid>
+
a legendary thug
<type>raid</type>
+
an infamous thug
<type>abduction</type>
+
a well-known thug
<type>purge</type>
+
a known thug
<adjective>
+
thuggish
</adjective>
+
bullied
<type>persecution</type>
+
feast
<target_entity_id>
+
feasts
</target_entity_id>
+
on the blood of the living!
<type>insurrection</type>
+
a legendary brigand
<type>site conquered</type>
+
an infamous brigand
<war_eventcol>
+
a noted brigand
</war_eventcol>
+
a known brigand
<type>duel</type>
+
a brigand
<attacking_hfid>
+
robbed
</attacking_hfid>
+
a legendary villain
<defending_hfid>
+
an infamous villain
</defending_hfid>
+
a noted villain
<type>battle</type>
+
a known villain
<name>
+
unhinged
</name>
+
perpetrated a violent attack upon
<attacking_ent_id>
+
good for a deal now and then
</attacking_ent_id>
+
, but you can't bargain your way out of this.
<defending_ent_id>
+
a pleasure to speak with
</defending_ent_id>
+
, but now this stands between us.
<attacking_merc_enid>
+
a legendary killer
</attacking_merc_enid>
+
an infamous killer
<defending_merc_enid>
+
a noted killer
</defending_merc_enid>
+
a known killer
<company_merc/>
+
a killer
<individual_merc/>
+
ended the days of
<a_support_merc_hfid>
+
a legendary murderer
</a_support_merc_hfid>
+
an infamous murderer
<d_support_merc_hfid>
+
a noted murderer
</d_support_merc_hfid>
+
a known murderer
<noncom_hfid>
+
a murderer
</noncom_hfid>
+
took the life of
<attacking_squad_race>
+
are my comrades
</attacking_squad_race>
+
my comrade
<attacking_squad_entity_pop>
+
, but nothing can change the facts.
</attacking_squad_entity_pop>
+
are worthy of respect
<attacking_squad_number>
+
worthy of respect
</attacking_squad_number>
+
, but at what price?
<attacking_squad_deaths>
+
  are not fit to rule.
</attacking_squad_deaths>
+
  part of the problem.
<attacking_squad_site>
+
  an enemy fighter.
</attacking_squad_site>
 
<attacking_squad_animated/>
 
<defending_squad_race>
 
</defending_squad_race>
 
<defending_squad_entity_pop>
 
</defending_squad_entity_pop>
 
<defending_squad_number>
 
</defending_squad_number>
 
<defending_squad_deaths>
 
</defending_squad_deaths>
 
<defending_squad_site>
 
</defending_squad_site>
 
<defending_squad_animated/>
 
attacker won
 
defender won
 
<type>war</type>
 
<aggressor_ent_id>
 
</aggressor_ent_id>
 
<defender_ent_id>
 
</defender_ent_id>
 
adventure
 
rescued
 
sphere alignment
 
maintain balance in universe
 
highlight boundaries between worlds
 
sow the seeds of chaos in the world
 
provide opportunities for courage
 
bring death to the world
 
liked appearance
 
because it was destined
 
great fortresses built and tested
 
whim
 
bring misery to the world
 
bring murder to the world
 
bring nightmares into reality
 
bring thralldom to the world
 
bring torture to the world
 
provide opportunities for acts of valor
 
bring war to the world
 
find relative
 
offer condolences
 
be brought to safety
 
help with rescue
 
insufficient work
 
work request
 
make weapon
 
vent at priest
 
cry on priest
 
vent at boss
 
cry on boss
 
should have reached goal
 
insufficient progress toward goal
 
going wrong direction
 
arrived at location
 
entity no longer rules
 
left site
 
reunited with loved one
 
violent disagreement
 
adopted
 
true name invocation
 
arrived at person
 
eradicate beasts
 
entertain people
 
make a living as a warrior
 
study
 
flight
 
exiled after conviction
 
scholarship
 
be with master
 
become citizen
 
glorify hf
 
have not performed
 
prevented from leaving
 
curiosity
 
hire on as mercenary
 
hire on as performer
 
hire on as scholar
 
admire architecture
 
pray
 
relax
 
danger
 
cannot find artifact
 
failed mood
 
lack of sleep
 
trapped in cage
 
great deal of stress
 
unable to leave location
 
sanctify hf
 
artifact is heirloom of family hfid
 
cement bonds of friendship
 
as a symbol of everlasting peace
 
on a pilgrimage
 
gather information
 
seek sanctuary
 
part of trade negotiation
 
artifact is symbol of entity position
 
afraid of persecution
 
smoother operation of entity
 
holds high value
 
shared interest in profession
 
envious of those that live on
 
panicked about what happens after death
 
afraid to die
 
not ready to face the afterlife
 
too proud to give in to death
 
too vain to give in to death
 
had ambitions for which death is only a small obstacle
 
lack of funds
 
heavy losses in battle
 
<circumstance>
 
death and injury
 
witnessed death in incident
 
found body in incident
 
hf died unexpectedly
 
hf is dead
 
slayer in incident
 
separated from hf
 
reunited with hf
 
jump into existing conflict
 
caught sneaking last stand
 
produced masterwork
 
produced artifact
 
mastered skill
 
broke up with lover
 
divorced
 
fell in love
 
became parent
 
nearby conflict
 
agreement cancelled
 
being an agreement companion
 
entity controls site
 
entity cancels tribute
 
incident
 
rumor
 
kicked out of squad
 
stranger advancing with weapon
 
stranger sneaking around
 
witnessed blood drinking in incident
 
made complaint
 
listened to complaint
 
admire building
 
admire owned building
 
admire arranged building
 
admire owned arranged building
 
viewed item in own display
 
viewed displayed item
 
pet lost
 
threw hauled item in tantrum
 
freed from prison
 
had miscarriage
 
spouse had miscarriage
 
old clothing
 
tattered clothing
 
clothing rots away
 
haunted in dreams
 
good spar
 
complaint unregistered
 
long patrol
 
sun nauseated
 
sun irritated
 
very drowsy
 
hungry
 
suffered major injury
 
suffered minor injury
 
rough sleep
 
resting
 
caught in freakish weather
 
caught in rain
 
caught in snow
 
caught in miasma
 
caught in smoke
 
waterfall mist
 
caught in dust
 
considering demand
 
punishment of victimizer reduced
 
personal punishment reduced
 
reelected
 
request approved
 
request ignored
 
nobody to punish for failed mandate
 
personal punishment delayed
 
punishment of victimizer delayed
 
insufficient justice buildings
 
mandate ignored
 
mandate only partially completed
 
destroyed building
 
committed vandalism
 
land holder rank increased
 
established as land holder
 
knocked out by cavein
 
mandate was obeyed
 
naked
 
no shoes
 
ate own pet while starving
 
ate favorite animal while starving
 
ate vermin while starving
 
beat somebody up
 
punished somebody with beating
 
punished by beating
 
punished somebody with tool
 
punished by tool
 
cannot get punishment tool
 
tired of food
 
eaten rotten food
 
good food
 
good drink
 
do not have enough chests
 
do not have enough cabinets
 
do not have enough weapon racks
 
do not have enough armor stands
 
lesser has better room
 
eating without table
 
eating at crowded table
 
eating in dining room
 
eating without dining room
 
eating without chair
 
new bonded relationship
 
was rescued
 
rescued somebody
 
completed job
 
tax escort stole property
 
lost property to taxes
 
have inadequate protection
 
taxable room inaccessible
 
misinformed about taxable room
 
pleased nobility
 
tax collector succeeded
 
disappointed nobility
 
tax collector failed
 
new buddy
 
new grudge
 
near hated vermin
 
near favorite animal
 
pestered by flying micro vermin
 
acquired item
 
acquired favorite animal as pet
 
confined
 
cleaned self
 
cleaned self with soap
 
killed somebody in training accident
 
attacked by zombie possible relative
 
tired of drink
 
drinking blood
 
drinking slime
 
drinking vomit
 
drinking goo
 
drinking ichor
 
drinking pus
 
drinking nasty
 
drinking rotten
 
drinking without well
 
view favorite animal caged
 
view hated vermin caged
 
slept without proper room
 
slept in room
 
slept on smooth floor
 
slept in mud
 
slept on grass
 
slept on rough stone
 
slept on rocks
 
slept on ice
 
slept on dirt
 
slept on driftwood
 
artwork defaced
 
evicted
 
gave birth
 
gained relative
 
received water
 
gave water
 
received food
 
gave food
 
relation chat
 
met in room
 
official meeting in bedroom
 
official meeting in dining room
 
official meeting without room
 
have tomb
 
have no tomb
 
interacted with community pillar
 
interacted with pet
 
turned child away from sanctuary
 
expelled
 
relative expelled
 
dead unit convicted
 
animal convicted
 
victim convicted
 
perpetrator convicted
 
perpetrator against family convicted
 
body of relation rotted
 
unmet needs
 
pray to hf
 
drinking without goblet
 
research breakthrough
 
stuck on research topic
 
ponder research topic
 
discuss research topic
 
syndrome emotion
 
performed in incident
 
saw performance in incident
 
kicked out of troupe
 
learned scholar flag
 
learned skill
 
learned written content
 
learned interaction
 
learned poetic form
 
learned musical form
 
learned dance form
 
taught scholar flag
 
taught skill
 
read written content
 
wrote written content
 
residency petition accepted
 
citizenship petition accepted
 
residency petition rejected
 
citizenship petition rejected
 
left troupe
 
make believe
 
play with toy
 
dream about hf
 
dream
 
nightmare
 
argument
 
did individual melee drills
 
did ranged practice
 
improved skill
 
put on quality worn item
 
change personality value
 
active performance preacher
 
active performance storyteller
 
active performance poem reciter
 
active performance simulated instrument
 
active performance instrument
 
active performance singer
 
active performance chanter
 
active performance dancer
 
active sermon worship hfid
 
active sermon sphere
 
active sermon promote value
 
active sermon refuse value
 
active story event
 
active poetic form
 
active musical form
 
active dance form
 
defeated hf
 
item was favorite possession
 
by preserving part of body
 
abducted hf
 
murdered hf
 
historical event collection
 
acquired artifact
 
claimed artifact given away
 
preying on civilized for blood
 
unnaturally ageless
 
scholarly lecture in site
 
performance in site
 
accepting bribes for leniency
 
embezzling funds from position
 
cut of corrupt funds
 
from afar
 
during an infiltration mission
 
temple petition accepted
 
entity temple recognition
 
guildhall petition accepted
 
is entity subordinate
 
</circumstance>
 
<circumstance_id>
 
</circumstance_id>
 
<type>item stolen</type>
 
<type>written content composed</type>
 
<wc_id>
 
</wc_id>
 
<type>dance form created</type>
 
<form_id>
 
</form_id>
 
<type>musical form created</type>
 
<type>poetic form created</type>
 
<type>artifact claim formed</type>
 
<claim>
 
heirloom
 
holy relic
 
</claim>
 
<type>artifact given</type>
 
<giver_hist_figure_id>
 
</giver_hist_figure_id>
 
<giver_entity_id>
 
</giver_entity_id>
 
<receiver_hist_figure_id>
 
</receiver_hist_figure_id>
 
<receiver_entity_id>
 
</receiver_entity_id>
 
<type>artifact possessed</type>
 
<type>agreement formed</type>
 
<concluder_hfid>
 
</concluder_hfid>
 
<agreement_id>
 
</agreement_id>
 
<agreement_subject_id>
 
</agreement_subject_id>
 
<type>change hf state</type>
 
<state>
 
wandering
 
settled
 
refugee
 
visiting
 
</state>
 
<mood>
 
secretive
 
macabre
 
fell
 
insane
 
berserk
 
</mood>
 
<type>entity dissolved</type>
 
<rep_hero>
 
</rep_hero>
 
<rep_bonded>
 
</rep_bonded>
 
<rep_intruder>
 
</rep_intruder>
 
<rep_monster>
 
</rep_monster>
 
<rep_brigand>
 
</rep_brigand>
 
<rep_bully>
 
</rep_bully>
 
<rep_violent>
 
</rep_violent>
 
<rep_psychopath>
 
</rep_psychopath>
 
<rep_trade_partner>
 
</rep_trade_partner>
 
<rep_preacher>
 
</rep_preacher>
 
<rep_storyteller>
 
</rep_storyteller>
 
<rep_poet>
 
</rep_poet>
 
<rep_bard>
 
</rep_bard>
 
<rep_dancer>
 
</rep_dancer>
 
<rep_friendly>
 
</rep_friendly>
 
<rep_hunter>
 
</rep_hunter>
 
<rep_killer>
 
</rep_killer>
 
<rep_murderer>
 
</rep_murderer>
 
<rep_comrade>
 
</rep_comrade>
 
<rep_respected_group>
 
</rep_respected_group>
 
<rep_hated_group>
 
</rep_hated_group>
 
<rep_enemy_fighter>
 
</rep_enemy_fighter>
 
<rep_friendly_fighter>
 
</rep_friendly_fighter>
 
<rep_loyal_soldier>
 
</rep_loyal_soldier>
 
<rep_quarreler>
 
</rep_quarreler>
 
<rep_flatterer>
 
</rep_flatterer>
 
<rep_protector_of_weak>
 
</rep_protector_of_weak>
 
<rep_knowledge_preserver>
 
</rep_knowledge_preserver>
 
<rep_treasure_hunter>
 
</rep_treasure_hunter>
 
<rep_thief>
 
</rep_thief>
 
<rep_information_source>
 
</rep_information_source>
 
goods
 
armor
 
leg armor
 
hand armor
 
foot armor
 
helmets
 
bodywear
 
legwear
 
handwear
 
footwear
 
headwear
 
ammunition
 
weapons
 
ranged weapons
 
anvils
 
thread
 
cloth
 
quivers
 
backpacks
 
flasks
 
bags
 
tables
 
cabinets
 
chairs
 
boxes
 
beds
 
crafts
 
an unknown civilization
 
interrogator
 
subject
 
an unidentified creature
 
zombie
 
ghostly
 
an unknown creature
 
Journey
 
and
 
Duel of
 
an unknown site
 
Insurrection in
 
Purge in
 
Pillaging
 
Conquest
 
Surrender
 
Destruction
 
Persecution of
 
Overthrow of
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown secret
 
a counting house
 
a temple
 
a dark tower
 
a tomb
 
the catacombs
 
a tower
 
an unknown building
 
a cottage plot
 
a castle wall
 
a castle tower
 
a castle courtyard
 
a hillock
 
a house
 
a shop
 
a shrine
 
a market square
 
a vault
 
a warehouse
 
a dormitory
 
a dining hall
 
a pasture
 
a meadow
 
a waste
 
a yard
 
a well
 
a trenches
 
a fortress entrance
 
a barrow
 
an unknown artifact
 
for an insurrection
 
to adventure
 
as a guide
 
in order to be rescued
 
due to their cosmic similarity
 
after pondering the ineffable subtleties of
 
in order to maintain balance in the universe
 
to create a monument to the boundaries between realities
 
to sow the seeds of chaos therein
 
to provide opportunities for courage to rise
 
that more might die
 
that all should gaze upon a truly gruesome visage
 
that great fortresses might be raised and tested in siege
 
on a whim
 
that it might bathe in misery forever
 
that more might be murdered
 
in order to make nightmares reality
 
in order to make thralls of everyone
 
in order that acts of torture be perpetrated
 
to provide opportunities for acts of valor to be performed
 
that war might rage forever
 
in order to find a relative
 
to offer condolences
 
in order to be brought to safety
 
to help with a rescue
 
due to insufficient work
 
to request work
 
that weapons be made
 
to vent at a priest
 
to cry on a priest
 
to vent at somebody in charge
 
to cry on somebody in charge
 
as the goal was not reached
 
as insufficient progress was made toward the goal
 
after going the wrong direction
 
after arriving at the location
 
as the relevant government was no longer in control
 
after leaving the site
 
after being reunited with a loved one
 
after a violent disagreement
 
after adoption
 
after invocation of the true name
 
after finding
 
in order to eradicate beasts
 
in order to entertain people
 
in order to make a living as a warrior
 
in order to study
 
in order to flee
 
after being exiled following a criminal conviction
 
in order to pursue scholarship
 
in order to be with the master
 
in order to become a citizen
 
in order to continue working alone
 
due to jealousy
 
in order to glorify
 
due to a lack of performances
 
after being prevented from leaving
 
out of curiosity
 
to fill a role as a mercenary
 
to fill a role as a performer
 
to fill a role as a scholar
 
in order to drink
 
in order to admire architecture
 
in order to pray
 
in order to relax
 
to experience danger
 
after being unable to find an artifact
 
after failing to create an artifact
 
due to lack of sleep
 
after being trapped in a cage
 
after a great deal of stress
 
after being unable to leave a location
 
in order to sanctify
 
as an heirloom of the
 
family
 
as a symbol of authority within
 
due to envy of those that live on
 
due to panic about what happens after death
 
due to fear of death
 
unable to face any possible judgment and the afterlife
 
being too proud to give in to death
 
being too vain to give in to death
 
having ambitions for which death was only a small obstacle
 
due to fear of persecution
 
to smooth the operation of
 
due to a belief in
 
as part of a trade negotiation
 
in order to cement the bonds of friendship
 
to gather information
 
in order to find sanctuary
 
due to a shared interest in
 
philosophy
 
mathematics
 
history
 
astronomy
 
natural history
 
chemistry
 
geography
 
medicine
 
engineering
 
music
 
dance
 
due to a lack of funds
 
after taking heavy losses in battle
 
after the death of
 
after praying to
 
after dreaming of
 
after a dream
 
after a nightmare
 
after defeating
 
as the item was a favorite possession
 
by preserving a part of the body
 
after abducting
 
after murdering
 
after acquiring
 
after
 
was given away
 
after preying on the blood of civilized creatures
 
after a scholarly lecture in
 
after a performance in
 
after accepting bribes in exchange for leniency
 
after embezzling funds
 
after receiving a cut of corruptly-obtained funds
 
the depths of the world
 
the magma sea
 
the Underworld
 
an unknown underground region
 
an unknown region
 
Attempted
 
Theft
 
at
 
in the Wilds
 
Raid of
 
the Wilds
 
Abduction
 
an empty population
 
an unknown population
 
creature
 
Dance Competition
 
Musical Competition
 
Poetry Competition
 
Race
 
Air Race
 
Race
 
Wrestling Competition
 
Throwing Competition
 
Gladiatory Games
 
Competition
 
a peace agreement
 
a lumber agreement
 
the establishment of landed nobility
 
the elevation of the landed nobility
 
a trade agreement
 
a tribute agreement
 
a demand of unconditional surrender
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
Unknown Age
 
Monster
 
Rampage
 
<successful/>
 
<failed_judgment_test/>
 
<action>bribe official</action>
 
<action>bring into network</action>
 
<action>corrupt in place</action>
 
<action>induce to embezzle</action>
 
<lure_hfid>
 
</lure_hfid>
 
<method>intimidate</method>
 
<method>flatter</method>
 
<method>precedence</method>
 
<method>blackmail over embezzlement</method>
 
<method>bribe</method>
 
<method>religious sympathy</method>
 
<method>revenge on grudge</method>
 
<method>offer immortality</method>
 
<relevant_entity_id>
 
</relevant_entity_id>
 
<relevant_position_profile_id>
 
</relevant_position_profile_id>
 
<relevant_id_for_method>
 
</relevant_id_for_method>
 
<top_facet>
 
love propensity
 
hate propensity
 
envy propensity
 
cheer propensity
 
depression propensity
 
anger propensity
 
anxiety propensity
 
lust propensity
 
stress vulnerability
 
greed
 
intemperance
 
likes fighting
 
stubborness
 
wastefulness
 
discord
 
polite
 
disdain advice
 
fearlessness
 
confidence
 
vanity
 
ambition
 
gratitude
 
extravagance
 
zaniness
 
cruelty
 
singlemindedness
 
bashful
 
private
 
perfectionist
 
set-in-ways
 
tolerance for differences
 
obsessive
 
swayable
 
altruism
 
thoughtless
 
orderly
 
trusting
 
gregarious
 
assertive
 
frenetic
 
excitement-seeking
 
flights of fancy
 
abstract
 
</top_facet>
 
<top_facet_rating>
 
</top_facet_rating>
 
<top_facet_modifier>
 
</top_facet_modifier>
 
<top_value>
 
loyalty
 
family
 
power
 
cunning
 
eloquence
 
fairness
 
decorum
 
tradition
 
stoicism
 
introspection
 
tranquility
 
harmony
 
merriment
 
craftsmanship
 
martial prowess
 
skill
 
hard work
 
competition
 
perseverance
 
romance
 
</top_value>
 
<top_value_rating>
 
</top_value_rating>
 
<top_value_modifier>
 
</top_value_modifier>
 
<top_relationship_factor>trust</top_relationship_factor>
 
<top_relationship_factor>loyalty</top_relationship_factor>
 
<top_relationship_factor>love</top_relationship_factor>
 
<top_relationship_factor>fear</top_relationship_factor>
 
<top_relationship_factor>respect</top_relationship_factor>
 
<top_relationship_rating>
 
</top_relationship_rating>
 
<top_relationship_modifier>
 
</top_relationship_modifier>
 
<coconspirator_bonus>
 
</coconspirator_bonus>
 
<ally_defense_bonus>
 
</ally_defense_bonus>
 
<delegated/>
 
<type>hfs formed intrigue relationship</type>
 
<corruptor_hfid>
 
</corruptor_hfid>
 
<corruptor_identity>
 
</corruptor_identity>
 
<target_identity>
 
</target_identity>
 
<corruptor_seen_as>
 
<target_seen_as>
 
necessary threat
 
rebuffed corruption
 
source of illegal funds
 
source of illegal funds for master
 
suspected criminal
 
general purpose asset
 
lieutenant
 
usable thief
 
potential employer
 
plot thief
 
compromised position holder
 
delivery target
 
handler
 
usable assassin
 
plot assassin
 
personal enemy
 
usable snatcher
 
plot snatcher
 
plot saboteur
 
underworld contact
 
possibly unknown director
 
</corruptor_seen_as>
 
</target_seen_as>
 
<type>failed intrigue corruption</type>
 
<sphere>
 
</sphere>
 
<hf_skill>
 
<skill>
 
</skill>
 
<total_ip>
 
</total_ip>
 
</hf_skill>
 
<honor_entity>
 
</entity>
 
<battles>
 
</battles>
 
<kills>
 
</kills>
 
</honor_entity>
 
<journey_pet>
 
</journey_pet>
 
<goal>immortality</goal>
 
<goal>
 
</goal>
 
<interaction_knowledge>
 
</interaction_knowledge>
 
<active_interaction>
 
</active_interaction>
 
<animated_string>
 
</animated_string>
 
<holds_artifact>
 
</holds_artifact>
 
<property_id>
 
</property_id>
 
</site_property>
 
<unsolved_murders>
 
</unsolved_murders>
 
<first_ageless_year>
 
</first_ageless_year>
 
<first_ageless_season_count>
 
</first_ageless_season_count>
 
<cultural_identity_reputation>
 
<cultural_identity_id>
 
</cultural_identity_id>
 
</cultural_identity_reputation>
 
<entity_reputation>
 
</entity_reputation>
 
<current_identity_id>
 
</current_identity_id>
 
<used_identity_id>
 
</used_identity_id>
 
possible threat
 
rebuffed
 
source of funds
 
source of funds for master
 
asset
 
thief
 
corrupt position holder
 
assassin
 
snatcher
 
saboteur
 
<relationship_profile_hf_visual>
 
<hf_id>
 
</hf_id>
 
<meet_count>
 
</meet_count>
 
<last_meet_year>
 
</last_meet_year>
 
<last_meet_seconds72>
 
</last_meet_seconds72>
 
<known_identity_id>
 
</known_identity_id>
 
<love>
 
</love>
 
<respect>
 
</respect>
 
<trust>
 
</trust>
 
<loyalty>
 
</loyalty>
 
<fear>
 
</fear>
 
</relationship_profile_hf_visual>
 
<relationship_profile_hf_historical>
 
</relationship_profile_hf_historical>
 
<relationship_profile_hf_identity>
 
</relationship_profile_hf_identity>
 
<intrigue_actor>
 
<local_id>
 
</local_id>
 
<role>
 
</role>
 
<strategy>
 
corrupt and pacify
 
obey
 
avoid
 
neutralize
 
monitor
 
work if suited
 
torment
 
</strategy>
 
<strategy_enid>
 
</strategy_enid>
 
<strategy_eppid>
 
</strategy_eppid>
 
<promised_actor_immortality/>
 
<promised_me_immortality/>
 
<handle_actor_id>
 
</handle_actor_id>
 
</intrigue_actor>
 
<intrigue_plot>
 
<type>
 
grow funding network
 
grow asset network
 
acquire artifact
 
grow corruption network
 
attain rank
 
assassinate actor
 
corruptly punish actor
 
frame actor
 
kidnap actor
 
sabotage actor
 
direct war to actor
 
corrupt actor's government
 
counterintelligence
 
become immortal
 
undead world conquest
 
infiltrate society
 
<actor_id>
 
</actor_id>
 
<on_hold/>
 
<delegated_plot_id>
 
</delegated_plot_id>
 
<delegated_plot_hfid>
 
</delegated_plot_hfid>
 
<parent_plot_id>
 
</parent_plot_id>
 
<parent_plot_hfid>
 
</parent_plot_hfid>
 
<plot_actor>
 
<plot_role>
 
</plot_role>
 
<agreement_has_messenger/>
 
</plot_actor>
 
</intrigue_plot>
 
world view filter not set (adjust ci ps)
 
world view filter not set (moderate private opinion)
 
late
 
early
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
the discardment of
 
was dropped by
 
the recovery of
 
was recovered by
 
the discovery of
 
was found
 
was destroyed
 
the disappearance of
 
was lost
 
the making of
 
from
 
the acquisition of a copy of
 
the original
 
made a copy of the original
 
acquired a copy of
 
, keeping it within
 
the naming of
 
the creation of
 
the authoring of
 
a work
 
the storing of
 
the concealment of
 
was stored
 
was hidden in
 
ill-fated
 
tragic
 
terrible
 
costly
 
unfortunate
 
tribute delivery
 
visit of merchants
 
a caravan from
 
delivered tribute to
 
and were never heard from again
 
and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
merchants from
 
visited
 
masterful
 
skillful
 
disastrous
 
gambling of
 
made a fortune
 
did well
 
lost a fortune
 
did poorly
 
broke even
 
gambling
 
and went further into debt
 
and went into debt
 
the voiding of agreements with
 
voided all agreements with
 
the loss of a diplomat of
 
with the possible involvement of
 
lost a diplomat at
 
They suspected the involvement of
 
the rejection of an offer of peace from
 
rejected an offer of peace from
 
the acceptance of an offer of peace from
 
accepted an offer of peace from
 
the dispute between
 
over
 
became embroiled in a dispute over
 
the acceptance of
 
proposed by
 
was accepted by
 
the rejection of
 
was rejected by
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
concluded
 
, cementing bonds of mutual trust
 
with a positive outcome
 
fairly
 
in an unsatisfactory fashion
 
in failure
 
with miserable outcome
 
the rejection of contact by
 
rejected contact with
 
the first contact of
 
made contact with
 
the loss of status of
 
the fall of
 
the removal of
 
the departure of
 
the peace-making of
 
the loss of heroic status of
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the escape of
 
the end of work
 
the end of the claim of
 
as a
 
from the position of
 
from the mercenary service of
 
with
 
from the slavery of
 
from the prisons of
 
to the position of
 
the status
 
the ascension
 
the appointment
 
the election
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the enslavement
 
the imprisonment
 
the work
 
the claim
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
the selection
 
the expulsion of
 
the false friendship of
 
the friendship of
 
the cease of occupation of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
the working of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
the lair of
 
the imprisonment of
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the apprenticeship of
 
the end of the master-apprentice of
 
the end of the companionship of
 
the apprenticeship of
 
the master-apprentice relationship of
 
as the child of
 
as the parent of
 
as the pet of
 
under
 
over
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
the imprisonment by
 
the companionship of
 
the former apprenticeship of
 
the former master-apprentice relationship of
 
as the owner of
 
ceased to be a
 
ceased to be
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
escaped from the slavery of
 
escaped from the prisons of
 
stopped working for
 
ceased to be a claimant for
 
was enslaved by
 
was imprisoned by
 
became
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
a former slave of
 
a former prisoner of
 
a worker of
 
a claimant for
 
, appointed by
 
wrongful
 
conviction of
 
the corrupt
 
after
 
fooled
 
with fabricated evidence
 
at the behest of
 
through the machinations of
 
the failed attempt by
 
by fooling
 
with fabricated evidence in
 
attempted to frame
 
with fabricated evidence, but nothing came of it.
 
the arrest and interrogation of
 
was recognized and arrested
 
was arrested
 
  After being interrogated
 
implicated
 
, and
 
but did not reveal everything
 
  Despite the interrogation
 
refused to reveal anything and was released.
 
  After enduring an interrogation
 
was released.
 
the sabotage of the activities of
 
sabotaged the activities of
 
the sale of
 
sold
 
the ransom of
 
ransomed
 
was sent to
 
the alliance between
 
several groups
 
, including
 
swore to support
 
in war if the latter did likewise.
 
the breach of
 
breached
 
the persecution of
 
persecuted
 
was expelled
 
with a thousand or more others
 
with five hundred or more others
 
with a hundred or more others
 
with dozens of others
 
with many others
 
with some others
 
A thousand or more people were expelled
 
Five hundred or more people were expelled
 
A hundred or more people were expelled
 
Dozens of people were expelled
 
Several people were expelled
 
and some others
 
were expelled
 
and others were
 
expelled
 
A few people were expelled
 
Somebody was expelled
 
property was confiscated
 
Several major structures were destroyed
 
were destroyed
 
along with several smaller sacred sites
 
several
 
Several
 
sacred sites were desecrated
 
along with smaller sacred sites
 
some
 
Some
 
Most property was confiscated
 
the sermon of
 
setting
 
urging love between
 
preached to
 
, inveighing against
 
, urging love be shown to
 
purchase
 
inheritance
 
rebuilding
 
purchased
 
inherited
 
rebuilt
 
formerly owned by
 
the addition of
 
improved fortifications
 
a gated courtyard
 
a feast hall
 
had a dungeon constructed within
 
had the fortifications improved of
 
had a gated courtyard added to
 
had a feast hall added to
 
the purchase of
 
standard
 
well-crafted
 
finely-crafted
 
superior quality
 
exceptional
 
masterwork
 
equipment by
 
purchased
 
equipment
 
, which
 
received
 
the bestowal of the title of
 
received the title of
 
given to all new members
 
attaining sufficient skill with
 
a weapon or technique
 
a melee weapon or technique
 
a ranged weapon
 
the axe
 
the sword
 
the mace
 
the hammer
 
the spear
 
the crossbow
 
the pike
 
the whip
 
the bow
 
the blowgun
 
the tooth
 
kicks
 
the shield
 
dodging
 
serving in combat
 
participating in
 
battles
 
slaying an enemy
 
slaying
 
enemies
 
being a member for a year
 
years of membership
 
expelled
 
the overthrow of
 
toppled the government of
 
and assumed control
 
and placed
 
in power
 
  The support of
 
was crucial to the coup.
 
, as
 
formed a false friendship where each used the other for information
 
formed a friendship
 
formed a false friendship with
 
in order to extract information
 
formed a friendship
 
audacious creation
 
forcible creation
 
collaborative creation
 
popularly-supported creation
 
of the position of
 
within
 
members of
 
compelled the creation of
 
collaborated to create
 
the position of
 
through force of argument
 
with threats of violence
 
, pushed by a wave of popular support
 
as a matter of course
 
the impersonation of
 
before
 
the transformation of
 
from a
 
into a
 
changed
 
changed
 
the moment when
 
the learning of
 
from the teaching of
 
taught
 
learned
 
stopped working at
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
escaped from
 
started working at
 
ruled from
 
started hanging out at
 
took up residence in
 
took up residence
 
laired within
 
was imprisoned in
 
stopped being the mother of
 
stopped being the father of
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
was no longer imprisoned by
 
no longer imprisoned
 
stopped being the master of
 
stopped being the apprentice of
 
stopped traveling with
 
ceased being the master of
 
ceased being the apprentice of
 
stopped being the owner of
 
stopped being the parent of
 
lost faith in
 
stopped being the pet of
 
gave birth to
 
sired
 
married
 
was born to
 
received the worship of
 
became romantically involved with
 
was imprisoned by
 
imprisoned
 
became the master of
 
began an apprenticeship under
 
began traveling with
 
became the owner of
 
became the former spouse of
 
became the deceased spouse of
 
was sired by
 
became the parent of
 
began worshipping
 
became the pet of
 
became the spouse of the deceased
 
the wilds
 
appearing not to age
 
aroused general suspicion
 
denial of apprenticeship
 
was denied an apprenticeship under
 
as the latter prefers to work alone
 
prefers to work alone
 
due to
 
jealousy
 
raising
 
discarding
 
burial
 
entombment
 
arose from
 
was discarded in
 
was buried in
 
was entombed in
 
the abduction of
 
abducted
 
was abducted
 
through the efforts of
 
the reunion of
 
reunited with
 
the subduing of
 
a scuffle between
 
in which the former emerged victorious
 
the escape of
 
after a punishing fight
 
despite the latter's wounds
 
after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
brawl with
 
  fought with and subdued
 
  fought with
 
. While defeated, the latter escaped unscathed
 
  managed to escape from
 
's onslaught
 
was forced to retreat from
 
eventually prevailed and
 
was forced to make a hasty escape
 
 
  attacked  
 
  attacked  
  surprised
+
  killed
  ambushed
+
  on my side
happened upon
+
, but what does that mean now?
  cornered
+
  brought battle to
  confronted
+
  boldly slew
got into a brawl
+
one of the most loyal soldiers to serve anybody at any time
the taming of the  
+
famous for your loyalty as a soldier
wild beasts
+
such a loyal soldier
unknown lands
+
a very loyal soldier
and others
+
a loyal soldier
tamed the
+
.  What happened to bring us to this?
the horrible experiments of
+
my neighbor.
the carousal of
+
I don't know
the purchased of
+
Uhh...
  equipment by
+
I've
performed horrible experiments
+
I have
caroused
+
  been
purchased
+
contemplating
the tactical contest between
+
considering
the tactics of  
+
praying
a tactical situation
+
the subject of
outmatched
+
the concept of
with a cunning plan
+
the idea of
tactical planning was superior to  
+
the theme of
entirely outwitted
+
It's a great day to fall in love all over again.
outmanuevered
+
People do get so carried away sometimes, but not I.
made an outright foolish plan
+
Sometimes I just don't like somebody.
unrolled a brilliant tactical plan
+
How can someone be so consumed by hate?
made a poor plan
+
I get so jealous sometimes.
put forth a sound plan
+
I don't understand how somebody can become so obsessed by what somebody else has.
blundered terribly
+
Be happy!
hatched a stunning strategy
+
Is there something to be happy about?
used poor tactics
+
It really gets me down sometimes.
used good tactics
+
How can people be so glum?
the forces were arrayed, and
+
I have trouble controlling my temper.
the forces shifted, and
+
People can be so angry, and I just don't understand it.
the attackers had a strong positional advantage
+
W... worried?  Do I look worried?
the attackers had a positional advantage
+
There's nothing to be upset about.
the attackers had a slight positional advantage
+
I'm feeling randy today!
the defenders had a strong positional advantage
+
I just don't understand these flames of passion people go on about.
the defenders had a positional advantage
+
I don't handle pressure well.
the defenders had a slight positional advantage
+
I'm at my best under pressure.
neither side had a positional advantage
+
Yes, I want more.  Is that so bad?
the escape from
+
Why are they so fixated on these baubles?
the return of
+
I could really use a drink.
the journey of
+
So I overindulge sometimes.
escaped from
+
Sometimes I think I need a drink, but I can control myself.
made a journey to
+
I am not governed by urges.
slashing out
+
There's nothing like a good brawl.
slashing off
+
Why must they be so violent?
tearing out
+
Get me going and I won't stop for anything.
tearing off
+
Maybe I give up too early sometimes.
stabbing out
+
I don't always do things in the most efficient way.
ripping off
+
We must be careful not to waste.
burning out
+
I don't mind stirring things up.
burning away
+
It's so great when everybody just gets along.
smashing
+
You're so perceptive!
slashing
+
You don't care, so don't ask.
ripping
+
I try to live and behave properly.
stabbing
+
What's this about proper living?
as a means of torture
+
I was never one to follow advice.
broken away
+
I'm not much of a decision maker.
slashed out
+
Have no fear.
slashed off
+
Bravery is not a strength of mine.
torn out
+
We will be successful.
torn off
+
I don't think I'm cut out for this.
stabbed out
+
I look splendid today.
ripped off
+
Some people are so wrapped up in themselves.
burned out
+
My goals are important to me.
burned away
+
I don't feel like I need to chase anything.
smashed
+
One should always return a favor.
slashed
+
It's not a gift if you expect something in return.
ripped
+
I like to dress well.
stabbed
+
I wouldn't feel comfortable getting all dressed up.
burned
+
Did you hear the one about the  
the questionable judgment of
+
and the  
the reclamation of
+
That isn't funny.
were taken by a mood to act against their better judgment at
+
Don't get on my bad side.
launched an expedition to reclaim
+
You shouldn't waste your life on revenge.
the local government
+
I am a very, very important person.
the end of the insurrection in
+
Oh, I'm nothing special.
the crushing of the insurrection against
+
There's no room for mercy in this world.
the insurrection in
+
Show some mercy now and again.
concluded with
+
I'm concentrating on something.
overthrown
+
Huh? What was that?
  ended with the disappearance of the rebelling population
+
I'm feeling optimistic about the future.
crushed the insurrection in
+
It won't turn out well.
the insurrection
+
I'm curious. Tell me everything!
  against
+
I don't really want to know.
, an insurrection
+
I wonder what they think.
began in
+
Who cares what they think?
the razing of
+
I could tell you all about it!
viewing of
+
I don't feel like telling you about it.
inquiry after
+
If you have a task, do it properly.
profaning
+
It's not perfect, but it's good enough.  Why fret about it?
disturbing
+
I'm not going to change my mind.
prayer inside
+
Try to keep an open mind.
the replacement of
+
Everybody has their own way of life.
the emergence of
+
I don't understand why they have to be that way.
the rebuilding of
+
Friendship is forever.
the construction of  
+
I don't really get attached to people.
from the underworld through the power of
+
I go with the flow sometimes.
the foundation of
+
Don't bother trying to play on my emotions.
created
+
I'm happy to help.
constructed
+
Why should I help?
founded
+
Do your duty.
viewed
+
I don't like being obligated to anybody.
asked about
+
Oh, I don't usually think much.
disturbed
+
One must always carefully consider the correct course of action.
prayed inside
+
Everything just so in its proper place!
razed
+
It's my mess.
replaced
+
People are basically trustworthy.
thrust a spire of slade up from the underworld, naming it
+
My trust is earned, and not by many.
rebuilt
+
It's such a joy to be with people.
, and established a gateway between worlds
+
I prefer to be by myself.
the completion of
+
People should listen to what I have to say.
as a part of
+
I try not to interrupt.
connecting
+
There's so much to be done!
finished the construction of
+
What's the rush?
the proclamation of a series of oppressive edicts upon
+
I need some more excitement in my life.
the lifting of numerous oppressive laws from
+
I'd just as soon not have anything too exciting happen today.
the enactment of a series of oppressive laws
+
Do you have dreams? Tell me a story!
the repeal of numerous oppressive laws
+
Try to focus on the practical side of the matter.
laid a series of oppressive edicts upon
+
I encountered a fascinating conundrum recently.
  lifted numerous oppressive laws from
+
A great piece of art is one that moves me.
enacted a series of oppressive laws
+
I guess I just don't appreciate art.
repealed numerous oppressive laws
+
Be mindful of the law.
the return to reason at the settlement of  
+
What gives them the right to establish these laws?
the subordination of
+
Never forget true loyalty.
the incorporation of
+
Don't serve anyone blindlyYou'll only get into trouble.
into
+
How great it is to be surrounded by family!
under the leadership of  
+
I was always irritated by family.
ascendency of the criminal organization
+
There's nothing like a good friend.
relocation of
+
Be careful of your so-called friends.
the formation of
+
Strive for power.
at the settlement of
+
There's nothing admirable about bullying others.
regained their senses after an initial period of questionable judgment.
+
Always tell the truth.
regained their senses after another period of questionable judgment.
+
There are times when it is alright not to tell the whole truth.
  began operating at the direction of
+
I do admire a clever trap.
fully incorporated into
+
There's no value in all of this scheming I see these days.
the joining of
+
I do admire a clever turn of phrase.
a multitude of
+
Who are these mealy-mouthed cowards trying to impress?
hundreds
+
Always deal fairly.
some hundred
+
Don't be afraid to do anything to get ahead in this world.
dozens of
+
Please maintain your dignity.
a few
+
What do you care how I speak or how I live?
joined with
+
Some things should never change.
became the primary criminal organization
+
We need to find a better way.
moved
+
Art is life.
formed
+
What's so special about art?
formed
+
We should all work together.
the abandonment of  
+
It's better to work alone when possible, I think. Cooperation breeds weakness.
the withering of  
+
I treasure my freedom.
their
+
Nobody is truly free.
settlement of
+
I feel nothing.
abandoned the settlement of
+
Do not hide yourself behind an unfeeling mask.
withered.
+
It is important to discover yourself.
the attack of
+
Why would I waste time thinking about myself?
the detection of the forces of
+
I think self-control is important.
leaving
+
Why deny yourself your heart's desire?
spotted the forces of
+
Oh tranquil days!
slipping out of
+
Give me the bustle and noise over all that quiet!
the rout of
+
We should all be as one. Why all the struggling?
  and destruction of
+
We grow through debate and struggle, even chaos and discord.
routed
+
Be merry!
and destroyed
+
Bah! I hope you aren't celebrating something.
the surrender of
+
An artisan, their materials and the tools to shape them!
surrendered
+
Masterwork?  Why should I care?
the declaration that
+
A skilled warrior is a beautiful sight to behold.
is a holy city
+
Why this obsession with weapons and battle? I don't understand some people.
declared
+
We should all be so lucky as to truly master a skill.
to be a holy city
+
Broaden your horizons. There's more to life than becoming great at just one thing.
the defeat of
+
Work hard.
  and takeover of
+
Work hard? How foolish.
  defeated
+
We must be ready to sacrifice when the time comes.
and took over
+
Why harm yourself for others?
The new government was called
+
It's a competitive world, and you'd be a fool to think otherwise.
the failure to secure
+
All of this striving against one another is so foolish.
the securing of
+
Keep going and never quit.
Spring
+
Anybody that sticks to something a moment longer than they have to is an idiot.
  Summer
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
Autumn
+
There's work to be done!
  Winter
+
Let's make a deal.
tribute from
+
All of this buying and selling isn't honest work.
  demanded treasure from
+
How romantic I feel!
demanded and received treasure from
+
These people carrying on about romance should be more practical.
tried to secure tribute from
+
How I love to be out exploring the wilds!
secured tribute from
+
I could do without all of those creatures and tangled greenery.
, to be delivered from
+
Let there be peace throughout the world.
every
+
How I long for the beautiful spectacle of war!
, but they had nothing left to give
+
I cannot stand the world any longer...
and lordship of
+
Everything is all piling up at once!
in charge of
+
I'm feel like I'm about to snap.
the freeing of  
+
I just don't care anymore...
freed
+
I feel so tired of everything.
raiding of
+
I can't take much more of this!
pillaging of  
+
I feel angry all the time.
stole treasure and livestock from
+
I'm feeling really worn down.
looted treasure and seized livestock from
+
It's all starting to get me down.
stole treasure from
+
I've been feeling anxious.
looted treasure from
+
I get fed up sometimes.
stole livestock from
+
I've been under some pressure.
seized livestock from
+
I'm doing
raided
+
fine
pillaged
+
well
destruction of  
+
alright
destroyed
+
Everything's
the attack on
+
good
the infiltration of  
+
I've been
slipped into
+
I feel
, undetected by
+
just fine
the search of
+
I'm
by the forces of
+
Somebody help!
, the forces of
+
Ah... uh...
searched
+
The horror...
and found nothing
+
Rawr!!!
the fleeing of  
+
Waaaaa...
fled
+
The pain!
the rampage of the forces of
+
How incredibly satisfying!
throughout
+
Oh joyous occasion!
rampaged throughout
+
The love overwhelms me!
the attack by
+
Such sweet bliss!
a masterpiece
+
Every last one of you will pay with your lives!
by melting
+
Ahhhhhhh!  No!
by magma
+
Eek!
during fortification carving
+
That's incredibly suspicious!
during mining
+
What's going on?!
by falling debris
+
What's that?!
by growing vegetation
+
The horror consumes me!
the masterful
+
I cannot be overwhelmed by grief!
created by
+
Fantastic!
created a masterful
+
I am so enraged!
a ceremony held by
+
Yes!  It is done.
a ceremony
+
I must not succumb to fear!
as part of
+
I feel such unbearable sadness...
  held a ceremony
+
That was very satisfying!
there was a ceremony
+
I am so happy!
a procession held by
+
I feel such love!
a procession
+
How blissful!
held a procession
+
I will take revenge!
there was a procession
+
I must press on!
and returned there after following its route.
+
I am in complete accord with this!
and ended at
+
How admirable!
  It ended at
+
Such adoration I feel!
a competition involving
+
How affectionate I am!
a dance competition
+
How agitating!
a music competition
+
This is so aggravating!
a poetry competition
+
The agony is too much!
a foot race
+
I feel so alienated...
a flying race
+
Wow!  That's amazing!
race
+
I am so torn over this...
a wrestling competition
+
Ha ha! So amusing!
throwing competition
+
I am so angry!
a gladiatory competition
+
The anguish is overwhelming...
a competition
+
How annoying!
held by
+
It's annoying.
held
+
I'm annoyed.
there was a competition
+
That's annoying.
There were
+
So annoying!
competitors
+
I'm so anxious!
including
+
I could not care less.
Competing were
+
I am very aroused!
Victory was spread among
+
Astonishing!
winners
+
I really need to get away from this.
The victory was shared by
+
I'm awe-struck!
was the victor.
+
I'm terribly bitter about this...
a recital of
+
This is so boring!
a poetry recital
+
I care so much!
the story of
+
I'm so incredibly confused...
a story recital
+
I can't describe the contempt I feel...
a performance
+
I am so content about this.
the performance
+
I feel so dejected...
there was a performance
+
How very delightful!
  was made
+
I despair at this!
a dance form
+
My disappointment is palpable!
a musical form
+
How disgusting!
a poetic form
+
How naive I was...  this strikes me to the core.
favorable
+
I feel such an intense dislike...
unfavorable
+
Everything is coming apart!
trading of
+
I am very, very displeased.
trading
+
What shall I do?  This is a disaster!
impalement on
+
I can't wait to get to it!
construction of a grisly mound from
+
Such elation I feel!
construction of a grotesque pillar from
+
How embarrassing!
construction of a gruesome sculpture from
+
I feel such empathy!
display on
+
I feel so empty inside...
of the skins of
+
How enjoyable!
animation of
+
So exasperating!
hanging from a
+
How exhilarating!
horrible mutilation of
+
You will know my ferocity!
the bodies
+
I'm feeling so fond!
the body
+
Such freedom I feel!
impaled on
+
Such a fright!
added to a grisly mound
+
How frustrating!
added to a grotesque pillar
+
Glee!
added to a gruesome sculpture
+
The gloom blankets me...
flayed and the skin stretched over
+
How glum I am...
animated
+
I am so grateful!
hung from a
+
It makes me so grouchy!
horribly mutilated
+
Not that it's your business!  Harumph!
the conclusion of
+
The guilt is almost unbearable!
a foiled bribery conspiracy
+
Such happiness!
a foiled corruption conspiracy
+
I am consumed by hatred.
a foiled embezzlement conspiracy
+
I am filled with such hope!
a sabotage plot
+
There is no hope!
an abduction plot
+
The humiliation!
an assassination plot
+
Such an offense!
a theft deal
+
How incredibly interesting!
corrupt dealings
+
How irritating!
a promise of position
+
I feel so isolated!
a citizenship agreement
+
Such a jolly time!
a parley
+
How jovial I feel!
a residency agreement
+
Such jubilation I feel!
a rescue mission
+
I crawl with such unbearable loathing!
an insurrection mission
+
I'm so terribly lonely!
an adventure
+
I'm overcome by lust!
a performance tour
+
Such misery!
bound service
+
The mortification overwhelms me!
a guide agreement
+
I am so nervous!
a journey to safety
+
Such nostalgia!
an agreement to establish a temple
+
My optimism is unshakeable!
an agreement to establish a guildhall
+
This is such an outrage!
an infiltration plot
+
I'm panicking! I'm panicking!
a framing plot
+
My patience is as the still waters.
a war starting plot
+
I burn with such passion!
an agreement
+
How pleasurable!
because the group travelled too slowly
+
I am so proud!
after arriving at the destination
+
Such total rapture!
because of a leadership change at the site
+
Such rejection! I cannot stand it.
because the group went too far away
+
Such a relief!
after a joyous reunion
+
I have so many regrets...
after an adoption
+
I feel such remorse!
concluded
+
I repent! I repent!
corrupt dealing
+
I am overcome by such resentment...
the recruitment of
+
I feel so restless!
after being recognized and arrested
+
I have been so wronged!
due to ongoing surveillance as the plot unfolded,
+
Why does it keep happening to me?  Why me?!
due to ongoing surveillance on
+
I live to serve...  my dear master...
the contact
+
I can't take it!
a coconspirator,
+
I am so ashamed!
the target
+
I feel such sympathy!
as the plot unfolded,
+
The tenderness I feel!
confessed and
+
It's so thrilling!
wrongfully
+
I feel so uneasy!
convicted
+
Such unhappiness!
as a go-between in a conspiracy to commit
+
The wonder!
and sentenced to death
+
I'm so worried!
sentenced to
+
I am filled with such wrath!
hammerstroke
+
Nothing shall stand in my way!
beaten
+
That's suspicious!
  and exiled
+
That's alarming!
and would have been imprisoned but for lack of accommodations
+
Most shocking!
and imprisoned for a term of
+
This is truly horrifying.
one month
+
I am almost overcome by grief.
months
+
This is great!
one year
+
I am about to lose it!
more than
+
It is done.
years
+
Begone fear!
  during interrogation
+
I cannot give in to sadness.
revealed nothing during interrogation.
+
I am very satisfied.
recruited
+
This is a joyous time.
into believing
+
This is love.
  assumed the identity
+
How blissful I am.
the wandering
+
I will have my revenge.
the scouting
+
I am not scared!
the hunting of great beasts
+
I accept this.
the baby-snatching
+
I admire this.
the mercenary operation
+
I adore this.
the thievery
+
I'm feeling affectionate.
the career change from
+
This is driving me to agitation.
the start as a
+
I'm very aggravated.
the giving up on being a
+
The agony I feel...
the loss of a hist fig entry
+
I feel alienated.
around
+
That's amazing!
, based in
+
I have strong feelings of ambivalence.
throughout
+
That's very amusing.
began wandering
+
I'm very angry.
became a scout
+
I feel so anguished...
began hunting great beasts
+
That's very annoying.
decided to become a baby-snatcher, operating
+
It makes me very anxious.
decided to become a mercenary, operating
+
It would be hard to care less.
decided to become a thief, operating
+
I'm aroused!
gave up being a
+
It's quite astonishing.
to become a
+
I'm very averse to this.
became a
+
Awe-inspiring...
stopped being a
+
It makes me very bitter.
lost a hist fig entry
+
It's really boring.
out of
+
I really care.
the death of
+
I'm so confused.
in a cage
+
Contemptible!
the fall of
+
I'm very content.
into a deep chasm
+
I'm feeling very dejected.
the passing of
+
This is delightful!
the death in the dark of
+
I feel such despair...
the starvation of
+
I am very disappointed.
the dehydration of
+
So disgusting...
the drowning of
+
I've become so disillusioned. What now?
the burning of
+
I really don't like this.
in magma
+
It has all gone wrong!
's dragon fire
+
This is quite displeasing.
the boiling of
+
I'm so distressed about this!
the melting of
+
I'm very eager to get started.
the condensation of
+
I'm so elated.
the freezing of
+
This is so embarrassing...
the heat-induced death of
+
I'm very empathetic.
the encasement of  
+
I feel such emptiness.
in cooling lava
+
I really enjoyed that!
in cooling magma
+
I'm quite exasperated.
in ice
+
That was very exhilarating!
in a
+
I'm feeling so ferocious!
's fire
+
I'm very fond.
the scalding of
+
I feel so free.
in a magma mist
+
That was so frightful.
the crushing of
+
This is very frustrating.
under a drawbridge
+
I'm so gleeful.
under a collapsing ceiling
+
It makes me so gloomy.
by falling rocks
+
I feel so glum.
the shooting of
+
I'm very grateful.
by a
+
It makes me very grouchy.
the mortal wounding of
+
Harumph!
the fatal illness of
+
I feel so guilty.
the hacking of
+
I am so happy.
to pieces
+
The hate burns within me.
the execution of
+
I am very hopeful.
the beheading of
+
I feel hopeless.
the crucifixion of
+
This is so humiliating.
the burial of
+
I am very insulted.
alive
+
It's very interesting.
the leaving of
+
I'm very irritated by this.
  out in the air
+
I feel very isolated.
the feeding of
+
I'm feeling so jolly.
to beasts
+
I'm very jovial.
the killing of
+
I feel much jubilation.
the slaughter of
+
I feel so much loathing...
the scuttling of
+
I'm very lonely.
the draining of
+
I feel such lust.
blood
+
I'm so miserable.
the murder of
+
I'm so mortified...
by a trap
+
I'm very nervous.
by a vehicle
+
I'm feeling very nostalgic.
by a flying object
+
I'm quite optimistic.
the collapse of
+
This is an outrage!
after an attack by
+
I'm really starting to panic.
after an attack by a
+
I'm very patient.
after an attack
+
I feel such passion.
attack with
+
I'm very pleased.
the vanishment of
+
I am very proud.
the putting to rest of
+
I am so spiritually moved!
the collision of
+
I feel so rejected.
with an obstacle
+
I'm so relieved.
, after the death strike by
+
I'm so regretful.
, after the death strike by a
+
I'm truly remorseful.
the impalement of
+
I must repent.
on spikes
+
I'm very resentful.
the scaring of
+
I'm really restless.
to death
+
I feel so wronged.
the leap of
+
This is such a hardship for me!
from a great height
+
I live to serve.
from the dead
+
This leaves me so shaken.
, once more,
+
I feel such shame.
a murderous ghost
+
I'm very sympathetic.
a sadistic ghost
+
I feel such tenderness.
a violent ghost
+
This is quite a thrill!
an angry ghost
+
I feel very uneasy.
a moaning spirit
+
I'm very unhappy.
a howling spirit
+
I am filled with wonder.
a secretive poltergeist
+
I'm very worried.
an energetic poltergeist
+
I am wrathful.
a troublesome poltergeist
+
I shall accomplish much!
a restless haunt
+
How suspicious...
a forlorn haunt
+
That was alarming.
as a
+
I will master myself.
initial discovery
+
This cannot horrify me.
independent discovery
+
I must let grief pass me by.
burned
+
I feel like a victor.
in dragon fire
+
I'm a little angry.
to death
+
It has come to pass.
shot and killed
+
This doesn't scare me.
mortally wounded
+
I feel somewhat sad.
, who bled to death
+
That was satisfying.
, who suffocated
+
This is nice.
hacked
+
Is this love?
executed
+
This could be bliss.
beheaded
+
This might require an answer.
crucified
+
I feel no terror.
buried
+
I can accept this.
left
+
I find this somewhat admirable.
drowned
+
I can adore this.
fed
+
That might be affection I feel.
struck down
+
This is agitating.
slaughtered
+
This is aggravating.
drained
+
This is agonizing.
of blood
+
I feel somewhat alienated.
murdered
+
That is amazing.
threw
+
I'm ambivalent.
against an obstacle, causing immediate death
+
Amusing.
into a pit of spikes
+
That makes me angry.
scared
+
I'm anguished.
boiled
+
I'm anxious.
melted
+
Who cares?
condensed
+
Arousing...
solidified
+
It's astonishing, really.
died in the heat
+
I'd like to get away from it.
was encased in cooling lava
+
It fills one with awe.
was encased in cooling magma
+
It makes me bitter.
was encased in ice
+
It's boring.
died in a cage
+
I care.
fell into a deep chasm
+
This is confusing.
died of old age
+
I feel only contempt.
starved to death
+
I'm content.
drowned
+
I'm dejected.
burned up in magma
+
I feel some delight.
burned up in
+
I feel despair.
was burned to death by
+
This is disappointing.
was burned to death by a
+
That's disgusting.
burned up in a magma mist
+
This makes me question it all.
was crushed by a drawbridge
+
I dislike this.
was crushed under a collapsing ceiling
+
What has happened?
was killed by falling rocks
+
I am not pleased.
was shot and killed
+
This is distressing.
bled to death
+
I'm eager to go.
, slain by
+
I'm elated.
, slain by a
+
I'm embarrassed.
, slain
+
I feel empathy.
succumbed to infection
+
I feel empty.
suffocated
+
I enjoyed that.
was executed
+
That was exasperating.
was crucified
+
That's exhilarating.
was buried alive
+
I burn with ferocity.
was left out in the air
+
I feel fond.
was drowned
+
I'm free.
was burned alive
+
That was frightening.
was struck down
+
It's frustrating.
was scuttled
+
There's some glee here!
was drained of blood
+
I'm a little gloomy.
was murdered
+
I'm glum.
was killed by a trap
+
I'm grateful.
was killed by a vehicle
+
I'm a little grouchy.
was killed by a flying object
+
Harumph.
was banished by
+
I feel guilty.
was banished by a
+
I'm happy.
vanished
+
I feel hate.
, struck down by
+
I have hope.
, struck down by a
+
I cannot find hope.
, struck down
+
This is humiliating.
died after colliding with an obstacle
+
I take offense.
was impaled on spikes
+
It's interesting.
was scared to death
+
It's irritating.
leapt from a great height
+
I feel isolated.
was disturbed from eternal rest
+
It makes me jolly.
was brought back from the dead
+
I feel jovial.
came back from the dead
+
I feel jubilation.
once more, this time
+
I feel loathing.
was the very first to discover
+
I'm lonely.
independently discovered
+
I'm lustful.
the clash between
+
I feel miserable.
a lone
+
This is mortifying.
a single
+
I'm nervous.
brilliantly led
+
I feel nostalgia.
inspiringly led
+
I'm optimistic.
ably led
+
It is an outrage.
poorly led
+
I feel a little panic.
clashed with  
+
I'm patient.
them
+
I feel passion.
dying
+
It pleases me.
losing
+
I'm proud.
everyone
+
My spirit moves.
the climbing of
+
I feel rejected.
an unknown peak
+
I'm relieved.
were
+
I feel regret.
the first to reach the summit of
+
I feel remorse.
, which rises above
+
I repent of my deeds.
the devouring of
+
I feel resentful.
devoured
+
I feel restless.
led the attack
+
I've been wronged.
, and the defenders were led by
+
Why me?
  The defenders were led by
+
I will serve.
were hired
+
This has shaken me.
as scouts
+
I am ashamed.
by the attackers.
+
I'm sympathetic.
  The defenders hired
+
I feel tenderness.
as scouts
+
Thrilling.
the masterful engraving
+
I'm uneasy.
prepared by
+
I'm unhappy.
addition of a masterful image
+
It's wondrous.
addition of a masterful covering
+
It's worrisome.
addition of masterful rings
+
The wrath rises within me...
addition of masterful bands
+
I am ready for this.
addition of masterful spikes
+
Takes all kinds these days.
addition of a masterful handle
+
What is it this time...
addition of masterful rollers
+
That did not shock me.
addition of masterful thread
+
I am not upset by this.
addition of masterful cloth
+
Grief? I feel nothing.
weaving of a masterful sewn image
+
There is no need for celebration.
writing of a masterpiece
+
I have no feelings of rage.
creation of a masterful illustration
+
I guess it could be considered grimly satisfying.
addition of a masterful instrument piece
+
This does not scare me.
creation of a masterful image set
+
I am not feeling sad right now.
masterfully dyed with
+
That was not satisfying.
masterfully constructed by
+
I suppose this would be a joyous occasion.
masterfully designed by
+
There is no love.
created a masterful engraving
+
I do not see the bliss in this.
prepared a masterful
+
There is no need to feel vengeful.
added a masterful image
+
I laugh in the face of death!
added a masterful covering
+
I do not accept this.
added masterful rings
+
There's not much to admire here.
added masterful bands
+
I suppose I should be feel adoration.
added masterful spikes
+
I'm not feeling very affectionate.
added a masterful handle
+
I don't feel agitated.
added masterful rollers
+
I'm not feeling aggravated.
added masterful thread
+
I can take this.
added masterful cloth
+
I guess that would be alienating.
wove a masterful sewn image
+
That wasn't amazing.
masterfully wrote
+
I guess I should be feeling ambivalent right now.
created a masterful illustration
+
That was not amusing.
attached a masterful instrument piece
+
I'm not angry.
created a masterful image set
+
This is nothing.
to a
+
No, that's not annoying.
masterfully dyed a
+
I'm not anxious.
constructed a masterful
+
If I thought about it more, I guess I'd be apathetic.
designed a masterful
+
That is not in the least bit arousing.
the confiscation of
+
Astonished?  No.
the looting of
+
I'm not averse to it.
the theft of
+
I am not held in awe.
was confiscated
+
That's nothing to be bitter about.
was looted
+
It isn't boring.
  was recovered
+
I don't care.
was stolen
+
This isn't confusing.
and brought to
+
I don't feel contempt.
received its name
+
I am not contented.
was created
+
There's nothing to be dejected about.
was authored by
+
I am not filled with delight.
was created by
+
I will not despair.
the claiming of
+
I'm not disappointed.
the sanctification of
+
It'll take more than that to disgust me.
into
+
This won't make me lose faith.
a symbol of  
+
I don't dislike that.
an official symbol
+
I'm not dismayed.
into a family heirloom
+
I feel no displeasure.
was made a family heirloom
+
This isn't distressing.
was claimed
+
I am not eager.
was sanctified
+
I'm not elated.
the inheritance of
+
This isn't embarrassing.
the offering of
+
I don't feel very empathetic.
was inherited
+
What's inside me isn't emptiness exactly...
was offered
+
I'm not enjoying this.
the acquisition of
+
This isn't exasperating.
was acquired
+
I am not exhilarated.
the dissolution of
+
I should be feeling ferocious right now.
dissolved
+
I am not fond of this.
studies
+
I don't feel free.
settling
+
I guess that could have given me a fright.
visit
+
This isn't frustrating.
into the area around
+
I'm not gleeful.
fled to
+
I'm not feeling gloomy.
departed to
+
I don't feel glum.
moved to study in
+
I'm not feeling very grateful.
settled in
+
No, I'm not grouchy.
visited
+
That doesn't make me grumpy.
fled into
+
I don't feel guilty about it.
the area around
+
I am not happy.
the fey mood of
+
I feel no hatred.
the withdrawal from society of
+
I am not hopeful.
the possession of
+
I will not lose hope.
the dark brooding of
+
No, this isn't humiliating.
the fell mood of
+
That doesn't insult me.
the melancholy of
+
No, I'm not interested.
the insanity of
+
This isn't irritating.
the rampage of
+
I don't feel isolated.
the catatonia
+
I'm not jolly.
was taken by a fey mood
+
This doesn't put me in a jovial mood.
withdrew from society
+
This isn't the time for jubilation.
was possessed
+
I am not filled with loathing.
began to skulk and brood
+
I'm not lonely.
was taken by a fell mood
+
I am not burning with lust.
was striken by melancholy
+
I'm not miserable.
became crazed
+
I am not mortified.
went berserk
+
I don't feel nervous.
stopped responding to the outside world
+
I'm not feeling nostalgic.
the new desire of
+
I'm not optimistic.
the new dream of
+
This doesn't outrage me.
the new obsession of
+
I'm not panicking.
to rule the world
+
I am not feeling patient.
to start a family
+
I'm not feeling passionate.
to make a great discovery
+
I take no pleasure in this.
to create a great work of art
+
I am not proud.
to craft a masterwork
+
This does not move me.
to bring peace to the world
+
I don't feel rejected.
to become a legendary warrior
+
I don't feel relieved.
to master a skill
+
I have no regrets.
to fall in love
+
I feel no remorse.
to see the great natural wonders of the world
+
I am not repentant.
with extending
+
I do not resent this.
own life
+
I don't feel restless.
to attain rank in society
+
There's nothing to be indignant about.
to bathe the world in chaos
+
I don't feel sorry for myself.
with an inscrutable goal
+
I bow to no one.
became obsessed with
+
I can keep it together.
own mortality and sought to extend
+
I have no shame.
life by any means
+
There will be no sympathy from me.
began dreaming of starting a family
+
I don't feel tenderness.
came to desire to rule the world
+
There was no thrill in it.
began dreaming of making a great discovery
+
I'm not uneasy.
began dreaming of creating a great work of art
+
That doesn't make me unhappy.
began dreaming of crafting a masterwork
+
There is no sense of wonder.
began dreaming of bringing peace to the world
+
I'm not worried.
began dreaming of becoming a legendary warrior
+
Wrath has not risen within me.
began dreaming of mastering a skill
+
I have no zeal for this.
began dreaming of falling in love
+
I am a parent.
began dreaming of seeing the great natural wonders of the world
+
Children.
began dreaming of attaining rank in society
+
I have fallen for
came to desire to bathe the world in chaos
+
Oh,  
became obsessed with an inscrutable goal
+
Is that a weapon?
became childhood friends
+
Is this an attack?
cemented a bond of friendship amidst the horror of combat
+
Who's skulking around there?
became infatuated with
+
Somebody up to no good...
was bent toward supernatural vengeance upon
+
A battle!
held a deep hatred of
+
There's fighting!
due to persecution
+
I have mastered
due to religious persecution
+
I shall name you
formed a grudge against
+
This is a true masterpiece.
over the latter's romantic relationship
+
This is a masterpiece.
became lovers
+
  is dead?
broke up
+
I can't believe
became friends
+
  is dead.
due to a shared scholarly interest
+
It feeds on blood.
due to a shared artistic interest
+
It is drinking the blood of the living.
become friends over a shared love of athletics
+
The battle rages...
developed an athletic rivalry
+
This is a fight!
developed a business rivalry
+
In the midst of conflict...
recognized
+
Has the tide turned?
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
+
How fragile we are...
Notable Kill
+
How fleeting life is...
[C:7:0:0][B]
+
Gruesome wounds!
Kill
+
So easily broken...
Unknown creature in  
+
Those injuries...
Unknown creature[R]
+
Can it all end so quickly?
Other Kill
+
Our time in
HF_LINK
+
is so brief...
RANDOM_DEF_SPHERE
+
Death is all around us.
some vague concept
+
Death...
nameless
+
  is really dead.
RACE
+
, slayer of
The world has passed into
+
, slayer.
TAN_MAT
+
  has killed.
Biased index vector computation error
+
Slayer.
NULL heirloom artifact
+
I am separated from  
NULL artifact from dead wg inventory, skipping
+
Oh, where is
, once of the Underworld. 
+
I am together with my
I bind myself to this place.
+
I am reunited with my
NULL artifact from dead post-wg inventory, skipping
+
This is my fight too.
priests
+
I cannot just stand by.
vector<bool>::_M_insert_aux
+
I have a part in this.
CUSTOM_LAW_MAKER
+
I brought up the lack of jobs in a meeting.
This nameless being
+
I made a suggestion about work allocations in a meeting.
a deity
+
I requested that more weapons be produced in a meeting.
that occurs in the myths of
+
I yelled at somebody in charge.
a force
+
I cried on somebody in charge.
  which permeates
+
I was yelled at by an unhappy citizen.
which was said to permeate
+
I was cried on by an unhappy citizen.
, animated by unknown forces
+
I was near to  
  born in
+
my own
of unknown parentage
+
arranged
is the  
+
I lost a pet.
was the  
+
I threw something.
The identity of
+
I was released from confinement.
has been lost to time
+
I lost the baby.
the first of  
+
My spouse lost the baby.
the only one of
+
I am wearing old clothes.
kind
+
My clothes are in tatters.
Although accounts vary, it is universally agreed that
+
My clothes actually rotted right off of my body.
of divine parentage and possessed of unnatural gifts. 
+
I had a nightmare about my deceased pet.
chosen by fate as the vanguard of destiny.
+
I had a nightmare about my deceased spouse.
most often takes the form of a
+
I had a nightmare about my deceased lover.
was most often depicted as a
+
I had a nightmare about my deceased sibling.
skeletal
+
I had a nightmare about my deceased mother.
rotting
+
I had a nightmare about my deceased father.
associated with
+
I had a nightmare about my deceased child.
guided by forces unknown.
+
I had a nightmare about my deceased animal training partner.
  was a
+
I had a nightmare about my deceased friend.
was a legendary
+
I had a nightmare about my deceased acquaintance.
.[B]
+
I had a nightmare about the dead.
  could be found within
+
haunted
were a population within
+
tormented
was a
+
possessed
civilization of
+
tortured
religion of
+
I was
bandit gang from  
+
by the ghost
versatile mercenary
+
of a pet
shadowy military
+
of my spouse
company
+
of my lover
band
+
of my sibling
performance troupe from
+
of my mother
collection of outcasts from
+
of my father
merchant company from
+
of my child
guild
+
of my animal training partner
group from
+
of my friend
linked to
+
of an acquaintance
devoted to worship
+
I had a sparring session.
devoted to the worship of
+
I was not able to bring up the lack of jobs.
dedicated to the mastery of
+
I was not able to make suggestions about work allocations.
known for
+
I was unable to request weapon production.
wrestling
+
I could not find anybody in charge to complain at.
biting
+
I could not find anybody in charge to comfort me.
striking
+
I've been on a long patrol.
kicking
+
I was nauseated by the sun.
their use of
+
I've been out in the sunshine again after a long time away.
centered around the worship of various beings
+
I'm sleepy.
centered around the worship of  
+
I haven't slept for a very long time.
, a  
+
I'm thirsty.
, a force
+
I'm dehydrated.
was hired
+
I'm hungry.
as a scout
+
I'm starving.
as part of
+
I've been injured badly.
to fight in
+
I've been wounded.
fought in
+
I didn't sleep soundly due to the noise.
, an assault on
+
It was very hard to sleep with the noise.
in defense of
+
I couldn't sleep at all with all the noise.
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
+
I was able to rest up.
parent
+
I was caught in freakish weather.
object of
+
I was out in the rain.
ardent
+
I've been rained on.
faithful
+
It was raining on me.
casual
+
I was in a snow storm.
dubious
+
I was out in a blizzard.
worship
+
It was snowing on me.
lover
+
I got caught in a miasma.
imprisoner
+
I was caught in smoke underground.
apprenticeship
+
I was close to a waterfall.
traveling companion
+
I got caught in dust underground.
former master
+
I was considering the demands I've made.
former apprentice
+
A criminal could not be properly punished.
owner
+
My punishment was reduced.
former spouse
+
I won the election.
deceased spouse
+
I was re-elected.
[C:1:0:1]Related Entities[C:7:0:0][B]
+
My request was approved.
to present
+
My request was ignored.
until
+
Nobody could be punished for failing to obey my commands.
worker
+
My punishment was delayed.
former worker
+
A criminal's punishment was delayed.
claim to  
+
There are not enough cages and chains.
)[R]
+
My mandate was ignored.
legendary hero
+
A mandate deadline was missed.
famous hero
+
There wasn't enough work last season.
hero
+
I smashed up a building.
greatly respected for heroic acts
+
I toppled something over.
respected for heroic acts
+
I have attained a higher rank of nobility.
legendary brawler
+
I have entered the nobility.
famous brawler
+
I was knocked out by a cave-in.
noted brawler
+
My deadline was met.
known brawler
+
I am uncovered.
rumored brawler
+
I don't have a shirt.
legendary intruder
+
I have no shoes.
infamous intruder
+
I had to eat my beloved pet to survive.
noted intruder
+
I had to eat one of my favorite animals to survive.
known intruder
+
I had to eat vermin to survive.
rumored intruder
+
I started a fist fight.
legendary monster
+
I beat somebody as a punishment.
infamous monster
+
I was beaten as a punishment.
noted monster
+
I was beat somebody with the hammer.
known monster
+
I was beaten with the hammer.
rumored monster
+
I could not find the hammer.
legendary brigand
+
I have been eating the same old food.
infamous brigand
+
I ate rotten food.
noted brigand
+
I ate a meal.
known brigand
+
I had a drink.
rumored brigand
+
I don't have enough chests.
legendary bully
+
I don't have enough cabinets.
infamous bully
+
I don't have enough weapon racks.
noted bully
+
I don't have enough armor stands.
known bully
+
Somebody has better
rumored bully
+
burial
legendary villain
+
office
infamous villain
+
dining
noted villain
+
sleeping
known villain
+
arrangements than I do.
rumored villain
+
There aren't enough dining tables.
legendary hunter
+
I ate at a crowded table.
great hunter
+
I ate in a dining room.
talented hunter
+
I didn't have a dining room.
skilled hunter
+
There aren't enough chairs.
rumored hunter
+
I formed a bond with my animal training partner.
legendary killer
+
I was rescued.
infamous killer
+
I brought somebody to rest in bed.
noted killer
+
I finished up some work.
known killer
+
The tax collector's escorts stole my property.
rumored killer
+
I lost some property to taxes.
legendary murderer
+
I do not have adequate protection.
infamous murderer
+
I was unable to reach a room during tax collection.
noted murderer
+
I was misinformed about a room during tax collection.
known murderer
+
I pleased the nobility.
rumored murderer
+
Tax collection went smoothly.
legendary enemy fighter
+
I disappointed the nobility.
infamous enemy fighter
+
The tax collection did not go smoothly.
noted enemy fighter
+
I made a new friend.
known enemy fighter
+
I am forming a grudge against somebody.
rumored enemy fighter
+
I was accosted by
legendary loyal soldier
+
I was pestered by
famous loyal soldier
+
I acquired something.
noted loyal soldier
+
I adopted a new pet.
known loyal soldier
+
I played with my pet.
rumored loyal soldier
+
I was confined.
legendary fighter
+
Somebody dead was convicted of a crime.
famous fighter
+
An animal was convicted of a crime.
noted fighter
+
The victim of a crime was somehow convicted of that very offense.
known fighter
+
The criminal was convicted and I received justice.
rumored fighter
+
My family received justice when the criminal was convicted.
legendary protector of the weak
+
I had a bath.
famous protector of the weak
+
I had a bath with soap!
noted protector of the weak
+
I killed somebody in a sparring accident.
known protector of the weak
+
I was attacked.
rumored protector of the weak
+
I was attacked by the dead.
legendary preserver of knowledge
+
I was attacked by my own dead
famous preserver of knowledge
+
I have been drinking the same old booze.
noted preserver of knowledge
+
I drank bloody water.
known preserver of knowledge
+
I drank slime.
rumored preserver of knowledge
+
I drank vomit.
legendary treasure hunter
+
I drank gooey water.
famous treasure hunter
+
I drank water mixed with ichor.
noted treasure hunter
+
I drank water mixed with pus.
known treasure hunter
+
I drank foul water.
rumored treasure hunter
+
I had a drink, but it had gone bad.
legendary thief
+
I drank water without a well.
infamous thief
+
I was near to a caged
noted thief
+
I slept without a proper room.
known thief
+
I slept in a bedroom.
rumored thief
+
I slept on the floor.
[C:6:0:1]Related Sites[C:7:0:0][B]
+
I slept in the mud.
site occ
+
I slept in the grass.
seat of power
+
I slept on a rough cave floor.
hangout
+
I slept on rocks.
home
+
I slept on ice.
lair
+
I slept in the dirt.
prison
+
I slept on a pile of driftwood.
Unnamed magma sea area
+
My artwork was defaced.
[NOUN]
+
I was evicted.
NULL artifact from wg scholar storage, skipping
+
I gave birth to
NULL artifact from wg storage, skipping
+
I got married.
<structure>
+
I have new siblings.
<type>dungeon</type>
+
I have a new sibling.
<subtype>standard</subtype>
+
I have become a parent
<subtype>sewers</subtype>
+
I received water.
<subtype>catacombs</subtype>
+
I gave somebody water.
</structure>
+
I received food.
<type>tomb</type>
+
I gave somebody food.
<type>market</type>
+
The body of
<type>inn tavern</type>
+
my pet
<type>underworld spire</type>
+
my spouse
<type>dark tower</type>
+
my lover
<type>keep</type>
+
my sibling
<type>mead hall</type>
+
my mother
<type>tower</type>
+
my father
<type>guildhall</type>
+
my child
<type>counting house</type>
+
my animal training partner
<type>library</type>
+
my friend
<copied_artifact_id>
+
my acquaintance
</copied_artifact_id>
+
  decayed without burial.
<type>temple</type>
+
I visited with my pet.
<worship_hfid>
+
I talked to my spouse.
</worship_hfid>
+
I talked to my lover.
Press
+
I talked to my sibling.
for more
+
I talked to my mother.
to close window
+
I talked to my father.
Empty announcement
+
I talked to my child.
spinning
+
I visited with my animal training partner.
, but it is deflected by  
+
I talked to my friend.
by the  
+
I talked to an acquaintance.
from behind
+
I talked to somebody.
, but the attack is deflected by
+
I conducted a meeting in
, lightly tapping the target!
+
a setting worthy of legends
, but there is no force!
+
a fantastic setting
, but it passes right through!
+
a great setting
, but the attack passes right through!
+
a very good setting
, but it glances away!
+
a good setting
, but the attack glances away!
+
a horribly substandard setting
and the severed part sails off in an arc!
+
a horrible setting
the part
+
an awful setting
is smashed into the body, an unrecognizable mass!
+
a very poor setting
splits in gore!
+
a poor setting
collapses!
+
I conducted an official meeting in a bedroom.
the injured part
+
I conducted an official meeting in a dining room.
is ripped into loose shreds!
+
I had no room for an official meeting.
is torn apart!
+
I thought about my tomb.
and it is mostly cut away from the rest of the torso!
+
I do not have a tomb.
is cloven asunder!
+
I talked to somebody important to our traditions.
explodes into gore!
+
in a time before time
collapses into a lump of gore!
+
in the future
is crushed!
+
just now
passing through a hole in the
+
a few minutes ago
main part
+
not a quarter hour ago
jamming the
+
not a half hour ago
part
+
not one hour ago
out of the wound
+
a few hours ago
through the
+
not one day ago
tearing
+
a few days ago
tearing apart
+
several days ago
shattering
+
a week ago
chipping
+
a few weeks ago
fracturing
+
a month ago
denting
+
a few months ago
bruising
+
months ago
apart
+
a year ago
tearing apart
+
a few years ago
shattering
+
several years ago
tearing
+
many years ago
  chipping
+
long ago
fracturing
+
long, long ago
denting
+
I slew
bruising
+
somebody
breaking away
+
a creature
most of
+
creatures
half of
+
a member
a piece of
+
the forces
the rest of
+
many foes
through a hole in the
+
  was slain
through the
+
by a
and spilling
+
by the forces of
your
+
  died
rotten
+
many died
decomposing
+
the forces of  
rancid
+
  in
stinking
+
It is scorching hot!
reeking
+
It is freezing cold!
The geldables have been torn away!
+
Is that
It is a gelding blow!
+
falling outside?
a major artery
+
Looks like rain outside.
an artery
+
Looks to be snowing outside.
has been opened by the attack
+
Look at the fog out there!
many nerves
+
There is fog outside.
a motor nerve
+
There is a mist outside.
a sensory nerve
+
Seems a pleasant enough
been severed
+
night
a ligament
+
dawn
has been
+
sunset
torn
+
  out there.
sprained
+
I wonder what the weather is like outside.
bruised
+
What is this?  
a tendon
+
It is raining.
is ripped to shreds!
+
It is snowing.
breaks!
+
Curse this fog! I cannot see a thing.
attack is interrupted!
+
I hope this fog lifts soon.
has lodged firmly in the wound!
+
I hope this mist passes.
latch on firmly
+
Look at those clouds!
latch on firmly!
+
The weather does not look too bad today.
propelled away by the force of the blow!
+
The weather looks to be fine today.
been knocked unconscious!
+
The stars are bold tonight.
been stunned again!
+
It is a starless night.
been stunned!
+
It is hot.
having more trouble breathing!
+
It is cold.
having trouble breathing!
+
What a wind!
even more sick!
+
  And what a wind!
sick!
+
It is a nice temperature today.
is injected into the
+
suspicion
crumbles over the
+
alarm
splatters over the
+
shock
flows over the
+
horror
pours over the
+
grief
is sucked out of the wound!
+
triumph
flying
+
rage
It is a gelding strike!
+
grim
has
+
satisfaction
latches on firmly
+
fear
  latches on firmly!
+
sadness
looks
+
love
vector::reserve
+
bliss
The dead walk. Hide while you still can!
+
vengefulness
Forms twisted from their nature, legion of the night. What hope remains?
+
terror
A vile force of darkness has arrived, seeking a parley!
+
acceptance
The enemy have come and are preparing to lay siege.  They seek a parley!
+
admiration
An army has come to your lands seeking a parley.
+
adoration
A vile force of darkness has arrived!
+
affection
The enemy have come and are laying siege to the fortress.
+
agitation
An army is invading!
+
aggravation
army is located out of bounds: teleporting
+
agony
overlord
+
alienation
  has been founded
+
amazement
, has been conquered and
+
ambivalence
, has been
+
amusement
incorporated into your holdings.
+
anger
  has been conquered and now
+
anguish
looks to your thriving economy for its future prosperity.
+
annoyance
and others have returned.
+
anxiety
  have returned.
+
apathy
has returned.
+
arousal
has brought back many tales from beyond
+
astonishment
has brought back a few rumors.
+
aversion
has brought back a rumor from abroad.
+
bitterness
is visiting.
+
boredom
, a performance troupe, is visiting.
+
caring
Spoils Report:
+
confusion
Summer
+
contempt
Winter
+
contentment
, the performance troupe, has arrived.
+
dejection
Untitled
+
delight
are
+
despair
weeping
+
disappointment
cringing
+
disgust
screaming
+
disillusioned
being tortured
+
dislike
committing a depraved act
+
dismay
making a submissive gesture
+
displeasure
in a fetal position
+
distress
smeared out into a spiral
+
eagerness
falling
+
elation
dead
+
embarrassment
laughing
+
empathy
being shot
+
emptiness
making a plaintive gesture
+
enjoyment
melting
+
exasperation
burning
+
exhilaration
looks
+
ferocity
look
+
fondness
dejected
+
free
terrified
+
fright
offended
+
frustration
confused
+
glee
suffering
+
gloom
withering away
+
glumness
striking a menacing pose
+
gratitude
striking a triumphant pose
+
grouchiness
traveling
+
grumpiness
contemplating
+
guilt
cooking
+
happiness
engraving
+
hatred
unnaturally contorted
+
hope
being flayed
+
hopelessness
being mutilated
+
humiliation
, the deity of
+
insult
, depicted as a
+
interest
the deity of
+
irritation
prostrating
+
isolation
themselves
+
jolliness
torturing
+
joviality
committing a depraved act upon
+
jubilation
devouring
+
loathing
admiring
+
loneliness
burning
+
lust
shooting
+
misery
surrounded by
+
mortification
massacring
+
nervousness
fighting with
+
nostalgia
greeting
+
optimism
refusing
+
outrage
speaking with
+
panic
embracing
+
patience
striking down
+
passion
raising
+
pleasure
hiding
+
pride
praying to
+
rapture
contemplating
+
rejection
cooking
+
relief
engraving
+
regret
being flayed by
+
remorse
hanging from
+
repentance
being mutilated by
+
resentment
data/save/current/art_image-
+
restless
.dat
+
righteous
art_image-
+
indignation
Digging designation cancelled: warm stone located.
+
self
Digging designation cancelled: damp stone located.
+
pity
sculpture has melted!
+
servile
Windmill
 
Screw Pump
 
Activity Zone #
 
Wall
 
Floor
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Ramp
 
Fortification
 
Track (N)
 
Track (S)
 
Track (E)
 
Track (W)
 
Track (NS)
 
Track (NE)
 
Track (NW)
 
Track (SE)
 
Track (SW)
 
Track (EW)
 
Track (NSE)
 
Track (NSW)
 
Track (NEW)
 
Track (SEW)
 
Track (NSEW)
 
Track/Ramp (N)
 
Track/Ramp (S)
 
Track/Ramp (E)
 
Track/Ramp (W)
 
Track/Ramp (NS)
 
Track/Ramp (NE)
 
Track/Ramp (NW)
 
Track/Ramp (SE)
 
Track/Ramp (SW)
 
Track/Ramp (EW)
 
Track/Ramp (NSE)
 
Track/Ramp (NSW)
 
Track/Ramp (NEW)
 
Track/Ramp (SEW)
 
Track/Ramp (NSEW)
 
Construction
 
Well
 
Traction Bench
 
Farm Plot
 
Hive
 
Bookcase
 
Nest
 
Trade Depot
 
Wagon
 
Display Furniture
 
Offering Place
 
Window
 
Ballista
 
Armor
 
Weapon
 
Animal
 
Food
 
Furniture
 
Corpse
 
Stone
 
Ammo
 
Coins
 
Bar/Block
 
Gem
 
Finished Goods
 
Leather
 
Cloth
 
Wood
 
Sheet
 
Stockpile #
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
Smelter
 
Glass Furnace
 
Wood Furnace
 
Magma Smelter
 
Magma Glass Furnace
 
Magma Kiln
 
Furnace
 
Retracted
 
Upright
 
Spikes
 
Spears
 
Spears/Spikes
 
Weapon
 
Slab
 
Statue
 
Rough
 
Bridge
 
Chest
 
Coffer
 
Bag
 
Armor Stand
 
Weapon Rack
 
Cabinet
 
Table
 
Animal Trap
 
Chair
 
Throne
 
Casket
 
Sarcophagus
 
Coffin
 
Pillar
 
Support
 
Vertical
 
Axle
 
Horizontal
 
Rollers
 
Gear Assembly
 
Archery Target
 
Rope
 
Chain
 
Floodgate
 
Floor Bars
 
Bars
 
Floor Grate
 
Wall Grate
 
Floor Hatch
 
Door
 
Dirt
 
Road
 
Instrument
 
Stone-Fall Trap
 
Cage Trap
 
Track Stop
 
Weapon Trap
 
Lever
 
Butcher's Shop
 
Metalsmith's Forge
 
Mason's Workshop
 
Still
 
Quern
 
Millstone
 
Kitchen
 
Farmer's Workshop
 
Ashery
 
Tool
 
Custom Workshop
 
Shop
 
Trap
 
Siege Engine
 
Floor Hatch
 
Wall Grate
 
Floodgate
 
Restraint
 
Support
 
Gear Assembly
 
Rollers
 
Horizontal Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Archery Target
 
Burial Receptacle
 
Seat
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Container
 
Bridge
 
Slab
 
Gem Window
 
Stockpile
 
(CLT)
 
*CLT*
 
closes.
 
distant
 
nearby
 
grinding.
 
close.
 
opens.
 
open.
 
Plot
 
Throneroom
 
Entrance
 
Treasury
 
Mechanism Room
 
Guard post
 
Noble quarters
 
Activity Zone
 
Captive Room
 
Tower Top
 
Courtyard
 
Secret Library
 
Library
 
Counting House Offices
 
Counting House Storage
 
Guildhall Offices
 
Guildhall Storage
 
Market Stall
 
Campground
 
Command Tent
 
Tent
 
Command Tent (Bld)
 
Tent (Bld)
 
Dungeon Cell
 
Animal Pit
 
Cloth Pit
 
Tanning Pit
 
Cloth Clothing Pit
 
Leather Clothing Pit
 
Bone Carving Pit
 
Gem Cutting Pit
 
Weaponsmithing Pit
 
Bowmaking Pit
 
Blacksmithing Pit
 
Armorsmithing Pit
 
Metal Crafting Pit
 
Leatherworking Pit
 
Carpentry Pit
 
Stoneworking Pit
 
Forging Pit
 
Fighting Pit
 
Animal Workshop
 
Cloth Workshop
 
Tanning Workshop
 
Cloth Clothing Workshop
 
Leather Clothing Workshop
 
Bone Carving Workshop
 
Gem Cutting Workshop
 
Weaponsmithing Workshop
 
Bowmaking Workshop
 
Blacksmithing Workshop
 
Armorsmithing Workshop
 
Metal Crafting Workshop
 
Leatherworking Shop
 
Carpentry Workshop
 
Stoneworking Workshop
 
Forging Workshop
 
Depot
 
Tower Entrance
 
Tower Feasthall
 
Tower Bedroom
 
Tower Treasury
 
Tower Dungeon
 
Tower Attic
 
Dormitory
 
Dining Hall
 
Invalid Type
 
Building Level Map Overflow
 
Aquarium
 
Terrarium
 
Shared
 
A masterwork of
 
has designed a masterpiece!
 
has constructed a masterpiece!
 
vector::_M_fill_insert
 
old save: resizing plant stockpile, permit all
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
You've caught a
 
Your trap was robbed of the
 
have hatched.
 
This is the
 
currency of
 
from the year
 
from an unknown year
 
under
 
under an obscure ruler
 
from a period of no rule
 
error: intrigue actors identical (3)
 
error: intrigue actors identical (2)
 
RESERVED_BLOOD
 
intrigue traveler placed out of bounds (infiltrator)
 
Ghostly
 
** Starting Adventure **
 
Seed text
 
_DIV
 
intrigue traveler placed out of bounds
 
intrigue traveler placed out of bounds (assassin task)
 
intrigue traveler placed out of bounds (recover artifact task)
 
intrigue traveler placed out of bounds (abduct task)
 
intrigue traveler placed out of bounds (sabotage task)
 
error: intrigue actors identical
 
's corpse
 
CUSTOM_COMPANY_FACTOR
 
CUSTOM_COMPANY_LEADER
 
factor
 
factors
 
agent
 
agents
 
governor
 
governors
 
administrator
 
administrators
 
masters
 
head
 
heads
 
plotter (funding network) placed out of bounds
 
plotter (assassinate) placed out of bounds
 
plotter (steal artifact) placed out of bounds
 
CUSTOM_OUTCAST_FACTOR
 
representative
 
representatives
 
lieutenants
 
pull
 
on the embedded
 
try
 
to remove
 
Empty biased index vector
 
pulls
 
tries
 
miss
 
lock
 
place
 
a chokehold on
 
take
 
down by the
 
throw
 
pinch
 
gouge
 
bend
 
release
 
loosen
 
the joint lock of
 
the choke hold of
 
break
 
the grip of
 
struggle
 
in vain against the grip of
 
shake
 
around by the
 
is ripped away and remains in
 
mouth
 
grip
 
lose
 
hold of the
 
strangle
 
pass
 
out.
 
adjust
 
grab
 
misses
 
locks
 
places
 
takes
 
throws
 
pinches
 
gouges
 
bends
 
loosens
 
breaks
 
struggles
 
shakes
 
loses
 
adjusts
 
grabs
 
leap at
 
charge at
 
from the side
 
surprised by the ferocity of
 
onslaught!
 
scramble
 
roll
 
jump
 
away
 
collide
 
knocked over
 
and tumble
 
backward
 
bounce
 
You tangle together and fall over!
 
You tangle together and tumble forward!
 
leaps at
 
charges at
 
looks
 
scrambles
 
rolls
 
jumps
 
collides
 
and tumbles
 
bounces
 
They tangle together and fall over!
 
They tangle together and tumble forward!
 
has moved out of range!
 
strikes
 
NO_SUB
 
push
 
let
 
drop away as
 
attack
 
catch
 
strike at
 
but the shot is
 
deftly
 
just barely
 
easily
 
parried
 
by
 
but the shot is blocked!
 
attack
 
but
 
away from
 
silently
 
The force pulls the
 
The force twists the
 
The force bends the
 
have
 
become enraged!
 
but the shot is blocked
 
block
 
effortlessly
 
narrowly
 
deflected
 
bat
 
aside
 
out of the air
 
pushes
 
lets
 
attacks
 
catches
 
strikes at
 
attacks
 
blocks
 
bats
 
corrected null contaminant
 
specks
 
dusting
 
coating
 
spatter
 
smear
 
covering
 
myself
 
yourself
 
were
 
will be
 
are
 
will
 
appearing
 
appeared
 
appear
 
appears
 
destroying
 
destroyed
 
destroy
 
destroys
 
speaking
 
spoke
 
speak
 
speaks
 
burn
 
burns
 
flooding
 
flooded
 
floods
 
rewarding
 
rewarded
 
reward
 
rewards
 
annoyed
 
satisfied
 
grouchy
 
grumpy
 
feeling fond
 
alarmed
 
shocked
 
horrified
 
feeling grim satisfaction
 
in grief
 
feeling triumphant
 
enraged
 
excited
 
feeling gaiety
 
joyful
 
feeling love
 
in acceptance
 
feeling admiration
 
in adoration
 
feeling affection
 
agitated
 
aggravated
 
in agony
 
feeling alienated
 
feeling ambivalent
 
angry
 
anguished
 
anxious
 
feeling apathetic
 
aroused
 
astonished
 
feeling aversion
 
awed
 
bored
 
feeling caring
 
contemptuous
 
content
 
dejected
 
delighted
 
in despair
 
disgusted
 
disillusioned
 
feeling dislike
 
dismayed
 
displeased
 
distressed
 
eager
 
elated
 
embarrassed
 
empathetic
 
feeling empty
 
feeling enjoyment
 
feeling ferocious
 
feeling free
 
frightened
 
frustrated
 
gleeful
 
gloomy
 
feeling gratitude
 
feeling guilty
 
happy
 
taking hope
 
feeling hopeless
 
insulted
 
irritated
 
isolated
 
jubilant
 
feeling loathing
 
lonely
 
outraged
 
pleased
 
feeling rejected
 
regretful
 
remorseful
 
indignant
 
feeling self-pity
 
feeling servile
 
 
shaken
 
shaken
sympathetic
+
shame
feeling tenderness
+
sympathy
thrilled
+
tenderness
uneasy
+
thrill
unhappy
+
uneasiness
in wonder
+
unhappiness
worried
+
wonder
wrathful
+
worry
in existential crisis
+
wrath
feeling defeated
+
zeal
feeling expectant
+
([LIP])
in doubt
+
([lip])
pessimistic
+
I don't remember clearly.
euphoric
+
What happened?
emotionless
+
I am your loyal
the library
+
  The task is accomplished.
the treasury
+
has been driven from
the throne room
+
  The need for my task seems to have passed.
the counting house
+
  The enemy will be driven off.
the guildhall
+
  There will be no rest for the enemy.
the tower
+
  I am a little confused.
the dormitory
+
  I am sort of confused.
the dining hall
+
I am confused.
The library
+
I am very confused.
The treasury
+
Commendable!  Your loyalty and bravery cannot be denied.
The throne room
+
.  What do you command?
The counting house
+
I cannot accept this honor.  I am sorry.
The guildhall
+
Gladly.  I will be your
east
+
I am sorry.  I do not think there is room for me.
right around here
+
You are not worthy of such an honor yet.  I am sorry.
sermon on
+
Gladly.  You are now one of my
telling of the story of
+
I am sorry.  There is no room for you here.
recitation of
+
You can no longer be a
playing
+
I would be honored if you would become a
singing
+
.  Will you have me as
performance of
+
I would be honored to serve as a
dancing
+
.  Will you have me?
performance
+
Come with me and I'll bring you to safety.
One should always respect the law.
+
Please help me!
Society flourishes when law breakers are punished.
+
Salutations
Nothing gives them the right to establish these laws.
+
Greetings
No law can do justice to the complexity of life.
+
Hello
Some laws are just, while others were made to be broken.
+
An honor as always.  How can I be of service?
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
+
.  It is good to see you.
I consider laws to be more of a suggestion than anything.
+
is dumbstruck for a moment.
You must never forget true loyalty.  Repay it in full.
+
A legend?  Here?  I can scarcely believe it. 
How can society function without loyalty?  We must be able to have faith in each other.
+
I am honored to be in your presence. 
One must always be loyal to their cause and the ones they serve.
+
It is an honor. 
Don't serve anyone blindly.  You'll only get into trouble.
+
Your name precedes you.  Thank you for all that you have done. 
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
+
It is good to finally meet you! 
Never lose yourself in loyalty.  You know what is best for yourself.
+
Welcome home, my child.
Loyalty has value, but you should always keep the broader picture in mind.
+
Welcome to the
You should only maintain loyalty so long as something more important is not at stake.
+
How are you, my
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
+
It's great to have a friend like you!
How great it is to be surrounded by family!
+
And what exactly do you want?
You can always rely on your family when everything else falls away.
+
Are you ready to learn?
Family is the true bond that keeps society thriving.
+
Been in any good scraps today?
I was always irritated by family.
+
Let's not hurt anybody.
We cannot choose our families, but we can choose to avoid them.
+
Make any good deals lately?
I hold the relationships I've forged myself over family ties I had no part in creating.
+
Long live the cause!
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
+
Thank you for keeping us safe.
You can't always rely on your family, but it's good to know somebody is there.
+
Don't let the enemy rest.
There's nothing like a good friend.
+
Don't try to throw your weight around.
Surround yourself with friends you can trust and you will be unstoppable.
+
I have nothing for you.
When all other bonds wither, friendship will remain.
+
I value your loyalty.
Be careful of your so-called friends.
+
It really is a pleasure to speak with you again.
Friends are future enemies.  I don't see the difference.  People do as they must.
+
It is amazing how far you've come.  Welcome home.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
+
It's good to see you have companions to travel with on your adventures.
Friends are nice, but you should keep your priorities straight.
+
I know you can handle yourself, but be careful out there.
Strive for power.
+
Hopefully your friends can dissuade you from this foolishness.
Power over others is the only true measure of worth.
+
Traveling alone in the wilds?!  You know better than that.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
There's nothing admirable about bullying others.
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
It is abhorrent to seek power over other people.
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
The struggle for power must be balanced by other considerations.
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
You should always tell the truth.
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
There is nothing so important that it is worth telling a lie.
+
Don't travel alone at night, or the bogeyman will get you.
Everything is so much easier when you just tell the truth.
+
I hate you.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
+
I must obey the master!
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
+
Gwargh!
Don't think about the truth, whatever that is.  Just say what needs to be said.
+
Ahhh...
There are times when it is alright not to tell the whole truth.
+
Don't talk to me.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
+
Behold, mortal.  I am
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
+
a divine being
I do admire a clever trap.
+
.  I know why you have come.
There's no value in all of this scheming I see these days.
+
Well, let's see...
Be shrewd, but do not lose yourself in guile.
+
  we've got
I do admire a clever turn of phrase.
+
deaths
I can appreciate the right turn of phrase.
+
the death
Who are these mealy-mouthed cowards trying to impress?
+
law-breaking
They are so full of all those big words.
+
the fighting
There is a time for artful speech, and a time for blunt speech as well.
+
armies on the march
Always deal fairly.
+
the army on the march
Don't be afraid to do anything to get ahead in this world.
+
abductions
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
+
the abduction
Please maintain your dignity.
+
occupations
What do you care how I speak or how I live?
+
the occupation
I can see a place for maintaining decorum, but it's exhausting to live that way.
+
beasts
Some things should never change.
+
the beast
It's admirable when the traditions are upheld.
+
criminals
We need to find a better way than those of before.
+
bandits
We need to move beyond traditions.
+
skulking vermin
Some traditions are worth keeping, but we should consider their overall value.
+
bone-chilling horror
Art is life.
+
ruffians
The creative impulse is so valuable.
+
open war
What's so special about art?
+
brewing trouble with our neighbors
Art?  More like wasted opportunity.
+
I've forgotten what trouble it was...
Art is complicated.  I know what I like, but some I can do without.
+
Wait here until I return.
We should all work together.
+
Let's continue onward together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
+
Can you tell me the way to
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
+
What do you think of me?
I treasure my freedom.
+
What can you tell me about yourself?
Nobody is free, and it is pointless to act as if you are.
+
What can you tell me about
Personal freedom must be tempered by other considerations.
+
Can you tell me where I can find
One should not complain or betray any feeling.
+
Please guide me to
Do not hide yourself behind an unfeeling mask.
+
We can no longer travel together.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
+
  I'm giving up on this hopeless venture.
The quest for knowledge never ends.
+
  I'm returning on my own.
All of that so-called knowledge doesn't mean a thing.
+
  I hope you find what you are seeking here.
Knowledge can be useful, but it can also be pointless or even dangerous.
+
Now we will live under
It is important to discover yourself.
+
They must be stopped by any means at our disposal.
Why would I waste time thinking about myself?
+
It's not my problem.
Some time spent in reflection is admirable, but you must not forget to live your life.
+
It was inevitable.
I think self-control is key.  Master yourself.
+
This is the life for me.
Why deny yourself your heart's desire?
+
I don't know anything else about them.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
+
We are in the right in all matters.
The mind thinks best when the world is at rest.
+
It's for the best.
Give me the bustle and noise over all that quiet!
+
I don't care one way or another.
I like a balance of tranquility and commotion myself.
+
I hate them.
We should all be as one.  Why all the struggling?
+
I am afraid of them.
We grow through debate and struggle, even chaos and discord.
+
They are terrific.
Some discord is a healthy part of society, but we must also try to live together.
+
Now we will have to build our own future.
Be merry!
+
Are we close?
It's great when we all get a chance to be merry together.
+
You are bound to obey me.
Bah!  I hope you aren't celebrating something.
+
How are you enjoying the adventure?
Merriment is worthless.
+
Where should I take you?
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
+
Soon the world will be set right.
An artisan, their materials and the tools to shape them!
+
We shall bring
Masterwork?  Why should I care?
+
home safely.
A tool should get the job done, but one shouldn't obsess over the details.
+
I've forgotten what I was going to say...
A skilled warrior is a beautiful sight to behold.
+
Tell me about
Why this obsession with weapons and battle?  I don't understand some people.
+
the deaths
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
+
the law-breaking
We should all be so lucky as to truly master a skill.
+
the abductions
The amount of practice that goes into mastering a skill is so impressive.
+
the beasts
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
+
the criminals
All of that practice is misspent effort.
+
the bandits
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
+
the skulking vermin
There's more to life than becoming great at just one thing, but being good at several isn't bad!
+
the bone-chilling horror
In life, you should work hard.  Then work harder.
+
the ruffians
Hard work is the true sign of character.
+
the open war
The best way to get what you want out of life is to work for it.
+
the brewing trouble
It's foolish to work hard for anything.
+
How have things been?
You shouldn't whittle your life away on working.
+
How's life here?
Hard work is bested by luck, connections and wealth every time.
+
It has been the same as ever.
An earnest effort at any required tasks.  That's all that's needed.
+
The group
I only work so hard, but sometimes you have to do what you have to do.
+
must be driven off or subjugated.
Hard work is great.  Finding a way to work half as hard is even better.
+
could afford to learn a lesson or two, though open conflict would be unwise.
We must be ready to sacrifice when the time comes.
+
  In any case, peace is no longer an option.
Why harm yourself for anybody else's benefit?
+
  This war must end with our victory.
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
+
  Their tribute is not enough.
It's a competitive world, and you'd be a fool to think otherwise.
+
  We can no longer pay them homage.
All of this striving against one another is so foolish.
+
  I tire of this pointless skirmishing.
There is value in a good rivalry, but such danger as well.
+
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
Keep going and never quit.
+
is not at war with us
Anybody that sticks to something a moment longer than they have to is an idiot.
+
is at war with us.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
+
is paying us tribute
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
accepts our tribute
It's best to slow down and just relax.
+
is skirmishing with us.
There's work to be done!
+
is unknown us.
Time spent in leisure is such a waste.
+
and there is friendship between our peoples.
There's some value in leisure, but one also has to engage with other aspects of life.
+
and there is no hard feeling between our peoples.
Trade is the life-blood of a thriving society.
+
but there is ill-will between our peoples.
All of this buying and selling isn't honest work.
+
The trouble started because of
There's something to be
+
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
torture
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
territory
 +
water rights
 +
grazing rights
 +
fishing rights
 +
rights-of-way
 +
livestock ownership
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
a journey
 +
a previous insurrection
 +
There is also
 +
a family matter
 +
the issue of their godlessness
 +
the issue of their worship of
 +
the issue of their oneness with
 +
the natural issue of their worship of
 +
the natural issue of their oneness with
 +
Be careful, for their leader
 +
is my
 +
It does not help matters that their leader
 +
I don't really know.
 +
They
 
State minor feeling of amazement
 
State minor feeling of amazement
 
State minor feeling of ambivalence
 
State minor feeling of ambivalence
Line 6,235: Line 3,725:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
Dismiss minor existential crisis
+
Acknowledge lack of suspicion
Dismiss minor feeling of defeat
+
Acknowledge lack of alarm
State feelings, somewhat expectant
+
Acknowledge lack of shock
Dismiss minor doubts
+
Acknowledge lack of horror
State minor feeling of enthusiasm
+
Acknowledge lack of grief
Dismiss minor feeling of pessimism
+
Acknowledge lack of triumph
State minor feeling of euphoria
+
Acknowledge lack of rage
State feelings of suspicion
+
Acknowledge lack of grim satisfaction
Verbally struggle against alarm
+
Acknowledge lack of fear
struggle
+
Acknowledge lack of sadness
Verbally struggle against shock
+
Acknowledge lack of satisfaction
Verbally struggle against horror
+
Acknowledge lack of love
Verbally struggle against grief
+
Acknowledge lack of bliss
State feelings of triumph
+
Acknowledge lack of joy
Verbally struggle against rage
+
Acknowledge lack of vengefulness
State feelings of grim satisfaction
+
Acknowledge lack of terror
Verbally struggle against fear
+
Acknowledge lack of agony
Verbally struggle against sadness
+
Acknowledge lack of anguish
State feelings of satisfaction
+
Acknowledge lack of despair
State feelings of love
+
Acknowledge lack of dismay
State feelings of bliss
+
Acknowledge lack of distress
State feelings of excitement
+
Acknowledge lack of fright
State feelings of gaiety
+
Acknowledge lack of misery
State feelings of joy
+
Acknowledge lack of mortification
State feelings of vengefulness
+
Acknowledge lack of being shaken
Verbally struggle against terror
+
Acknowledge lack of acceptance
Verbally struggle against agony
+
Acknowledge lack of admiration
Verbally struggle against anguish
+
Acknowledge lack of agitation
Verbally struggle against despair
+
Acknowledge lack of aggravation
Verbally struggle against dismay
+
Acknowledge lack of alienation
Verbally struggle against distress
+
Acknowledge lack of amazement
Verbally struggle against fright
+
Acknowledge lack of ambivalence
Verbally struggle against misery
+
Acknowledge lack of anger
Verbally struggle against mortification
+
Acknowledge lack of annoyance
Verbally struggle, shaken
+
Acknowledge lack of anxiety
State feelings of acceptance
+
Acknowledge lack of apathy
State feelings of admiration
+
Acknowledge lack of arousal
State feelings of agitation
+
Acknowledge lack of astonishment
State feelings of aggravation
+
Acknowledge lack of aversion
State feelings of alienation
+
Acknowledge lack of awe
State feelings of amazement
+
Acknowledge lack of bitterness
State feelings of ambivalence
+
Acknowledge lack of boredom
State feelings of anger
+
Acknowledge lack of caring
State feelings of annoyance
+
Acknowledge lack of confusion
State feelings of anxiety
+
Acknowledge lack of contempt
State feelings of apathy
+
Acknowledge lack of dejection
State feelings of arousal
+
Acknowledge lack of disappointment
State feelings of astonishment
+
Acknowledge lack of disgust
State feelings of aversion
+
Acknowledge lack of disillusionment
State feelings of awe
+
Acknowledge lack of dislike
State feelings of bitterness
+
Acknowledge lack of displeasure
State feelings of boredom
+
Acknowledge lack of eagerness
State feelings of caring
+
Acknowledge lack of embarrassment
State feelings of confusion
+
Acknowledge lack of empathy
State feelings of contempt
+
Acknowledge lack of emptiness
State feelings of dejection
+
Acknowledge lack of exasperation
State feelings of disappointment
+
Acknowledge lack of ferocity
State feelings of disgust
+
Acknowledge lack of frustration
State feelings of disillusionment
+
Acknowledge lack of gloom
State feelings of dislike
+
Acknowledge lack of glumness
State feelings of displeasure
+
Acknowledge lack of gratitude
State feelings of eagerness
+
Acknowledge lack of grouchiness
State feelings of embarassment
+
Acknowledge lack of grumpiness
State feelings of empathy
+
Acknowledge lack of guilt
State feelings of emptiness
+
Acknowledge lack of hatred
State feelings of exasperation
+
Acknowledge lack of hope
State feelings of ferocity
+
Acknowledge lack of hopelessness
State feelings of frustration
+
Acknowledge lack of humiliation
State feelings of gloom
+
Acknowledge lack of insult
State feelings of glumness
+
Acknowledge lack of interest
State feelings of gratitude
+
Acknowledge lack of irritation
State feelings of grouchiness
+
Acknowledge lack of isolation
State feelings of grumpiness
+
Acknowledge lack of loathing
State feelings of guilt
+
Acknowledge lack of loneliness
State feelings of hatred
+
Acknowledge lack of lust
State feelings of hope
+
Acknowledge lack of nervousness
State feelings of hopelessness
+
Acknowledge lack of nostalgia
State feelings of humiliation
+
Acknowledge lack of optimism
State feelings of insult
+
Acknowledge lack of outrage
State feelings of interest
+
Acknowledge lack of panic
State feelings of irritation
+
Acknowledge lack of patience
State feelings of isolation
+
Acknowledge lack of passion
State feelings of loathing
+
Acknowledge lack of rejection
State feelings of loneliness
+
Acknowledge lack of relief
State feelings of lust
+
Acknowledge lack of regret
State feelings of nervousness
+
Acknowledge lack of remorse
State feelings of nostalgia
+
Acknowledge lack of repentance
State feelings of optimism
+
Acknowledge lack of resentment
State feelings of outrage
+
Acknowledge lack of restlessness
State feelings of panic
+
Acknowledge lack of righteous indignation
State feelings of patience
+
Acknowledge lack of self-pity
State feelings of passion
+
Acknowledge lack of servility
State feelings of rejection
+
Acknowledge lack of shame
State feelings of relief
+
Acknowledge lack of sympathy
State feelings of regret
+
Acknowledge lack of tenderness
State feelings of remorse
+
Acknowledge lack of uneasiness
State feelings of repentance
+
Acknowledge lack of unhappiness
State feelings of resentment
+
Acknowledge lack of wonder
State feelings of restlessness
+
Acknowledge lack of worry
State feelings of righteous indignation
+
Acknowledge lack of wrath
State feelings of self-pity
+
Acknowledge lack of zeal
State feelings of servility
+
Acknowledge lack of adoration
State feelings of shame
+
Acknowledge lack of affection
State feelings of sympathy
+
Acknowledge lack of amusement
State feelings of tenderness
+
Acknowledge lack of contentment
State feelings of uneasiness
+
Acknowledge lack of delight
State feelings of unhappiness
+
Acknowledge lack of elation
State feelings of wonder
+
Acknowledge lack of enjoyment
State feelings of worry
+
Acknowledge lack of exhilaration
State feelings of wrath
+
Acknowledge lack of fondness
State feelings of zeal
+
Acknowledge lack of freedom
State feelings of adoration
+
Acknowledge lack of glee
State feelings of affection
+
Acknowledge lack of happiness
State feelings of amusement
+
Acknowledge lack of jolliness
State feelings of contentment
+
Acknowledge lack of joviality
State feelings of delight
+
Acknowledge lack of jubilation
State feelings of elation
+
Acknowledge lack of pleasure
State feelings of enjoyment
+
Acknowledge lack of pride
State feelings of exhilaration
+
Acknowledge lack of rapture
State feelings of fondness
+
Acknowledge lack of a thrill
State feelings of freedom
+
Make terrified outburst regarding fleeing conflict
State feelings of glee
+
State intention to flee conflict
State feelings of happiness
+
State your age emphatically
State feelings of jolliness
+
Say something about your profession
State feelings of joviality
+
Announce your night creature status
State feelings of jubilation
+
announce
State feelings of pleasure
+
State your incredulity
State feelings of pride
+
incredulity
State feelings, enraptured
+
failed to load conflict report incident
State feelings, thrilled
+
vector<bool> too long
Verbally struggle against existential crisis
+
!ARG
Verbally struggle, defeated
+
<SWAP>
State feelings, expectant
+
MATERIAL
Verbally struggle against doubt
+
USE_MATERIAL
State feelings of enthusiasm
+
USE_MATERIAL_TEMPLATE
Verbally struggle against pessimism
+
Unrecognized Material Template:
State feelings of euphoria
+
SELECT_MATERIAL
State feelings of great suspicion
+
PLUS_MATERIAL
Verbally struggle against great alarm
+
REMOVE_MATERIAL
Verbally struggle against great shock
+
TISSUE
Verbally struggle against great horror
+
USE_TISSUE
Verbally struggle against great grief
+
USE_TISSUE_TEMPLATE
State feelings of great triumph
+
Unrecognized Tissue Template:
Fail the struggle against great rage
+
SELECT_TISSUE
State feelings of great grim satisfaction
+
REMOVE_TISSUE
Verbally struggle against great fear
+
CASTE
Verbally struggle against great sadness
+
USE_CASTE
State feelings of great satisfaction
+
SELECT_CASTE
State feelings of great love
+
SELECT_ADDITIONAL_CASTE
State feelings of great bliss
+
DEFAULT
State feelings of great excitement
+
Caste Selection Fails:
State feelings of great gaiety
+
BIOME
State feelings of great joy
+
PROFESSION_NAME
State feelings of great vengefulness
+
FANCIFUL
Verbally struggle against great terror
+
DOES_NOT_EXIST
Verbally struggle against great agony
+
LARGE_ROAMING
Verbally struggle against great anguish
+
LOOSE_CLUSTERS
Verbally struggle against great despair
+
VERMIN_FISH
Verbally struggle against great dismay
+
VERMIN_SOIL
Verbally struggle against great distress
+
VERMIN_SOIL_COLONY
Verbally struggle against great fright
+
ARTIFICIAL_HIVEABLE
Verbally struggle against great misery
+
UBIQUITOUS
Verbally struggle against great mortification
+
HIVE_PRODUCT
Verbally struggle, greatly shaken
+
VERMIN_EATER
State feelings of great acceptance
+
VERMIN_GROUNDER
State feelings of great admiration
+
VERMIN_ROTTER
State feelings of great agitation
+
MUNDANE
State feelings of great aggravation
+
FREQUENCY
State feelings of great alienation
+
CHANGE_FREQUENCY_PERC
State feelings of great amazement
+
UNDERGROUND_DEPTH
State feelings of great ambivalence
+
POPULATION_NUMBER
State feelings of great anger
+
CLUSTER_NUMBER
State feelings of great annoyance
+
TRIGGERABLE_GROUP
State feelings of great anxiety
+
GENERAL_BABY_NAME
State feelings of great apathy
+
GENERAL_CHILD_NAME
State feelings of great arousal
+
GLOWCOLOR
State feelings of great astonishment
+
CREATURE_TILE
State feelings of great aversion
+
CREATURE_SOLDIER_TILE
State feelings of great awe
+
GLOWTILE
State feelings of great bitterness
+
ALTTILE
State feelings of great boredom
+
SOLDIER_ALTTILE
State feelings of great caring
+
GOOD
State feelings of great confusion
+
EVIL
State feelings of great contempt
+
SAVAGE
State feelings of great dejection
+
EQUIPMENT_WAGON
State feelings of great disappointment
+
PREFSTRING
State feelings of great disgust
+
SPEECH
State feelings of great disillusionment
+
SPEECH_MALE
State feelings of great dislike
+
SPEECH_FEMALE
State feelings of great displeasure
+
GENERATED
State feelings of great eagerness
+
SOURCE_HFID
State feelings of great embarrassment
+
Unrecognized Creature Token:
State feelings of great empathy
+
CREATURE
State feelings of great emptiness
+
COPY_TAGS_FROM
State feelings of great exasperation
+
Unrecognized Creature Copy (Order is important!):
State feelings of great ferocity
+
APPLY_CREATURE_VARIATION
State feelings of great frustration
+
Unrecognized Creature Variation:
State feelings of great gloom
+
APPLY_CURRENT_CREATURE_VARIATION
State feelings of great glumness
+
GO_TO_START
State feelings of great gratitude
+
GO_TO_END
State feelings of great grouchiness
+
GO_TO_TAG
State feelings of great grumpiness
+
GO_TO_TAG could not find target, setting to end:
State feelings of great guilt
+
*** Error(s) finalizing the creature
State feelings of great hatred
+
Creature Tissue Material Failure:
State feelings of great hope
+
(empty tissue)
State feelings of great hopelessness
+
(no mat1)
State feelings of great humiliation
+
(no mat3)
State feelings of great insult
+
Custom tissue shape not found:
State feelings of great interest
+
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
State feelings of great irritation
+
: Special attack material missing state -- set to liquid
State feelings of great isolation
+
: Special attack interaction token not recognized :
State feelings of great loathing
+
, layer
State feelings of great loneliness
+
was not found, using first tissue instead
State feelings of great lust
+
: Tissue
State feelings of great nervousness
+
: No tissue thickness
State feelings of great nostalgia
+
data/speech/
State feelings of great optimism
+
Custom butcher object shape not found:
State feelings of great outrage
+
: Cannot find SPECIFIC_FOOD:PLANT token
State feelings of great panic
+
: Cannot find SPECIFIC_FOOD:CREATURE token
State feelings of great patience
+
Unrecognized Color Token:
State feelings of great passion
+
LOCAL_CREATURE_MAT
State feelings of great rejection
+
Walk
State feelings of great relief
+
Crawl
State feelings of great regret
+
Swim
State feelings of great remorse
+
Climb
State feelings of great repentance
+
ADD_COLOR
State feelings of great resentment
+
a girl
State feelings of great restlessness
+
a boy
State feelings of great righteous indignation
+
a child
State feelings of great self-pity
+
twins
State feelings of great servility
+
triplets
State feelings of great shame
+
quadruplets
State feelings of great sympathy
+
quintuplets
State feelings of great tenderness
+
sextuplets
State feelings of great uneasiness
+
septuplets
State feelings of great unhappiness
+
octuplets
State feelings of great wonder
+
nonuplets
State feelings of great worry
+
decaplets
State feelings of great wrath
+
undecaplets
State feelings of great zeal
+
duodecaplets
State feelings of great adoration
+
tredecaplets
State feelings of great affection
+
quattuordecaplets
State feelings of great amusement
+
quindecaplets
State feelings of great contentment
+
many babies
State feelings of great delight
+
NUMBERED_NAME
State feelings of great elation
+
zombie
State feelings of great enjoyment
+
BODY_APPEARANCE_MODIFIER
State feelings of great exhilaration
+
SET_BP_GROUP
State feelings of great fondness
+
PLUS_BP_GROUP
State feelings of great freedom
+
SET_TL_GROUP
State feelings of great flee
+
PLUS_TL_GROUP
State feelings of great happiness
+
TISSUE_STYLE_UNIT
State feelings of great jolliness
+
TSU_NOUN
State feelings of great joviality
+
TISSUE_LAYER_APPEARANCE_MODIFIER
State feelings of great jubilation
+
SHEARABLE_TISSUE_LAYER
State feelings of great pleasure
+
Shearable Tissue
State feelings of great pride
+
Was Not Used
State feelings, greatly enraptured
+
BP_ADD_TYPE
State feelings, greatly thrilled
+
BP Add Type
Verbally struggle against looming existential crisis
+
BP_REMOVE_TYPE
Verbally struggle, greatly defeated
+
BP Remove Type
State feelings, greatly expectant
+
BP_APPEARANCE_MODIFIER
Verbally struggle against great doubt
+
BP Mod
State feelings of great enthusiasm
+
APP_MOD_DESC_RANGE
Verbally struggle against great pessimism
+
APP_MOD_NOUN
State feelings of great euphoria
+
APP_MOD_IMPORTANCE
Fail the struggle against great alarm
+
APP_MOD_RATE
outburst
+
NO_END
fail
+
TL_COLOR_MODIFIER
Fail the struggle against great shock
+
Color Mod Ending With (
Fail the struggle against great horror
+
) Was Not Used
Fail the struggle against great grief
+
TLCM_TIMING
Fail the struggle against great fear
+
TLCM_NOUN
Fail the struggle against great sadness
+
TLCM_IMPORTANCE
Fail the struggle against great terror
+
APP_MOD_GENETIC_MODEL
Fail the struggle against great agony
+
TLCM_GENETIC_MODEL
Fail the struggle against great anguish
+
CASTE_SPEECH
Fail the struggle against great despair
+
POP_RATIO
Fail the struggle against great dismay
+
FEATURE_ATTACK_GROUP
Fail the struggle against great distress
+
CHILD
Fail the struggle against great fright
+
BABY
Fail the struggle against great misery
+
CASTE_PROFESSION_NAME
Fail the struggle against great mortification
+
CHILDNAME
Fail the internal struggle, completely shaken
+
BABYNAME
Fail the struggle against existential crisis
+
AQUATIC
worthlessness
+
AMPHIBIOUS
value
+
MOUNT
friendship
+
MOUNT_EXOTIC
artwork
+
LIKES_FIGHTING
cooperation
+
LIKESFIGHTING
independence
+
PEARL
self-control
+
VEGETATION
martial
+
MAGICAL
prowess
+
NATURAL
leisure
+
NATURAL_ANIMAL
commerce
+
SUPERNATURAL
peace
+
VERMIN_HATEABLE
knowledge
+
COLONY_EXTERNAL
(to
+
DIE_WHEN_VERMIN_BITE
I desire that
+
REMAINS_ON_VERMIN_BITE_DEATH
be returned to me.
+
REMAINS_UNDETERMINED
be returned to my family.
+
BODY
Speaking as a representative of
+
Duplicate Body Token:
, it is important that
+
Unrecognized Creature Caste Body Token:
be returned.
+
Body Token Recognized But Could Not Connect:
  I require it as a symbol of the
+
BODYGLOSS
requires it to be a proper
+
Unrecognized Creature Caste Body Gloss Token:
  It is the symbol of the
+
RELSIZE
  It is a valuable treasure to us.
+
RETRACT_INTO_BP
  It should be brought to
+
CAN_DO_INTERACTION
It would be wonderful if
+
CDI token precedes any CAN_DO_INTERACTION tag:
found a lasting home within
+
Unrecognized CDI Token:
wants
+
EXTRA_BUTCHER_OBJECT
returned
+
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
returned to
+
EBO_ITEM
Last I remember, I had it.
+
ANY_HARD_STONE
Last I heard, I had it.
+
EBO_SHAPE
Last I heard, you held it.
+
ATTACK
Last I saw, it was held by
+
BODYPART
Last I heard, it was held by
+
TISSUE_LAYER
Last I saw, it was in
+
CHILD_BODYPART_GROUP
Last I heard, it was in
+
CHILD_TISSUE_LAYER_GROUP
I have no idea where it is.
+
Attack
Greetings.
+
seems to have correct format but could not find proper BPs in any caste, so not added
Salutations
+
ATTACK_SKILL
Greetings
+
ATTACK_VERB
Hello
+
ATTACK_CONTACT_PERC
I'm a true
+
ATTACK_PENETRATION_PERC
I thought you called yourself
+
ATTACK_PRIORITY
An honor as always.  How can I be of service?
+
MAIN
.  It is good to see you.
+
ATTACK_VELOCITY_MODIFIER
is dumbstruck for a moment.
+
ATTACK_PREPARE_AND_RECOVER
A legend?  Here?  I can scarcely believe it. 
+
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
I am honored to be in your presence. 
+
ATTACK_FLAG_BAD_MULTIATTACK
It is an honor. 
+
ATTACK_FLAG_CANLATCH
Your name precedes you.  Thank you for all that you have done. 
+
ATTACK_FLAG_WITH
It is good to finally meet you! 
+
ATTACK_FLAG_EDGE
Welcome home, my child.
+
SPECIALATTACK_INTERACTION
.  What can I do for you?
+
SPECIALATTACK_INJECT_EXTRACT
You are welcome at
+
SPECIALATTACK_SUCK_BLOOD
.  Please be respectful of the materials.
+
NOSMELLYROT
How are you, my
+
NATURAL_SKILL
It's great to have a friend like you!
+
LAYS_UNUSUAL_EGGS
And what exactly do you want?
+
ITEMCORPSE
Are you ready to learn?
+
ITEMCORPSE_QUALITY
Been in any good scraps today?
+
BEACH_FREQUENCY
Let's not hurt anybody.
+
UNDERSWIM
Make any good deals lately?
+
CANOPENDOORS
Long live the cause!
+
GETS_WOUND_INFECTIONS
Thank you for keeping us safe.
+
GETS_INFECTIONS_FROM_ROT
Don't let the enemy rest.
+
NOFEAR
Thank you for all you do.
+
NOSTUCKINS
Are you hunting for treasure?
+
PARALYZEIMMUNE
Thank you for protecting our wisdom.
+
NOSKULL
Don't try to throw your weight around.
+
NOSKIN
I have nothing for you.
+
NOBONES
I value your loyalty.
+
NOMEAT
It really is a pleasure to speak with you again.
+
HASSHELL
Do you have wisdom to share, preacher?
+
NOEXERT
Do you have a story to tell?
+
NOPAIN
Have you written a new poem?
+
TENDONS
Is it time to make music?
+
HAS_NERVES
Are you still dancing?
+
LIGAMENTS
Are in a foul mood?
+
CAVE_ADAPT
You'll get nothing from me with your flattery.
+
NOTHOUGHT
Are you stalking a dangerous beast?
+
ARENA_RESTRICTED
Don't walk off with anything.
+
NO_THOUGHT_CENTER_FOR_MOVEMENT
It is amazing how far you've come.  Welcome home.
+
NO_CONNECTIONS_FOR_MOVEMENT
It's good to see you have companions to travel with on your adventures.
+
NOEMOTION
I know you can handle yourself, but be careful out there.
+
TRANCES
Hopefully your friends can dissuade you from this foolishness.
+
NOSTUN
Traveling alone in the wilds?!  You know better than that.
+
NONAUSEA
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
SENSE_CREATURE_CLASS
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
LOW_LIGHT_VISION
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
SMELL_TRIGGER
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
ODOR_LEVEL
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
ODOR_STRING
Don't travel alone at night, or the bogeyman will get you.
+
NO_DIZZINESS
Welcome to
+
NO_FEVERS
I am the
+
EXTRAVISION
STRANGUS
+
NO_PHYS_ATT_GAIN
AUGIS
+
NO_PHYS_ATT_RUST
STORKIS
+
OPPOSED_TO_LIFE
[PRO_SUB]
+
CRAZED
[PRO_OBJ]
+
STANCE_CLIMBER
[PRO_POS]
+
CANNOT_JUMP
I've defeated many fearsome opponents!
+
CANNOT_CLIMB
  Knowing no mercy,
+
BLOODSUCKER
devoured
+
BONECARN
devoured our livestock
+
CARNIVORE
stole
+
GOBBLE_VERMIN_CREATURE
stole our treasures
+
GOBBLE_VERMIN_CLASS
destroyed
+
ROOT_AROUND
a dungeon
+
CREATURE_CLASS
destroyed our homes
+
PERSONALITY
profaned
+
LISP
profaned our homes
+
MATERIAL_FORCE_MULTIPLIER
  This bloodsucking fiend
+
GENERAL_MATERIAL_FORCE_MULTIPLIER
  This vile fiend
+
SOUND
even
+
STANDARD_GRAZER
murdered
+
GRAZER
has even killed
+
PRONE_TO_RAGE
lust for murder
+
LAYS_EGGS
, among them
+
EGG_SIZE
pauses to regain
+
CLUTCH_SIZE
composure.]
+
VISION_ARC
  It pains me all the more, for the foul villain
+
INTELLIGENT
was once
+
CAN_LEARN
my own
+
SLOW_LEARNER
, now twisted into monstrosity
+
CAN_SPEAK
, now cursed
+
UTTERANCES
  Save us from this
+
EQUIPS
  Beware!  It it said that only
+
ALL_ACTIVE
  It is said that
+
DIURNAL
harms the creature.
+
NOCTURNAL
  Other arms may not cut so deeply.
+
CREPUSCULAR
has killed
+
MATUTINAL
traitor
+
VESPERTINE
I am
+
POWER
I am a
+
MEGABEAST
of the
+
SEMIMEGABEAST
, as are you
+
FEATURE_BEAST
forgetful guard
+
TITAN
I am a slave of
+
DEMON
I am a prisoner of
+
UNIQUE_DEMON
Please help me to escape from this place.
+
NIGHT_CREATURE_HUNTER
But mostly I just like to drink.
+
NIGHT_CREATURE_BOGEYMAN
How I long for some excitement in my life...
+
MEANDERER
I've always dreamed of seeing far-away places.
+
MULTIPART_FULL_VISION
I would give anything to be away from here.  I can't stand the boredom!
+
ALCOHOL_DEPENDENT
Can you lead me to battle and a warrior's death?
+
NOBREATHE
failed to load conflict report incident
+
AMBUSHPREDATOR
There is a great keep there
+
LOCKPICKER
named
+
TRAPAVOID
There is a tavern there
+
NOT_BUTCHERABLE
There is a temple
+
MISCHIEVIOUS
There is a library there
+
MISCHIEVOUS
There is a tomb
+
COOKABLE_LIVE
housing
+
PATTERNFLIER
is there.
+
CURIOUSBEAST_EATER
It is a place of great evil.
+
CURIOUSBEAST_ITEM
looks around nervously and leans forward, speaking quietly.
+
CURIOUSBEAST_GUZZLER
  It is rumored that the dead rise and stalk the living!
+
FLEEQUICK
That place is blessed.
+
VERMINHUNTER
Savage beasts call it their home.
+
AT_PEACE_WITH_WILDLIFE
!  It's terrifying.
+
RETURNS_VERMIN_KILLS_TO_OWNER
have been known to hunt out there.
+
HUNTS_VERMIN
roam freely out there.
+
DIVE_HUNTS_VERMIN
I don't know very much about it.
+
ADOPTS_OWNER
The surrounding area is called
+
IMMOLATE
We are in
+
NO_SPRING
  [You receive a detailed description.]
+
NO_SUMMER
is in
+
NO_AUTUMN
I've heard of a place called
+
NO_WINTER
There's absolutely nothing interesting around here.
+
LARGE_PREDATOR
A night creature has infiltrated our communities and now makes prey of us.
+
BENIGN
An evil lurks within.
+
SMALL_REMAINS
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
+
remains
A great beast threatens to bring ruin upon our people.
+
REMAINS
We have been under siege by an ancient force of nature.
+
SPECIFIC_FOOD
It is time to send our cursed enemy back to the underworld.
+
PLANT
Our people have been tormented by a fearsome foe.
+
CASTE_NAME
A beast horrible beyond imagining threatens us.
+
CASTE_COLOR
A creature of the night has our people cowering in fear.
+
CASTE_GLOWCOLOR
The forces of darkness have descended upon us.
+
REMAINS_COLOR
A terror most foul from the evil depths nigh the underworld plagues us.
+
IMMOBILE
A vile monster from the bowels of the earth has been preying on our people.
+
IMMOBILE_LAND
A beast from underground has been assailing us.
+
LIGHT_GEN
At times, creeping things slither out from below ground.
+
VERMIN_MICRO
We are besieged by a terrifying monster from the harshest wilderness.
+
NOT_LIVING
A savage beast from the thick of the wilds hunts us at will.
+
CANNOT_UNDEAD
A ferocious wild animal has been set on us by nature.
+
NO_EAT
A ferocious unnatural beast has become the bane of our people.
+
NO_DRINK
A beast from the wilds has been harassing our people.
+
NO_UNIT_TYPE_COLOR
Vanquishing a great beast on our behalf would bring us all much glory.
+
NO_SLEEP
Mastering the forces of nature would glorify us in the eyes of the world.
+
COMMON_DOMESTIC
Demons from the underworld must not be permitted to walk freely upon the land.
+
WAGON_PULLER
Not far from here, a fearsome creature has made its home.
+
PACK_ANIMAL
Terrible monstrosities live deep under the ground.
+
FLIER
The world is safer for travelers when night creatures no longer stalk the darkness.
+
PET_EXOTIC
A force of evil has arisen in the world.
+
TRAINABLE
Something truly horrifying has vomited itself forth from the depths of the world.
+
TRAINABLE_HUNTING
A great monster from the underground is said to have emerged from the darkness.
+
TRAINABLE_WAR
A vile beast from the caverns now walks the land.
+
WEBBER
A lurking pest has come up from the underground.
+
THICKWEB
At the end of the world dwell the fiercest beasts of legend.
+
WEBIMMUNE
Creatures grow mighty out in the wildest regions.
+
MULTIPLE_LITTER_RARE
You might win fame by putting down a wild beast of great renown.
+
MAGMA_VISION
Sometimes animals just get out of control.
+
FIREIMMUNE
Seek this place if you wish to confront
+
FIREIMMUNE_SUPER
This insidious evil is
+
FEMALE
Seek this place if you hunt
+
MALE
The creature is
+
NO_GENDER
  Body corrupted beyond reckoning,
+
ORIENTATION
assumes a beastly form to terrorize us.
+
LITTERSIZE
agreed to
+
MAXAGE
offer of tribute from
+
GNAWER
refused
+
DESCRIPTION
demand of tribute from
+
PETVALUE
accepted a peace offer from
+
PETVALUE_DIVISOR
to stop the conflict between
+
BODY_SIZE
refused an offer of peace from
+
GRAVITATE_BODY_SIZE
regarding the conflict between
+
CHANGE_BODY_SIZE_PERC
informed
+
GAIT
that tribute would no longer be offered
+
NO_BUILD_UP
in the name of
+
LAYERS_SLOW
, replacing
+
STRENGTH
  I hear
+
AGILITY
has a real mean streak.
+
STEALTH_SLOWS
  Best keep your head down.
+
Unknown GAIT flag
I hear that there is an insurrection against
+
WALK
I hear that
+
SWIM
lost
+
CRAWL
after an insurrection
+
CLIMB
waited out an insurrection in
+
ATTACK_TRIGGER
crushed an insurrection in
+
MODVALUE
I hear that a group calling itself
+
VIEWRANGE
on behalf of
+
BUILDINGDESTROYER
after a long journey from the lands of
+
DIFFICULTY
I hear that a group from
+
NO_VEGETATION_PERTURB
left to reclaim the ruins
+
GRASSTRAMPLE
left to found a new settlement
+
SWIMS_LEARNED
This place has been conquered
+
SWIMS_INNATE
has been conquered
+
TRADE_CAPACITY
in order to find better lives
+
LAIR_HUNTER
moved on in search of a better future
+
LAIR_HUNTER_SPEECH
after the horrible mismanagement of
+
LAIR
gave up on their occupation of
+
LAIR_CHARACTERISTIC
I hear that refugees calling themselves
+
HABIT
and escaped
+
HABIT_NUM
fled
+
TEST_ALL
just before an army
+
BLOOD
led by
+
SECRETION
descended upon the place.
+
CONTINUOUS
I heard that
+
EXTREME_EMOTION
I heard that there was an incident.
+
EXERTION
was kidnapped
+
EGG_MATERIAL
was destroyed.
+
CASTE_TILE
I have
+
CASTE_SOLDIER_TILE
is not in
+
CASTE_GLOWTILE
I do not have
+
CASTE_ALTTILE
does not possess
+
CASTE_SOLDIER_ALTTILE
We reclaimed
+
EXTRACT
We founded
+
MILKABLE
We formed
+
CONVERTED_SPOUSE
We had to pull out of
+
SPOUSE_CONVERTER
We banded up as
+
SPOUSE_CONVERSION_TARGET
is overcome for a moment.
+
MANNERISM_LAUGH
]  No...  I don't want to talk about it.
+
MANNERISM_SMILE
is our family's ancestor.
+
MANNERISM_WALK
is the head of the family.
+
MANNERISM_SIT
Our family's ancestor is
+
MANNERISM_BREATH
The head of the family is
+
MANNERISM_POSTURE
Greet listener
+
MANNERISM_STRETCH
greet
+
MANNERISM_EYELIDS
hello
+
MANNERISM_FINGERS
Nevermind
+
MANNERISM_NOSE
nevermind
+
MANNERISM_EAR
Summarize the many troubles
+
MANNERISM_HEAD
trouble
+
MANNERISM_EYES
Demand an item (barter screen)
+
MANNERISM_MOUTH
object
+
MANNERISM_HAIR
Express your emotions (new menu)
+
MANNERISM_KNUCKLES
express
+
MANNERISM_LIPS
feeling
+
MANNERISM_CHEEK
emotion
+
MANNERISM_NAILS
State your values (new menu)
+
MANNERISM_FEET
state
+
MANNERISM_ARMS
values
+
MANNERISM_HANDS
Investigate or interrogate (new menu)
+
MANNERISM_TONGUE
investigate
+
MANNERISM_LEG
interrogate
+
VERMIN_BITE
Ask favor, place request, make demand or issue order (new menu)
+
PENETRATEPOWER
favor
+
FISHITEM
request
+
VERMIN_NOROAM
order
+
VERMIN_NOFISH
Create a performance troupe together (group naming menu)
+
VERMIN_NOTRAP
troupe
+
HOMEOTHERM
Claim this site for yourself (group naming menu)
+
FIXED_TEMP
Name pet (new menu)
+
SKILL_RATE
Gift a (large) pet or mount (new menu)
+
SKILL_RUST_RATE
give
+
SKILL_LEARN_RATE
Express horror at the gift
+
SKILL_RATES
Express thanks for the gift
+
SKILL_LEARN_RATES
thanks
+
SKILL_RUST_RATES
Give
+
PHYS_ATT_RANGE
Ask about somebody (new menu)
+
Attribute range not in increasing order, repaired
reputation
+
Attribute range less than
Ask for directions (new menu)
+
, repaired
directions
+
Attribute range greater than
where
+
PHYS_ATT_RATES
Bring up specific incident or rumor (new menu)
+
PHYS_ATT_CAP_PERC
tell
+
Attribute cap perc less than 100, set to 100
Ask about
+
MENT_ATT_RANGE
the deaths
+
MENT_ATT_RATES
the death
+
MENT_ATT_CAP_PERC
crime
+
TISSUE_LAYER_UNDER
the fighting
+
TISSUE_LAYER_OVER
fight
+
NORMAL
armies on the march
+
Unknown Body Group/Relation Token(s):
the army on the march
+
Unknown Body Part Position Token:
army
+
Tissue layer not added because no BP found:
march
+
SELECT_TISSUE_LAYER
the abductions
+
PLUS_TISSUE_LAYER
the abduction
+
BODY_DETAIL_PLAN
abduction
+
Body detail plan not found:
kidnap
+
ARG1
the beast
+
ARG2
the criminals
+
ARG3
the bandits
+
ARG4
bandit
+
ARG5
the skulking vermin
+
SET_LAYER_TISSUE
skulking
+
TL_RELATIVE_THICKNESS
vermin
+
TL_CONNECTS
the bone-chilling horror
+
TL_MAJOR_ARTERIES
ruffian
+
TL_HEALING_RATE
the open war
+
TL_VASCULAR
the missing treasure
+
TL_PAIN_RECEPTORS
treasure
+
TISSUE_NAME
Inquire about any troubles
+
Tissue Definition
troubles
+
missing plural string
Request a guide to
+
TISSUE_MATERIAL
Ask for directions to
+
RELATIVE_THICKNESS
Ask for the whereabouts of
+
HEALING_RATE
Ask listener to wait here
+
VASCULAR
wait
+
PAIN_RECEPTORS
stay
+
THICKENS_ON_STRENGTH
Ask listener to follow you
+
THICKENS_ON_ENERGY_STORAGE
follow
+
ARTERIES
come
+
SCARS
Cancel the agreement
+
STRUCTURAL
cancel
+
CONNECTIVE_TISSUE_ANCHOR
leave
+
SETTABLE
Complain about the agreement
+
SPLINTABLE
complain
+
FUNCTIONAL
Bring up the journey together
+
NERVOUS
journey
+
THOUGHT
agreement
+
MUSCULAR
Tell listener that nothing has changed
+
SMELL
Order listener to
+
HEAR
kill
+
FLIGHT
drive the forces of
+
BREATHE
drive
+
SIGHT
Give an order based on
+
CONNECTS
's relationship with
+
MAJOR_ARTERIES
Go into
+
INSULATION
relations
+
COSMETIC
land
+
STYLEABLE
territory
+
TISSUE_SHAPE
Summarize the hold of
+
SUBORDINATE_TO_TISSUE
on its territory
+
TISSUE_MAT_STATE
patrol
+
TISSUE_LEAKS
guards
+
Tissue Template
forces
+
TISSUE_TEMPLATE
Summarize the local disposition of the forces of
+
Unrecognized Tissue Template Token:
other
+
LOCAL_PLANT_MAT
rebels
+
*** Error(s) finalizing the template
opposition
+
CV_NEW_TAG
stakeholders
+
CV_ADD_TAG
Summarize your views on the opposition to
+
CV_REMOVE_TAG
overview
+
CV_NEW_CTAG
Describe the refugees created by the attack of
+
CV_ADD_CTAG
accuse
+
CV_REMOVE_CTAG
troublemaker
+
CV_CONVERT_TAG
Accuse the speaker of being a troublemaker
+
CV_CONVERT_CTAG
Summarize your views on
+
CVCT_MASTER
artifact
+
CVCT_TARGET
Discuss the missing artifact
+
CVCT_REPLACEMENT
Summarize the conflict in which
+
CREATURE_VARIATION
you slew
+
Unrecognized Creature Variation Token:
(This occurred
+
ADD_MATERIAL
at this location
+
needs 2 tokens:
Bring up
+
ADD_TISSUE
Somebody
+
BP_POSITION
giving of
+
needs 3 tokens:
placement of
+
BP_RELATION
the destruction of
+
needs 6 tokens:
gaining of
+
BP_RELSIZE
rescue
+
BP_LAYERS
Bring up your reunion with
+
BP_LAYERS_UNDER
Bring up your death
+
BP_LAYERS_OVER
Bring up the death of
+
Unrecognized Body Detail Plan Token:
violation
+
chunk
export
+
chunks
prohibition
+
creature_layer
slow
+
[OBJECT:CREATURE]
crime of murder
+
[CREATURE:
disorderly
+
UPPERBODY
destruction
+
LOWERBODY
crime of theft
+
HEAD
crime of robbery
+
CON_CAT
crime of espionage
+
CONTYPE
crime of treason
+
GRASP
crime of blood-drinking
+
STANCE
drinking
+
Unrecognized Creature Bodypart CONTYPE Token:
crime of attempted murder
+
LIMB
crime of kidnapping
+
THROAT
snatching
+
JOINT
crime of attempted kidnapping
+
SKELETON
identity
+
UNDER_PRESSURE
self-identification to
+
TOTEMABLE
refusal to identify to
+
VERMIN_BUTCHER_ITEM
submission
+
EMBEDDED
demand of submission from
+
APERTURE
attack on
+
SMALL
escalated attack on
+
INTERNAL
succession
+
CIRCULATION
Spread rumor of
+
GUTS
presence
+
GELDABLE
's demand for tribute
+
RIGHT
's offer of peace
+
LEFT
's cessation of tribute to
+
DIGIT
's claim
+
CONNECTOR
's harassment
+
PREVENTS_PARENT_COLLAPSE
withdrawal
+
SOCKET
's withdrawal from
+
MOUTH
refugees
+
CATEGORY
's flight
+
DEFAULT_RELSIZE
's abandonment
+
: number capped at 32
Spread rumor of the insurrection
+
INDIVIDUAL_NAME
Spread rumor of the
+
Unrecognized Creature Bodypart Token:
overthrow
+
Unrecognized Creature Body Token:
overthrow
+
SOLID
failure
+
LIQUID
failed insurrection
+
POWDER
insurrection crushed
+
SOLID_POWDER
reclaim
+
PASTE
's reclamation
+
SOLID_PASTE
's march
+
PRESSED
to reclaim
+
SOLID_PRESSED
invasion
+
ALL_SOLID
toward
+
Unrecognized Material State Token:
Spread rumor of the occupation of
+
IN_WATER
Spread rumor of your reunion with
+
IN_MAGMA
death
+
NO_WATER
Spread rumor of your abduction
+
NO_MAGMA
Spread rumor of the abduction of
+
Unrecognized Location Hint Token:
's destruction
+
MAJOR_CURSE
location
+
GREETING
's presence in
+
CLEAN_SELF
Spread rumor of your possession of
+
CLEAN_FRIEND
's possession of
+
FLEEING
absence
+
NEGATIVE_SOCIAL_RESPONSE
's absence from
+
TORMENT
Spread rumor of your lack of possession of
+
Unrecognized Usage Hint Token:
's lack of possession of
+
TRAILING_DUST_FLOW
Trade or settle debts
+
TRAILING_VAPOR_FLOW
trade
+
TRAILING_GAS_FLOW
barter
+
SOLID_GLOB
deal
+
LIQUID_GLOB
debts
+
SPATTER_POWDER
sell
+
SPATTER_LIQUID
Ask about available services, drinks, rooms, etc.
+
UNDIRECTED_GAS
service
+
UNDIRECTED_VAPOR
room
+
UNDIRECTED_DUST
List available services
+
WEB_SPRAY
list
+
DRAGONFIRE
Yell out service order
+
FIREJET
Order
+
FIREBALL
free
+
WEATHER_CREEPING_GAS
for
+
WEATHER_CREEPING_VAPOR
drink
+
WEATHER_CREEPING_DUST
Rent room for
+
WEATHER_FALLING_MATERIAL
Request free room
+
UNDIRECTED_ITEM_CLOUD
extend
+
TRAILING_ITEM_FLOW
rent
+
Unrecognized Breath Attack Token:
Extend room rental for
+
LAW_MAKING
Extend use of free room
+
LAW_ENFORCEMENT
Confirm service order
+
RECEIVE_DIPLOMATS
confirm
+
MEET_WORKERS
Exchange, give, take or show personal items
+
MANAGE_PRODUCTION
exchange
+
TRADE
take
+
ACCOUNTING
show
+
ESTABLISH_COLONY_TRADE_AGREEMENTS
offer
+
MAKE_INTRODUCTIONS
Ask listener to join you (new menu)
+
MAKE_PEACE_AGREEMENTS
join
+
MAKE_TOPIC_AGREEMENTS
Ask about the structure you are in
+
COLLECT_TAXES
structure
+
ESCORT_TAX_COLLECTOR
Ask about the listener's master or boss
+
EXECUTIONS
master
+
TAME_EXOTICS
Ask about the listener's schemes and plots
+
RELIGION
scheme
+
ATTACK_ENEMIES
plot
+
PATROL_TERRITORY
plan
+
MILITARY_GOALS
Inquire about listener's profession
+
MILITARY_STRATEGY
profession
+
UPGRADE_SQUAD_EQUIPMENT
Ask how listener is feeling
+
EQUIPMENT_MANIFESTS
feelings
+
SORT_AMMUNITION
emotions
+
BUILD_MORALE
Make a flattering remark
+
HEALTH_MANAGEMENT
flatter
+
Unrecognized Position Responsibility Token:
Try to calm the listener
+
LOYALTY
pacify
+
FAMILY
calm
+
FRIENDSHIP
Tell a joke
+
TRUTH
joke
+
CUNNING
Ask about listener's family
+
ELOQUENCE
Ask for permission to stay for a day
+
FAIRNESS
sleep
+
DECORUM
permission
+
TRADITION
rest
+
ARTWORK
Ask for a cease to hostilities
+
COOPERATION
cease
+
INDEPENDENCE
stop
+
STOICISM
Accept that the listener will not trade
+
INTROSPECTION
the object
+
SELF_CONTROL
accept
+
TRANQUILITY
refusal
+
HARMONY
Suggest that the listener trade
+
MERRIMENT
suggest
+
CRAFTSMANSHIP
Ask the listener for the location of
+
MARTIAL_PROWESS
Agree to have
+
SKILL
accept homage from
+
HARD_WORK
agree
+
SACRIFICE
Refuse to have
+
COMPETITION
Agree to make peace between
+
PERSEVERANCE
Refuse to make peace between
+
PERSEVERENCE
pay homage to
+
LEISURE_TIME
Offer to have
+
COMMERCE
homage
+
ROMANCE
Cancel tribute from
+
NATURE
Offer peace between
+
PEACE
Demand that
+
Unrecognized Value Token:
Demand the listener's identity
+
KILL_ENTITY_MEMBER
Demand that the listener drop
+
KILL_NEUTRAL
drop
+
KILL_ENEMY
Demand that the listener yield
+
KILL_ANIMAL
surrender
+
EAT_SAPIENT_OTHER
Welcome yourself to your new home
+
EAT_SAPIENT_KILL
welcome
+
MAKE_TROPHY_SAME_RACE
Raise alarm
+
MAKE_TROPHY_SAPIENT
intruder
+
MAKE_TROPHY_ANIMAL
Brag about your past violent acts
+
KILL_PLANT
brag
+
TORTURE_AS_EXAMPLE
boast
+
TORTURE_FOR_INFORMATION
transfer
+
TORTURE_FOR_FUN
position
+
TORTURE_ANIMALS
Offer listener your position as
+
TREASON
someone
+
OATH_BREAKING
adopt
+
LYING
Ask listener to adopt
+
VANDALISM
Accept the position
+
TRESPASSING
Refuse the position
+
THEFT
Agree to the adoption
+
ASSAULT
Refuse the adoption
+
SLAVERY
Ask listener why they are traveling
+
Unrecognized Ethic Action Token:
travel
+
NOT_APPLICABLE
Ask how strong this group's hold over its lands is
+
REQUIRED
hold
+
ACCEPTABLE
withdraw
+
PERSONAL_MATTER
Ask about the position of this group's forces
+
JUSTIFIED_IF_NO_REPERCUSSIONS
guard
+
JUSTIFIED_IF_GOOD_REASON
armies
+
JUSTIFIED_IF_EXTREME_REASON
Ask about other groups with a stake in this site
+
JUSTIFIED_IF_SELF_DEFENSE
groups
+
ONLY_IF_SANCTIONED
exile
+
MISGUIDED
bandits
+
SHUN
Ask if anybody fled from this site
+
APPALLING
flee
+
PUNISH_REPRIMAND
fled
+
PUNISH_SERIOUS
Ask about the local ruler
+
PUNISH_EXILE
Ask about this site's neighbors and trade partners
+
PUNISH_CAPITAL
neighbors
+
UNTHINKABLE
village
+
Unrecognized Ethic Response Token:
Comment on weather
+
ROAD
Offer encouragement
+
TUNNEL
encourage
+
BRIDGE
Comment on natural surroundings
+
WALL
Ask about the surrounding area
+
Unrecognized World Construction Token:
surroundings
+
PANTHEON
area
+
REGIONAL_FORCE
Invoke true name to banish listener
+
Unrecognized Religion Token:
invoke
+
SPRING
banish
+
SUMMER
Invoke true name to compel service from listener
+
AUTUMN
Accuse listener of being a night creature
+
WINTER
Impatiently say goodbye
+
Unrecognized Season Token:
goodbye
+
AGRICULTURE
done
+
ANIMALS
quit
+
BALANCE
Say goodbye
+
BEAUTY
Bypass greeting (new menu)
+
BIRTH
bypass
+
BLIGHT
skip
+
BOUNDARIES
Change the subject (new menu)
+
CAVERNS
change
+
CHAOS
back
+
CHARITY
Return to current topic (new menu)
+
CHILDREN
return
+
COASTS
Refuse to share this information
+
CONSOLATION
Say that you have no family
+
COURAGE
Say that you don't remember
+
CRAFTS
Ask what happened
+
CREATION
what
+
DANCE
happened
+
DARKNESS
Ask listener to join you and be rescued
+
DAWN
Give report pertaining to service as a
+
DEATH
duty
+
DEFORMITY
report
+
DEPRAVITY
Praise listener for completing the task
+
DISCIPLINE
praise
+
DISEASE
task
+
DREAMS
Request duty or advice pertaining to service as a
+
DUSK
advice
+
DUTY
Ask to be made a
+
EARTH
keeper
+
FAME
performer
+
FATE
scholar
+
FERTILITY
monster slayer
+
FESTIVALS
slayer
+
FIRE
scribe
+
FISH
Ask for
+
FISHING
to made
+
FOOD
tavern keepers
+
FORGIVENESS
performers
+
FORTRESSES
scholars
+
FREEDOM
mercenaries
+
GAMBLING
monster slayers
+
GAMES
scribes
+
GENEROSITY
messengers
+
HAPPINESS
Grant listener work as
+
HEALING
grant
+
HOSPITALITY
Grant
+
HUNTING
work as
+
INSPIRATION
Refuse listener work as
+
JEALOUSY
Refuse
+
JEWELS
Ask to join
+
JUSTICE
Accept into
+
LABOR
Refuse request to join
+
LAKES
Invite listener to join
+
LAWS
invite
+
LIES
Accept invitation to join
+
LIGHT
Refuse invitation to join
+
LIGHTNING
decline
+
LONGEVITY
Leave
+
LOVE
Kick listener out of
+
LUCK
Refuse invitation to become a
+
LUST
Accept invitation to become a
+
MARRIAGE
Refuse request to become a
+
MERCY
Accept as a
+
METALS
Revoke listener's status as a
+
MINERALS
revoke
+
MISERY
Invite listener to become a
+
MIST
Ask to become a
+
MOON
Ask to be rescued
+
MOUNTAINS
Reply to greeting
+
MUCK
reply
+
MURDER
Refuse conversation
+
MUSIC
Reply to greeting (impersonation)
+
NIGHT
impersonate
+
NIGHTMARES
State
+
OATHS
's location
+
OCEANS
to be
+
ORDER
Suggest talking to
+
PAINTING
to offer condolences
+
PERSUASION
Suggest traveling to
+
PLANTS
to find a relative
+
POETRY
State that you weren't acquainted
+
PREGNANCY
Tell listener to enjoy peace and remain vigilant
+
RAIN
enjoy
+
RAINBOWS
vigilant
+
REBIRTH
Offer condolences
+
REVELRY
condolences
+
REVENGE
sorry
+
RIVERS
Ask listener's course of action
+
RULERSHIP
action
+
RUMORS
Request suggestion for course of action
+
SALT
Ask listener to join you as entertainer
+
SCHOLARSHIP
entertain
+
SEASONS
Ask listener to join you on adventures
+
SILENCE
Ask listener to guide you to a location
+
SONG
guide
+
STARS
site
+
STORMS
place
+
SUICIDE
Respond to join request
+
THRALLDOM
respond
+
THUNDER
Ask listener to join you in a rescue
+
TORTURE
Ask listener to join you in an insurrection
+
TRAVELERS
State opinion that it must be stopped with violent force
+
TREACHERY
State opinion that it is not your problem
+
TREES
State opinion that it was inevitable
+
TRICKERY
inevitable
+
TWILIGHT
State opinion that this is the life for you
+
VALOR
life
+
VICTORY
State opinion that it is sad but not unexpected
+
VOLCANOS
expected
+
WATER
State opinion that it is terrible
+
WEALTH
terrible
+
WEATHER
State opinion that it is terrifying
+
WIND
terrifying
+
WISDOM
State that you don't know anything about it
+
WRITING
State that they are outlaws
+
YOUTH
outlaws
+
Unrecognized Sphere Token:
State that you are right in all matters
+
STAY_ALIVE
right
+
MAINTAIN_ENTITY_STATUS
State that you are conflicted
+
START_A_FAMILY
conflicted
+
RULE_THE_WORLD
State that it is terrific
+
CREATE_A_GREAT_WORK_OF_ART
terrific
+
CRAFT_A_MASTERWORK
State that it is for the best
+
BRING_PEACE_TO_THE_WORLD
best
+
BECOME_A_LEGENDARY_WARRIOR
State that you don't care
+
MASTER_A_SKILL
State your general hatred
+
FALL_IN_LOVE
State your general fear
+
SEE_THE_GREAT_NATURAL_SITES
State that it accords with your faith
+
IMMORTALITY
accords
+
Unrecognized Goal Token:
faith
+
OWN_RACE
State that preaching is your calling
+
Unrecognized Art Facet Token:
preaching
+
TREE
calling
+
SHAPE
State that you enjoyed performing
+
ITEM
performing
+
Unrecognized Art Image Element Token:
State that it was legendary
+
ART_IMAGE
legendary
+
COVERED
State that it was fantastic
+
GLAZED
fantastic
+
RINGS_HANGING
State that it was great
+
BANDS
great
+
SPIKES
State that it was good
+
ITEMSPECIFIC
State that it was okay
+
THREAD
okay
+
CLOTH
Agree completely
+
SEWN_IMAGE
State that this is fantastic
+
PAGES
State that this is great
+
ILLUSTRATION
State that this is good
+
Unrecognized Item Improvement Token:
State that this is okay
+
PLAYER_FORTRESS
State that this is no good
+
DARK_FORTRESS
State that this is your favorite dance
+
CAVE
favorite
+
CAVE_DETAILED
State that this is your favorite music
+
TREE_CITY
State that this is your favorite poetry
+
CITY
poetry
+
FORTRESS
State that you love reflective poetry
+
MONUMENT
reflective
+
Unrecognized Site Token:
State that you hate reflective poetry
+
LAW_ENFORCE
State that you love riddles
+
TAX_ESCORT
riddle
+
ANIMATED
State that you hate riddles
+
GHOST
State that you are embarrassed by this kind of humor
+
ADVENTURER
humor
+
Unrecognized Creature Texture Token:
State your amusement
+
MOTHER
funny
+
FATHER
State that you love raunchy
+
SPOUSE
 +
DEITY
 +
LOVER
 +
PRISONER
 +
IMPRISONER
 +
MASTER
 +
APPRENTICE
 +
COMPANION
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
SLAVE
 +
FORMER_SLAVE
 +
FORMER_PRISONER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
POTTER
 +
WAX_WORKER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
GELDER
 +
SHEARER
 +
SPINNER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PRESSER
 +
BEEKEEPER
 +
GLAZER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
DOCTOR
 +
DIAGNOSER
 +
BONE_SETTER
 +
SUTURER
 +
SURGEON
 +
ADMINISTRATOR
 +
TRADER
 +
ALCHEMIST
 +
MERCHANT
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
MONSTER_SLAYER
 +
SCOUT
 +
BEAST_HUNTER
 +
SNATCHER
 +
MINE
 +
HAUL_STONE
 +
HAUL_WOOD
 +
HAUL_BODY
 +
HAUL_FOOD
 +
HAUL_REFUSE
 +
HAUL_ITEM
 +
HAUL_FURNITURE
 +
HAUL_ANIMALS
 +
CLEAN
 +
CUTWOOD
 +
DETAIL
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DIAGNOSE
 +
SURGERY
 +
BONE_SETTING
 +
SUTURING
 +
DRESSING_WOUNDS
 +
FEED_WATER_CIVILIANS
 +
RECOVER_WOUNDED
 +
DISSECT_VERMIN
 +
LEATHER
 +
CLOTHESMAKER
 +
PROCESS_PLANT
 +
MAKE_CHEESE
 +
MILK
 +
GELD
 +
CLEAN_FISH
 +
DISSECT_FISH
 +
HUNT
 +
SMELT
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
METAL_CRAFT
 +
CUT_GEM
 +
ENCRUST_GEM
 +
WOOD_CRAFT
 +
POTTERY
 +
WAX_WORKING
 +
STONE_CRAFT
 +
BONE_CARVE
 +
EXTRACT_STRAND
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
POTASH_MAKING
 +
LYE_MAKING
 +
GLAZING
 +
BURN_WOOD
 +
OPERATE_PUMP
 +
PRESSING
 +
BEEKEEPING
 +
HANDLE_VEHICLES
 +
HAUL_TRADE
 +
PULL_LEVER
 +
REMOVE_CONSTRUCTION
 +
HAUL_WATER
 +
BUILD_ROAD
 +
BUILD_CONSTRUCTION
 +
Unrecognized Labor Token:
 +
Unrecognized Unit Type Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
SHEARING
 +
SPINNING
 +
HERBALISM
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
SWORD
 +
MISC_WEAPON
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
PIKE
 +
WHIP
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
DRESS_WOUNDS
 +
SET_BONE
 +
SUTURE
 +
CRUTCH_WALK
 +
WOOD_BURNING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
KNOWLEDGE_ACQUISITION
 +
CONCENTRATION
 +
SITUATIONAL_AWARENESS
 +
PROSE
 +
READING
 +
SPEAKING
 +
COORDINATION
 +
LEADERSHIP
 +
TEACHING
 +
MELEE_COMBAT
 +
RANGED_COMBAT
 +
WRESTLING
 +
BITE
 +
GRASP_STRIKE
 +
STANCE_STRIKE
 +
DODGING
 +
KNAPPING
 +
MILITARY_TACTICS
 +
CLIMBING
 +
Unrecognized Skill Token:
 +
AMBER
 +
CORAL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
POTASH
 +
PEARLASH
 +
VOMIT
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
STONE
 +
METAL
 +
INORGANIC
 +
COAL
 +
GET_MATERIAL_FROM_REAGENT
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
BOULDER
 +
WOOD
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
TRACTION_BENCH
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOOL
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
SLAB
 +
BOOK
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
ANVIL
 +
CORPSEPIECE
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
SEEDS
 +
SKIN_TANNED
 +
PLANT_GROWTH
 +
TOTEM
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
SPLINT
 +
ORTHOPEDIC_CAST
 +
CRUTCH
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
VESSEL
 +
MILITARY_UNIT
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
map_rejection_log.txt
 +
COKE
 +
CHARCOAL
 +
USE_LAVA_STONE
 +
NO_MATGLOSS
 +
Unrecognized Inorganic Token:
 +
Unrecognized Coal Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
/Below
 +
/Above
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Cloth (Yarn)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat
 +
Fish
 +
Eggs
 +
Plants
 +
Fruit and Nuts
 +
Garden Vegetables
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Training Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Tools
 +
Instruments
 +
Stone
 +
Sand
 +
Clay
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Bags (Yarn)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Thread (Yarn)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Ropes (Yarn)
 +
Barrels
 +
Miscellaneous
 +
Flasks/Waterskins
 +
Quivers
 +
Backpacks
 +
Buckets
 +
Splints
 +
Crutches
 +
None
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraud Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Mill Building
 +
Move to Site
 +
Claim Site
 +
Head for Edge
 +
Milling Flood
 +
Milling Burrow
 +
Squad Move
 +
Squad Kill List
 +
Squad Patrol
 +
Squad Defend Burrow
 +
Squad Defend Burrow From Target
 +
Lair Hunter
 +
Graze
 +
Guard
 +
Alarm
 +
Wait Order
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Charge Attack
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Clay Zone
 +
Colony to Install
 +
Return Colony To Install
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Grab Milk Unit
 +
Go to Milk Station
 +
Grab Shear Unit
 +
Go to Shear Station
 +
Lay Egg/Nest Box
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Seek Patient for Diagnosis
 +
Seek Patient for Immobilize Break
 +
Seek Patient for Crutch
 +
Seek Patient for Suturing
 +
Seek Patient for Dress Wound
 +
Seek Surgery Site
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Seek Job Item
 +
Seek Unit For Item Drop
 +
Seek Unit For Job
 +
Seek Building For Item Drop
 +
Seek Building For Job
 +
Seek Splint
 +
Seek Crutch
 +
Seek Suture Thread
 +
Seek Dressing Cloth
 +
Go to Give Water Target
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Gelding
 +
Seek Gelding Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Uniform
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Grab Execution Weapon
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Blood Suck Victim
 +
Seek Sheriff
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Upgrade Squad Equipment
 +
Prepare Equipment Manifests
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent Flood
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Flee from Opponent (Climb)
 +
Attack Building
 +
Start Bed Carry
 +
Start Medical Aid
 +
Seek Station Flood
 +
Seek Station
 +
Train Animal
 +
Start Water Job Well
 +
Start Water Job Drink Area
 +
 
 
Attributes remaining:  
 
Attributes remaining:  
: Next      
+
: Done      
 +
: Back
 
  to change
 
  to change
Home
+
Name:
Occupation
+
: Abort
Beliefs
+
Background:
: Select (may reset occupation and beliefs)
+
: Background
Squad member
+
Locally Important
: Believe
+
: Enter First Name
: Doubt
 
: Set First Name
 
 
: Customize Name
 
: Customize Name
 
: Random Name
 
: Random Name
 
: Become  
 
: Become  
: Next
+
: Go!
: Randomize
+
** Unretiring Adventurer **
Note: This character's appearance is governed by local population information.
+
** Starting Adventurer **
Certain shapes and colors might not occur without full randomization.
+
invalid lair entrance
: Fully randomize, without respecting population information
+
Dawn is breaking.
Set your
+
It is noon.
personality
+
Night is falling.
here.
+
You struggle for
denotes the default cultural value.
+
You cannot see.
Your personality facets might be restricted based on your creature type.
+
You cannot read.
Loyalty
+
You read
Friendship
+
It has no writing.
Cunning
+
The pages are blank.
Artwork
+
It has no pages.
Cooperation
+
You pull out
Stoicism
+
Fill
Self-control
+
stagnant
Tranquility
+
salt
Harmony
+
Heat
Merriment
+
near lava
Craftsmanship
+
near magma
Hard Work
+
near burning trunk
Leisure Time
+
near burning branches
Commerce
+
near burning twigs
No love  <->    Loves easily
+
near burning cap
No hate  <->    Hates easily
+
  near fire
No envy  <->  Envies easily
+
  near campfire
Cheerless <-> Easily cheerful
+
You fill your
No sadness  <->  Easily sad
+
  is empty.
No anger  <-> Easily angered
+
It won't fit in your
No anxiety <->  Very anxious
+
Your
No lust      <->      Lustful
+
  is already full.
    --> Vulnerable to stress
+
You heat the
                  --> Greedy
+
  to no effect.
              --> Intemperate
+
is hot enough already.
Avoid fights <-> Like brawls
+
Suck
Quits easily <-> Too stubborn
+
Drink  
Meanness  <->  Wastefulness
+
Eat
Harmony      <->      Discord
+
Ignite
Quarreler    <->    Flatterer
+
Make Campfire (
Rude        <->        Polite
+
You don't feel safe enough to make a campfire.
Overreliant <> Disdain advice
+
You make a campfire.
Fearful    <->      Fearless
+
The steam around the vegetation stops you from setting the fire.
Pusillanimous - Overconfident
+
The vegetation is submerged.
                    --> Vain
+
The vegetation is too wet.
                --> Ambitious
+
You set a fire.
      --> Sense of gratitude
+
Attack error
Austere    <->    Extravagant
+
Interact with
Humorless      <->      Zany
+
Push
                --> Vengeful
+
Ride
No self-esteem  <->    Proud
+
, push off toward
Merciful - Impartial - Cruel
+
Guide
Scatterbrained - Singleminded
+
Charge
Despairs - Hopeful - Presumes
+
Move to
Incurious    <->    Curious
+
/Air
Shameless    <->    Bashful
+
/Water
Overshares    <->    Private
+
Lava
Inattentive <-> Perfectionist
+
Magma
Acquiescing <-> Resists ideas
+
Climb to
    --> Tolerates differences
+
holding
    --> Emotionally obsessive
+
releasing hold
      --> Swayed by emotions
+
Hang from
              --> Altruistic
+
Hold
                  --> Dutiful
+
Release hold on
Too deliberate <> Thoughtless
+
Climb down
Sloppy      <->      Orderly
+
Attack
Distrustful <-> Too trusting
+
Jump
Loner    <->      Gregarious
+
Push Object
Non-assertive <-> Overbearing
+
Hold
Leisurely    <->    Frenetic
+
Release
      --> Excitement-seeking
+
Unsteady
Just facts - Flights of fancy
+
Suck Blood
    --> Inclined to abstract
+
Talk
  --> Inclined to create art
+
Parry
Socialize
+
Block
Drink alcohol
+
Dodge
Pray/Meditate
+
Recover
Stay occupied
+
Stand Up
Be creative
+
Lie Down
Admire art
+
and more
Excitement
+
to act
Learn something
+
Tracks Visible:  
Be with family
+
The cackling fades away.
Be with friends
+
You are surrounded by incessant cackling.
Hear eloquence
+
Can I help you with something?
Uphold tradition
+
You cannot rest until you leave this site.
Self-examination
+
You don't feel safe enough to rest.
Make merry
+
You can't rest because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
Craft object
+
You can't rest until you've stopped the bleeding.
Martial training
+
You can't rest because you can't breathe.
Practice skill
+
You can't rest because you are drowning.
Take it easy
+
You can't rest because you are dying of thirst.
Make romance
+
You can't rest because you are starving to death.
See animal
+
You can't rest because you are swimming.
See great beast
+
You can't rest until you are on a stable surface.
Acquire object
+
in play interaction
Eat good meal
+
You
Fight
 
Cause trouble
 
Argue
 
Be extravagant
 
Wander
 
Help somebody
 
Think abstractly
 
Intense Need
 
Strong Need
 
Moderate Need
 
Slight Need
 
: Full customization
 
: Change dream/goal (if possible)
 
Equipment and pet points remaining:
 
: Increase quality (
 
: Increase quality
 
: Decrease quality (
 
: Decrease quality
 
: Remove
 
Adventure awaits!  The party:
 
Adventure awaits
 
Detail Your Character
 
Skill remaining:
 
Deceased
 
Skills
 
Dabb
 
Novc
 
Adeq
 
Cmpt
 
Skld
 
Prfc
 
Tltd
 
Adpt
 
Expt
 
Prfn
 
Accm
 
Mast
 
HMas
 
GMas
 
Legd
 
Musical Instruments
 
Poetic Forms
 
Musical Forms
 
Dance Forms
 
Abysmal
 
Super
 
Very small
 
Average-sized
 
Large
 
Very large
 
for a  
 
ClmSk
 
Climb
 
Sneak:
 
Speed:
 
Enraged at all enemies!
 
In a martial trance!
 
Throwing a tantrum!
 
Sunk into depression...
 
Stumbling obliviously!
 
In Flight
 
On the Ground
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Slightly Numb
 
Bleeding
 
Faint
 
Fever
 
Extreme Pain
 
Pain
 
Exhausted
 
Over-Exert
 
Tired
 
Drowning
 
Winded
 
Nauseous
 
Slumberous
 
Thirsty!
 
Hungry
 
Focused
 
Distracted!
 
Distracted
 
Pray
 
Pray to
 
Meditate
 
Unfettered
 
Level-headed
 
Untroubled
 
Undistracted
 
Unfocused
 
: View Attributes
 
: View Skills
 
: Health
 
: Kills
 
: Desc
 
: View Wr
 
: Cust
 
Encounter
 
Horseplay
 
Training
 
Lethal
 
Ally:  
 
[DONE]
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container or on a pack animal?
 
Where would you like to put the  
 
Your Inventory
 
to view other pages.
 
when done.
 
No recent announcements.
 
Announcements
 
Sewer Access
 
Tree House
 
The Home Tree
 
Shaping Tree
 
Market Tree
 
Tavern Tree
 
Library Tree
 
Counting Tree
 
Guild Tree
 
Tower Tree
 
Civic Mound
 
Castle Mound
 
Drinking Mound
 
Mead Hall
 
Temple
 
Guildhall
 
Tower
 
Abandoned shop
 
Food imports
 
Clothing imports
 
General imports
 
Cloth shop
 
Leather shop
 
Woven clothing shop
 
Leather clothing shop
 
Bone carver's shop
 
Gem cutter's shop
 
Weaponsmith's shop
 
Bowyer's shop
 
Blacksmith's shop
 
Armorsmith's shop
 
Metal craft shop
 
Leather goods shop
 
Carpenter's shop
 
Stone furniture shop
 
Metal furniture shop
 
Barrow
 
Warehouse
 
Fortress Entrance
 
Trenches
 
shrine
 
Shrine to  
 
Shrine
 
Empty market
 
Imported goods market
 
Imported food market
 
Imported clothing market
 
Meat market
 
Fruit and vegetable market
 
Cheese market
 
Processed goods market
 
Underground Fortress
 
Underground Farms
 
Underground Stair
 
Hillocks
 
Houses
 
Hillock
 
House
 
Abandoned hillocks
 
Abandoned houses
 
Abandoned hillock
 
Abandoned house
 
Ruined hillocks
 
Ruined houses
 
Ruined hillock
 
Ruined house
 
No significant structures
 
Dining hall
 
Shrine of
 
Dawn is breaking.
 
It is noon.
 
Night is falling.
 
Assume an identity
 
Begin a performance
 
 
Shout out to everybody
 
Shout out to everybody
 
The Void
 
The Void
 
, Deity
 
, Deity
 
, Force
 
, Force
build
 
build a fire
 
fell trees
 
compose
 
write
 
You are still surrounded by cackling.
 
You feel too watched to
 
You don't feel safe enough to
 
You can't
 
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
until you've stopped the bleeding.
 
because you can't breathe.
 
because you are dying of thirst.
 
because you are starving to death.
 
because you are drowning.
 
because you are swimming.
 
until you are on a stable surface.
 
You must move away from the water before you can
 
You must come down from the mountains before you can
 
until you stop riding this vehicle.
 
until you stop riding this projectile.
 
until you leave this site.
 
You cannot
 
You make a campfire.
 
You cannot fell trees in the arena.
 
You need to be holding an axe.
 
You need to be holding an axe with a sharp edge.
 
You cannot fell the trees here.
 
is a
 
Nobody lives there
 
Few live there
 
A few dozen or less live there
 
Some dozens live there
 
Roughly a hundred live there
 
Well over a hundred live there
 
A few hundred live there
 
Several hundred live there
 
A thousand live there
 
A few thousand live there
 
Thousands live there
 
and it is controlled by
 
is a religion
 
whose adherents worship
 
, the force
 
is the force
 
  They worship at
 
  Their temple
 
is ruined.
 
laboring
 
menacing
 
confused
 
submitting
 
offended
 
plaintive
 
triumphant
 
the word
 
 
Charging
 
Charging
 
Moving
 
Moving
southeast
 
northeast
 
 
  (above)
 
  (above)
 
  (below)
 
  (below)
Line 12,314: Line 8,514:
 
  with grab
 
  with grab
 
quick
 
quick
 +
heavy
 
wild
 
wild
 
precise
 
precise
Line 12,321: Line 8,522:
 
Holding terrain
 
Holding terrain
 
Releasing hold on terrain
 
Releasing hold on terrain
Mounting
 
Dismounting
 
Leading animal
 
Stop leading animal
 
 
Holding item
 
Holding item
 
Releasing hold on item
 
Releasing hold on item
Line 12,336: Line 8,533:
 
Standing Up
 
Standing Up
 
Lying Down
 
Lying Down
strike
+
You are a wanderer of the wilderness.
Offloading site...
+
Your wanderings have led you to  
Strongest Odor:
+
, a
Slp!
+
.  You are a stranger here.
Sleep!
+
You are a newly-minted  
VDrw
+
  of the great  
V Drowsy
+
.  Destiny is calling!
Drws
+
You are a peasant in
Thir
+
, and you have never strayed far from home.
Dhyd
+
   You are a
Strv
+
n ardent
Hngr
 
: Stop
 
: Sneak
 
: Map
 
: Log
 
: Sleep
 
: Tracks
 
: Clouds
 
Sneak
 
: cannot see dawn.
 
: until dawn.
 
: sleep.
 
: wait.
 
You will sleep as necessary until dawn.
 
You will sleep as necessary for
 
hour
 
You will wait, staying awake until dawn.
 
You will wait, staying awake for
 
confirms. 
 
changes hours.
 
You topple the statue!
 
You pull the lever.
 
You break the hatch in!
 
The hatch is operated by a remote mechanism.  You cannot proceed.
 
You pick the lock!
 
You bash the door down!
 
says:  "
 
says, "
 
CHAR
 
[C:6:0:1]
 
is an example of
 
You roll
 
, divining the will of
 
according to the practice of
 
, testing the will of
 
lands on
 
comes up
 
shows
 
Your fate is sealed.
 
Don't you know that
 
is a jealous deity?  Why consult another?
 
You already know the will of
 
Why wasn't
 
, a jealous deity, consulted first?
 
.  Do not tempt fate.
 
Praise
 
for ignoring your hubris. 
 
without bound
 
You are forgiven.
 
You are free to do as you choose.
 
Freedom is allowed even in this.
 
Your happiness is still desired.
 
You are loved.
 
You have been granted mercy.
 
Peace is cherished.
 
Such care for your happiness!
 
Such
 
Such is the spirit of
 
Infinite
 
tender
 
Hubris!
 
have been cursed
 
Look out for a chance encounter.
 
Stay the course.
 
Expect a change.
 
The task will not be completed.
 
The task will be successful.
 
Focus on living in harmony.
 
Fulfillment will be yours.
 
A reckoning awaits.
 
You will awaken to a new possibility.
 
You must reflect on your actions.
 
Beware doubt.
 
Joy is on the horizon.
 
A great sadness is coming.
 
A sudden upheaval is in store.
 
A coming disaster can be delayed, but not avoided.
 
Follow your desire.
 
Rely on willpower to see you through.
 
Beware those that lack passion.
 
All is not as it seems.
 
Have faith and all shall be rejuvenated.
 
Cling not to material things.
 
Hold to hope when all else is lost.
 
Be playful today.
 
Do not be stopped by fear.
 
You will released.
 
Do not take any chances.
 
Look to another for what you need.
 
The partnership is one-sided.
 
There are two sides to every story.
 
Follow your intuition.
 
You will travel far from this place.
 
An important decision awaits your careful deliberation.
 
Beware of ill-conceived plans.
 
Focus today.
 
Be compassionate.
 
Today you will have a moment of weakness.
 
The burden will be lifted soon.
 
You will have a great accomplishment.
 
See to your responsibilities.
 
An end and a new beginning.
 
Do not hold on for too long.
 
Make a change or forever remain.
 
Give up the hopeless cause.
 
Keep your own counsel today.
 
Do not be reckless.
 
You will make your final stand.
 
Be cautious of fatigue today.
 
Ask a question.
 
Do not give them too much.
 
Do not keep everything for yourself.
 
The situation cannot get worse.
 
The enterprise will be a failure.
 
Accept a defeat.
 
Be mindful of others around you.
 
Prepare for disappointment.
 
Consider the consequences carefully.
 
Act quickly today.
 
Be generous today.
 
If you accept the gift, one will be expected in return.
 
Bring comfort to someone today.
 
Now is a time for calm.
 
Your dreams will come true.
 
Beware a rival.
 
Avoid conflict today.
 
Do not avoid a necessary conflict today.
 
Look ahead to the future.
 
An obstacle will present itself.
 
Begin an adventure.
 
You have missed your chance.
 
Accept the loss and move on.
 
Make the decision quickly.
 
Explore today.
 
A new friendship will form.
 
It is not as simple as you think.
 
You will learn something you did not want to know.
 
Follow your desire to reconcile.
 
It is too soon to forgive.
 
Your ambition is misguided.
 
The object of your ambition will be realized.
 
There is no right choice.
 
Rethink your priorities.
 
You will received bad advice.
 
A clever strategy will be required.
 
Take care you are not deceived.
 
Indulge heartily.
 
You will know suffering soon.
 
Rethink your approach.
 
You must reveal the truth.
 
Some changes are inevitable.
 
Whatever happens, it will be for the best.
 
It is time to leave it behind.
 
Do not fear loss.
 
You must face the challenge today.
 
Today, somebody will be cruel.
 
Master yourself today; discipline will be required.
 
Beware a hidden plan.
 
Be practical.
 
Think of others today, not yourself.
 
See to the simple comforts.
 
Think on what came before and what follows.
 
It will not be fair.
 
Believe no one today.
 
See to your legacy.
 
Instability.
 
The effort will reach a culmination.
 
Any success will be fleeting.
 
Make the sacrifice regardless of fear.
 
Do not stall.
 
Make no needless sacrifices.
 
Be sure to keep to a high standard today.
 
Be patient.
 
Take the middle path.
 
You must choose between two extremes.
 
Beware a lack of balance.
 
Be diligent and undistracted.
 
There will be no reward.
 
Persevere though it may be for nothing.
 
Eat not the fruits of your labor.
 
It is a false success.
 
You will be rewarded.
 
a word but you cannot read
 
The cackling fades away.
 
You are surrounded by incessant cackling.
 
You are a wanderer of the wilderness.
 
Your wanderings have led you to  
 
.  You are a stranger here.
 
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 
You are a newly-minted  
 
  of the great  
 
.  Destiny is calling!
 
You emerged from the wilds and came to be a
 
You are a  
 
, and you have never strayed far from home.
 
   You are a
 
n ardent
 
 
  faithful
 
  faithful
 
  casual
 
  casual
 
  dubious
 
  dubious
 
  worshipper of  
 
  worshipper of  
, and you belong to
+
, the
You've located a
+
goddess
right under you
+
deity
above and
+
, the force
below and
+
which permeates
to the
+
Reunion/
Nameless
+
Death/You
to return to arena.
+
Death/
(still)
+
ProdViol
(moving
+
ExpViol
Performing
+
JobViol
(move to X)
+
SlowLabor
(free to act,
+
Murder
to continue)
+
Disorder
(occupied)
+
BuildDest
You have reached the summit of
+
Vandalism
You are deceased. 
+
Theft
to become somebody else.
+
Robbery
to finish.
+
Blood-drinking
Swimming
+
YieldDemand/
In Air
+
Attack/
Flying
+
Escalation/
Stvg
+
Beast/
Hung
+
Group/
Mortal Wound
+
Tribute/
On Ground
+
NoTribute/
Numb
+
Peace/
Bleeding!
+
NoPeace/
MSk
+
Harass/
Mnt
+
Leave/
Snk
+
Flee/
Spd
+
Abandon/
MtSnk
+
Insurrection
Sneak
+
Overthrow
Speed
+
Failed
You are deceased.  Press
+
Crushed
There is a locked
+
Reclaimed/
here.
+
Founded/
- Bash it down
+
Reclaiming/
- Pick the lock
+
Founding/
- Topple it
+
Invasion/
- Break it in
+
Occupation/
- Pull it
+
Abduction/You
- Raise the bucket
+
Abduction/
- Lower the bucket
+
Civilization
You raise the bucket.
+
Site Government
You lower the bucket.
+
Vessel Crew
Can I help you with something?
+
Migrating Group
You have discovered a
+
Nomadic Group
You cannot travel through the
+
Religion
The Kills of
+
Military Unit
in play interaction
+
Outcast
invalid lair entrance
+
, Dead
There is nothing to do with
+
Enemy
You empty the
+
Criminal
You take out the
+
Devoted
You don't have a suitable container.
+
Loyal
You pack the
+
Aligned
  on to
+
Affiliated
You put the
+
Associated
  into the
+
  member
You eat the
+
mercenary
You drink the
+
  slave
is too salty.
+
Former
is too hot.
+
member
is too cold.
+
mercenary
You lick the
+
slave
No.  That's disgusting.
+
prisoner
You just can't fit any more.
+
Mountain
It's too much!  You feel even more sick.
+
Temperate Freshwater Swamp
It's too much!  You might not be able to keep it down.
+
Temperate Saltwater Swamp
You feel really full.
+
Temperate Freshwater Marsh
You are starting to feel full.
+
Temperate Saltwater Marsh
You empty
+
Tropical Freshwater Swamp
You drop
+
Tropical Saltwater Swamp
NULL artifact on create site map, skipping
+
Mangrove Swamp
Charge
+
Tropical Freshwater Marsh
Move
+
Tropical Saltwater Marsh
Attack
+
Taiga
Jump
+
Temperate Coniferous Forest
Push Object
+
Temperate Broadleaf Forest
Hold
+
Tropical Coniferous Forest
Mount
+
Tropical Dry Broadleaf Forest
Dismount
+
Tropical Moist Broadleaf Forest
Lead animal
+
Temperate Grassland
Release
+
Temperate Savanna
Unsteady
+
Temperate Shrubland
Suck Blood
+
Tropical Grassland
Talk
+
Tropical Savanna
Parry
+
Tropical Shrubland
Block
+
Badlands
Dodge
+
Rocky Wasteland
Recover
+
Sand Desert
Stand Up
+
Tropical Ocean
Lie Down
+
Temperate Ocean
to act
+
Arctic Ocean
Tracks Visible:
+
Temperate Freshwater Pool
Tactical
+
Temperate Brackish Pool
Would you like to take an action?
+
Temperate Saltwater Pool
to view other pages)
+
Tropical Freshwater Pool
Do not alter actions
+
Tropical Brackish Pool
What would you like to do?
+
Tropical Saltwater Pool
Select your combat preferences.
+
Temperate Freshwater Lake
- Current Attack Preference:
+
Temperate Brackish Lake
Strike
+
Temperate Saltwater Lake
Close Combat
+
Tropical Freshwater Lake
According to Opponent
+
Tropical Brackish Lake
- Current Dodge Preference:
+
Tropical Saltwater Lake
Move Around
+
Temperate Freshwater River
Stand Ground
+
Temperate Brackish River
- Current Charge Defense:
+
Temperate Saltwater River
Dodge Away
+
Tropical Freshwater River
   
+
Tropical Brackish River
Dead
+
Tropical Saltwater River
Nearby
+
Subterranean Water
Traveling through
+
Subterranean Chasm
Distant
+
Subterranean Magma
Character chooses their own actions
+
Died in the year
Player controls every action
+
deity
         
+
This person is
You have no party members to become.
+
and your military commander
Party Member
+
This person is one of the
Party Members
+
and your military subordinate
You have no companions.
+
alongside you
Companion
+
You have known this person your entire life.
Companions
+
You have known this person since
: Become another party member
+
birth.
: Party tactical settings
+
You have known each other your entire lives.
Wrestle
+
You last spoke
Ground
+
You have heard this name suggested as a potential guide to faraway places.
Not visible
+
You worship this figure.
How quickly and quietly will
+
This is your lover.
move?
+
This is your prisoner.
: Currently sneaking
+
This is your jailor.
: Not currently sneaking
+
This is your master.
Visual Stealth Factors
+
This is your apprentice.
Darkness
+
This is your traveling companion.
Low Light
+
This is your
Clear
+
You have recently encountered one of these creatures.
Fog/Rain/Snow
+
You have encountered these creatures in the past but not recently.
By Obstacle
+
You have only heard tell of these creatures.
Open Area
+
You have killed
In Vegetation
+
of these creatures.
Non-Prone In Vegetation
+
This creature can be found in
Too Large For Vegetation
+
This creature lives in
No Suitable Vegetation
+
This creature dwells underground.
Gargantuan Profile
+
This event occurred on the
Gigantic Profile
+
in the year
Huge Profile
+
Your reunion with
Very Large Profile
+
The reunion of
Large Profile
+
Your death
Huge Non-Prone Profile
+
The death of
Very Large Non-Prone Profile
+
The insurrection
Large Non-Prone Profile
+
The occupation of
Vanishing Profile
+
Your abduction
Minuscule Profile
+
The abduction of
Tiny Profile
+
Following
Very Small Profile
+
  Saving... 
Small Profile
+
  Stockpile Settings 
Average Profile
+
  Items Desired/Kept By Vehicle 
Average Non-Prone Profile
+
Disconnected Build Overflow
Visual Stealth (w/o Skill)
+
SOAP
Best Possible
+
  Select Item:
Fantastic
+
Points Remaining 
Great
+
  Select Item 
Good
+
to select.
Poor
+
  to abort.
Awful
+
scroll.  Type in parts of the name to narrow your search.
Terrible
+
  slabs engraved
Worst Possible
+
Slab engraved
Quick movement and other actions decrease stealth.
+
No slabs engraved
  to select.
+
Entombed and memorialized
Select your movement preferences.
+
Memorialized
  - Current Swimming Preference:
+
Entombed
When Possible
+
Ghost
When Necessary
+
Not memorialized
What would you like to do with
+
Weapons and Ammunition
Where would you like to move?
+
Furniture
Pick up how many? (0-
+
Siege Equipment
Pull
+
Other Objects
Pick
+
Metal Clothing
Get
+
Engrave Memorial Slab
Start a new conversation
+
Main
Continuing shouting
+
Siege Engines
Ongoing conversation with
+
Traps/Levers
Select an identity.
+
Workshops
Your new identity:
+
Furnaces
What is your identity's profession?
+
Wall/Floor/Stairs/Track
Whom does your identity worship?
+
Machine Components
Where is your identity from?
+
Track
Filter:
+
Building Placement Distance Overflow
: Done entering filter
+
%s: %s
No name
+
Error
No origin
+
Fatal error
No object of worship
+
Unable to create texture!
: Assume identity
+
INIT FAILED!
: New identity
+
New window size:
: No identity
+
Font size:  
You don't believe anything relevant, unfortunately.
+
Resizing grid to
Assume an appropriate identity first if you'd like to pretend.
+
Resizing font to  
You don't know anything specific about this, unfortunately.
+
Dwarf Fortress
You must compose a piece first (or learn an improvisational form).
+
data/art/icon.png
You can use an option in  
+
SDL initialization failure, trying windowed mode
to compose.
+
SDL initialization failure
: Scroll text
+
Requested single-buffering not available
What will you say?
+
OpenGL
What will you say about the insurrection?
+
Resetting textures
What will you say about the end of the insurrection?
+
EMERGENCY: Unknown case in async_wait
What will you say about the site reclamation?
+
TEXT not supported on windows
What will you say about the site's foundation?
+
PRINT_MODE
What will you say about the group?
+
data/init/interface.txt
What will you say about the army?
+
Error Initializing Text:  
What will you say about the failed occupation?
+
list<T> too long
What will you say about the abduction?
+
deque<T> too long
What will you say about the incident?
+
invalid map/set<T> iterator
What will you say about the occupation?
+
map/set<T> too long
What will you say about the new leadership?
+
Space
What will you say about the beast?
+
Shift+
What will you say about the trouble?
+
Ctrl+
What will you say about tribute agreement?
+
Alt+
What will you say about the refusal to accept tribute?
+
SDL+
What will you say about the refusal to give tribute?
+
Button
What will you say about the peace agreement?
+
REPEAT_NOT
What will you say about the failed peace agreement?
+
REPEAT_SLOW
What will you say about the tribute stoppage?
+
REPEAT_FAST
What will you say about the claim?
+
REPEAT_BROKEN
What will you say about the gang?
+
Loading bindings from
What will you say about the refugees?
+
not found, or I/O error encountered
What will you say about the artifact's destruction?
+
[BIND:*:*]
What will you say about the artifact's location?
+
[SYM:*:*]
What do you want to know?
+
[KEY:*]
What do you want?
+
[BUTTON:*:*]
Which pet will you gift?
+
Broken repeat request:
About whom do you ask?
+
Unknown SDLKey:
Where do you want to go?
+
Broken unicode:
How will you respond to the position offer?
+
Broken button (should be [BUTTON:#:#]):
How will you respond to the adoption request?
+
Unknown binding:
What will you say about the journey?
+
Saving bindings to  
What will you say about the conflict?
+
.partial
How will you ask?
+
for writing
How will you respond?
+
Failed to open
What will you say about the rescue?
+
I/O error while writing keyboard mapping
What will you say about the conclusion of the agreement?
+
[BIND:
What will you say about the agreement?
+
[KEY:
What will you say about services?
+
[SYM:
What will you say about the request?
+
[BUTTON:
What will you say about the trade?
+
Missing binding displayed:
What will you say about the surrounding area?
+
NO BINDING
What will you say about the site?
+
I/O error while loading macro
What will you say about the structure?
+
End of macro
How will you respond to the invocation?
+
End of group
How will you respond to the accusation?
+
Binding name unknown while loading macro:
What will you say about your master?
+
Binding missing while loading macro:
What will you say about your plots and scheming?
+
Quantity not numeric or Unexpected tab(s) while loading macro:
How will you respond about your profession?
+
data/init/macros/*.mak
How will you respond to this passive reply?
+
data/init/macros/
How will you respond to this flattery?
+
.mak
How will you respond to this dismissal?
+
CHEESE_MAT
How will you respond to this statement of values?
+
Crafts
What will you say about how you are feeling?
+
Logs
What will you say about your family?
+
TISSUE_STYLE
How will you respond to the offer of tribute?
+
TS_MAINTAIN_LENGTH
How will you respond to the tribute cancellation?
+
TS_PREFERRED_SHAPING
How will you respond to the offer of peace?
+
DIGGER
How will you respond to the demand for tribute?
+
TRANSLATION
How will you respond to the request to cease hostilities?
+
CIV_CONTROLLABLE
How will you respond to the demand to yield?
+
INDIV_CONTROLLABLE
How will you respond to the request for information?
+
SIEGER
How will you respond to the request for directions?
+
AMBUSHER
How will you respond to the request for a guide?
+
LAYER_LINKED
What will you say about the missing treasure?
+
BABYSNATCHER
Toward You:
+
ITEM_THIEF
Positive attitude
+
SUBTERRANEAN_CLOTHING
Negative attitude
+
CLOTHING
Neutral attitude
+
SITE_GUARDIAN
Patient
+
CURRENCY_BY_YEAR
Impatient
+
METAL_PREF
Animated
+
GEM_PREF
Agitated
+
STONE_PREF
Bold
+
DIVINE_MAT_WEAPONS
Confident
+
DIVINE_MAT_ARMOR
Acquiescent
+
DIVINE_MAT_CRAFTS
Unassuming
+
DIVINE_MAT_CLOTHING
Loves you
+
WOOD_WEAPONS
Likes you
+
WOOD_ARMOR
Hates you
+
RIVER_PRODUCTS
Dislikes you
+
OCEAN_PRODUCTS
Terrified of you
+
INDOOR_WOOD
Scared of you
+
OUTDOOR_WOOD
No fear of you
+
INDOOR_ORCHARDS
Respects you
+
OUTDOOR_ORCHARDS
No respect for you
+
INDOOR_GARDENS
Low respect for you
+
OUTDOOR_GARDENS
Trusts you
+
INDOOR_FARMING
Distrusts you
+
OUTDOOR_FARMING
Highly Loyal
+
UNDEAD_CANDIDATE
General Mood:
+
USE_CAVE_ANIMALS
Annoyed
+
USE_EVIL_ANIMALS
Satisfied
+
USE_GOOD_ANIMALS
Grouchy
+
USE_EVIL_WOOD
Grumpy
+
USE_GOOD_WOOD
Fondness
+
USE_EVIL_PLANTS
Suspicious
+
USE_GOOD_PLANTS
Alarmed
+
LOCAL_BANDITRY
Shocked
+
BANDITRY
Horrified
+
START_BIOME
Grimly Satisfied
+
EXCLUSIVE_START_BIOME
Grieving
+
SETTLEMENT_BIOME
Triumphant
+
BIOME_SUPPORT
Enraged
+
MERCHANT_NOBILITY
Eexcited
+
SKULKING
Gaiety
+
GEM_SHAPE
Joyous
+
STONE_SHAPE
Blissful
+
PERMITTED_JOB
Loving
+
PERMITTED_BUILDING
Vengeful
+
PERMITTED_REACTION
Accepting
+
WORLD_CONSTRUCTION
Admiration
+
WILL_ACCEPT_TRIBUTE
Adoration
+
BUILDS_OUTDOOR_FORTIFICATIONS
Affection
+
BUILDS_OUTDOOR_TOMBS
Aggravated
+
ETHIC
In Agony
+
VALUE
Alienated
+
WANDERER
Amazed
+
MAX_STARTING_CIV_NUMBER
Ambivalent
+
MAX_SITE_POP_NUMBER
Amused
+
MAX_POP_NUMBER
Angry
+
RELIGION_SPHERE
In Anguish
+
TREE_CAP_DIPLOMACY
Anxious
+
DIPLOMAT_BODYGUARDS
Apathetic
+
MERCHANT_BODYGUARDS
Aroused
+
ACTIVE_SEASON
Astonished
+
PROGRESS_TRIGGER_POPULATION
Averse
+
PROGRESS_TRIGGER_PRODUCTION
In Awe
+
PROGRESS_TRIGGER_TRADE
Bitter
+
PROGRESS_TRIGGER_POP_SIEGE
Bored
+
PROGRESS_TRIGGER_PROD_SIEGE
Caring
+
PROGRESS_TRIGGER_TRADE_SIEGE
Confused
+
DEFAULT_SITE_TYPE
Contemptuous
+
LIKES_SITE
Content
+
TOLERATES_SITE
Dejected
+
USE_ANY_PET_RACE
Delighted
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
Despair
+
IMPROVED_BOWS
Disappointed
+
INVADERS_IGNORE_NEUTRALS
Disgusted
+
EQUIPMENT_IMPROVEMENTS
Disillusioned
+
ABUSE_BODIES
Dislike
+
USE_ANIMAL_PRODUCTS
Displeasure
+
COMMON_DOMESTIC_PACK
Distressed
+
COMMON_DOMESTIC_PULL
Eager
+
COMMON_DOMESTIC_MOUNT
Elated
+
COMMON_DOMESTIC_PET
Embarrassed
+
SPHERE_ALIGNMENT
Empathetic
+
ART_FACET_MODIFIER
Empty
+
ART_IMAGE_ELEMENT_MODIFIER
Enjoyment
+
ITEM_IMPROVEMENT_MODIFIER
Exasperated
+
CURRENCY
Exhilarated
+
ADVENTURE_TIER
Afraid
+
SELECT_SYMBOL
Ferocious
+
REMAINING
Free
+
SUBSELECT_SYMBOL
Frustrated
+
CULL_SYMBOL
Gleeful
+
FRIENDLY_COLOR
Gloomy
+
VARIABLE_POSITIONS
Glum
+
SITE_VARIABLE_POSITIONS
Grateful
+
LAND_HOLDER_TRIGGER
Guilty
+
POSITION
Happy
+
CONQUERED_SITE
Hateful
+
REQUIRES_MARKET
Hopeful
+
ELECTED
Hopeless
+
has negative foreground color, set to 7
Humiliated
+
has foreground color > 7, set to 7
Insulted
+
has negative background color, set to 0
Interested
+
has background color > 7, set to 0
Irritated
+
has invalid brightness value (must be 0 or 1), set to 0
Isolated
+
has equal foreground/background colors without brightness, background set to 0
Jolly
+
EXECUTION_SKILL
Jovial
+
SPECIAL_BURIAL
Jubilant
+
FLASHES
Loathing
+
BRAG_ON_KILL
Lonely
+
CHAT_WORTHY
Lustful
+
DO_NOT_CULL
Miserable
+
RULES_FROM_LOCATION
Mortified
+
MENIAL_WORK_EXEMPTION
Nervous
+
MENIAL_WORK_EXEMPTION_SPOUSE
Nostalgic
+
SLEEP_PRETENSION
Optimistic
+
PUNISHMENT_EXEMPTION
Outraged
+
KILL_QUEST
Panicked
+
QUEST_GIVER
Passionate
+
ALLOWED_CREATURE
Pleasure
+
ALLOWED_CLASS
Proud
+
REJECTED_CREATURE
Enraptured
+
REJECTED_CLASS
Rejected
+
GENDER
Relieved
+
MILITARY_SCREEN_ONLY
Regretful
+
EXPORTED_IN_LEGENDS
Remorseful
+
DETERMINES_COIN_DESIGN
Repentant
+
SUCCESSION
Resentful
+
BY_HEIR
Restless
+
BY_POSITION
Indignant
+
APPOINTED_BY
Self-pity
+
REPLACED_BY
Servile
+
REQUIRES_POPULATION
Shaken
+
PRECEDENCE
Ashamed
+
: Negative precedence changed to zero
Sympathy
+
: Precedence exceeding
Tenderness
+
capped
Thrilled
+
LAND_HOLDER
Uneasy
+
RESPONSIBILITY
Unhappy
+
COMMANDER
Wonder
+
AS_NEEDED
Worried
+
LAND_NAME
Wrathful
+
NAME_MALE
Zealous
+
NAME_FEMALE
Existential Crisis
+
SPOUSE_MALE
Defeated
+
SPOUSE_FEMALE
Expectant
+
REQUIRED_BOXES
Doubt
+
: REQUIRED_BOXES negative, set to 0
Enthusiastic
+
: REQUIRED_BOXES exceeds 100, capped
Pessimistic
+
REQUIRED_CABINETS
Euphoric
+
: REQUIRED_CABINETS negative, set to 0
Your tone/tact:
+
: REQUIRED_CABINETS exceeds 100, capped
: Persuade
+
REQUIRED_RACKS
Almost guaranteed
+
: REQUIRED_RACKS negative, set to 0
Likely success
+
: REQUIRED_RACKS exceeds 100, capped
Favorable odds
+
REQUIRED_STANDS
Impossible
+
: REQUIRED_STANDS negative, set to 0
Nearly impossible
+
: REQUIRED_STANDS exceeds 100, capped
Likely failure
+
REQUIRED_OFFICE
Even odds
+
: REQUIRED_OFFICE negative, set to 0
Unfavorable odds
+
: REQUIRED_OFFICE exceeds 1000000, capped
: Intimidate
+
REQUIRED_BEDROOM
: Select,  
+
: REQUIRED_BEDROOM negative, set to 0
: Scroll (Page
+
: REQUIRED_BEDROOM exceeds 1000000, capped
Current choice's keywords:  
+
REQUIRED_DINING
: Done filter
+
: REQUIRED_DINING negative, set to 0
: Filter
+
: REQUIRED_DINING exceeds 1000000, capped
Zone
+
REQUIRED_TOMB
: Edit
+
: REQUIRED_TOMB negative, set to 0
: Assign
+
: REQUIRED_TOMB exceeds 1000000, capped
hall
+
MANDATE_MAX
(No Specific Deity)
+
: MANDATE_MAX negative, set to 0
worshipper
+
: MANDATE_MAX exceeds 100, capped
No worshippers
+
DEMAND_MAX
: Main hall
+
: DEMAND_MAX negative, set to 0
: Inn/tavern
+
: DEMAND_MAX exceeds 100, capped
: Craft Guildhall
+
ACCOUNT_EXEMPT
Remove assignment
+
DUTY_BOUND
: Rename location
+
Unrecognized Entity Token:  
: Add location
+
*** Error(s) finalizing the entity
Define zone bounds
+
Unrecognized entity creature token:  
: Add rect
+
Unrecognized entity digger token:  
: Start flow
+
Unrecognized entity weapon token:
: Remove rect
+
Unrecognized entity armor token:  
: Start remove
+
Unrecognized entity ammo token:  
: Add flow
+
Unrecognized entity helm token:  
: Resize flow
+
Unrecognized entity gloves token:  
: Start rect
+
Unrecognized entity shoes token:  
: Assign location
+
Unrecognized entity pants token:  
: Unassign
+
Unrecognized entity shield token:  
: Carpenter Wkshp
+
Unrecognized entity trapcomp token:  
: Workshop
+
Unrecognized entity toy token:  
: Cancel plans
+
Unrecognized entity instrument token:  
: Remove bld/cnst
+
Unrecognized entity tool token:  
: Material
+
Unrecognized entity siege ammo token:  
: Phase
+
Unrecognized entity position allowed caste token:  
: Place
+
Unrecognized entity position allowed creature token:  
: Constructions
+
Unrecognized entity position rejected caste token:  
: Buildings
+
Unrecognized entity position rejected creature token:  
Rooms: need name!
+
Gem shape not found:  
: Start work!
+
Stone shape not found:  
Constructing
+
CUSTOM_BANDIT_LEADER
Constructing unnamed site
+
leaders
: Name site (irreversible!)
+
boss
Plan a construction or building to form a site (irreversible!)
+
bosses
Phase
+
chief
No construction planned at cursor
+
chiefs
No building planned at cursor
+
chieftess
Warning:  This site will be smaller than usual.  Move away from other sites.
+
chieftesses
Total work hours needed:
+
captain
(Workers are needed!)
+
captains
workers)
+
masters
: You will work for
+
commander
an hour
+
commanders
hours
+
ringleader
: You will not work personally
+
ringleaders
[CAN'T WORK]
+
warlord
[WILL WORK]
+
warlords
Display Furniture
+
chieftain
Bookcase
+
chieftains
Need
+
lieutenant
Have
+
lieutenants
: Set worker
+
Murder-target mismatch: year
: Select worker
+
, entity #
: Scroll material
+
law-giver
: Start working!
+
law-givers
to view other pages
+
CUSTOM_MILITARY_GOALS
+
war leader
many
+
war leaders
a swarm of
+
CUSTOM_MILITARY_STRATEGY
Miasma
+
general
An Ocean Wave
+
generals
Lava Mist
+
HIGH_PRIEST
Magma Mist
+
high
Vapor
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
Item Cloud
 
A Fire
 
Track/Spoor:
 
broken vegetation
 
print
 
imprint
 
right
 
left
 
unintelligible
 
/yours or companion's
 
Stagnant salt water [
 
Stagnant water [
 
Water [
 
Lava [
 
A smear of
 
A pool of
 
A thin layer of
 
A pile of
 
A dusting of
 
The vegetation is heavily damaged here.
 
The vegetation is bent here.
 
The vegetation has been slightly perturbed here.
 
The vegetation is broken here.
 
thick
 
light
 
faint
 
deep
 
shallow
 
vague
 
imprint in the
 
is here.
 
This is an unintelligible mess.
 
The signs lead north.
 
The signs lead south.
 
The signs lead east.
 
The signs lead west.
 
The signs lead northeast.
 
The signs lead northwest.
 
The signs lead southeast.
 
The signs lead southwest.
 
They belong to you or a companion.
 
What do you want to aim for?
 
to view other pages.
 
cancels.
 
Impossible strike
 
Difficult strike
 
Tricky strike
 
Normal strike
 
Easy strike
 
Easier strike
 
Simple strike
 
can only graze
 
can't land squarely
 
can't quite connect
 
fairly solid
 
square
 
very square
 
direct hit
 
to go back.
 
Difficult
 
Tricky
 
Normal
 
Easy
 
Easier
 
Simple
 
VVSlow
 
V Slow
 
Slow
 
Fast
 
V Fast
 
strike
 
Quick attack: faster to strike and recover, but not powerful
 
No heavy attack: enraged
 
Heavy attack: slower to strike and recover, but hits harder
 
Forced wild attack: enraged
 
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 
No precise attack: enraged
 
Precise attack: very slow to strike, improved accuracy
 
No charge attack: no target
 
No charge attack: you are on the ground
 
No charge attack: you are mounted
 
No charge attack: you are chained
 
No charge attack: you are in uncontrolled flight
 
No charge attack: you are on a vehicle
 
No charge attack: you are on a projectile
 
No charge attack: you are climbing
 
No charge attack: target is on the ground
 
No charge attack: target is mounted
 
No charge attack: target is chained
 
No charge attack: target is in uncontrolled flight
 
No charge attack: target is on a vehicle
 
No charge attack: target is on a projectile
 
No charge attack: target is climbing
 
No charge attack: target shares your location
 
No charge attack: target's location inaccessible
 
Charge attack: move toward your opponent
 
Multi-attack: choose another simultaneous action afterward
 
has yielded.  Attack anyway?
 
Really start a conflict with
 
Really attack
 
aborts.
 
pages)
 
Parry
 
Block
 
Parry (
 
Block (
 
Dodge (
 
selected
 
adjacent only
 
own tile only
 
, range
 
, disturber only
 
move
 
done,
 
remove last
 
cancel,
 
pages
 
cancel
 
this location
 
Who will you shoot? 
 
fires. 
 
Who will you target? 
 
throws. 
 
fires.
 
throws.
 
Move to a creature or press
 
to shoot this direction.
 
to throw this direction.
 
Party tactical settings
 
Become a party member
 
Who will you talk to?
 
: Zones/Rooms
 
[WITH YOU]
 
No quick attack: enraged
 
Which creature will you attack? 
 
You are fighting
 
Select
 
Rooms: need site!
 
FATAL ERROR
 
Could not locate adventure start square
 
The peaceful town of
 
is threatened!  The forces of
 
darkness
 
are on the march. 
 
Commanded by
 
, they
 
The enemy
 
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 
Legends speak of
 
an ancient
 
vault,
 
, where
 
wrested
 
power from the Underworld by invoking
 
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 
The citizens of
 
are plagued by bandits.  The gang
 
has even sent some troublemakers to harass people right here in town.
 
Just reunited after a long journey, you are together with your companions again. 
 
After a long journey, you are here to meet your most trusted companion. 
 
is from here and might have some local information.
 
Your wanderings have brought you to this place after a long journey.
 
Your most trusted local companions are meeting you here today.
 
Your most trusted companions have made the journey to meet you here today.
 
After a long journey, you are here to meet your most trusted companion.
 
Your most trusted companion has made the journey to meet you here today.
 
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 
In the rush of excitement, you've forgotten where you were going to go.
 
  A foolhardy soul might try to rescue the
 
children that have been kidnapped.
 
child that has been kidnapped.
 
  Let the party venture forth!
 
  Perhaps some of the people here will be worth talking to before you continue on your way.
 
  Perhaps some of your friends here have ideas.
 
  Perhaps some of your friends here can remind you.
 
for help.
 
Tell a story
 
Give a sermon
 
Recite a poem
 
Perform music
 
Give a sermon concerning a deity or object of worship
 
Give a sermon concerning a cosmic principle
 
Give a sermon promoting a value
 
Give a sermon inveighing against a value
 
Tell a story about a person or creature
 
Tell a story about a site
 
Tell a story about a civilization or organization
 
Tell a story about a region
 
Unknown
 
Self-Control
 
Chant
 
Speak
 
Simulate
 
pull off
 
pulls off
 
pick
 
picks
 
up the
 
and put it in
 
and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
You've assumed tactical control as nobody else is available.
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
You have bestowed the name
 
You fail to grab the
 
lady
 
lord consort
 
ladies consort
 
hearthpeople
 
cannot jump.
 
You cannot jump while swimming.
 
You cannot jump while prone.
 
You cannot jump while in the air.
 
You are too injured to jump.
 
You cannot jump while wrestling.
 
You cannot build here.
 
You do not have the authority to build here.
 
There are no visible tracks or other signs, aside from yours.
 
There are no visible tracks or other signs.
 
You've already searched this area recently.
 
You've found a colony of
 
and another small creature.
 
and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
cannot speak.
 
You cannot speak.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You assume a submissive posture.
 
You no longer assume a submissive posture.
 
You strap
 
to your
 
You draw
 
with your
 
You do not have a free grasp for
 
You have nothing left to draw or put away.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container or on a pack animal.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
Things smell bad when you are dead.
 
You smell
 
on the wind.
 
You aren't picking up any odor in particular.
 
There is no sunlight when you are dead.
 
The sky is alive with vortices of purple light and dark, boiling clouds.
 
The area gives off a sickly light.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is warm.
 
It is cool.
 
It is freezing.
 
It is cold.
 
You've lost track of time since your death.
 
It is the
 
You need a free grasp to climb.
 
You are too injured to climb.
 
cannot climb.
 
If you move, your performance will be interrupted.
 
You cannot climb or mount while prone.
 
You need a free grasp to hold the terrain.
 
You are too injured to hold the terrain.
 
cannot hold the terrain.
 
You are riding and cannot lie down.
 
The webs make it impossible to stand.
 
You are too tired to stand.
 
You can't stand up -- somebody is in the way.
 
You must
 
You can't travel until you emerge from underground or enter a tunnel.
 
You must move away from the surrounding obstacles before you can travel.
 
You must move away from the river before you can travel.
 
Squad Order
 
Main
 
Siege Engines
 
Traps/Levers
 
Workshops
 
Furnaces
 
Wall/Floor/Stairs/Track
 
Machine Components
 
Track
 
Weapons and Ammunition
 
Furniture
 
Siege Equipment
 
Other Objects
 
Metal Clothing
 
Engrave Memorial Slab
 
slabs engraved
 
Slab engraved
 
No slabs engraved
 
Entombed and memorialized
 
Memorialized
 
Entombed
 
Ghost
 
Not memorialized
 
Following
 
  Saving... 
 
  Offloading units...
 
  Offloading units... 
 
Disconnected Build Overflow
 
SOAP
 
PAPER_PLANT
 
PARCHMENT
 
SHEET_PLANT
 
to select. 
 
to abort.
 
scroll.  Type in parts of the name to narrow your search.
 
: View task
 
Building Placement Distance Overflow
 
This visitor is ready to leave.
 
This visitor has come
 
to pray
 
to study
 
to relax
 
to perform
 
to slay beasts
 
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a scholar
 
for diplomacy
 
seeking sanctuary
 
asking questions
 
heard this was a good place to search for monsters.
 
heard this was the place for those seeking danger.
 
heard
 
this
 
was the place for prayer.
 
went on this journey out of curiosity.
 
was curious about
 
was the place for a good drink.
 
was the place to admire fine architecture.
 
was the place to enjoy oneself.
 
was the place to entertain people.
 
was the place to perform research.
 
was the place for long-term scholarship.
 
would make a good base for a mercenary.
 
was the place to look for long-term work.
 
believes
 
would be a safe place to stay.
 
is seeking information
 
about the location of
 
You can learn more about this visitor after they chat with a local.
 
The performance is at
 
the stanza
 
a simple passage
 
the exposition
 
of the first theme
 
of the second theme
 
the synthesis
 
of previous passages
 
the finale
 
the coda
 
a bridge-passage
 
 
first  
 
first  
second
+
exalted
theme
+
holy
a series of variations
+
sacred
on the theme
+
high priest
on the second theme
+
high priests
The dance has reached the point where its accompaniment is at
+
PRIEST
The topic being considered is
+
priest
The topic being discussed is
+
priests
The topic being taught is
 
The topic being written about is
 
This organizational activity will branch into specific social events.
 
This organizational activity will branch into specific worship events.
 
This organizational activity will branch into specific play events.
 
There is no specific information for this activity.
 
vector<bool>::_M_fill_insert
 
BALLISTA
 
  Stockpile Settings 
 
  Items Desired/Kept By Vehicle 
 
Crafts
 
Logs
 
 
WORSHIP_HF
 
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
has self-referential diplomacy state
 
[PROFILE]
 
[PROFILE]
 
TITLE:
 
TITLE:
Line 13,458: Line 9,072:
 
[ITEM:
 
[ITEM:
 
[PET:
 
[PET:
Entity
+
administrator
has self-referential diplomacy state
+
administrators
FORCED_ADMINISTRATOR
+
Leather armor
 +
Metal armor
 
entity_layer
 
entity_layer
 +
[OBJECT:ENTITY]
 
[ENTITY:
 
[ENTITY:
*** Error(s) finalizing the entity
+
has assumed the position of
Unrecognized entity creature token:
+
Miner destination wiped
Unrecognized entity digger token:
+
body
Unrecognized entity weapon token:
+
now know a few facts about
Unrecognized entity armor token:
+
training.
Unrecognized entity ammo token:
+
have attained a general familiarity with
Unrecognized entity helm token:
+
training methods.
Unrecognized entity gloves token:
+
are now quite knowledgeable
Unrecognized entity shoes token:
+
  trainers.
Unrecognized entity pants token:
+
are now expert
Unrecognized entity shield token:
+
Merchants have arrived and are unloading their goods.
Unrecognized entity trapcomp token:
+
The merchants need a trade depot to unload their goods.
Unrecognized entity toy token:
+
An animal
Unrecognized entity instrument token:
+
has become a
Unrecognized entity tool token:
+
has adopted
Unrecognized entity siege ammo token:
+
Something has pulled a lever!
Unrecognized entity position allowed caste token:
+
Something has triggered a pressure plate!
Unrecognized entity position allowed creature token:
+
Something has emptied a cage!
Unrecognized entity position rejected caste token:
+
Something has unchained a creature!
Unrecognized entity position rejected creature token:
+
DRINK_MAT
Unrecognized symbol:
+
unused
Gem shape not found:
+
improvable
Stone shape not found:
+
butcherable
CHEESE_MAT
+
millable
  trying to generate musical form without speech or instruments
+
possibly buriable
patch: removed market link from non-site entity
+
unrotten
CREATURE
+
undisturbed
TISSUE_STYLE
+
collected
TS_MAINTAIN_LENGTH
+
sharpenable
TS_PREFERRED_SHAPING
+
empty
DIGGER
+
processable
TRANSLATION
+
cookable
HELM
+
solid
PANTS
+
extract-bearing plant
SHIELD
+
extract-bearing fish
SIEGEAMMO
+
extract-bearing small creature
INSTRUMENT
+
processable (to vial)
CIV_CONTROLLABLE
+
processable (to barrel)
SITE_CONTROLLABLE
+
tameable small creature
ALL_MAIN_POPS_CONTROLLABLE
+
sand-bearing
AMBUSHER
+
glass
LAYER_LINKED
+
lye-bearing
BABYSNATCHER
+
milk
ITEM_THIEF
+
milkable
SUBTERRANEAN_CLOTHING
+
finished good
CLOTHING
+
ammo
SITE_GUARDIAN
+
furniture
CURRENCY_BY_YEAR
+
dye
METAL_PREF
+
dyeable
GEM_PREF
+
totemable
STONE_PREF
+
glass-making
DIVINE_MAT_WEAPONS
+
dyed
DIVINE_MAT_ARMOR
+
melt-designated
DIVINE_MAT_CRAFTS
+
deep material
DIVINE_MAT_CLOTHING
+
sewn-imageless
GENERATE_KEYBOARD_INSTRUMENTS
+
screw
GENERATE_STRINGED_INSTRUMENTS
+
fire-safe
GENERATE_WIND_INSTRUMENTS
+
magma-safe
GENERATE_PERCUSSION_INSTRUMENTS
+
building material
GENERATE_POETIC_FORMS
+
non-economic
GENERATE_MUSICAL_FORMS
+
plant
GENERATE_DANCE_FORMS
+
silk
MINING_UNDERWORLD_DISASTERS
+
yarn
WOOD_WEAPONS
+
leather
WOOD_ARMOR
+
bone
RIVER_PRODUCTS
+
hair/wool
OCEAN_PRODUCTS
+
shell
INDOOR_WOOD
+
horn
OUTDOOR_WOOD
+
pearl
INDOOR_ORCHARDS
+
plaster-containing
OUTDOOR_ORCHARDS
+
soap
INDOOR_GARDENS
+
ivory/tooth
OUTDOOR_GARDENS
+
lye/milk-free
INDOOR_FARMING
+
blunt
OUTDOOR_FARMING
+
unengraved
UNDEAD_CANDIDATE
+
unimproved
USE_CAVE_ANIMALS
+
non-absorbent
USE_EVIL_ANIMALS
+
food storage
USE_GOOD_ANIMALS
+
non-pressed
USE_EVIL_WOOD
+
hard
USE_GOOD_WOOD
+
-bearing
USE_EVIL_PLANTS
+
-producing
USE_GOOD_PLANTS
+
-containing
LOCAL_BANDITRY
+
liquid cooking
BANDITRY
+
liquid scoop
START_BIOME
+
powder grinding receptacle
EXCLUSIVE_START_BIOME
+
powder grinding
SETTLEMENT_BIOME
+
meat carving
BIOME_SUPPORT
+
meat boning
MERCHANT_NOBILITY
+
meat slicing
SKULKING
+
meat cleaving
GEM_SHAPE
+
meat-carving holder
STONE_SHAPE
+
meal container
PERMITTED_JOB
+
liquid container
PERMITTED_BUILDING
+
food storage
PERMITTED_REACTION
+
hive
WORLD_CONSTRUCTION
+
nest box
WILL_ACCEPT_TRIBUTE
+
small object container
BUILDS_OUTDOOR_FORTIFICATIONS
+
track cart
BUILDS_OUTDOOR_TOMBS
+
body part
ETHIC
+
that isn't a bin
HISTORIAN
+
Short Pathing Flood Overflow
CHEMIST
+
by a
GEOGRAPHER
+
burned
ENGINEER
+
flown
NO_ARTIFACT_CLAIMS
+
rough
SET_SCHOLARS_ON_VALUES_AND_JOBS
+
log
VARIABLE_VALUE
+
block
VALUE
+
the river
WANDERER
+
the cave
MAX_STARTING_CIV_NUMBER
+
the pit
MAX_SITE_POP_NUMBER
+
the magma pool
MAX_POP_NUMBER
+
the volcano
RELIGION_SPHERE
+
the underworld portal
TREE_CAP_DIPLOMACY
+
the subterranean water
DIPLOMAT_BODYGUARDS
+
the underworld
MERCHANT_BODYGUARDS
+
deposit
ACTIVE_SEASON
+
: Null Pop Num
PROGRESS_TRIGGER_POPULATION
+
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
PROGRESS_TRIGGER_PRODUCTION
+
1.2.3
PROGRESS_TRIGGER_TRADE
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
PROGRESS_TRIGGER_POP_SIEGE
+
The glowing barrier has disappeared!
PROGRESS_TRIGGER_PROD_SIEGE
+
Horrifying screams come from the darkness below!
PROGRESS_TRIGGER_TRADE_SIEGE
+
Seed text
DEFAULT_SITE_TYPE
+
Year
LIKES_SITE
+
was waged by
TOLERATES_SITE
+
One of the most significant causes of the conflict was
USE_NON_EXOTIC_PET_RACE
+
The most significant cause of the conflict was
USE_ANY_PET_RACE
+
a family matter
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
disgust with the adversary's godlessness
IMPROVED_BOWS
+
religious opposition to the adversary's worship of
INVADERS_IGNORE_NEUTRALS
+
  religious opposition to the adversary's inherent association with
AT_PEACE_WITH_WILDLIFE
+
natural aversion to the adversary's worship of
EQUIPMENT_IMPROVEMENTS
+
natural aversion to the adversary's inherent association with
ABUSE_BODIES
+
The causes of the conflict are debated by scholars and very little is truly known.
USE_ANIMAL_PRODUCTS
+
unknown
COMMON_DOMESTIC_PACK
+
creature
COMMON_DOMESTIC_PULL
+
, lost
COMMON_DOMESTIC_MOUNT
+
, all lost
COMMON_DOMESTIC_PET
+
losses
SPHERE_ALIGNMENT
+
, one loss
ART_FACET_MODIFIER
+
, no losses
ART_IMAGE_ELEMENT_MODIFIER
+
, mostly
ITEM_IMPROVEMENT_MODIFIER
+
creatures
CURRENCY
+
Attacker was uncontested.
SELECT_SYMBOL
+
Attacker was victorious.
REMAINING
+
Defender was victorious.
SUBSELECT_SYMBOL
+
A fearsome
CULL_SYMBOL
+
attack
FRIENDLY_COLOR
+
was a time when the
VARIABLE_POSITIONS
+
were the only great powers in the world.
SITE_VARIABLE_POSITIONS
+
was a time when
LAND_HOLDER_TRIGGER
+
yet
POSITION
+
again
ANIMAL
+
was the only great power in the world.
ANIMAL_TOKEN
+
living gods and mighty beasts
ANIMAL_CASTE_TOKEN
+
still
ANIMAL_CLASS
+
held sway.
ANIMAL_FORBIDDEN_CLASS
+
the powers of the world were fading
ANIMAL_ALWAYS_PRESENT
+
great powers had returned to the world
ANIMAL_NEVER_MOUNT
+
there were still great powers in the world
ANIMAL_ALWAYS_MOUNT
+
fantastic creatures no longer lived in great numbers.
ANIMAL_NEVER_WAGON_PULLER
+
fantastic creatures were few and far between, and some even doubted their existence.
ANIMAL_ALWAYS_WAGON_PULLER
+
ruled the world.
ANIMAL_NEVER_SIEGE
+
the last of the  
ANIMAL_ALWAYS_SIEGE
+
ancient
ANIMAL_NEVER_PET
+
powers fought their final battles.
ANIMAL_ALWAYS_PET
+
various civilized races peopled the world.
ANIMAL_NEVER_PACK_ANIMAL
+
was a time after civilization had
ANIMAL_ALWAYS_PACK_ANIMAL
+
yet
CONQUERED_SITE
+
again
REQUIRES_MARKET
+
crumbled completely.
ELECTED
+
fantastic creatures were but mere stories told by travelers.
has negative foreground color, set to 7
+
only simple creatures inhabited
has foreground color > 7, set to 7
+
no civilized peoples existed in
has negative background color, set to 0
+
the world.
has background color > 7, set to 0
+
Part of  
has invalid brightness value (must be 0 or 1), set to 0
+
ended.
has equal foreground/background colors without brightness, background set to 0
+
occurred.
EXECUTION_SKILL
+
began.
SPECIAL_BURIAL
+
Legends
FLASHES
+
Sorting
BRAG_ON_KILL
+
Initialization complete...
CHAT_WORTHY
+
Historical events
DO_NOT_CULL
+
  completed
RULES_FROM_LOCATION
+
Check for culled historical figures
MENIAL_WORK_EXEMPTION
+
Historical figures
MENIAL_WORK_EXEMPTION_SPOUSE
+
Artifacts completed
SLEEP_PRETENSION
+
Structures completed
PUNISHMENT_EXEMPTION
+
  event sort
KILL_QUEST
+
Historical events left to discover:  
QUEST_GIVER
+
Historical Figures
ALLOWED_CREATURE
+
Artifacts
ALLOWED_CLASS
+
Civilizations and other entities
REJECTED_CREATURE
+
Structures
REJECTED_CLASS
+
Historical Maps
GENDER
+
Underground Regions
MILITARY_SCREEN_ONLY
+
Unnamed
EXPORTED_IN_LEGENDS
+
Unnamed
DETERMINES_COIN_DESIGN
+
, force
SUCCESSION
+
Civilizations and Other Entities
BY_HEIR
+
Keep
BY_POSITION
+
Dark Tower
APPOINTED_BY
+
Underworld Spire
REPLACED_BY
+
Market
REQUIRES_POPULATION
+
Dungeon
PRECEDENCE
+
Sewers
: Negative precedence changed to zero
+
Catacombs
: Precedence exceeding
+
Slain
  capped
+
Received
LAND_HOLDER
+
a wound
RESPONSIBILITY
+
wounds
COMMANDER
+
Fled
AS_NEEDED
+
  yet emerged
LAND_NAME
+
Victorious
NAME_MALE
+
  yet
NAME_FEMALE
+
drove forward
SPOUSE_MALE
+
Drove forward
SPOUSE_FEMALE
+
and was
REQUIRED_BOXES
+
repelled
: REQUIRED_BOXES negative, set to 0
+
Repelled
: REQUIRED_BOXES exceeds 100, capped
+
stood fast
REQUIRED_CABINETS
+
Stood fast
: REQUIRED_CABINETS negative, set to 0
+
beaten back
: REQUIRED_CABINETS exceeds 100, capped
+
Beaten back
REQUIRED_RACKS
+
Unnamed underground area
: REQUIRED_RACKS negative, set to 0
+
Unnamed magma sea area
: REQUIRED_RACKS exceeds 100, capped
+
Unnamed Underworld area
REQUIRED_STANDS
+
Populations
: REQUIRED_STANDS negative, set to 0
+
: Filter on string
: REQUIRED_STANDS exceeds 100, capped
+
: Done filtering.
REQUIRED_OFFICE
+
Movement keys to view.
: REQUIRED_OFFICE negative, set to 0
+
: civ/site
: REQUIRED_OFFICE exceeds 1000000, capped
+
  to change year.
REQUIRED_BEDROOM
+
: view top event
: REQUIRED_BEDROOM negative, set to 0
+
: toggle territories.  
: REQUIRED_BEDROOM exceeds 1000000, capped
+
: select an option.  
REQUIRED_DINING
+
: done.  
: REQUIRED_DINING negative, set to 0
+
: export current map.  
: REQUIRED_DINING exceeds 1000000, capped
+
: show only important events.  
REQUIRED_TOMB
+
: show all events.  
: REQUIRED_TOMB negative, set to 0
+
: back to age.  
: REQUIRED_TOMB exceeds 1000000, capped
+
: XML dump (incomplete)
MANDATE_MAX
+
: export site map.
: MANDATE_MAX negative, set to 0
+
: export map/gen info.
: MANDATE_MAX exceeds 100, capped
+
: export detailed map.
DEMAND_MAX
+
Standard biome+site map
: DEMAND_MAX negative, set to 0
+
Elevations including lake and ocean floors
: DEMAND_MAX exceeds 100, capped
+
Elevations respecting water level
ACCOUNT_EXEMPT
+
Current vegetation
DUTY_BOUND
+
Evil
Unrecognized Entity Token:
+
Salinity
INDIV_CONTROLLABLE
+
Biome
SIEGER
+
Structures/fields/roads/etc.
Leather armor
+
Hydrosphere
Metal armor
+
Nobility/holdings
Archer
+
Diplomacy
failure to get start square construction for transport link
+
to export
failure to get end square construction for transport link
+
to cancel
midmap construction path build failure
+
to scroll
lords
+
Export of column
law-giver
+
  complete
law-givers
+
data/save/current/world.dat
CUSTOM_MILITARY_GOALS
+
Command Line: World exported.
war leader
+
   Dwarf Fortress: Save World  
war leaders
 
CUSTOM_MILITARY_STRATEGY
 
general
 
generals
 
field
 
marshal
 
marshals
 
constable
 
constables
 
CUSTOM_OFFICIAL_
 
royal
 
chief
 
high
 
head
 
chancellor
 
chancellors
 
keeper of the seal
 
keepers of the seal
 
justiciar
 
justiciars
 
treasurer
 
treasurers
 
counselor
 
counselors
 
advisor
 
advisors
 
chamberlain
 
chamberlains
 
master of beasts
 
masters of beasts
 
butler
 
butlers
 
cup-bearer
 
cup-bearers
 
doctors
 
executioner
 
executioners
 
chef
 
chefs
 
housekeeper
 
housekeepers
 
CUSTOM_MARKET_OFFICIAL_
 
sewer
 
grain
 
harvest
 
judge
 
judges
 
justices
 
magistrate
 
magistrates
 
tunnel
 
road
 
bridge
 
  master
 
caretaker
 
caretakers
 
commissioner
 
commissioners
 
  official
 
officials
 
administrator
 
administrators
 
has assumed the position of
 
Mission Report:  
 
Pillage
 
Demand Tribute from
 
Raze
 
Take Over
 
Raid
 
Recover
 
Rescue
 
Make Request of
 
(Set out
 
Spring
 
camp order missing parent -- army will camp forever
 
invalid nem in army during guard creation
 
guard army unattached from parent army
 
leader
 
bosses
 
chieftess
 
chieftesses
 
captain
 
captains
 
commander
 
ringleaders
 
chieftain
 
CUSTOM_MERCENARY_LEADER
 
lord
 
  commander
 
commanders
 
  masters
 
General
 
Grandmaster
 
Captain
 
Sergeant
 
Adept
 
Soldier
 
Novice
 
Initiate
 
sword
 
blade
 
mace
 
spear
 
crossbow
 
pike
 
whip
 
lash
 
kick
 
grappling
 
Bearer
 
Perfect
 
Ultimate
 
Exalted
 
  Degree
 
Rank
 
  Master
 
  Adept
 
  Bearer
 
  Novice
 
up the stairs
 
, the door on your right
 
, the door on your left
 
, at the end of the hall
 
, the
 
  door
 
  on your right
 
  on your left
 
abbot
 
abbots
 
CUSTOM_GUILD_LEADER
 
dean
 
deans
 
doyen
 
doyens
 
doyenne
 
doyennes
 
CUSTOM_GUILD_ALDERPERSON
 
CUSTOM_GUILD_STEWARD
 
CUSTOM_GUILD_CLERK
 
alderperson
 
steward
 
stewards
 
clerk
 
clerks
 
bookkeeper
 
bookkeepers
 
recordkeeper
 
recordkeepers
 
baron
 
barons
 
baroness
 
baronesses
 
baron consort
 
barons consort
 
baroness consort
 
baronesses consort
 
NULL artifact on wg loot building, skipping
 
high priest
 
high priests
 
HIGHEST_PRIEST
 
most high
 
absolute
 
most exalted
 
most holy
 
most sacred
 
most high priest
 
most high priests
 
CUSTOM_LAW_MAKER_2
 
Murder-target mismatch: year
 
, entity #
 
CUSTOM_MERCENARY_TREASURER
 
  Music and Sound Options  
 
Volume:
 
/255
 
=========
 
or left-click: Change volume.
 
: Done.
 
---------
 
  Export Local Image 
 
Your Units
 
Buildings
 
: Export Image
 
: Cancel
 
: Done
 
: Type Value
 
: Nullify Value
 
: Decrease Value
 
: Increase Value
 
Range:
 
: Set Preset Field Values
 
NULL unit projectile loaded
 
NULL item projectile loaded
 
   Dwarf Fortress Options: Save Game  
 
Initializing...
 
Checking directory structure...
 
Preliminary cleaning...
 
 
Offloading units...  
 
Offloading units...  
Offloading art...
+
Offloading art images...
Opening file...
+
Sorting world information...
Characterizing raw data...
+
Saving map data...
Allocating space...
+
Saving civilized populations...
Saving items...
+
Saving history...
Saving units...
+
Saving parameters...
Saving jobs...
+
Saving tracking info...
Saving schedules...
+
Saving agreements...
Saving projectiles...
+
Synchronizing folders...
Saving buildings...
+
  Dwarf Fortress: Updating World 
Saving machines...
+
data/init/world_gen.txt
Saving flow guides...
+
WORLD_GEN
Saving effects...
+
TITLE
Saving entities...
+
SEED
Saving local animal populations...
+
HISTORY_SEED
Saving events...
+
NAME_SEED
Saving mandates...
+
CREATURE_SEED
Saving work quotas...
+
CUSTOM_NAME
Saving world events...
+
EMBARK_POINTS
Saving coin information...
+
PEAK_NUMBER_MIN
Saving formations...
+
PARTIAL_OCEAN_EDGE_MIN
Saving interactions...
+
OCEAN_EDGE_MIN
Saving incidents...
+
COMPLETE_OCEAN_EDGE_MIN
Saving crimes...
+
REVEAL_ALL_HISTORY
Saving armies...
+
CULL_HISTORICAL_FIGURES
Saving tracking information...
+
EROSION_CYCLE_COUNT
Saving cultural identities...
+
PERIODICALLY_ERODE_EXTREMES
Saving agreement...
+
OROGRAPHIC_PRECIPITATION
Saving image sets...
+
POLE
Saving announcements...
+
NORTH_OR_SOUTH
Saving fortress information...
+
NORTH_AND_OR_SOUTH
Saving world information...
+
NORTH
Saving artifacts...
+
SOUTH
Saving active historical figures...
+
NORTH_AND_SOUTH
Saving adventure data...
+
ALL_CAVES_VISIBLE
Saving general information...
+
PLAYABLE_CIVILIZATION_REQUIRED
  Relationships of
+
VOLCANO_MIN
Pet Owner
+
END_YEAR
Spouse
+
BEAST_END_YEAR
Mother
+
ELEVATION
Father
+
RAINFALL
Lover
+
DRAINAGE
Child
+
VOLCANISM
Bonded
+
SAVAGERY
Childhood Friend
+
PS_EL
War Buddy
+
PS_RF
Obsession
+
PS_TP
Fellow Scholar
+
PS_DR
Fellow Artist
+
PS_VL
Fellow Athlete
+
PS_SV
Kindred Spirit
+
Attempted to set world gen presets prior to dimensions
Close Friend
+
preset attempted beyond Y range
Friend
+
preset failed to load X value at Y =
Athletic Rival
+
ELEVATION_FREQUENCY
Business Rival
+
RAIN_FREQUENCY
Persecutor
+
DRAINAGE_FREQUENCY
Religious Persecutor
+
TEMPERATURE_FREQUENCY
Grudge
+
SAVAGERY_FREQUENCY
Jealous Grudge
+
VOLCANISM_FREQUENCY
Supernatural Vengeance
+
MINERAL_SCARCITY
Pure Hate
+
MEGABEAST_CAP
Hated
+
SEMIMEGABEAST_CAP
Disliked
+
TITAN_NUMBER
Deity
+
TITAN_ATTACK_TRIGGER
Force
+
DEMON_NUMBER
Object of Worship
+
NIGHT_TROLL_NUMBER
Long-term Acquaintance
+
BOGEYMAN_NUMBER
Passing Acquaintance
+
VAMPIRE_NUMBER
Hero
+
WEREBEAST_NUMBER
Intruder
+
SECRET_NUMBER
Considers Monster
+
REGIONAL_INTERACTION_NUMBER
Considers Brigand
+
DISTURBANCE_INTERACTION_NUMBER
Considers Bully
+
EVIL_CLOUD_NUMBER
Considers Preacher
+
GENERATE_DIVINE_MATERIALS
Considers Storyteller
+
EVIL_RAIN_NUMBER
Considers Poet
+
GOOD_SQ_COUNTS
Considers Bard
+
EVIL_SQ_COUNTS
Considers Dancer
+
REGION_COUNTS
Considers Violent
+
RIVER_MINS
Considers Psychotic
+
SUBREGION_MAX
Good for Business
+
CAVERN_LAYER_COUNT
Friendly Terms
+
CAVERN_LAYER_OPENNESS_MIN
Considers Killer
+
CAVERN_LAYER_OPENNESS_MAX
Considers Murderer
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
Comrade
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
Member of Respected Group
+
CAVERN_LAYER_WATER_MIN
Member of Hated Group
+
CAVERN_LAYER_WATER_MAX
Enemy Fighter
+
HAVE_BOTTOM_LAYER_1
Friendly Fighter
+
HAVE_BOTTOM_LAYER_2
Loyal Soldier
+
LEVELS_ABOVE_GROUND
Apprentice
+
LEVELS_ABOVE_LAYER_1
Former Master
+
LEVELS_ABOVE_LAYER_2
Former Apprentice
+
LEVELS_ABOVE_LAYER_3
Considers Quarreler
+
LEVELS_ABOVE_LAYER_4
Considers Flatterer
+
LEVELS_ABOVE_LAYER_5
Hunter
+
LEVELS_AT_BOTTOM
Protector of the Weak
+
CAVE_MIN_SIZE
Preserver of Knowledge
+
CAVE_MAX_SIZE
Treasure Hunter
+
MOUNTAIN_CAVE_MIN
Thief
+
NON_MOUNTAIN_CAVE_MIN
: Back to Main
+
TOTAL_CIV_NUMBER
: Zoom
+
TOTAL_CIV_POPULATION
  Workshop Profile 
+
SITE_CAP
: Permitted Workers
+
ELEVATION_RANGES
Work Orders
+
RAIN_RANGES
Labor Restrictions
+
DRAINAGE_RANGES
: Permit/Restrict
+
SAVAGERY_RANGES
: Permit All
+
VOLCANISM_RANGES
: Min -
+
Unrecognized World Gen Token:  
: Max -
+
LARGE ISLAND
Work Orders Created For This Shop
+
LARGE REGION
Validated
+
MEDIUM ISLAND
Active:
+
MEDIUM REGION
Waiting:
+
SMALL ISLAND
Checking:  
+
SMALL REGION
Ready:
+
SMALLER ISLAND
There are no active work orders tied to this shop.
+
SMALLER REGION
All work orders must be validated by the manager before they become active.
+
POCKET ISLAND
: New Order  
+
POCKET REGION
: Remove 
+
Command Line: World generation manually aborted.
: Wages
+
The world generator is having trouble placing enough mountain peaks. 
: Conditions
+
You might want to check your maximum elevation value and other elevation parameters.
: General work orders cannot task this shop
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
: General work orders are allowed to task this shop
+
You might want to check your preset elevations for the elevation 400.   
: Maximum general work order tasks allowed =
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
Permitted General Work Order Labors
+
Alternatively, you can reduce the number of peaks required by the parameters.
: Allow/disallow
+
The world generator is having trouble placing enough mid-level elevations. 
  Dwarf Fortress: Load World  
+
Can your parameters achieve elevations between 100 and 299? 
Processing raw data...
+
You might want to adjust the parameters governing elevation frequencies. 
Shapes...
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Colors...
+
The world generator is having trouble placing enough low elevations. 
Patterns...
+
Can your parameters achieve elevations between 0 and 99?  
Material templates...
+
The world generator is having trouble placing enough high elevations.
Inorganics...
+
Can your parameters achieve elevations between 300 and 400? 
Plants...
+
The world generator is having trouble placing enough ocean squares along the edges.
Tissue templates...
+
Can your parameters achieve elevations between 0 and 99 frequently? 
Items...
+
You might want to adjust the parameters governing elevation.
Body detail plans...
+
Alternatively, you can reduce the number of edge oceans required.
Creature bodies...
+
The world generator is having trouble placing rainfall in the manner specified by the parameters.
Creature variations...
+
You might want to adjust the parameters governing rainfall.
Entities...
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Reactions...
+
The world generator is having trouble setting drainage in the manner specified by the parameters.
Interactions...
+
You might want to adjust the parameters governing drainage.
Sorting material templates...
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
Sorting inorganics...
+
The world generator is having trouble placing savagery in the manner specified by the parameters.
Sorting plants...
+
You might want to adjust the parameters governing savagery.
Sorting tissue templates...
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Sorting items...
+
The world generator is having trouble setting volcanism in the manner specified by the parameters.
Sorting buildings...
+
You might want to adjust the parameters governing volcanism.
Sorting body detail plans...
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
Sorting creature bodies...
+
The world generator is having trouble placing enough volcanos.
Sorting creature variations...
+
You might want to check your maximum volcanism value.
Sorting creatures...
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
Sorting entities...
+
You might want to check your preset volcanism for the value 100.
Sorting languages...
+
You must have at least as many of these highest volcanism points as you are requiring volcanos.
Sorting descriptors...
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Sorting reactions...
+
The world generator is having trouble placing swamps and marshes.
Sorting interactions...
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
Finalizing languages...
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Finalizing descriptors...
+
The world generator is having trouble placing deserts and badlands.
Finalizing material templates...
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
Finalizing inorganics...
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Finalizing plants...
+
The world generator is having trouble placing forests.
Finalizing tissue templates...
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Finalizing items...
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Finalizing buildings...
+
The world generator is having trouble placing mountains.
Finalizing body detail plans...
+
Make sure your parameters and presets can support high elevation areas.
Finalizing creature variations...
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Finalizing creatures...
+
The world generator is having trouble placing oceans.
Finalizing entities...
+
Make sure your parameters and presets can support low elevation areas.
Finalizing reactions...
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Finalizing interactions...
+
The world generator is having trouble placing glaciers.
Preparing material data...
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
Generating inorganics...
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Generating plants...
+
The world generator is having trouble placing tundra regions.
Generating items...
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
Generating creatures...
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Generating entities...
+
The world generator is having trouble placing grasslands.
Generating reactions...
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
Generating interactions...
+
The world generator is having trouble placing hills.
Finalizing generated objects...
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
Preparing text objects...
+
The world generator is having trouble placing rivers.
Preparing graphics...
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Loading items...
+
Alternatively, you can reduce the number of rivers required by the parameters.
Loading buildings...
+
The world generator is placing too many subregions.
Loading entities...
+
Make sure your parameters and presets aren't so variable that biomes change frequently.
Loading coin information...
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Loading map data...
+
The world generator is having trouble placing mountain caves.
Loading civilized populations...
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
Loading history...
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
Loading parameters...
+
The world generator is having trouble placing low-lying caves.
Loading artifacts...
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
Loading active historical figures...
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Loading squads...
+
The world generator is having trouble placing enough civilizations.
Loading formations...
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
Loading activities...
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
Loading interactions...
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
Loading written content...
+
Alternatively, you can reduce the number of civilizations required by the parameters.
Loading identities...
+
The world generator couldn't find any civilization definitions.
Loading incidents...
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
Loading crimes...
+
The world generator is having trouble placing a controllable civilization.
Loading vehicles...
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
Loading armies...
+
Make sure your parameters and presets have adequate squares of this kind.
Loading army controllers...
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Loading tracking information...
+
The world generator is having trouble placing farming civilizations.
Loading cultural identities...
+
Civilizations use available plants in their surroundings as their initial crops.
Loading agreements...
+
Make sure your parameters and raw objects have adequate vegetation.
Loading art forms...
+
Command Line: World generation parameter set located successfully.
Loading occupations...
+
Command Line: World generation parameter set
Loading belief systems...
+
not found -- using default.
Loading image sets...
+
Command Line: World image, detailed image and info exported.
Loading divination sets...
+
  Dwarf Fortress: New World 
Rebuilding temporary information...
+
Finalizing...
Preparing game...
+
to continue.
Failed!
+
Create A World
Button
+
World Size
: Customize Nickname
+
Pocket
: Customize Profession Name
+
Smaller
: Done with string entry
+
Medium
: Abort string entry
+
History
: View Biomes
+
Very Short
Brush Radius
+
Short
Smoothing Brush
+
Long
Normal Brush
+
Very Long
ELEV
+
Very High
RAIN
+
Maximum Number of Sites
TEMP
+
Number of Beasts
DRAIN
+
Natural Savagery
VOLC
+
Mineral Occurrence
(View)
+
Very Rare
Brush =
+
Rare
Painting
+
Sparse
Not painting
+
Frequent
Will be saved
+
Everywhere
Randomize at gen
+
This controls the size of the world map.  Current:
This creature
+
17 x 17
is non-hostile.
+
33 x 33
is a skulking perpetrator of mischief.
+
65 x 65
is a minion of evil.
+
129 x 129
is a brutal enemy of your kind.
+
257 x 257
is of the wilderness.
+
This is the length of pre-generated history.  Current:
is of the walking dead.
+
5 years
  is opposed to the living.
+
125 years
has returned from beyond the grave.
+
250 years
is crazed!
+
550 years
is an invader.
+
1050 years
is from the depths of the underworld.
+
This controls how many distinct races/cultures there are.
is an uninvited guest.
+
This is how many distinct places can exist after world generation.
is a current resident.
+
Increasing this setting makes large beasts more prevalent.
is from
+
Increasing savagery makes the world more difficult to settle.
is from a mysterious place.
+
Increasing mineral occurrence makes more embark sites have more minerals.
Account:
+
  TO CREATE THE WORLD.
Owned Objects:
+
Title:
Holdings:
+
Seed:
Needs:  
+
Various
Chest
+
Dimensions:
Demands:
+
Custom Name:
Throne Room/Office
+
Random Name
Bedroom
+
: Enter advanced parameters
Dining Room
+
: New param set
Tomb
+
: Copy param set
Mandates:
+
: Delete param set
Export of
+
: Enter title
Make
+
: Use random name
  Prohibited
+
: Enter custom name
: Thoughts and preferences
+
: Use random seed
: Relationships
+
: Enter custom seed
Set Follow Hotkey (
+
: Change dimensions
  etc.):  
+
to load the world params.
Site
+
  to save the world params.
Error 1
+
Last Param Set:  
Error 2
+
Seed:  
data/save/current/world.sav
+
History Seed:
NO_FILE
+
  Name Seed:  
Animals
+
Creature Seed:
Food
+
Really delete this parameter set?
Furniture/Siege Ammo
+
: Delete
Corpses
+
Really change the dimensions?
Refuse
+
This parameter set will be reset.
Bars/Blocks
+
: Change
Gems
+
Are you sure you want to abort?
Cloth
+
You haven't saved your changes.
Wood
+
: Yes
Weapons/Trap Comps
+
Are you sure you want to go on?
Armor
+
Creating New Region
Sheet
+
Rejected)
Additional Options
+
Preparing elevation...
Fish
+
Setting temperature...
Unprepared Fish
+
Running rivers...
Drink (Plant)
+
Forming lakes
Drink (Animal)
+
and minerals...
Cheese (Plant)
+
Growing vegetation...
Cheese (Animal)
+
Verifying terrain...
Seeds
+
Importing wildlife...
Fruit/Leaves
+
Recounting legends...
Milled Plant
+
Finished prehistory...
Bone Meal
+
Placing civilizations... (
Pressed Material
+
Making cave civilizations...
Extract (Plant)
+
Making cave pops...
Extract (Animal)
+
Placing other beasts...
Misc. Liquid
+
Placing megabeasts...
Item Types
+
Placing good/evil...
Body Parts
+
Placing caves... (
Skulls
+
Prehistory init...
Bones
+
Hist Figs:
Shells
+
    Dead:
Teeth
+
  Events:
Horns/Hooves
+
Finalizing civ mats... (
Hair/Wool
+
Finalizing art... (
Type
+
Finalizing uniforms... (
Other Materials
+
Finalizing sites... (
Stone/Clay
+
LACK OF PEAKS
Metal
+
MEDIUM ELEVATION REJECTION
Bars: Other Materials
+
LOW ELEVATION REJECTION
Bars: Metal
+
HIGH ELEVATION REJECTION
Blocks: Other Materials
+
LACK OF EDGE OCEANS
Blocks: Metal
+
RAINFALL REJECTION
Blocks: Stone/Clay
+
DRAINAGE REJECTION
Metal Ores
+
SAVAGERY REJECTION
Economic
+
VOLCANISM REJECTION
Rough Glass
+
LACK OF VOLCANOS
Cut Glass
+
SWAMP REJECTION
Rough Gem
+
DESERT REJECTION
Cut Gem
+
FOREST REJECTION
Cut Stone
+
MOUNTAIN REJECTION
Thread (Silk)
+
OCEAN REJECTION
Thread (Plant)
+
GLACIER REJECTION
Thread (Metal)
+
TUNDRA REJECTION
Cloth (Silk)
+
GRASSLAND REJECTION
Cloth (Metal)
+
HILLS REJECTION
Paper
+
LACK OF RIVERS
Parchment
+
TOO MANY REGIONS
Trap Components
+
LACK OF MOUNTAIN CAVES
Body
+
LACK OF LOW-LYING CAVES
Head
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
Feet
+
NO CIVILIZATIONS AVAILABLE
Legs
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Shield
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
Core Quality
+
Note: If you are using the default parameters in unmodded DF,
Total Quality
+
and it doesn't work after continuing a few times, please report
: Toggle
+
the issue at the B12 forum.
: Enable
+
: CONTINUE until you give me another warning.
: Disable
+
: ABORT NOW and I'll look over my parameters.
Cheeses
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
Mill Products
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
Fats
+
has been created.
Pastes
+
: Accept
Extracts
+
: Export image/info
Liquids
+
: Use the world as it currently exists
Types
+
: Continue
Materials
+
or
Silk Thread
+
to pause/finish.
Yarn Thread
+
CREATE WORLD NOW =
Metal Thread
+
LARGE
Plant Thread
+
Cleaning game objects...
Silk Cloth
+
Cleaning stranded objects...
Yarn Cloth
+
Cleaning play objects...
Metal Cloth
+
** Starting New Arena **
Plant Cloth
+
raw/
Trap Comps
+
/raw/
Footwear
+
  Dwarf Fortress: Arena 
Legwear
+
Preparing arena...
Shields
+
Preparing screen...
Qualities
+
Preparing Arena...
Empty Cages
+
Importing world...
Empty Animal Traps
+
Continue Playing
Prepared Food
+
Start Playing
Usable
+
Create New World!
Unusable
+
Design New World with Advanced Parameters
: Allow All
+
Object Testing Arena
: Block All
+
About DF
: Permit
+
Quit
: Forbid
+
to select an option.
ecwe
+
scroll.
hlaas
+
at any time for options, including key bindings.
  Dwarf Fortress Options: Load Game 
+
at any time for the manual.
Loading units...
+
, Folder:
Loading jobs...
+
Select a source for your arena objects:
Loading schedules...
+
raw (Default)
Loading projectiles...
+
/raw
Loading machines...
+
This Version of DF used the FMOD Sound System
Loading flow guides...
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
Loading effects...
+
This version of DF uses SDL: Simple DirectMedia Layer,
Loading local animal populations...
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
Loading events...
+
See the SDL folder for license information.
Loading mandates...
+
Portions of this version are Copyright(C)2008
Loading work quotas...
+
The FreeType Project (www.freetype.org).
Loading world events...
+
All rights reserved.
Loading announcements...
+
  to return to the menu.
Loading fortress information...
+
0000
Loading world information...
+
-detailed
Loading adventure...
+
-elw
Loading general information...
+
-tmp
Rebuilding more temporary information...
+
-rain
Preparing game screen...
+
-drn
Handling compatibility issues...
+
-sav
Testing Arena
+
-vol
Testing Arena (Adventurer)
+
-veg
Unknown Type Error
+
-evil
There are no active games.
+
-sal
  Dwarf Fortress Options 
+
-trd
Ending game...
+
-str
Really retire?  All active saves will be deleted. (
+
-hyd
  = yes, other = no)
+
-nob
You will be saved for later use in the region.
+
-dip
Really quit?  All active saves will be deleted.  (
+
.bmp
The region will be saved for later use, but consider retiring the fort
+
biome_color_key.txt
instead if it is not a lost cause.
+
mountain (128,128,128)
The fortress will become part of the world.  You may reassume control later,
+
temperate freshwater lake (0,224,255)
but the circumstances will not necessarily be as you leave them now.
+
temperate brackish lake (0,192,255)
The region will be saved for later use.
+
temperate saltwater lake (0,160,255)
Return to Title Screen
+
tropical freshwater lake (0,96,255)
Return to Game
+
tropical brackish lake (0,64,255)
Save Game
+
tropical saltwater lake  (0,32,255)
Key Bindings
+
arctic ocean (0,255,255)
Export Local Image
+
tropical ocean (0,0,255)
Music and Sound
+
temperate ocean (0,128,255)
Abandon the Fortress to Ruin
+
glacier (64,255,255)
Abort Game
+
tundra (128,255,255)
Succumb to the Invasion
+
temperate freshwater swamp (96,192,128)
Retire the Fortress (for the time being)
+
temperate saltwater swamp (64,192,128)
Give in to the Night
+
temperate freshwater marsh (96,255,128)
Retire at this location (or rest a while)
+
temperate saltwater marsh (64,255,128)
Finish Game
+
tropical freshwater swamp (96,192,64)
Give in to Starvation
+
tropical saltwater swamp (64,192,64)
  (holding another's goods)
+
mangrove swamp (64,255,96)
local_map
+
tropical freshwater marsh (96,255,64)
-param-
+
tropical saltwater marsh (64,255,64)
Created in DF
+
taiga forest (0,96,64)
current
+
temperate conifer forest (0,96,32)
data/save/*
+
temperate broadleaf forest (0,160,32)
data/save/
+
tropical conifer forest (0,96,0)
/world.sav
+
tropical dry broadleaf forest (0,128,0)
Nuked Activity Reference
+
tropical moist broadleaf forest (0,160,0)
Nuked Job Reference
+
temperate grassland (0,255,32)
Nuked Unit Reference (Worker/Inventory)
+
temperate savanna (0,224,32)
Nuked Building Reference (Party)
+
temperate shrubland (0,192,32)
Nuked Item Reference (General)
+
tropical grassland (255,160,0)
Nuked Effect Reference
+
tropical savanna (255,176)
Nuked Vermin Event Reference
+
tropical shrubland (255,192,0)
Nuked Vermin Reference (Escaped Pet)
+
badland desert (255,96,32)
Nuked Entity Reference
+
sand desert (255,255,0)
Nuked Plot Info Reference
+
rock desert (255,128,64)
Nuked Viewscreen Reference
+
structure_color_key.txt
Nuked Unit Reference (Item Wrestle)
+
castle (128,128,128)
Nuked Hist Fig Reference
+
village (255,255,255)
Nuked Site Reference
+
crops (255,128,0)(255,160,0)(255,192,0)
Nuked Artifact Reference
+
pasture (0,255,0)
Nuked Item Improvement Reference
+
meadow (64,255,0)
Nuked Coin Front Reference
+
woodland (0,128,0)
Nuked Coin Back Reference
+
orchard (0,160,0)
Nuked Detail Event Reference
+
tunnel (20,20,20)
Nuked Subregion Reference
+
stone bridge (224,224,224)
Nuked Feature Layer Reference
+
other bridge (180,167,20)
Nuked Entity Population Reference
+
stone road (192,192,192)
Nuked Breed Reference
+
other road (150,127,20)
Nuked Art Image Reference
+
stone wall (96,96,96)
Nuked Creature Def Reference
+
other wall (160,127,20)
NULL JOB ITEM (1):
+
mountain (255,255,192)
NULL JOB ITEM (2):
+
lake (0,96,255)
Civ Zone
+
land (128,64,32)
: Null Unit Assignment (Id
+
ocean (0,64,255)
: Null Item Assignment (Id
+
hydro_color_key.txt
Cage: Null Unit Assignment
+
brook (0,255,255)
Cage: Null Item Assignment
+
stream (0,224,255)
NULL Aid Requester
+
minor river (0,192,255)
/world.dat
+
river (0,160,255)
clearing orders from squad with invalid mission
+
major river (0,128,255)
unprepared
+
river/ocean (0,112,255)
Plant Growth (?)
+
Histories of
large pots/food storage
+
Greed
minecarts
+
Avarice
wheelbarrows
+
Jealousy
other large tools
+
Cupidity
sand bags
+
Gluttony
Bone
+
Industry
Pearl
+
Enterprise
Shell
+
Resourcefulness
Silk
+
Determination
Amber
+
Mettle
Coral
+
Dynamism
Green Glass
+
Labor
Clear Glass
+
Toil
Crystal Glass
+
Diligence
Standard
+
Exertion
Well-crafted
+
Tenacity
Finely-crafted
+
Perseverance
Superior Quality
+
*** STARTING NEW GAME ***
Exceptional
+
Command Line:
Masterwork
+
data/init/announcements.txt
Fresh Raw Hide
+
DO_MEGA
Rotten Raw Hide
+
PAUSE
Coal
+
RECENTER
Potash
+
A_DISPLAY
Pearlash
+
D_DISPLAY
Soap
+
UNIT_COMBAT_REPORT
Allow Plant/Animal
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
Allow Non-Plant/Animal
+
UCR_A
Use Seed
+
data/sound/song_title.ogg
Random
+
data/sound/song_game.ogg
Seed
+
data/art/mouse.png
Use History Seed
+
data/movies
Use Name Seed
+
text
Use Creature Seed
+
data/dipscript/*.*
Embark Points
+
data/dipscript/
End Year
+
region
Population Cap After Civ Creation
+
Command Line: World generation initiated.
No Cap
+
Command Line: World generation aborted because folder exists.
Site Cap After Civ Creation
+
data/speech/general.txt
Percentage Beasts Dead For Stoppage
+
data/speech/slayer.txt
Ignore
+
data/speech/threat.txt
Year to Begin Checking Megabeast Percentage
+
data/speech/greet.txt
Cull Unimportant Historical Figures
+
data/speech/greet_reply.txt
Reveal All Historical Events
+
data/speech/greet_reply_diff_language.txt
Temperature
+
data/speech/greet_reply_unusual_first.txt
Drainage
+
data/speech/greet_reply_after_hero.txt
Volcanism
+
data/speech/greet_worship.txt
Minimum
+
data/speech/greet_baby.txt
Maximum
+
data/speech/goodbye_worship_1.txt
X-Variance
+
data/speech/goodbye_worship_2.txt
Y-Variance
+
data/speech/goodbye_worship_3.txt
Elevation Mesh Size
+
data/speech/temple_already_member.txt
2 x 2
+
data/speech/temple_become_member.txt
4 x 4
+
data/speech/positive.txt
8 x 8
+
data/speech/task_recommendation.txt
16 x 16
+
data/speech/unknown_hf_seeker.txt
32 x 32
+
data/speech/ab_specific_hf_seeker.txt
Elevation Weighted Range (
+
data/speech/site_specific_hf_seeker.txt
Rain Mesh Size
+
data/speech/same_site_ab_specific_hf_seeker.txt
Rain Weighted Range (
+
data/speech/same_site_specific_hf_seeker.txt
Drainage Mesh Size
+
data/speech/arch_info_justification.txt
Drainage Weighted Range (
+
data/speech/justification_representation.txt
Savagery Mesh Size
+
data/speech/justification_proximity.txt
Savagery Weighted Range (
+
data/speech/justification_experience.txt
Temperature Mesh Size
+
data/speech/justification_reminder.txt
Temperature Weighted Range (
+
data/speech/justification_antithetical.txt
Volcanism Mesh Size
+
data/speech/no_family.txt
Volcanism Weighted Range (
+
data/speech/family_relationship_spec.txt
Pole
+
data/speech/family_relationship_no_spec.txt
North or South
+
data/speech/family_relationship_additional.txt
North and/or South
+
data/speech/family_relationship_spec_dead.txt
North and South
+
data/speech/family_relationship_no_spec_dead.txt
Minimum Mountain Peak Number
+
data/speech/family_relationship_additional_dead.txt
Minimum Partial Edge Oceans
+
data/speech/child_age_proclamation.txt
Minimum Complete Edge Oceans
+
data/speech/wandering_profession.txt
Minimum Volcano Number
+
data/speech/scouting_profession.txt
Mineral Scarcity (Low = More minerals)
+
data/speech/hunting_profession.txt
Max Megabeast Caves
+
data/speech/snatcher_profession.txt
No Beasts
+
data/speech/thief_profession.txt
Max Semimegabeast Caves
+
data/speech/wandering_profession_year.txt
Titan Number
+
data/speech/scouting_profession_year.txt
Titan Attack Population Requirement
+
data/speech/hunting_profession_year.txt
Titan Attack Exported Wealth Requirement
+
data/speech/snatcher_profession_year.txt
Titan Attack Created Wealth Requirement
+
data/speech/thief_profession_year.txt
Number of Demon Types
+
data/speech/past_wandering_profession.txt
Number of Night Troll Types
+
data/speech/past_scouting_profession.txt
Number of Bogeyman Types
+
data/speech/past_hunting_profession.txt
Number of Nightmare Types
+
data/speech/past_snatcher_profession.txt
Number of Vampire Curse Types
+
data/speech/past_thief_profession.txt
Number of Werebeast Curse Types
+
data/speech/guard_profession.txt
Werebeast Attack Population Requirement
+
data/speech/guard_warning.txt
Werebeast Attack Exported Wealth Requirement
+
data/speech/soldier_profession.txt
Werebeast Attack Created Wealth Requirement
+
data/speech/past_profession_no_year.txt
Number of Secret Types
+
data/speech/past_profession_year.txt
Number of Regional Interaction Types
+
data/speech/current_profession_no_year.txt
Number of Disturbance Interaction Types
+
data/speech/current_profession_year.txt
Number of Evil Cloud Types
+
data/speech/hist_fig_slayer.txt
Number of Evil Rain Types
+
data/speech/animal_slayer.txt
Generate Divine Materials
+
data/speech/mercenary_profession.txt
Allow Divination
+
data/speech/mercenary_profession_year.txt
Allow Demonic Experiments
+
data/speech/past_mercenary_profession.txt
Allow Necromancer Experiments
+
were unable to complete the
Allow Necromancer Lieutenants
+
Jobs removed from unpowered
Allow Necromancer Ghouls
+
small
Allow Necromancer Summons
+
large
Desired Good Square Count in Small Subregions
+
grown
Desired Good Square Count in Medium Subregions
+
logs
Desired Good Square Count in Large Subregions
+
rough gems
Desired Evil Square Count in Small Subregions
+
raw green glass
Desired Evil Square Count in Medium Subregions
+
raw clear glass
Desired Evil Square Count in Large Subregions
+
raw crystal glass
Minimum Initial
+
small
Square Count
+
rock
Region Count
+
stones
Minimum Final
+
wafers
Erosion Cycle Count
+
bars
Minimum River Start Locations (Pre-Erosion)
+
charcoal
Desired River Start Locations (Post-Erosion)
+
coke
Periodically Erode Extreme Cliffs
+
refined coal
Do Orographic Precipitation and Rain Shadows
+
bars
Maximum Number of Subregions
+
cut gems
Cavern Layer Number
+
cut green glass gems
Cavern Layer Openness Min
+
cut clear glass gems
Cavern Layer Openness Max
+
cut crystal glass gems
Cavern Layer Passage Density Min
+
gems
Cavern Layer Passage Density Max
+
blocks
Cavern Layer Water Min
+
portal
Cavern Layer Water Max
+
door
Magma Layer
+
floodgate
Bottom Layer (Forces Magma)
+
hatch cover
Z Levels Above Ground
+
grate
Z Levels Above Layer 1
+
table
Z Levels Above Layer 2
+
cabinet
Z Levels Above Layer 3
+
weapon rack
Z Levels Above Layer 4
+
armor stand
Z Levels Above Layer 5
+
coffer
Z Levels At Bottom
+
chest
Minimum Natural Cave Size
+
boxes and bag
Maximum Natural Cave Size
+
backpack
Number of Mountain Caves
+
limb/body
Number of Non-Mountain Caves
+
cast
Make Caves Visible
+
splint
Allow Init Embark Options to Show Tunnels
+
crutch
Always
+
quiver
Only in Finder
+
casket
Number of Civilizations
+
sarcophag
Playable Civilization Required
+
coffin
Minimum Number of Mid-Elevation Squares
+
rope
Minimum Number of Low-Elevation Squares
+
chain
Minimum Number of High-Elevation Squares
+
waterskin
Minimum Number of Mid-Rain Squares
+
vial
Minimum Number of Low-Rain Squares
+
flask
Minimum Number of High-Rain Squares
+
musical instrument
Minimum Number of Mid-Drainage Squares
+
unglazed
Minimum Number of Low-Drainage Squares
+
tool
Minimum Number of High-Drainage Squares
+
goblet
Minimum Number of Mid-Savagery Squares
+
window
Minimum Number of Low-Savagery Squares
+
terrarium
Minimum Number of High-Savagery Squares
+
cage
Minimum Number of Mid-Volcanism Squares
+
barrel
Minimum Number of Low-Volcanism Squares
+
bucket
Minimum Number of High-Volcanism Squares
+
animal trap
NULL unit pointer on load
+
chair
NULL item pointer on load
+
throne
NULL job pointer on load
+
strands
NULL building pointer on load
+
yarn
NULL play unit on load: id #
+
thread
NULL play item on load: id #
+
cloth
NULL play building on load: id #
+
tanned hide
NULL displayed announcement
+
totem
old save: fixing possibly broken knowledge from unretire
+
-bound
patching corruption: item off-loaded and also in play:
+
book
** Loading Fortress **
+
figurine
** Loading Adventurer **
+
rotten
patching dangerously broken trade definition -- magma powder changed to water/snow
+
drink
removed erroneous unit occupancy flag
+
filthy
removed erroneous unit ground occupancy flag
+
sticky
Repairing squad info for Unit #
+
vomitous
cleaning up 0.44.01/2 broken display reference
+
slimy
have corrupt feature map at
+
dirty
0.44.03 or earlier save: removing corrupted route stop
+
gooey
0.44.03 or earlier save: removing erroneous travel log
+
purulent
Patched save: fixed missing equipment assignment
+
ichorous
Patched save: fixed duplicate ammo assignment
+
bloody
Patched save: fixed duplicate training equipment assignment
+
paste
Patched save: fixed duplicate equipment assignment
+
liquid
Patched save: Historical spy
+
glob
stops using out-of-place cover identity
+
laced with
old save: removing potentially broken rest job
+
powder
removing broken building inventory link
+
cheese
compat: removing prisoner from non-hereditary position
+
catapult parts
Something has pulled a lever!
+
mechanisms
Something has triggered a pressure plate!
+
tube
Something has emptied a cage!
+
pipe section
Something has unchained a creature!
+
trap component
unused
+
ballista parts
improvable
+
anvil
butcherable
+
amulet
millable
+
ballista arrow head
possibly buriable
+
siege ammo
unrotten
+
ammunition
undisturbed
+
scepter
collected
+
crown
sharpenable
+
coin
empty
+
perfect
processable
+
large
cookable
+
green glass
solid
+
clear glass
extract-bearing plant
+
crystal glass
extract-bearing fish
+
gem
extract-bearing small creature
+
ring
processable (to vial)
+
earring
processable (to barrel)
+
bracelet
tameable small creature
+
traction bench
sand-bearing
+
quern
glass
+
millstone
lye-bearing
+
statue
milk
+
memorial
milkable
+
craft shop sign
finished good
+
weaponsmith's shop sign
ammo
+
armorsmith's shop sign
furniture
+
general store sign
dye
+
food shop sign
dyeable
+
food imports sign
totemable
+
clothing imports sign
glass-making
+
general imports sign
dyed
+
cloth shop sign
melt-designated
+
leather shop sign
deep material
+
woven clothing shop sign
sewn-imageless
+
leather clothing shop sign
screw
+
bone carver's shop sign
fire-safe
+
gem cutter's shop sign
magma-safe
+
bowyer's shop sign
building material
+
blacksmith's shop sign
non-economic
+
metal craft shop sign
plant
+
leather goods shop sign
silk
+
carpenter's shop sign
yarn
+
stone furniture shop sign
leather
+
metal furniture shop sign
bone
+
tavern sign
hair/wool
+
slab
shell
+
corpse
horn
+
tooth
pearl
+
teeth
plaster-containing
+
bone
soap
+
shell
ivory/tooth
+
plant part
lye/milk-free
+
silk body part
blunt
+
leather body part
unengraved
+
wooden body part
unimproved
+
soap body part
written-on
+
horn
non-absorbent
+
pearl
food storage
+
yarn body part
non-pressed
+
strand body part
hard
+
Rotten
metal
+
seeds
sand
+
withered
edged
+
leaves
on-ground
+
leaf
-bearing
+
raw
-producing
+
live
-containing
+
small live animal
liquid cooking
+
tame
liquid scoop
+
small tame animal
powder grinding receptacle
+
prepared meal
powder grinding
+
preserved
meat carving
+
  chops
meat boning
+
chop
meat slicing
+
meat
meat cleaving
+
weapon
meat-carving holder
+
chain
meal container
+
suits of
liquid container
+
armor
food storage
+
handwear
hive
+
shield
nest box
+
/buckler
small object container
+
footwear
track cart
+
headwear
heavy object hauler
+
legwear
stand-and-work
+
A kidnapper has made off with
sheet roller
+
  has stolen
folded sheet protector
+
A thief has stolen
writing container
+
  is taken by a fey mood!
bookcase
+
withdraws from society...
display object
+
has been possessed!
offering placement
+
looses a roaring laughter, fell and terrible!
divination
+
begins to stalk and brood...
games of chance
+
has created
body part
+
*PAUSED*
that isn't a bin
+
SIEGE
PRIEST
+
Idlers:
Short Pathing Flood Overflow
+
Page
DRINK_MAT
+
fighting!
Tribute Report:
+
hunting.
Tribute is being unloaded.  (A report is available.)
+
sparring.
Merchants have arrived and are unloading their goods.
+
No recent reports.
A trade depot is requiered for the delivery of the tribute.
+
: View report
The merchants need a trade depot to unload their goods.
+
Last Report Date:
An animal
+
Announcement Date:
  has adopted
+
: Zoom to location
Miner destination wiped
+
Vegetables/fruit/leaves
body
+
Meat/fish/other
now know a few facts about
+
Ingredient Type
training.
+
Number
have attained a general familiarity with
+
Permissions
training methods.
+
----
are now quite knowledgeable
+
Brew
trainers.
+
: Toggle cook.
are now expert
+
: Toggle brew.
flown
+
You have no appropriate ingredients.
rough
+
: Change category.
log
+
Creatures
  block
+
Overall Training
the underworld portal
+
Creature
  deposit
+
Price
the river
+
Status:
the subterranean water
+
Trained
the pit
+
Well-trained
the magma pool
+
Skillfully trained
the volcano
+
Expertly trained
Horrifying screams come from the darkness below!
+
Exceptionally trained
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
Masterfully trained
The glowing barrier has disappeared!
+
Domesticated
Cleaning game objects...
+
Semi-Wild
Cleaning stranded objects...
+
Trainer:
Cleaning play objects...
+
Trainer: Any
Null site on overall status
+
Trainer: Any unassigned
Legends
+
Ready for Slaughter
Standard biome+site map
+
Uninterested
Elevations including lake and ocean floors
+
For Sale
Elevations respecting water level
+
Available
Rainfall
+
Not For Sale
Savagery
+
Unavailable
Current vegetation
+
Geld
Evil
+
Work Animal
Salinity
+
Not Tame
Biome
+
: Toggle pet availability.
Trade
+
: Slaughter.
Structures/fields/roads/etc.
+
: Geld.
Hydrosphere
+
: Select trainer.
Nobility/holdings
+
: War training.
to export
+
: Hunting training.
to cancel
+
You have no appropriate creatures.
to scroll
+
Any trainer
Export of column
+
Any unassigned trainer
complete
+
Knowledge
  Dwarf Fortress: Save World 
+
A few facts
Offloading art images...
+
General familiarity
Sorting world information...
+
Knowledgeable
Saving map data...
+
You don't know how to train any animals.
Saving civilized populations...
+
Justice 
Saving history...
+
  Cages&Chains:
Saving parameters...
+
Violation of Production Order
Saving squads...
+
Violation of Export Prohibition
Saving activities...
+
Violation of Job Order
Saving written content...
+
Conspiracy to Slow Labor
Saving identities...
+
Disorderly Conduct
Saving vehicles...
+
Building Destruction
Saving army controllers...
+
, Deceased
Saving tracking info...
+
There are no criminals.
Saving agreements...
+
1 witness
Saving art forms...
+
  witnesses
Saving occupations...
+
No witnesses
Saving belief systems...
+
Injured Party:
Saving divination sets...
+
Convicted:  
Closing file...
+
Witness:  
Synchronizing folders...
+
Accuses:  
  Becoming The Capital 
+
Found the body.
Architecture
+
Date:  
Desired:
+
Reported:  
Current:
+
No Sentence Pending.
Offerings
+
Hammerstrike
Worker:
+
Beating.
Inactive
+
Day
Location:  
+
in Prison.
Repeating
+
Officer:  
Suspended
+
None Assigned
Items:
+
Violation of Production Order.
This building
+
Violation of Export Prohibition.
was designed by
+
Violation of Job Order.
was well-designed by
+
Conspiracy to Slow Labor.
was finely-designed by
+
Murder.
was superiorly designed by
+
Disorderly Conduct.
bears the exceptional design of
+
Building Destruction.
was masterfully designed by
+
Vandalism.
an unknown architect
+
Theft.
The structure
+
Robbery.
was built by
+
Blood-drinking.
was solidly built by
+
: Select/scroll
was finely-built by
+
: Convict
was superiorly built by
+
: View recent crimes (
was exceptionally built by
+
: View cold cases (
was masterfully built by
+
: Convict somebody
an unknown artisan
+
General Items
Status
+
Thread/Cloth
Wounds
+
Stone/Gems/Metals
Treatment
+
Anml Extracts
History
+
Plnt Extracts
  Overall Health Report  
+
Anml Cheeses
__________
+
Plnt Cheeses
____________
+
Milled Animal
: Key
+
Milled Plants
: Diagnosis request 
+
Item Type
: Cleaning req. 
+
Setter
: Surgery req.
 
: Inoperable rot
 
: Heavy bleeding
 
: Bleeding
 
: Pale
 
: Severe blood loss
 
: Faint
 
: Blood loss
 
: Serious fever
 
: Moderate fever
 
: Slight fever
 
: Dizzy
 
: Drowning
 
: Winded
 
: Cannot breathe
 
: Trouble breathing
 
: Vision lost
 
: Vision impaired
 
: Vision ~impaired
 
: Spilled
 
: Major artery torn
 
: Artery torn
 
: Overlapping fracture
 
: Broken tissue
 
: Heavy damage
 
: Moderate damage
 
: Light damage
 
: Suture request
 
: Setting req.
 
: Dressing request
 
: Paralyzed
 
: Partially paralyzed
 
: Sluggish
 
: Overall pain++
 
: Overall pain+
 
: Overall pain
 
: Stunned
 
: Dehydrated
 
: Thirsty
 
: Starving
 
: Hungry
 
: Cannot stand
 
: Stand impaired
 
: Cannot grasp
 
: Grasp impaired
 
: Compound fracture
 
: Torn tendon
 
: Tendon strain
 
: Tendon brs.
 
: Part brok tis
 
: Tissue pain++
 
: Tissue pain+
 
: Tissue pain
 
: Traction request
 
: Immobilization request
 
: Crutch required
 
: Completely numb
 
: Partially numb
 
: Slightly numb
 
: Exhausted
 
: Over-exerted
 
: Tired
 
: Very drowsy
 
: Drowsy
 
: Nauseous
 
: Cannot fly
 
: Flight impaired
 
: Motor nerve
 
: Sensory nerve
 
: Torn ligament
 
: Lig. sprain
 
: Ligament bruise
 
: Need setting
 
: Extreme swell
 
: Medium swell
 
: Minor swelling
 
: Infection
 
: View health
 
: Recenter
 
  Currency Counts 
 
The broker recommends keeping
 
of each coin type to match accounts.
 
No accessible fuel!
 
Requires fuel
 
Takes place at
 
or
 
REAGENTS
 
PRODUCTS
 
  Stone Restrictions 
 
Magma-safe
 
Restricted stones
 
are reserved for use by the listed tasks.
 
: Stone type
 
Economic Stone
 
Other Stone
 
Quantity (0 for perpetual order):
 
Type in parts of the name to narrow your search. 
 
shop
 
max
 
No linked shop
 
There are no active work orders.
 
A manager is required to coordinate work orders.
 
How many workshops can this order task? (0 = no limit)
 
: Increase priority 
 
: Max priority 
 
: Set maximum workshops
 
: Details
 
 
Wage
 
Wage
Setter
+
Cleaning
Vegetables/fruit/leaves
+
Place Item in Tomb
Meat/fish/other
+
Store Item in Stockpile
Ingredient Type
+
Store Item in Bag
Number
+
Store Weapon
Permissions
+
Store Armor
Cook
+
Store Item in Barrel
----
+
Store Item in Bin
Brew
+
Store Vehicle in Bin
: Toggle cook.
+
Store Item in Hospital
: Toggle brew.
+
Dump Item
You have no appropriate ingredients.
+
Building Construction
: Change category.
+
Building Removal
Page
+
Door Construction
: Zoom to unit
+
Floodgate Construction
: Zoom to item
+
Hatch Cover Construction
  Dwarf Fortress: Updating World 
+
Grate Construction
Year
+
Bed Construction
data/init/world_gen.txt
+
Chair Construction
The world generator is having trouble placing enough mountain peaks. 
+
Coffin Construction
You might want to check your maximum elevation value and other elevation parameters. 
+
Table Construction
Can the elevation 400 be placed enough times to provide space for your peaks? 
+
Bin Construction
You might want to check your preset elevations for the elevation 400. 
+
Chest Construction
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
Cabinet Construction
Alternatively, you can reduce the number of peaks required by the parameters.
+
Statue Construction
The world generator is having trouble placing enough mid-level elevations. 
+
Slab Construction
Can your parameters achieve elevations between 100 and 299? 
+
Block Construction
You might want to adjust the parameters governing elevation frequencies. 
+
Anvil Construction
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Window Construction
The world generator is having trouble placing enough low elevations. 
+
Pipe Section Construction
Can your parameters achieve elevations between 0 and 99? 
+
Sand Collection
The world generator is having trouble placing enough high elevations. 
+
Clay Collection
Can your parameters achieve elevations between 300 and 400? 
+
Gem Encrusting
The world generator is having trouble placing enough ocean squares along the edges. 
+
Glass Cutting
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Glass Encrusting
You might want to adjust the parameters governing elevation. 
+
Basic Ore Smelting
Alternatively, you can reduce the number of edge oceans required.
+
Object Melting
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
+
Craft Making
You might want to adjust the parameters governing rainfall. 
+
Coin Minting
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Metal Studding
The world generator is having trouble setting drainage in the manner specified by the parameters. 
+
Metal Strand Extraction
You might want to adjust the parameters governing drainage. 
+
Weapon Construction
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Ammo Construction
The world generator is having trouble placing savagery in the manner specified by the parameters. 
+
Quiver Construction
You might want to adjust the parameters governing savagery. 
+
Armor Stand Construction
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Weapon Rack Construction
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
+
Tool Construction
You might want to adjust the parameters governing volcanism. 
+
Totem Construction
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Flask Construction
The world generator is having trouble placing enough volcanos. 
+
Goblet Construction
You might want to check your maximum volcanism value. 
+
Bone/Shell Decoration
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Instrument Construction
You might want to check your preset volcanism for the value 100. 
+
Toy Construction
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
+
Armor Construction
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Glove Construction
The world generator is having trouble placing swamps and marshes. 
+
Helm Construction
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
+
Shield Construction
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Pants Construction
The world generator is having trouble placing deserts and badlands. 
+
Shoe Construction
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
+
Backpack Construction
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Animal Trap Construction
The world generator is having trouble placing forests. 
+
Trap Baiting
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
+
Install Colony In Hive
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Collect Hive Products
The world generator is having trouble placing mountains. 
+
Mechanism Construction
Make sure your parameters and presets can support high elevation areas. 
+
Trap Component Construction
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Trap Cleaning
The world generator is having trouble placing oceans. 
+
Trigger Linking
Make sure your parameters and presets can support low elevation areas. 
+
Cage Trap Loading
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Stone Trap Loading
The world generator is having trouble placing glaciers. 
+
Weapon Trap Loading
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
+
Lever Pulling
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Operate Pump
The world generator is having trouble placing tundra regions. 
+
Construct Quern
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
+
Construct Millstone
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Place Track Vehicle
The world generator is having trouble placing grasslands. 
+
Push Track Vehicle
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
+
Catapult Loading
The world generator is having trouble placing hills. 
+
Ballista Loading
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
+
Catapult Firing
The world generator is having trouble placing rivers. 
+
Ballista Firing
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
+
Ballista Arrow Head Construction
Alternatively, you can reduce the number of rivers required by the parameters.
+
Siege Ammo Construction
The world generator is placing too many subregions. 
+
Catapult Part Construction
Make sure your parameters and presets aren't so variable that biomes change frequently. 
+
Ballista Part Construction
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Fortification Carving
The world generator is having trouble placing mountain caves. 
+
Wall Detailing
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
+
Floor Detailing
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Stair/Ramp Removal
The world generator is having trouble placing low-lying caves. 
+
Carving Upward Staircase
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
+
Carving Downward Staircase
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Carving Up/Down Staircase
The world generator is having trouble placing enough civilizations. 
+
Carving Ramp
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
+
Digging Channel
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
+
Tree Felling
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
+
Plant Gathering
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Construction Removal
The world generator couldn't find any civilization definitions. 
+
Track Carving
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
+
Hunting
The world generator is having trouble placing a controllable civilization. 
+
Returning Kill
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
+
Capturing Land Animals
Make sure your parameters and presets have adequate squares of this kind. 
+
Capturing Fish
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Hunting Animal Training
The world generator is having trouble placing farming civilizations. 
+
War Animal Training
Civilizations use available plants in their surroundings as their initial crops. 
+
Web Collection
Make sure your parameters and raw objects have adequate vegetation. 
+
Cage Construction
  Squad Schedules:
+
Chain Construction
Early Wet Season
+
Bucket Construction
Early Dry Season
+
Planting
First Quarter
+
Harvesting
Second Quarter
+
Fertilizing
Third Quarter
+
Thread Dyeing
Fourth Quarter
+
Cloth Dyeing
Alert State
+
Image Sewing
Squads 
+
Plant Extraction
Months 
+
Plant Processing
  Months:
+
Plant Processing/Vial
  Squads:
+
Plant Processing/Barrel
(Cur)
+
Fish Extraction
(Current)
+
Land Animal Extraction
: Name grid cell
+
Small Creature Taming
: Sleep
+
Large Creature Taming
in room at will
+
Butchering
in barracks at will
+
Slaughtering
in barracks at need
+
Fish Processing
Inactive = Uniformed
+
Barrel Construction
Inactive = Civ clothes
+
Other Jobs
minimum
+
Animal Chaining
preferred
+
Animal Unchaining
: Edit order
+
Releasing Large Creature
: Cancel order
+
Releasing Small Creature
: Copy orders
+
Handling Large Creature
: Paste orders
+
Handling Small Creature
: Move selector
+
Large Creature Caging
: Schedule grid
+
Small Creature Caging
: Order list
+
Aquarium Draining
: View alerts
+
Aquarium Filling
: Swap squads/months
+
Pond Filling
: Defend burrows
+
Large Creature Pit/Ponding
Burrow
+
Small Creature Pit/Ponding
: Patrol route
+
Large Creature Pen/Pasturing
Route
+
Small Creature Pen/Pasturing
: Station
+
Charcoal Making
Point
+
Ash Making
soldier
+
Potash Making (Lye)
Position
+
Potash Making (Ash)
  Petitions 
+
Managing Work Orders
You do not have an official capable of handling these matters.
+
Updating Stockpile Records
There are no petitions that need your attention.
+
Trading at Depot
Parley with
+
Beat Criminal
Status of
+
Execute Criminal
Citizenship of
+
Give Water
A Priest for
+
Give Food
A Guildhall for
+
Recover Wounded
A High Priest for
+
Diagnose Patient
A Grand Guildhall for
+
Immobilize Break
Some corrupt data
+
Apply Cast
wishes to parley
+
Bring Crutch
in order to avert
+
Dress Wound
loss of life.
+
Clean Patient
Do you approve this request?
+
Suture
: Approve
+
Set Bone
: Deny
+
Place In Traction
wishes to reside in
+
Splint Construction
for the purpose of
+
Crutch Construction
eradicating monsters.
+
Traction Bench Construction
entertaining citizens and visitors.
+
Work Orders
soldiering.
+
Left
study.
+
Validated
sanctuary.
+
A manager is required to coordinate work orders.
wishes to join
+
All work orders must be validated by the manager before they become active.
desires citizenship.
+
: New Order 
as a citizen of
+
: Remove 
has many worshippers in
+
: Increase priority 
and now requires
+
: Max priority 
a temple complex and high priest
+
: Wages
a temple and priest
+
Quantity:  
The location must be built and furnished,
+
Type in parts of the name to narrow your search.   
with the new position appointed by you.
+
Suspended
has many members in
+
Inactive
a grand guildhall
+
Missing
with the hall designated for a
+
Independent
guild.
+
Wild Animal
wishes to reside here
+
  (Caged)
has many worshippers here
+
(Chained)
has many members here
+
Undead
Basic Value:  
+
Opposed to life
Weight:  
+
Berserk
Price:  
+
Caged Prisoner
Owner:  
+
Chained Prisoner
Uses and Contents:  
+
Invader
Uses:  
+
Diplomat
Contents:
+
Merchant
: View selected
+
Visitor
: Melt
+
Friendly
: Dump
+
Underworld
: Hide
+
Caged Guest
: Description
+
Chained Guest
None
+
Uninvited Guest
No treasures yet.
+
Current Resident
*PAUSED*
+
Hostile
  SIEGE
+
Tame
: Petitions Available
+
You have not created any creatures yet.
[MORE]
+
  to return
Idlers:
+
There are no idle
civilization
+
or jobs.
Citizens
+
to return,
Pets/Livestock
+
: Manager
Others
+
: View Job
Dead/Missing
+
: Go to Unit
Missing
+
: Go to Bld
Independent
+
: Remove Worker
Wild Animal
+
: Set Job Repeat
  (Caged)
+
: Suspend Job
Undead
+
: Cancel Job
Berserk
+
Citizens
Caged Prisoner
+
Pets/Livestock
Chained Prisoner
+
Others
Invader
+
Dead/Missing
Diplomat /
+
There are no  
Merchant
+
  living here.
Guest /
+
There are no pets or livestock here.
Visitor
+
There are no other creatures nearby.
Friendly
+
No one has gone missing or died.
Underworld
+
The year is still young.
Caged Guest
+
: View Unit
Chained Guest
+
  (Lost)
Uninvited Guest
+
No treasures yet.
Current Resident
+
civilization
Hostile
+
This land has no important leaders.
Tame
+
Exports to  
You have not created any creatures yet.
+
Petty Annoyance
  to return
+
Terror
There are no  
+
Imports from
  living here.
+
Offerings from
There are no pets or livestock here.
+
Vengeance
There are no other creatures nearby.
+
You can look at trade information once you have a broker
No one has gone missing or died.
+
with appraisal skill.
The year is still young.
+
Trade Agreement (Exports to  
  to return,
+
Trade Agreement (Imports from
: Manager
+
: View Agreement
: Go to Unit
+
You have no agreements with this land.
: Go to Bld
+
to change modes.
: Remove Worker
+
  Civilizations 
: Set Job Repeat
+
: View details
: Vw Activity
+
[B][P]Active Syndromes[B]
: View Job
+
phase
: Suspend Job
+
seconds)
: Cancel Job
+
himself
Opposed to life
+
herself
Diplomat
+
itself
There are no idle
+
caught in a cloud of flames!
  or jobs.
+
  caught up in the web!
The item sparkles with a supernatural brilliance.
+
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
+
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
+
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
+
The item is covered with small bumps.
The item smells like wet earth.
+
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
+
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
+
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
+
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
+
The item sounds like rustling leaves when moved.
Mountainhome
+
Needs
Metropolis
+
Disconnected
City
+
Need trigger type
Town
+
Needs walkable perimeter
Village
+
Hidden
Hamlet
+
Needs to be anchored on edge
Outpost
+
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No mud/soil for farm
 +
Mud is left by water
 +
No access to
 +
No access
 +
Null site on overall status
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 
Stocks
 
Stocks
 
Health
 
Health
Line 15,206: Line 10,546:
 
Drink
 
Drink
 
Other
 
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Town
 +
Village
 +
Hamlet
 +
Outpost
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
Royal Throne Room
+
  Building List 
Opulent Throne Room
+
  (S)
Throne Room
+
  / Spouse
Splendid Office
+
No Owner
Decent Office
+
You don't have any buildings.
Office
+
Evaluation:
Modest Office
+
: View building information
Meager Office
+
: Zoom to building items
No Office
+
: Zoom to building tasks
Royal Bedroom
+
: Swap right panel
Grand Bedroom
+
  The Health of  
Great Bedroom
+
In Traction
Fine Quarters
+
Severe Blood Loss
Decent Quarters
+
Moderate Blood Loss
Quarters
+
Serious Fever
Modest Quarters
+
Moderate Fever
Meager Quarters
+
Slight Fever
No Quarters
+
Moderate Pain
Royal Dining Room
+
Slight Pain
Grand Dining Room
+
Cannot breathe
Great Dining Room
+
Trouble breathing
Fine Dining Room
+
Vision lost
Decent Dining Room
+
Vision impaired
Modest Dining Room
+
Vision somewhat impaired
Meager Dining Room
+
Ability to stand lost
No Dining Room
+
Ability to stand somewhat impaired
Royal Mausoleum
+
Ability to grasp lost
Grand Mausoleum
+
Ability to grasp somewhat impaired
Mausoleum
+
Ability to fly lost
Fine Tomb
+
Ability to fly somewhat impaired
Burial Chamber
+
Motor nerve damage
Servant's Burial Chamber
+
Sensory nerve damage
Grave
+
No health problems
No Tomb
+
Gelded
  (S)
+
Spilled
  / Spouse
+
Butchered
No Owner
+
Major artery torn
You don't have any buildings.
+
Artery torn
Evaluation:
+
Heavy bleeding
: View building information
+
Bleeding
: Zoom to building items
+
Motor nerve severed
: Zoom to building tasks
+
Sensory nerve severed
: Swap right panel
+
Torn tendon
caught in a burst of  
+
Strained tendon
Overall Training
+
Bruised tendon
Creature
+
Torn ligament
Price
+
Sprained ligament
Status:
+
Bruised ligament
Trained
+
Compound fracture
Well-trained
+
Overlapping fracture (in traction)
Skillfully trained
+
Overlapping fracture
Expertly trained
+
Needs setting
Exceptionally trained
+
Cut apart
Masterfully trained
+
Smashed apart
Domesticated
+
Broken apart
Semi-Wild
+
Torn apart
Trainer:
+
Cut open
Trainer: Any
+
Smashed open
Trainer: Any unassigned
+
Broken open
Ready for Slaughter
+
Torn open
Uninterested
+
Dented
For Sale
+
Heavy bruising
Not For Sale
+
Moderate bruising
Unavailable
+
Light bruising
Geld
+
  Serious burn
Work Animal
+
Moderate burn
Not Tame
+
  Minor burn
: Toggle pet availability.
+
  Serious frost-bite
: Slaughter.
+
  Moderate frost-bite
: Geld.
+
  Minor frost-bite
: Select trainer.
+
  Serious melting
: War training.
+
  Moderate melting
: Hunting training.
+
  Minor melting
You have no appropriate creatures.
+
  Serious boiling
Any trainer
+
  Moderate boiling
Any unassigned trainer
+
  Minor boiling
Knowledge
+
  Serious freezing
A few facts
+
  Moderate freezing
General familiarity
+
  Minor freezing
Knowledgeable
+
  Serious condensation
Expert
+
  Moderate condensation
You don't know how to train any animals.
+
  Minor condensation
lumber limits
+
Advanced rot
This land has no important leaders.
+
Moderate rot
Exports to
+
Minor rot
Petty Annoyance
+
Serious blistering
Terror
+
  Moderate blistering
Imports from
+
  Minor blistering
Offerings from
+
  Extreme pain
Vengeance
+
  Moderate pain
You can look at trade information once you have a broker
+
  Minor pain
with appraisal skill.
+
  Nausea
You accept their tribute every
+
  Dizziness
Trade Agreement (Exports to
+
  Paralysis
Trade Agreement (Imports from
+
  Partial paralysis
: View Agreement
+
  Some sluggishness
You have no agreements with this land.
+
  Complete numbness
  to change modes.
+
  Partial numbness
ROOM SHARING INDEX OUT OF BOUNDS:
+
  Slight numbness
  praying
+
  Extreme swelling
  weeping
+
  Moderate swelling
  cringing
+
  Minor swelling
  screaming
+
  Function totally impaired
  being tortured
+
  Partially impaired function
  committing a depraved act
+
  Slightly impaired function
  making a submissive gesture
+
Has been sutured
  in a fetal position
+
Infection
  smeared out into a spiral
+
No evaluated wounds
  falling
+
Diagnosis required
  dead
+
Crutch required
  laughing
+
  Rotten -- inoperable
  being shot
+
  Needs cleaning
  making a plaintive gesture
+
  Needs surgery
  melting
+
  Needs sutures
  burning
+
  Needs dressing
looks dejected
+
  Needs traction
looks terrified
+
  Needs immobilization
looks offended
+
No treatment scheduled
looks confused
+
Diagnosed with
  suffering
+
  cast
  withering away
+
  splint on
  striking a menacing pose
+
  dressing on
  striking a triumphant pose
+
  sutures on  
  laboring
+
Bleeding stopped
  traveling
+
Compound fracture of
  contemplating
+
  repaired
  cooking
+
  amputated
  engraving
+
Rotten tissue excised from  
  unnaturally contorted
+
Had
  being flayed
+
  set
  being mutilated
+
Placed in traction
  prostrating itself before
+
Evaluated
  torturing
+
Brought to rest
  committing a depraved act upon
+
Cleaned
  devouring
+
                                      -
  admiring
+
No medical history
  burning
+
  Stone Restrictions 
  shooting
+
Magma-safe
surrounded by
+
Restricted stones
massacring
+
are reserved for use by the listed tasks.
  fighting with
+
: Set
  greeting
+
: Stone type
  refusing
+
Economic Stone
  speaking with
+
Requires fuel
  embracing
+
Takes place at
  striking down
+
REAGENTS
  raising
+
PRODUCTS
hiding
+
  Currency Counts 
praying to
+
The broker recommends keeping
  contemplating
+
of each coin type to match accounts.
  cooking
+
  Overall Health Report 
  engraving
+
__________
  impaled on  
+
____________
  being flayed by
+
: Key
  hanging from  
+
: Diagnosis request 
  being mutilated by
+
: Cleaning req. 
This is a
+
: Surgery req. 
These are
+
: Inoperable rot
migrating
+
: Heavy bleeding
local
+
: Bleeding
civilization
+
: Pale
craft
+
: Severe blood loss
government
+
: Faint
religion
+
: Blood loss
Stone Hauling
+
: Serious fever
Wood Hauling
+
: Moderate fever
Burial
+
: Slight fever
Food Hauling
+
: Dizzy
Refuse Hauling
+
: Drowning
Item Hauling
+
: Winded
Furniture Hauling
+
: Cannot breathe
Animal Hauling
+
: Trouble breathing
Push/Haul Vehicles
+
: Vision lost
Cleaning
+
: Vision impaired
Wood Cutting
+
: Vision ~impaired
Stone Detailing
+
: Spilled
Animal Care
+
: Major artery torn
Diagnosis
+
: Artery torn
Setting Bones
+
: Overlapping fracture
Dressing Wounds
+
: Broken tissue
Feed Patients/Prisoners
+
: Heavy damage
Recovering Wounded
+
: Moderate damage
Trapping
+
: Light damage
Small Animal Dissection
+
: Suture request
Tanning
+
: Setting req.
Dyeing
+
: Dressing request
Beekeeping
+
: Paralyzed
Clothesmaking
+
: Partially paralyzed
Plant Processing
+
: Sluggish
Cheese Making
+
: Overall pain++
Milking
+
: Overall pain+
Gelding
+
: Overall pain
Shearing
+
: Stunned
Cooking
+
: Dehydrated
Farming (Fields)
+
: Thirsty
Plant Gathering
+
: Starving
Hunting
+
: Hungry
Furnace Operating
+
: Cannot stand
Armoring
+
: Stand impaired
Blacksmithing
+
: Cannot grasp
Metalcrafting
+
: Grasp impaired
Woodcrafting
+
: Compound fracture
Stonecrafting
+
: Torn tendon
Bone Carving
+
: Tendon strain
Siege Operating
+
: Tendon brs.
Crossbow-making
+
: Part brok tis
Mechanics
+
: Tissue pain++
Pump Operating
+
: Tissue pain+
Trade Good Hauling
+
: Tissue pain
Water Hauling
+
: Traction request
Lever Operation
+
: Immobilization request
Road Building
+
: Crutch required
Wall/Floor Construction
+
: Completely numb
Construction Removal
+
: Partially numb
Woodworking
+
: Slightly numb
Stoneworking
+
: Exhausted
Hunting/Related
+
: Over-exerted
Healthcare
+
: Tired
Farming/Related
+
: Very drowsy
Fishing/Related
+
: Drowsy
Jewelry
+
: Nauseous
Crafts
+
: Cannot fly
Engineering
+
: Flight impaired
Hauling
+
: Motor nerve
Other Jobs
+
: Sensory nerve
MATERIAL_TEMPLATE
+
: Torn ligament
ITEM
+
: Lig. sprain
CREATURE_VARIATION
+
: Ligament bruise
BUILDING
+
: Need setting
DESCRIPTOR_SHAPE
+
: Extreme swell
DESCRIPTOR_PATTERN
+
: Medium swell
DESCRIPTOR_COLOR
+
: Minor swelling
REACTION
+
: Infection
large
+
: View health
grown
+
: Recenter
logs
+
: select
branch
+
left
rough gems
+
, not consumed
raw green glass
+
, consumed
raw clear glass
+
Select a tool.
raw crystal glass
+
nothing.
small
+
not consumed
stones
+
consumed
wafers
+
You are not that hungry.
bars
+
Butcher this object.
charcoal
+
You must unretract to use this ability.
coke
+
You must wait to use this ability.
refined coal
+
You cannot speak.
bars
+
You are missing a body part.
cut green glass gems
+
Use this ability.
cut clear glass gems
+
You must unretract to use this power.
cut crystal glass gems
+
You must wait to use this power.
gems
+
Use this power.
blocks
+
Select an action.
portal
+
: Back/Abort
door
+
: create
floodgate
+
: butcher
hatch cover
+
: natural ability
grate
+
: acquired power
table
+
Unknown interaction
cabinet
+
No available item.
weapon rack
+
No appropriate tool.
armor stand
+
You make
coffer
+
and more
chest
+
You practice your
boxes and bag
+
but make nothing of note.
backpack
+
You make nothing.
limb/body
+
You butcher
cast
+
Status
splint
+
Wounds
crutch
+
Treatment
quiver
+
  Create a Creature 
casket
+
: Side =
sarcophag
+
: Create
coffin
+
: New item
rope
+
: Blank list
waterskin
+
: Remove item
vial
+
: Move selector
flask
+
: Change value
musical instrument
+
: Change amount
unglazed
+
: No Effect
tool
+
: Filter name
window
+
Ghostly
terrarium
+
Corpse
cage
+
  Squad Schedules:
barrel
+
Early Wet Season
bucket
+
Late Wet Season
animal trap
+
Early Dry Season
chair
+
Late Dry Season
throne
+
First Quarter
strands
+
Second Quarter
yarn
+
Third Quarter
thread
+
Fourth Quarter
cloth
+
Alert State
sheet
+
Squads 
tanned hide
+
Months 
totem
+
  Months:
-bound
+
  Squads:
codices
+
(Cur)
codex
+
(Current)
figurine
+
: Name grid cell
filthy
+
: Sleep
sticky
+
in room at will
vomitous
+
in barracks at will
slimy
+
in barracks at need
stagnant
+
Inactive = Uniformed
dirty
+
Inactive = Civ clothes
gooey
+
minimum
purulent
+
preferred
ichorous
+
: Give order
bloody
+
: Edit order
paste
+
: Cancel order
glob
+
: Copy orders
laced with
+
: Paste orders
powder
+
: Schedule grid
cheese
+
: Order list
catapult parts
+
: View alerts
mechanisms
+
: Swap squads/months
tube
+
: Defend burrows
pipe section
+
Burrow
trap component
+
: Patrol route
ballista parts
+
Route
anvil
+
: Station
amulet
+
Point
ballista arrow head
+
: Train
siege ammo
+
soldier
ammunition
+
Position
scepter
+
  Becoming The Capital 
crown
+
Architecture
coin
+
Desired:
perfect
+
Current:
green glass
+
Offerings
crystal glass
+
Royal Throne Room
ring
+
Opulent Throne Room
earring
+
Throne Room
bracelet
+
Splendid Office
traction bench
+
Decent Office
quern
+
Office
millstone
+
Modest Office
statue
+
Meager Office
memorial
+
No Office
craft shop sign
+
Royal Bedroom
weaponsmith's shop sign
+
Grand Bedroom
armorsmith's shop sign
+
Great Bedroom
general store sign
+
Fine Quarters
food shop sign
+
Decent Quarters
food imports sign
+
Quarters
clothing imports sign
+
Modest Quarters
general imports sign
+
Meager Quarters
cloth shop sign
+
No Quarters
leather shop sign
+
Royal Dining Room
woven clothing shop sign
+
Grand Dining Room
leather clothing shop sign
+
Great Dining Room
bone carver's shop sign
+
Fine Dining Room
gem cutter's shop sign
+
Decent Dining Room
bowyer's shop sign
+
Modest Dining Room
blacksmith's shop sign
+
Meager Dining Room
metal craft shop sign
+
No Dining Room
leather goods shop sign
+
Royal Mausoleum
carpenter's shop sign
+
Grand Mausoleum
stone furniture shop sign
+
Mausoleum
metal furniture shop sign
+
Fine Tomb
tavern sign
+
Burial Chamber
slab
+
Servant's Burial Chamber
tooth
+
Grave
teeth
+
No Tomb
bone
+
  has been disturbed.
shell
+
group of
plant part
+
Many
silk body part
+
have been disturbed.
leather body part
+
swarm of  
wooden body part
+
has
soap body part
+
its way out of confinement!
pearl
+
caught in a burst of
yarn body part
+
an official land of the realm
strand body part
+
and the surrounding lands have been made
Rotten
+
an even more official land of the realm
remains
+
lumber limits
seeds
+
ROOM SHARING INDEX OUT OF BOUNDS:
withered
+
  The Wealth of
leaves
 
leaf
 
plants
 
raw
 
fish
 
live
 
small live animal
 
tame
 
small tame animal
 
prepared meal
 
preserved
 
chops
 
  chop
 
meat
 
weapon
 
chain
 
suits of  
 
armor
 
handwear
 
shield
 
/buckler
 
footwear
 
headwear
 
legwear
 
chain
 
goblet
 
 
: Mode
 
: Mode
Artifacts
+
: Melt
  Create a Creature 
+
: Forbid
: Side =
+
: Dump
: Create
+
: Hide
: New item
+
Basic Value:  
: Blank list
+
Weight:  
: Remove item
+
Price:  
: Change value
+
Owner:  
: Change amount
+
Uses and Contents:  
: No Effect
+
Uses:  
: Tame/mountable
+
Contents:  
: Not tame/mountable
+
: View selected
: Filter name
+
: Claim
[PAUSED]
+
: Description
fighting!
+
This building
hunting.
+
was designed by
sparring.
+
was well-designed by
No recent reports.
+
was finely-designed by
: View report
+
was superiorly designed by
Last Report Date:  
+
bears the exceptional design of
The event featured
+
was masterfully designed by
mounted
+
an unknown architect
a telling of the story of
+
The structure
storytelling
+
was built by
a performance of
+
was solidly built by
a concert
+
was finely-built by
a dance
+
was superiorly built by
a moving performance stage
+
was exceptionally built by
criers in front
+
was masterfully built by
an order of precedence
+
an unknown artisan
banners
+
Worker:
images
+
Location:  
the carrying of
+
Repeating
flowers
+
Items:
the scattering of
+
Stone Hauling
acrobats
+
Wood Hauling
incense burning
+
Burial
costumes
+
Food Hauling
candles
+
Refuse Hauling
the giving of
+
Item Hauling
the sacrifice of
+
Animal Hauling
 +
Push/Haul Vehicles
 +
Stone Detailing
 +
Animal Care
 +
Diagnosis
 +
Setting Bones
 +
Dressing Wounds
 +
Feed Patients/Prisoners
 +
Recovering Wounded
 +
Small Animal Dissection
 +
Clothesmaking
 +
Farming (Fields)
 +
Furnace Operating
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Woodcrafting
 +
Stonecrafting
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Pump Operating
 +
Trade Good Hauling
 +
Water Hauling
 +
Lever Operation
 +
Road Building
 +
Wall/Floor Construction
 +
Woodworking
 +
Stoneworking
 +
Hunting/Related
 +
Healthcare
 +
Farming/Related
 +
Fishing/Related
 +
Jewelry
 +
Engineering
 +
Hauling
 +
LANGUAGE
 +
MATERIAL_TEMPLATE
 +
BUILDING
 +
DESCRIPTOR_SHAPE
 +
DESCRIPTOR_PATTERN
 +
DESCRIPTOR_COLOR
 +
GRAPHICS
 +
REACTION
 +
INTERACTION
 +
/*.*
 +
*.dat
 +
*.sav
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 
You have
 
You have
 
  created a masterpiece  
 
  created a masterpiece  
Select an element to begin.
+
1.5.5
Related to historical figure
+
Unknown error
Related to site
+
GLX 1.2 and up are not supported
Related to civilization or other group
+
GL 1.1 and up are not supported
Related to history event
+
Missing GL version
Existing image
+
No error
Specify a new image
+
glCopyTexSubImage3D
Let your mind wander
+
glDrawRangeElements
Allow artist to choose
+
glTexImage3D
: Done filtering
+
glTexSubImage3D
Group symbol
+
glActiveTexture
Group commission
+
glClientActiveTexture
Civilization symbol
+
glCompressedTexImage1D
Civ commission
+
glCompressedTexImage2D
Historical figure
+
glCompressedTexImage3D
Tree
+
glCompressedTexSubImage1D
Shape
+
glCompressedTexSubImage2D
Object
+
glCompressedTexSubImage3D
Artifact
+
glGetCompressedTexImage
Action or relationship
+
glLoadTransposeMatrixd
Delete element
+
glLoadTransposeMatrixf
: Change name
+
glMultTransposeMatrixd
: Done!
+
glMultTransposeMatrixf
How many?
+
glMultiTexCoord1d
Enter 0 for an unnumbered plural.
+
glMultiTexCoord1dv
Untitled/unnamed
+
glMultiTexCoord1f
Choose X:
+
glMultiTexCoord1fv
Choose Y:
+
glMultiTexCoord1i
: Use this option
+
glMultiTexCoord1iv
Warning!
+
glMultiTexCoord1s
You won't perform your action if you leave.
+
glMultiTexCoord1sv
: Don't perform action.
+
glMultiTexCoord2d
: Keep working.
+
glMultiTexCoord2dv
Any image data you've changed will be lost.
+
glMultiTexCoord2f
: Leave editor and discard data.
+
glMultiTexCoord2fv
: select
+
glMultiTexCoord2i
left
+
glMultiTexCoord2iv
, not consumed
+
glMultiTexCoord2s
, consumed
+
glMultiTexCoord2sv
Select a tool.
+
glMultiTexCoord3d
Select an art type.
+
glMultiTexCoord3dv
Select memorized content or a form of prose.
+
glMultiTexCoord3f
not consumed
+
glMultiTexCoord3fv
consumed
+
glMultiTexCoord3i
You are not that hungry.
+
glMultiTexCoord3iv
Butcher this object.
+
glMultiTexCoord3s
You must unretract to use this ability.
+
glMultiTexCoord3sv
You must wait to use this ability.
+
glMultiTexCoord4d
You are missing a body part.
+
glMultiTexCoord4dv
Use this ability.
+
glMultiTexCoord4f
You must unretract to use this power.
+
glMultiTexCoord4fv
You must wait to use this power.
+
glMultiTexCoord4i
Use this power.
+
glMultiTexCoord4iv
Make this composition.
+
glMultiTexCoord4s
Write on this object.
+
glMultiTexCoord4sv
: Back/Abort
+
glSampleCoverage
: create
+
glBlendColor
: butcher
+
glBlendEquation
: natural ability
+
glBlendFuncSeparate
: acquired power
+
glFogCoordPointer
: compose
+
glFogCoordd
: write
+
glFogCoorddv
Unknown interaction
+
glFogCoordf
Poem
+
glFogCoordfv
Musical Composition
+
glMultiDrawArrays
Choreography
+
glMultiDrawElements
You cannot read or write.
+
glPointParameterf
No available item.
+
glPointParameterfv
No appropriate tool.
+
glPointParameteri
No suitable forms known.
+
glPointParameteriv
No suitable forms or content known.
+
glSecondaryColor3b
Manual
+
glSecondaryColor3bv
Guide
+
glSecondaryColor3d
Chronicle
+
glSecondaryColor3dv
Short story
+
glSecondaryColor3f
Novel
+
glSecondaryColor3fv
Biography
+
glSecondaryColor3i
Autobiography
+
glSecondaryColor3iv
Letter
+
glSecondaryColor3s
Essay
+
glSecondaryColor3sv
Dialog
+
glSecondaryColor3ub
Musical composition
+
glSecondaryColor3ubv
Comparative biography
+
glSecondaryColor3ui
Biographical dictionary
+
glSecondaryColor3uiv
Genealogy
+
glSecondaryColor3us
Encyclopedia
+
glSecondaryColor3usv
Cultural history
+
glSecondaryColorPointer
Cultural comparison
+
glWindowPos2d
Alternate history
+
glWindowPos2dv
Treatise on technological evolution
+
glWindowPos2f
Dictionary
+
glWindowPos2fv
Star chart
+
glWindowPos2i
Star catalogue
+
glWindowPos2iv
Atlas
+
glWindowPos2s
Select an action.
+
glWindowPos2sv
Amount of
+
glWindowPos3d
available is
+
glWindowPos3dv
at least
+
glWindowPos3f
greater than
+
glWindowPos3fv
less than
+
glWindowPos3i
exactly
+
glWindowPos3iv
No material
+
glWindowPos3s
Filter:
+
glWindowPos3sv
Active
+
glBeginQuery
Waiting
+
glBindBuffer
Ready to check
+
glBufferData
One-time order, conditions checked daily
+
glBufferSubData
Restarts if completed, conditions checked daily
+
glDeleteBuffers
Restarts if completed, conditions checked monthly
+
glDeleteQueries
Restarts if completed, conditions checked seasonally
+
glEndQuery
Restarts if completed, conditions checked yearly
+
glGenBuffers
One-time order
+
glGenQueries
Restarts if completed, checked daily
+
glGetBufferParameteriv
Restarts if completed, checked monthly
+
glGetBufferPointerv
Restarts if completed, checked seasonally
+
glGetBufferSubData
Restarts if completed, checked yearly
+
glGetQueryObjectiv
Satisfied for next check
+
glGetQueryObjectuiv
Not satisfied for next check
+
glGetQueryiv
must first be activated
+
glIsBuffer
must first be completed
+
glIsQuery
: Add item condition
+
glMapBuffer
: Add order condition
+
glUnmapBuffer
: Frequency
+
glAttachShader
: Change item type
+
glBindAttribLocation
: Change material
+
glBlendEquationSeparate
: Change traits
+
glCompileShader
: Change inequality
+
glCreateProgram
: Change number
+
glCreateShader
: Delete condition
+
glDeleteProgram
: Activation/completion
+
glDeleteShader
: Add conditions from reagents/materials
+
glDetachShader
: Add conditions from products
+
glDisableVertexAttribArray
Ready
+
glDrawBuffers
This work order does not have any conditions.
+
glEnableVertexAttribArray
  Dwarf Fortress: New World 
+
glGetActiveAttrib
Loading object files...
+
glGetActiveUniform
Languages...
+
glGetAttachedShaders
Buildings...
+
glGetAttribLocation
Creatures...
+
glGetProgramInfoLog
Finishing...
+
glGetProgramiv
Finalizing...
+
glGetShaderInfoLog
to continue.
+
glGetShaderSource
Create A World
+
glGetShaderiv
World Size
+
glGetUniformLocation
Pocket
+
glGetUniformfv
Smaller
+
glGetUniformiv
Small
+
glGetVertexAttribPointerv
Very Short
+
glGetVertexAttribdv
Short
+
glGetVertexAttribfv
Long
+
glGetVertexAttribiv
Very Long
+
glIsProgram
Very High
+
glIsShader
Maximum Number of Sites
+
glLinkProgram
Number of Beasts
+
glShaderSource
Natural Savagery
+
glStencilFuncSeparate
Mineral Occurrence
+
glStencilMaskSeparate
Very Rare
+
glStencilOpSeparate
Rare
+
glUniform1f
Sparse
+
glUniform1fv
Frequent
+
glUniform1i
Everywhere
+
glUniform1iv
This controls the size of the world map.  Current:
+
glUniform2f
17 x 17
+
glUniform2fv
33 x 33
+
glUniform2i
65 x 65
+
glUniform2iv
129 x 129
+
glUniform3f
257 x 257
+
glUniform3fv
This is the length of pre-generated history.  Current:
+
glUniform3i
5 years
+
glUniform3iv
125 years
+
glUniform4f
250 years
+
glUniform4fv
550 years
+
glUniform4i
1050 years
+
glUniform4iv
This controls how many distinct races/cultures there are.
+
glUniformMatrix2fv
This is how many distinct places can exist after world generation.
+
glUniformMatrix3fv
Increasing this setting makes large beasts more prevalent.
+
glUniformMatrix4fv
Increasing savagery makes the world more difficult to settle.
+
glUseProgram
Increasing mineral occurrence makes more embark sites have more minerals.
+
glValidateProgram
: Go!
+
glVertexAttrib1d
Title:
+
glVertexAttrib1dv
Seed:
+
glVertexAttrib1f
Various
+
glVertexAttrib1fv
Dimensions:
+
glVertexAttrib1s
Custom Name:
+
glVertexAttrib1sv
: Enter advanced parameters
+
glVertexAttrib2d
: New param set
+
glVertexAttrib2dv
: Copy param set
+
glVertexAttrib2f
: Delete param set
+
glVertexAttrib2fv
: Enter title
+
glVertexAttrib2s
: Use random name
+
glVertexAttrib2sv
: Enter custom name
+
glVertexAttrib3d
: Use random seed
+
glVertexAttrib3dv
: Enter custom seed
+
glVertexAttrib3f
: Change dimensions
+
glVertexAttrib3fv
to load the world params.
+
glVertexAttrib3s
to save the world params.
+
glVertexAttrib3sv
Last Param Set:
+
glVertexAttrib4Nbv
Creature Seed:
+
glVertexAttrib4Niv
Really delete this parameter set?
+
glVertexAttrib4Nsv
: Delete
+
glVertexAttrib4Nub
Really change the dimensions?
+
glVertexAttrib4Nubv
This parameter set will be reset.
+
glVertexAttrib4Nuiv
: Change
+
glVertexAttrib4Nusv
Are you sure you want to abort?
+
glVertexAttrib4bv
You haven't saved your changes.
+
glVertexAttrib4d
: Yes
+
glVertexAttrib4dv
Are you sure you want to go on?
+
glVertexAttrib4f
Creating New Region
+
glVertexAttrib4fv
Rejected)
+
glVertexAttrib4iv
Preparing elevation...
+
glVertexAttrib4s
Setting temperature...
+
glVertexAttrib4sv
Running rivers...
+
glVertexAttrib4ubv
Forming lakes
+
glVertexAttrib4uiv
and minerals...
+
glVertexAttrib4usv
Growing vegetation...
+
glVertexAttribPointer
Verifying terrain...
+
glUniformMatrix2x3fv
Importing wildlife...
+
glUniformMatrix2x4fv
Recounting legends...
+
glUniformMatrix3x2fv
Finished prehistory...
+
glUniformMatrix3x4fv
Placing civilizations... (
+
glUniformMatrix4x2fv
Making cave civilizations...
+
glUniformMatrix4x3fv
Making cave pops...
+
glBeginConditionalRender
Placing other beasts...
+
glBeginTransformFeedback
Placing megabeasts...
+
glBindFragDataLocation
Placing good/evil...
+
glClampColor
Placing caves... (
+
glClearBufferfi
Prehistory init...
+
glClearBufferfv
Hist Figs:
+
glClearBufferiv
    Dead:
+
glClearBufferuiv
  Events:
+
glColorMaski
Finalizing civ mats... (
+
glDisablei
Finalizing art... (
+
glEnablei
Finalizing uniforms... (
+
glEndConditionalRender
Finalizing sites... (
+
glEndTransformFeedback
LACK OF PEAKS
+
glGetBooleani_v
MEDIUM ELEVATION REJECTION
+
glGetFragDataLocation
LOW ELEVATION REJECTION
+
glGetStringi
HIGH ELEVATION REJECTION
+
glGetTexParameterIiv
LACK OF EDGE OCEANS
+
glGetTexParameterIuiv
RAINFALL REJECTION
+
glGetTransformFeedbackVarying
DRAINAGE REJECTION
+
glGetUniformuiv
SAVAGERY REJECTION
+
glGetVertexAttribIiv
VOLCANISM REJECTION
+
glGetVertexAttribIuiv
LACK OF VOLCANOS
+
glIsEnabledi
SWAMP REJECTION
+
glTexParameterIiv
DESERT REJECTION
+
glTexParameterIuiv
FOREST REJECTION
+
glTransformFeedbackVaryings
MOUNTAIN REJECTION
+
glUniform1ui
OCEAN REJECTION
+
glUniform1uiv
GLACIER REJECTION
+
glUniform2ui
TUNDRA REJECTION
+
glUniform2uiv
GRASSLAND REJECTION
+
glUniform3ui
HILLS REJECTION
+
glUniform3uiv
LACK OF RIVERS
+
glUniform4ui
TOO MANY REGIONS
+
glUniform4uiv
LACK OF MOUNTAIN CAVES
+
glVertexAttribI1i
LACK OF LOW-LYING CAVES
+
glVertexAttribI1iv
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
glVertexAttribI1ui
NO CIVILIZATIONS AVAILABLE
+
glVertexAttribI1uiv
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
glVertexAttribI2i
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
glVertexAttribI2iv
Note: If you are using the default parameters in unmodded DF,
+
glVertexAttribI2ui
and it doesn't work after continuing a few times, please report
+
glVertexAttribI2uiv
the issue at the B12 forum.
+
glVertexAttribI3i
: CONTINUE until you give me another warning.
+
glVertexAttribI3iv
: ABORT NOW and I'll look over my parameters.
+
glVertexAttribI3ui
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
glVertexAttribI3uiv
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
glVertexAttribI4bv
has been created.
+
glVertexAttribI4i
: Accept
+
glVertexAttribI4iv
: Export image/info
+
glVertexAttribI4sv
Movement keys to view.
+
glVertexAttribI4ubv
: Use the world as it currently exists
+
glVertexAttribI4ui
: Continue
+
glVertexAttribI4uiv
to pause/finish.
+
glVertexAttribI4usv
TO CREATE THE WORLD.
+
glVertexAttribIPointer
Random Name
+
glDrawArraysInstanced
caught in a cloud of flames!
+
glDrawElementsInstanced
were unable to complete the
+
glPrimitiveRestartIndex
Jobs removed from unpowered
+
glTexBuffer
0000
+
glFramebufferTexture
-detailed
+
glGetBufferParameteri64v
-elw
+
glGetInteger64i_v
-tmp
+
glVertexAttribDivisor
-rain
+
glBlendEquationSeparatei
-drn
+
glBlendEquationi
-sav
+
glBlendFuncSeparatei
-vol
+
glBlendFunci
-veg
+
glMinSampleShading
-evil
+
glTbufferMask3DFX
-sal
+
glDebugMessageCallbackAMD
-trd
+
glDebugMessageEnableAMD
-str
+
glDebugMessageInsertAMD
-hyd
+
glGetDebugMessageLogAMD
-nob
+
glBlendEquationIndexedAMD
-dip
+
glBlendEquationSeparateIndexedAMD
-rel
+
glBlendFuncIndexedAMD
src/game.cpp
+
glBlendFuncSeparateIndexedAMD
biome_color_key.txt
+
glDeleteNamesAMD
mountain (128,128,128)
+
glGenNamesAMD
temperate freshwater lake (0,224,255)
+
glIsNameAMD
temperate brackish lake (0,192,255)
+
glBeginPerfMonitorAMD
temperate saltwater lake  (0,160,255)
+
glDeletePerfMonitorsAMD
tropical freshwater lake (0,96,255)
+
glEndPerfMonitorAMD
tropical brackish lake (0,64,255)
+
glGenPerfMonitorsAMD
tropical saltwater lake  (0,32,255)
+
glGetPerfMonitorCounterDataAMD
arctic ocean (0,255,255)
+
glGetPerfMonitorCounterInfoAMD
tropical ocean (0,0,255)
+
glGetPerfMonitorCounterStringAMD
temperate ocean (0,128,255)
+
glGetPerfMonitorCountersAMD
glacier (64,255,255)
+
glGetPerfMonitorGroupStringAMD
tundra (128,255,255)
+
glGetPerfMonitorGroupsAMD
temperate freshwater swamp (96,192,128)
+
glSelectPerfMonitorCountersAMD
temperate saltwater swamp (64,192,128)
+
glTessellationFactorAMD
temperate freshwater marsh (96,255,128)
+
glTessellationModeAMD
temperate saltwater marsh (64,255,128)
+
glDrawElementArrayAPPLE
tropical freshwater swamp (96,192,64)
+
glDrawRangeElementArrayAPPLE
tropical saltwater swamp (64,192,64)
+
glElementPointerAPPLE
mangrove swamp (64,255,96)
+
glMultiDrawElementArrayAPPLE
tropical freshwater marsh (96,255,64)
+
glMultiDrawRangeElementArrayAPPLE
tropical saltwater marsh (64,255,64)
+
glDeleteFencesAPPLE
taiga forest (0,96,64)
+
glFinishFenceAPPLE
temperate conifer forest (0,96,32)
+
glFinishObjectAPPLE
temperate broadleaf forest (0,160,32)
+
glGenFencesAPPLE
tropical conifer forest (0,96,0)
+
glIsFenceAPPLE
tropical dry broadleaf forest (0,128,0)
+
glSetFenceAPPLE
tropical moist broadleaf forest (0,160,0)
+
glTestFenceAPPLE
temperate grassland (0,255,32)
+
glTestObjectAPPLE
temperate savanna (0,224,32)
+
glBufferParameteriAPPLE
temperate shrubland (0,192,32)
+
glFlushMappedBufferRangeAPPLE
tropical grassland (255,160,0)
+
glGetObjectParameterivAPPLE
tropical savanna (255,176)
+
glObjectPurgeableAPPLE
tropical shrubland (255,192,0)
+
glObjectUnpurgeableAPPLE
badland desert (255,96,32)
+
glGetTexParameterPointervAPPLE
sand desert (255,255,0)
+
glTextureRangeAPPLE
rock desert (255,128,64)
+
glBindVertexArrayAPPLE
structure_color_key.txt
+
glDeleteVertexArraysAPPLE
castle (128,128,128)
+
glGenVertexArraysAPPLE
village (255,255,255)
+
glIsVertexArrayAPPLE
crops (255,128,0)(255,160,0)(255,192,0)
+
glFlushVertexArrayRangeAPPLE
pasture (0,255,0)
+
glVertexArrayParameteriAPPLE
meadow (64,255,0)
+
glVertexArrayRangeAPPLE
woodland (0,128,0)
+
glDisableVertexAttribAPPLE
orchard (0,160,0)
+
glEnableVertexAttribAPPLE
tunnel (20,20,20)
+
glIsVertexAttribEnabledAPPLE
stone bridge (224,224,224)
+
glMapVertexAttrib1dAPPLE
other bridge (180,167,20)
+
glMapVertexAttrib1fAPPLE
stone road (192,192,192)
+
glMapVertexAttrib2dAPPLE
other road (150,127,20)
+
glMapVertexAttrib2fAPPLE
stone wall (96,96,96)
+
glBindFragDataLocationIndexed
other wall (160,127,20)
+
glGetFragDataIndex
mountain (255,255,192)
+
glClampColorARB
lake (0,96,255)
+
glCopyBufferSubData
land (128,64,32)
+
glDrawBuffersARB
ocean (0,64,255)
+
glBlendEquationSeparateiARB
hydro_color_key.txt
+
glBlendEquationiARB
brook (0,255,255)
+
glBlendFuncSeparateiARB
stream (0,224,255)
+
glBlendFunciARB
minor river (0,192,255)
+
glDrawElementsBaseVertex
river (0,160,255)
+
glDrawElementsInstancedBaseVertex
major river (0,128,255)
+
glDrawRangeElementsBaseVertex
river/ocean (0,112,255)
+
glMultiDrawElementsBaseVertex
  Dwarf Fortress: Arena 
+
glDrawArraysIndirect
Preparing arena...
+
glDrawElementsIndirect
Preparing screen...
+
glDrawArraysInstancedARB
Preparing Arena...
+
glDrawElementsInstancedARB
Importing world...
+
glBindFramebuffer
to select an option. 
+
glBindRenderbuffer
scroll.
+
glBlitFramebuffer
at any time for options, including key bindings.
+
glCheckFramebufferStatus
at any time for the manual.
+
glDeleteFramebuffers
, Folder:
+
glDeleteRenderbuffers
Select a source for your arena objects:
+
glFramebufferRenderbuffer
Folder:
+
glFramebufferTexture1D
raw (Default)
+
glFramebufferTexture2D
/raw
+
glFramebufferTexture3D
This Version of DF used the FMOD Sound System
+
glFramebufferTextureLayer
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
glGenFramebuffers
This version of DF uses SDL: Simple DirectMedia Layer,
+
glGenRenderbuffers
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
glGenerateMipmap
See the SDL folder for license information.
+
glGetFramebufferAttachmentParameteriv
Portions of this version are Copyright(C)2008
+
glGetRenderbufferParameteriv
The FreeType Project (www.freetype.org).
+
glIsFramebuffer
All rights reserved.
+
glIsRenderbuffer
to return to the menu.
+
glRenderbufferStorage
** Starting New Arena **
+
glRenderbufferStorageMultisample
data/save/current
+
glFramebufferTextureARB
/raw/
+
glFramebufferTextureFaceARB
Command Line: World generation manually aborted.
+
glFramebufferTextureLayerARB
data/save/current/*.dat
+
glProgramParameteriARB
data/save/current/*.sav
+
glGetUniformdv
data/save/current/
+
glProgramUniform1dEXT
world.dat
+
glProgramUniform1dvEXT
world.sav
+
glProgramUniform2dEXT
*.dat
+
glProgramUniform2dvEXT
*.sav
+
glProgramUniform3dEXT
[B][P]Active Syndromes[B]
+
glProgramUniform3dvEXT
phase
+
glProgramUniform4dEXT
seconds)
+
glProgramUniform4dvEXT
the army of
+
glProgramUniformMatrix2dvEXT
marched on
+
glProgramUniformMatrix2x3dvEXT
claimed
+
glProgramUniformMatrix2x4dvEXT
ruler
+
glProgramUniformMatrix3dvEXT
was known to be
+
glProgramUniformMatrix3x2dvEXT
an insurrection against
+
glProgramUniformMatrix3x4dvEXT
was overthrown after an insurrection
+
glProgramUniformMatrix4dvEXT
waited out an insurrection
+
glProgramUniformMatrix4x2dvEXT
crushed an insurrection
+
glProgramUniformMatrix4x3dvEXT
a group calling itself
+
glUniform1d
reclaimed
+
glUniform1dv
was conquered
+
glUniform2d
moved on in search of a better future after the horrible mismanagement of
+
glUniform2dv
refugees calling themselves
+
glUniform3d
fled from the area just before an army
+
glUniform3dv
descended upon
+
glUniform4d
from
+
glUniform4dv
General Items
+
glUniformMatrix2dv
Handwear
+
glUniformMatrix2x3dv
Thread/Cloth
+
glUniformMatrix2x4dv
Tooth
+
glUniformMatrix3dv
Horn
+
glUniformMatrix3x2dv
Yarn
+
glUniformMatrix3x4dv
Stone/Gems/Metals
+
glUniformMatrix4dv
Anml Extracts
+
glUniformMatrix4x2dv
Plnt Extracts
+
glUniformMatrix4x3dv
Anml Cheeses
+
glColorSubTable
Plnt Cheeses
+
glColorTable
Milled Animal
+
glColorTableParameterfv
Milled Plants
+
glColorTableParameteriv
Pets
+
glConvolutionFilter1D
Item Type
+
glConvolutionFilter2D
Your site and direct holdings
+
glConvolutionParameterf
Vassal holdings
+
glConvolutionParameterfv
Occupied holdings
+
glConvolutionParameteri
Tributaries
+
glConvolutionParameteriv
Occupied tributaries
+
glCopyColorSubTable
Economically linked
+
glCopyColorTable
Your civilization
+
glCopyConvolutionFilter1D
Peace
+
glCopyConvolutionFilter2D
  The World 
+
glGetColorTable
days' travel
+
glGetColorTableParameterfv
More than a day's travel
+
glGetColorTableParameteriv
A day's travel
+
glGetConvolutionFilter
Nearly a day's travel
+
glGetConvolutionParameterfv
A half day's travel
+
glGetConvolutionParameteriv
A short trip
+
glGetHistogram
Inaccessible from your location
+
glGetHistogramParameterfv
Your location
+
glGetHistogramParameteriv
Population: >10000
+
glGetMinmax
Population: ~10000
+
glGetMinmaxParameterfv
Population: ~7500
+
glGetMinmaxParameteriv
Population: ~6000
+
glGetSeparableFilter
Population: ~5000
+
glHistogram
Population: ~4000
+
glMinmax
Population: ~3000
+
glResetHistogram
Population: ~2000
+
glResetMinmax
Population: ~1000
+
glSeparableFilter2D
Population: ~750
+
glVertexAttribDivisorARB
Population: ~600
+
glFlushMappedBufferRange
Population: ~500
+
glMapBufferRange
Population: ~400
+
glCurrentPaletteMatrixARB
Population: ~300
+
glMatrixIndexPointerARB
Population: ~200
+
glMatrixIndexubvARB
Population: ~100
+
glMatrixIndexuivARB
Population: ~75
+
glMatrixIndexusvARB
Population: ~60
+
glSampleCoverageARB
Population: ~50
+
glActiveTextureARB
Population: ~40
+
glClientActiveTextureARB
Population: ~30
+
glMultiTexCoord1dARB
Population: ~20
+
glMultiTexCoord1dvARB
Population: ~10
+
glMultiTexCoord1fARB
Population: <10
+
glMultiTexCoord1fvARB
No civilized population
+
glMultiTexCoord1iARB
Site government:
+
glMultiTexCoord1ivARB
Civilization:
+
glMultiTexCoord1sARB
They offer
+
glMultiTexCoord1svARB
They accept
+
glMultiTexCoord2dARB
tribute
+
glMultiTexCoord2dvARB
Alliance
+
glMultiTexCoord2fARB
No contact
+
glMultiTexCoord2fvARB
They offer tribute
+
glMultiTexCoord2iARB
They accept tribute
+
glMultiTexCoord2ivARB
Skirmishing
+
glMultiTexCoord2sARB
Economically linked to you
+
glMultiTexCoord2svARB
Prisoners
+
glMultiTexCoord3dARB
Artifacts (Rumored)
+
glMultiTexCoord3dvARB
: Cannot raid your civilization
+
glMultiTexCoord3fARB
: Cannot make request without leader
+
glMultiTexCoord3fvARB
: No workers available
+
glMultiTexCoord3iARB
: Request workers
+
glMultiTexCoord3ivARB
: Inaccessible mission location
+
glMultiTexCoord3sARB
: Cannot order mission without leader
+
glMultiTexCoord3svARB
: Explore this site (creates new mission)
+
glMultiTexCoord4dARB
: Raid this site (creates new mission)
+
glMultiTexCoord4dvARB
: Center on fort
+
glMultiTexCoord4fARB
: Holdings and tribute
+
glMultiTexCoord4fvARB
: Legend
+
glMultiTexCoord4iARB
  News and Rumors 
+
glMultiTexCoord4ivARB
  Missions 
+
glMultiTexCoord4sARB
You have not created any missions.
+
glMultiTexCoord4svARB
Mission can be created from the World,
+
glBeginQueryARB
Artifacts and People modes.
+
glDeleteQueriesARB
Explore
+
glEndQueryARB
Seize
+
glGenQueriesARB
No messengers
+
glGetQueryObjectivARB
messenger
+
glGetQueryObjectuivARB
here
+
glGetQueryivARB
No commanders
+
glIsQueryARB
Messenger (unfilled)
+
glPointParameterfARB
and more...
+
glPointParameterfvARB
: Assign messengers
+
glProvokingVertex
: Assign squads
+
glMinSampleShadingARB
: Remove mission
+
glBindSampler
This mission cannot be altered now.
+
glDeleteSamplers
: Select mission
+
glGenSamplers
On this mission
+
glGetSamplerParameterIiv
No specific orders
+
glGetSamplerParameterIuiv
: Remove messenger
+
glGetSamplerParameterfv
: Assign messenger
+
glGetSamplerParameteriv
This messenger cannot be reassigned now.
+
glIsSampler
: Select messenger
+
glSamplerParameterIiv
: Remove squad
+
glSamplerParameterIuiv
: Assign squad
+
glSamplerParameterf
This squad cannot be reassigned now.
+
glSamplerParameterfv
: Select squad
+
glSamplerParameteri
: Request
+
glSamplerParameteriv
No workers available
+
glAttachObjectARB
: Free captives belonging to your civilization
+
glCompileShaderARB
: Release other prisoners
+
glCreateProgramObjectARB
: Take important treasures
+
glCreateShaderObjectARB
: Loot other items
+
glDeleteObjectARB
: Steal livestock
+
glDetachObjectARB
: Raid (squads will try to avoid detection)
+
glGetActiveUniformARB
: Pillage (openly attack)
+
glGetAttachedObjectsARB
: Raze (openly attack and destroy site)
+
glGetHandleARB
: Demand one-time tribute
+
glGetInfoLogARB
: Demand ongoing tribute
+
glGetObjectParameterfvARB
: Conquer and occupy
+
glGetObjectParameterivARB
: Demand surrender and occupy
+
glGetShaderSourceARB
WARNING:  If successful, your soldiers will join the
+
glGetUniformLocationARB
occupation and not return.  Your new holdings will
+
glGetUniformfvARB
be manageable from this screen.
+
glGetUniformivARB
  People 
+
glLinkProgramARB
Last in
+
glShaderSourceARB
Last known to be traveling
+
glUniform1fARB
Location unknown
+
glUniform1fvARB
: Select person
+
glUniform1iARB
: Rescue person (creates new mission)
+
glUniform1ivARB
You have no recoverable missing citizens.
+
glUniform2fARB
  Artifacts 
+
glUniform2fvARB
Claimed by your local government
+
glUniform2iARB
Claimed by local
+
glUniform2ivARB
Claimed by local family
+
glUniform3fARB
Last held by
+
glUniform3fvARB
: Select artifact
+
glUniform3iARB
: Recover artifact (creates new mission)
+
glUniform3ivARB
There are no recoverable missing artifacts.
+
glUniform4fARB
  Civilizations 
+
glUniform4fvARB
: World
+
glUniform4iARB
: Missions
+
glUniform4ivARB
: News and rumors
+
glUniformMatrix2fvARB
: People
+
glUniformMatrix3fvARB
: Artifacts
+
glUniformMatrix4fvARB
: Civilizations
+
glUseProgramObjectARB
: View details
+
glValidateProgramARB
WORLD_GEN
+
glGetActiveSubroutineName
TITLE
+
glGetActiveSubroutineUniformName
HISTORY_SEED
+
glGetActiveSubroutineUniformiv
NAME_SEED
+
glGetProgramStageiv
CREATURE_SEED
+
glGetSubroutineIndex
CUSTOM_NAME
+
glGetSubroutineUniformLocation
EMBARK_POINTS
+
glGetUniformSubroutineuiv
PEAK_NUMBER_MIN
+
glUniformSubroutinesuiv
PARTIAL_OCEAN_EDGE_MIN
+
glCompileShaderIncludeARB
OCEAN_EDGE_MIN
+
glDeleteNamedStringARB
REVEAL_ALL_HISTORY
+
glGetNamedStringARB
CULL_HISTORICAL_FIGURES
+
glGetNamedStringivARB
EROSION_CYCLE_COUNT
+
glIsNamedStringARB
PERIODICALLY_ERODE_EXTREMES
+
glNamedStringARB
OROGRAPHIC_PRECIPITATION
+
glClientWaitSync
POLE
+
glDeleteSync
NORTH_OR_SOUTH
+
glFenceSync
NORTH
+
glGetInteger64v
SOUTH
+
glGetSynciv
NORTH_AND_SOUTH
+
glIsSync
ALL_CAVES_VISIBLE
+
glWaitSync
PLAYABLE_CIVILIZATION_REQUIRED
+
glPatchParameterfv
VOLCANO_MIN
+
glPatchParameteri
END_YEAR
+
glTexBufferARB
BEAST_END_YEAR
+
glCompressedTexImage1DARB
TEMPERATURE
+
glCompressedTexImage2DARB
DRAINAGE
+
glCompressedTexImage3DARB
PS_EL
+
glCompressedTexSubImage1DARB
PS_RF
+
glCompressedTexSubImage2DARB
PS_TP
+
glCompressedTexSubImage3DARB
PS_DR
+
glGetCompressedTexImageARB
PS_VL
+
glGetMultisamplefv
PS_SV
+
glSampleMaski
Attempted to set world gen presets prior to dimensions
+
glTexImage2DMultisample
preset attempted beyond Y range
+
glTexImage3DMultisample
preset failed to load X value at Y =
+
glGetQueryObjecti64v
ELEVATION_FREQUENCY
+
glGetQueryObjectui64v
RAIN_FREQUENCY
+
glQueryCounter
DRAINAGE_FREQUENCY
+
glBindTransformFeedback
TEMPERATURE_FREQUENCY
+
glDeleteTransformFeedbacks
SAVAGERY_FREQUENCY
+
glDrawTransformFeedback
VOLCANISM_FREQUENCY
+
glGenTransformFeedbacks
MINERAL_SCARCITY
+
glIsTransformFeedback
MEGABEAST_CAP
+
glPauseTransformFeedback
SEMIMEGABEAST_CAP
+
glResumeTransformFeedback
TITAN_NUMBER
+
glBeginQueryIndexed
TITAN_ATTACK_TRIGGER
+
glDrawTransformFeedbackStream
WEREBEAST_ATTACK_TRIGGER
+
glEndQueryIndexed
DEMON_NUMBER
+
glGetQueryIndexediv
NIGHT_TROLL_NUMBER
+
glLoadTransposeMatrixdARB
BOGEYMAN_NUMBER
+
glLoadTransposeMatrixfARB
NIGHTMARE_NUMBER
+
glMultTransposeMatrixdARB
VAMPIRE_NUMBER
+
glMultTransposeMatrixfARB
WEREBEAST_NUMBER
+
glBindBufferBase
SECRET_NUMBER
+
glBindBufferRange
REGIONAL_INTERACTION_NUMBER
+
glGetActiveUniformBlockName
DISTURBANCE_INTERACTION_NUMBER
+
glGetActiveUniformBlockiv
EVIL_CLOUD_NUMBER
+
glGetActiveUniformName
GENERATE_DIVINE_MATERIALS
+
glGetActiveUniformsiv
ALLOW_DIVINATION
+
glGetIntegeri_v
ALLOW_DEMONIC_EXPERIMENTS
+
glGetUniformBlockIndex
ALLOW_NECROMANCER_EXPERIMENTS
+
glGetUniformIndices
ALLOW_NECROMANCER_LIEUTENANTS
+
glUniformBlockBinding
ALLOW_NECROMANCER_GHOULS
+
glBindVertexArray
ALLOW_NECROMANCER_SUMMONS
+
glDeleteVertexArrays
EVIL_RAIN_NUMBER
+
glGenVertexArrays
GOOD_SQ_COUNTS
+
glIsVertexArray
EVIL_SQ_COUNTS
+
glVertexBlendARB
REGION_COUNTS
+
glWeightPointerARB
RIVER_MINS
+
glWeightbvARB
SUBREGION_MAX
+
glWeightdvARB
CAVERN_LAYER_COUNT
+
glWeightfvARB
CAVERN_LAYER_OPENNESS_MIN
+
glWeightivARB
CAVERN_LAYER_OPENNESS_MAX
+
glWeightsvARB
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
glWeightubvARB
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
glWeightuivARB
CAVERN_LAYER_WATER_MIN
+
glWeightusvARB
CAVERN_LAYER_WATER_MAX
+
glBindBufferARB
HAVE_BOTTOM_LAYER_1
+
glBufferDataARB
HAVE_BOTTOM_LAYER_2
+
glBufferSubDataARB
LEVELS_ABOVE_GROUND
+
glDeleteBuffersARB
LEVELS_ABOVE_LAYER_1
+
glGenBuffersARB
LEVELS_ABOVE_LAYER_2
+
glGetBufferParameterivARB
LEVELS_ABOVE_LAYER_3
+
glGetBufferPointervARB
LEVELS_ABOVE_LAYER_4
+
glGetBufferSubDataARB
LEVELS_ABOVE_LAYER_5
+
glIsBufferARB
LEVELS_AT_BOTTOM
+
glMapBufferARB
CAVE_MIN_SIZE
+
glUnmapBufferARB
CAVE_MAX_SIZE
+
glBindProgramARB
MOUNTAIN_CAVE_MIN
+
glDeleteProgramsARB
NON_MOUNTAIN_CAVE_MIN
+
glDisableVertexAttribArrayARB
TOTAL_CIV_NUMBER
+
glEnableVertexAttribArrayARB
TOTAL_CIV_POPULATION
+
glGenProgramsARB
SITE_CAP
+
glGetProgramEnvParameterdvARB
ELEVATION_RANGES
+
glGetProgramEnvParameterfvARB
RAIN_RANGES
+
glGetProgramLocalParameterdvARB
DRAINAGE_RANGES
+
glGetProgramLocalParameterfvARB
SAVAGERY_RANGES
+
glGetProgramStringARB
VOLCANISM_RANGES
+
glGetProgramivARB
Unrecognized World Gen Token:
+
glGetVertexAttribPointervARB
LARGE ISLAND
+
glGetVertexAttribdvARB
LARGE REGION
+
glGetVertexAttribfvARB
MEDIUM ISLAND
+
glGetVertexAttribivARB
MEDIUM REGION
+
glIsProgramARB
SMALL ISLAND
+
glProgramEnvParameter4dARB
SMALL REGION
+
glProgramEnvParameter4dvARB
SMALLER ISLAND
+
glProgramEnvParameter4fARB
SMALLER REGION
+
glProgramEnvParameter4fvARB
POCKET ISLAND
+
glProgramLocalParameter4dARB
POCKET REGION
+
glProgramLocalParameter4dvARB
COMPLETE_OCEAN_EDGE_MIN
+
glProgramLocalParameter4fARB
Command Line: World generation parameter set located successfully.
+
glProgramLocalParameter4fvARB
Command Line: World generation parameter set
+
glProgramStringARB
not found -- using default.
+
glVertexAttrib1dARB
Command Line: World image, detailed image and info exported.
+
glVertexAttrib1dvARB
You make
+
glVertexAttrib1fARB
and more
+
glVertexAttrib1fvARB
You have finished working on
+
glVertexAttrib1sARB
You practice your
+
glVertexAttrib1svARB
but make nothing of note.
+
glVertexAttrib2dARB
You make nothing.
+
glVertexAttrib2dvARB
is taken by a fey mood!
+
glVertexAttrib2fARB
withdraws from society...
+
glVertexAttrib2fvARB
has been possessed!
+
glVertexAttrib2sARB
looses a roaring laughter, fell and terrible!
+
glVertexAttrib2svARB
begins to stalk and brood...
+
glVertexAttrib3dARB
Disconnected
+
glVertexAttrib3dvARB
Need trigger type
+
glVertexAttrib3fARB
Needs walkable perimeter
+
glVertexAttrib3fvARB
Hidden
+
glVertexAttrib3sARB
Needs to be anchored on edge
+
glVertexAttrib3svARB
Blocked
+
glVertexAttrib4NbvARB
Surrounded by empty space
+
glVertexAttrib4NivARB
Needs adjacent wall
+
glVertexAttrib4NsvARB
Needs open space
+
glVertexAttrib4NubARB
Off map
+
glVertexAttrib4NubvARB
Water
+
glVertexAttrib4NuivARB
Lava/Magma
+
glVertexAttrib4NusvARB
Building present
+
glVertexAttrib4bvARB
Construction present
+
glVertexAttrib4dARB
Must be inside
+
glVertexAttrib4dvARB
Too close to edge
+
glVertexAttrib4fARB
Must be outside
+
glVertexAttrib4fvARB
Cannot build at highest level
+
glVertexAttrib4ivARB
Needs soil or mud
+
glVertexAttrib4sARB
Needs soil
+
glVertexAttrib4svARB
Needs ground or near machine
+
glVertexAttrib4ubvARB
No mud/soil for farm
+
glVertexAttrib4uivARB
Mud is left by water
+
glVertexAttrib4usvARB
No access to
+
glVertexAttribPointerARB
No access
+
glBindAttribLocationARB
has created
+
glGetActiveAttribARB
claims it as an heirloom in the name of the family ancestor
+
glGetAttribLocationARB
claims it as a family heirloom
+
glColorP3ui
claims it as a personal treasure.
+
glColorP3uiv
offers it to
+
glColorP4ui
Image information
+
glColorP4uiv
for engraving
+
glMultiTexCoordP1ui
was waged by
+
glMultiTexCoordP1uiv
One of the most significant causes of the conflict was
+
glMultiTexCoordP2ui
The most significant cause of the conflict was
+
glMultiTexCoordP2uiv
a family matter
+
glMultiTexCoordP3ui
disgust with the adversary's godlessness
+
glMultiTexCoordP3uiv
religious opposition to the adversary's worship of
+
glMultiTexCoordP4ui
religious opposition to the adversary's inherent association with
+
glMultiTexCoordP4uiv
natural aversion to the adversary's worship of
+
glNormalP3ui
natural aversion to the adversary's inherent association with
+
glNormalP3uiv
a dispute over
+
glSecondaryColorP3ui
the treatment of animals
+
glSecondaryColorP3uiv
the treatment of plants
+
glTexCoordP1ui
a formalized agreement
+
glTexCoordP1uiv
truthfulness
+
glTexCoordP2ui
the devouring of the bodies of sapient beings
+
glTexCoordP2uiv
the display of war and hunting trophies
+
glTexCoordP3ui
the adversary's inability to communicate and form treaties
+
glTexCoordP3uiv
a desire to kill the living and any others in opposition
+
glTexCoordP4ui
the disturbance of once-eternal rest
+
glTexCoordP4uiv
a dispute over the ownership of
+
glVertexAttribP1ui
prior aggression by the adversary
+
glVertexAttribP1uiv
a first contact that went horribly wrong
+
glVertexAttribP2ui
the adversary's refusal to form treaties
+
glVertexAttribP2uiv
the adversary's abuse of the aggressor's fallen
+
glVertexAttribP3ui
an incident involving a lost diplomat
+
glVertexAttribP3uiv
a disagreement over prior treaties
+
glVertexAttribP4ui
an incident involving a trade caravan
+
glVertexAttribP4uiv
water rights
+
glVertexP2ui
fishing rights
+
glVertexP2uiv
general ill feelings over past historical events
+
glVertexP3ui
a previous war
+
glVertexP3uiv
a previous battle
+
glVertexP4ui
a previous duel
+
glVertexP4uiv
a previous conquest
+
glWindowPos2dARB
an abduction
+
glWindowPos2dvARB
an act of theft
+
glWindowPos2fARB
an attack by a beast
+
glWindowPos2fvARB
a journey
+
glWindowPos2iARB
a previous insurrection
+
glWindowPos2ivARB
a special occasion
+
glWindowPos2sARB
a purge
+
glWindowPos2svARB
a raid
+
glWindowPos3dARB
persecution
+
glWindowPos3dvARB
a coup
+
glWindowPos3fARB
The causes of the conflict are debated by scholars and very little is truly known.
+
glWindowPos3fvARB
unknown
+
glWindowPos3iARB
creature
+
glWindowPos3ivARB
, lost
+
glWindowPos3sARB
, all lost
+
glWindowPos3svARB
losses
+
glDrawBuffersATI
, one loss
+
glDrawElementArrayATI
, no losses
+
glDrawRangeElementArrayATI
, mostly
+
glElementPointerATI
various zombies
+
glGetTexBumpParameterfvATI
, mostly various zombies
+
glGetTexBumpParameterivATI
creatures
+
glTexBumpParameterfvATI
Attacker was uncontested.
+
glTexBumpParameterivATI
Attacker was victorious.
+
glAlphaFragmentOp1ATI
Defender was victorious.
+
glAlphaFragmentOp2ATI
A festival commemorating
+
glAlphaFragmentOp3ATI
occurred in
+
glBeginFragmentShaderATI
A fair occurred in
+
glBindFragmentShaderATI
A holy period dedicated to
+
glColorFragmentOp1ATI
centered around
+
glColorFragmentOp2ATI
divine aspect of
+
glColorFragmentOp3ATI
A performance of
+
glDeleteFragmentShaderATI
A dance
+
glEndFragmentShaderATI
A concert
+
glGenFragmentShadersATI
A recital of
+
glPassTexCoordATI
A poetry recital
+
glSampleMapATI
The story of
+
glSetFragmentShaderConstantATI
A story recital
+
glMapObjectBufferATI
A performance
+
glUnmapObjectBufferATI
A competition involving
+
glPNTrianglesfATI
A dance competition
+
glPNTrianglesiATI
A music competition
+
glStencilFuncSeparateATI
A poetry competition
+
glStencilOpSeparateATI
A foot race
+
glArrayObjectATI
A flying race
+
glFreeObjectBufferATI
A wrestling competition
+
glGetArrayObjectfvATI
A gladiatory competition
+
glGetArrayObjectivATI
A competition
+
glGetObjectBufferfvATI
A procession occurred in
+
glGetObjectBufferivATI
  It started at
+
glGetVariantArrayObjectfvATI
A ceremony occurred in
+
glGetVariantArrayObjectivATI
A fearsome
+
glIsObjectBufferATI
beast
+
glNewObjectBufferATI
attack
+
glUpdateObjectBufferATI
was a time when the
+
glVariantArrayObjectATI
were the only great powers in the world.
+
glGetVertexAttribArrayObjectfvATI
was a time when
+
glGetVertexAttribArrayObjectivATI
yet
+
glVertexAttribArrayObjectATI
again
+
glClientActiveVertexStreamATI
was the only great power in the world.
+
glNormalStream3bATI
living gods and mighty beasts
+
glNormalStream3bvATI
still
+
glNormalStream3dATI
held sway.
+
glNormalStream3dvATI
the powers of the world were fading
+
glNormalStream3fATI
great powers had returned to the world
+
glNormalStream3fvATI
there were still great powers in the world
+
glNormalStream3iATI
fantastic creatures no longer lived in great numbers.
+
glNormalStream3ivATI
fantastic creatures were few and far between, and some even doubted their existence.
+
glNormalStream3sATI
ruled the world.
+
glNormalStream3svATI
the last of the
+
glVertexBlendEnvfATI
ancient
+
glVertexBlendEnviATI
powers fought their final battles.
+
glVertexStream2dATI
various civilized races peopled the world.
+
glVertexStream2dvATI
was a time after civilization had
+
glVertexStream2fATI
yet
+
glVertexStream2fvATI
again
+
glVertexStream2iATI
crumbled completely.
+
glVertexStream2ivATI
fantastic creatures were but mere stories told by travelers.
+
glVertexStream2sATI
only simple creatures inhabited
+
glVertexStream2svATI
no civilized peoples existed in
+
glVertexStream3dATI
the world.
+
glVertexStream3dvATI
Part of
+
glVertexStream3fATI
ended.
+
glVertexStream3fvATI
occurred.
+
glVertexStream3iATI
began.
+
glVertexStream3ivATI
Corpse
+
glVertexStream3sATI
CREATE WORLD NOW =
+
glVertexStream3svATI
LARGE
+
glVertexStream4dATI
data/save/current/world.dat
+
glVertexStream4dvATI
Command Line: World exported.
+
glVertexStream4fATI
*** STARTING NEW GAME ***
+
glVertexStream4fvATI
Command Line:
+
glVertexStream4iATI
data/init/announcements.txt
+
glVertexStream4ivATI
DO_MEGA
+
glVertexStream4sATI
UCR_A
+
glVertexStream4svATI
data/sound/song_title.ogg
+
glGetUniformBufferSizeEXT
data/sound/song_game.ogg
+
glGetUniformOffsetEXT
data/art/mouse.png
+
glUniformBufferEXT
data/movies
+
glBlendColorEXT
data/dipscript/*
+
glBlendEquationSeparateEXT
Command Line: World generation initiated.
+
glBlendFuncSeparateEXT
Command Line: World generation aborted because folder exists.
+
glBlendEquationEXT
data/speech/general.txt
+
glColorSubTableEXT
data/speech/slayer.txt
+
glCopyColorSubTableEXT
data/speech/threat.txt
+
glLockArraysEXT
data/speech/greet.txt
+
glUnlockArraysEXT
data/speech/greet_reply.txt
+
glConvolutionFilter1DEXT
data/speech/greet_reply_diff_language.txt
+
glConvolutionFilter2DEXT
data/speech/greet_reply_unusual_first.txt
+
glConvolutionParameterfEXT
data/speech/greet_reply_after_hero.txt
+
glConvolutionParameterfvEXT
data/speech/greet_worship.txt
+
glConvolutionParameteriEXT
data/speech/greet_baby.txt
+
glConvolutionParameterivEXT
data/speech/goodbye_worship_1.txt
+
glCopyConvolutionFilter1DEXT
data/speech/goodbye_worship_2.txt
+
glCopyConvolutionFilter2DEXT
data/speech/goodbye_worship_3.txt
+
glGetConvolutionFilterEXT
data/speech/temple_already_member.txt
+
glGetConvolutionParameterfvEXT
data/speech/temple_become_member.txt
+
glGetConvolutionParameterivEXT
data/speech/positive.txt
+
glGetSeparableFilterEXT
data/speech/task_recommendation.txt
+
glSeparableFilter2DEXT
data/speech/unknown_hf_seeker.txt
+
glBinormalPointerEXT
data/speech/ab_specific_hf_seeker.txt
+
glTangentPointerEXT
data/speech/site_specific_hf_seeker.txt
+
glCopyTexImage1DEXT
data/speech/same_site_ab_specific_hf_seeker.txt
+
glCopyTexImage2DEXT
data/speech/same_site_specific_hf_seeker.txt
+
glCopyTexSubImage1DEXT
data/speech/arch_info_justification.txt
+
glCopyTexSubImage2DEXT
data/speech/justification_representation.txt
+
glCopyTexSubImage3DEXT
data/speech/justification_proximity.txt
+
glCullParameterdvEXT
data/speech/justification_experience.txt
+
glCullParameterfvEXT
data/speech/justification_reminder.txt
+
glDepthBoundsEXT
data/speech/justification_antithetical.txt
+
glBindMultiTextureEXT
data/speech/no_family.txt
+
glCheckNamedFramebufferStatusEXT
data/speech/family_relationship_spec.txt
+
glClientAttribDefaultEXT
data/speech/family_relationship_no_spec.txt
+
glCompressedMultiTexImage1DEXT
data/speech/family_relationship_additional.txt
+
glCompressedMultiTexImage2DEXT
data/speech/family_relationship_spec_dead.txt
+
glCompressedMultiTexImage3DEXT
data/speech/family_relationship_no_spec_dead.txt
+
glCompressedMultiTexSubImage1DEXT
data/speech/family_relationship_additional_dead.txt
+
glCompressedMultiTexSubImage2DEXT
data/speech/child_age_proclamation.txt
+
glCompressedMultiTexSubImage3DEXT
data/speech/wandering_profession.txt
+
glCompressedTextureImage1DEXT
data/speech/hunting_profession.txt
+
glCompressedTextureImage2DEXT
data/speech/snatcher_profession.txt
+
glCompressedTextureImage3DEXT
data/speech/thief_profession.txt
+
glCompressedTextureSubImage1DEXT
data/speech/wandering_profession_year.txt
+
glCompressedTextureSubImage2DEXT
data/speech/hunting_profession_year.txt
+
glCompressedTextureSubImage3DEXT
data/speech/snatcher_profession_year.txt
+
glCopyMultiTexImage1DEXT
data/speech/thief_profession_year.txt
+
glCopyMultiTexImage2DEXT
data/speech/past_wandering_profession.txt
+
glCopyMultiTexSubImage1DEXT
data/speech/past_hunting_profession.txt
+
glCopyMultiTexSubImage2DEXT
data/speech/past_snatcher_profession.txt
+
glCopyMultiTexSubImage3DEXT
data/speech/past_thief_profession.txt
+
glCopyTextureImage1DEXT
data/speech/guard_profession.txt
+
glCopyTextureImage2DEXT
data/speech/guard_warning.txt
+
glCopyTextureSubImage1DEXT
data/speech/soldier_profession.txt
+
glCopyTextureSubImage2DEXT
data/speech/past_profession_no_year.txt
+
glCopyTextureSubImage3DEXT
data/speech/past_profession_year.txt
+
glDisableClientStateIndexedEXT
data/speech/current_profession_no_year.txt
+
glDisableClientStateiEXT
data/speech/current_profession_year.txt
+
glDisableVertexArrayAttribEXT
data/speech/hist_fig_slayer.txt
+
glDisableVertexArrayEXT
data/speech/animal_slayer.txt
+
glEnableClientStateIndexedEXT
data/speech/mercenary_profession.txt
+
glEnableClientStateiEXT
data/speech/mercenary_profession_year.txt
+
glEnableVertexArrayAttribEXT
data/speech/past_mercenary_profession.txt
+
glEnableVertexArrayEXT
PAUSE
+
glFlushMappedNamedBufferRangeEXT
RECENTER
+
glFramebufferDrawBufferEXT
A_DISPLAY
+
glFramebufferDrawBuffersEXT
D_DISPLAY
+
glFramebufferReadBufferEXT
UNIT_COMBAT_REPORT
+
glGenerateMultiTexMipmapEXT
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
glGenerateTextureMipmapEXT
items
+
glGetCompressedMultiTexImageEXT
no material
+
glGetCompressedTextureImageEXT
an official land of the realm
+
glGetDoubleIndexedvEXT
and the surrounding lands have been made
+
glGetDoublei_vEXT
an even more official land of the realm
+
glGetFloatIndexedvEXT
In Traction
+
glGetFloati_vEXT
Heavy Bleeding
+
glGetFramebufferParameterivEXT
Pale
+
glGetMultiTexEnvfvEXT
Severe Blood Loss
+
glGetMultiTexEnvivEXT
Moderate Blood Loss
+
glGetMultiTexGendvEXT
Completely Numb
+
glGetMultiTexGenfvEXT
Partially Numb
+
glGetMultiTexGenivEXT
Serious Fever
+
glGetMultiTexImageEXT
Moderate Fever
+
glGetMultiTexLevelParameterfvEXT
Slight Fever
+
glGetMultiTexLevelParameterivEXT
Moderate Pain
+
glGetMultiTexParameterIivEXT
Slight Pain
+
glGetMultiTexParameterIuivEXT
Very Drowsy
+
glGetMultiTexParameterfvEXT
Drowsy
+
glGetMultiTexParameterivEXT
Thirsty
+
glGetNamedBufferParameterivEXT
Very Hungry
+
glGetNamedBufferPointervEXT
Cannot breathe
+
glGetNamedBufferSubDataEXT
Trouble breathing
+
glGetNamedFramebufferAttachmentParameterivEXT
Vision lost
+
glGetNamedProgramLocalParameterIivEXT
Vision impaired
+
glGetNamedProgramLocalParameterIuivEXT
Vision somewhat impaired
+
glGetNamedProgramLocalParameterdvEXT
Ability to stand lost
+
glGetNamedProgramLocalParameterfvEXT
Ability to stand somewhat impaired
+
glGetNamedProgramStringEXT
Ability to grasp lost
+
glGetNamedProgramivEXT
Ability to grasp somewhat impaired
+
glGetNamedRenderbufferParameterivEXT
Ability to fly lost
+
glGetPointerIndexedvEXT
Ability to fly somewhat impaired
+
glGetPointeri_vEXT
Motor nerve damage
+
glGetTextureImageEXT
Sensory nerve damage
+
glGetTextureLevelParameterfvEXT
No health problems
+
glGetTextureLevelParameterivEXT
Gelded
+
glGetTextureParameterIivEXT
Spilled
+
glGetTextureParameterIuivEXT
Butchered
+
glGetTextureParameterfvEXT
Major artery torn
+
glGetTextureParameterivEXT
Artery torn
+
glGetVertexArrayIntegeri_vEXT
Heavy bleeding
+
glGetVertexArrayIntegervEXT
Bleeding
+
glGetVertexArrayPointeri_vEXT
Motor nerve severed
+
glGetVertexArrayPointervEXT
Sensory nerve severed
+
glMapNamedBufferEXT
Torn tendon
+
glMapNamedBufferRangeEXT
Strained tendon
+
glMatrixFrustumEXT
Bruised tendon
+
glMatrixLoadIdentityEXT
Torn ligament
+
glMatrixLoadTransposedEXT
Sprained ligament
+
glMatrixLoadTransposefEXT
Bruised ligament
+
glMatrixLoaddEXT
Compound fracture
+
glMatrixLoadfEXT
Overlapping fracture (in traction)
+
glMatrixMultTransposedEXT
Overlapping fracture
+
glMatrixMultTransposefEXT
Needs setting
+
glMatrixMultdEXT
Cut apart
+
glMatrixMultfEXT
Smashed apart
+
glMatrixOrthoEXT
Broken apart
+
glMatrixPopEXT
Torn apart
+
glMatrixPushEXT
Cut open
+
glMatrixRotatedEXT
Smashed open
+
glMatrixRotatefEXT
Broken open
+
glMatrixScaledEXT
Torn open
+
glMatrixScalefEXT
Dented
+
glMatrixTranslatedEXT
Heavy bruising
+
glMatrixTranslatefEXT
Moderate bruising
+
glMultiTexBufferEXT
Light bruising
+
glMultiTexCoordPointerEXT
Serious burn
+
glMultiTexEnvfEXT
Moderate burn
+
glMultiTexEnvfvEXT
Minor burn
+
glMultiTexEnviEXT
Serious frost-bite
+
glMultiTexEnvivEXT
Moderate frost-bite
+
glMultiTexGendEXT
Minor frost-bite
+
glMultiTexGendvEXT
Serious melting
+
glMultiTexGenfEXT
Moderate melting
+
glMultiTexGenfvEXT
Minor melting
+
glMultiTexGeniEXT
Serious boiling
+
glMultiTexGenivEXT
Moderate boiling
+
glMultiTexImage1DEXT
Minor boiling
+
glMultiTexImage2DEXT
Serious freezing
+
glMultiTexImage3DEXT
Moderate freezing
+
glMultiTexParameterIivEXT
Minor freezing
+
glMultiTexParameterIuivEXT
Serious condensation
+
glMultiTexParameterfEXT
Moderate condensation
+
glMultiTexParameterfvEXT
Minor condensation
+
glMultiTexParameteriEXT
Advanced rot
+
glMultiTexParameterivEXT
Moderate rot
+
glMultiTexRenderbufferEXT
Minor rot
+
glMultiTexSubImage1DEXT
Serious blistering
+
glMultiTexSubImage2DEXT
Moderate blistering
+
glMultiTexSubImage3DEXT
Minor blistering
+
glNamedBufferDataEXT
Extreme pain
+
glNamedBufferSubDataEXT
Moderate pain
+
glNamedCopyBufferSubDataEXT
Minor pain
+
glNamedFramebufferRenderbufferEXT
Nausea
+
glNamedFramebufferTexture1DEXT
Dizziness
+
glNamedFramebufferTexture2DEXT
Paralysis
+
glNamedFramebufferTexture3DEXT
Partial paralysis
+
glNamedFramebufferTextureEXT
Some sluggishness
+
glNamedFramebufferTextureFaceEXT
Complete numbness
+
glNamedFramebufferTextureLayerEXT
Partial numbness
+
glNamedProgramLocalParameter4dEXT
Slight numbness
+
glNamedProgramLocalParameter4dvEXT
Extreme swelling
+
glNamedProgramLocalParameter4fEXT
Moderate swelling
+
glNamedProgramLocalParameter4fvEXT
Minor swelling
+
glNamedProgramLocalParameterI4iEXT
Function totally impaired
+
glNamedProgramLocalParameterI4ivEXT
Partially impaired function
+
glNamedProgramLocalParameterI4uiEXT
Slightly impaired function
+
glNamedProgramLocalParameterI4uivEXT
Has been sutured
+
glNamedProgramLocalParameters4fvEXT
Infection
+
glNamedProgramLocalParametersI4ivEXT
No evaluated wounds
+
glNamedProgramLocalParametersI4uivEXT
Diagnosis required
+
glNamedProgramStringEXT
Crutch required
+
glNamedRenderbufferStorageEXT
Rotten -- inoperable
+
glNamedRenderbufferStorageMultisampleCoverageEXT
Needs cleaning
+
glNamedRenderbufferStorageMultisampleEXT
Needs surgery
+
glProgramUniform1fEXT
Needs sutures
+
glProgramUniform1fvEXT
Needs dressing
+
glProgramUniform1iEXT
Needs traction
+
glProgramUniform1ivEXT
Needs immobilization
+
glProgramUniform1uiEXT
No treatment scheduled
+
glProgramUniform1uivEXT
Diagnosed with
+
glProgramUniform2fEXT
Received
+
glProgramUniform2fvEXT
cast
+
glProgramUniform2iEXT
splint on
+
glProgramUniform2ivEXT
dressing on
+
glProgramUniform2uiEXT
sutures on
+
glProgramUniform2uivEXT
Bleeding stopped
+
glProgramUniform3fEXT
Compound fracture of
+
glProgramUniform3fvEXT
repaired
+
glProgramUniform3iEXT
amputated
+
glProgramUniform3ivEXT
Rotten tissue excised from
+
glProgramUniform3uiEXT
Had
+
glProgramUniform3uivEXT
set
+
glProgramUniform4fEXT
Placed in traction
+
glProgramUniform4fvEXT
Evaluated
+
glProgramUniform4iEXT
Brought to rest
+
glProgramUniform4ivEXT
Cleaned
+
glProgramUniform4uiEXT
                                      -
+
glProgramUniform4uivEXT
No medical history
+
glProgramUniformMatrix2fvEXT
  The Health of
+
glProgramUniformMatrix2x3fvEXT
You
+
glProgramUniformMatrix2x4fvEXT
You butcher
+
glProgramUniformMatrix3fvEXT
Sorting
+
glProgramUniformMatrix3x2fvEXT
Initialization complete...
+
glProgramUniformMatrix3x4fvEXT
Historical events
+
glProgramUniformMatrix4fvEXT
completed
+
glProgramUniformMatrix4x2fvEXT
Check for culled historical figures
+
glProgramUniformMatrix4x3fvEXT
Historical figures
+
glPushClientAttribDefaultEXT
Artifacts completed
+
glTextureBufferEXT
Structures completed
+
glTextureImage1DEXT
event sort
+
glTextureImage2DEXT
Historical events left to discover:
+
glTextureImage3DEXT
Historical Figures
+
glTextureParameterIivEXT
Sites
+
glTextureParameterIuivEXT
Codices, scrolls, etc.
+
glTextureParameterfEXT
Civilizations and other entities
+
glTextureParameterfvEXT
Structures
+
glTextureParameteriEXT
Historical Maps
+
glTextureParameterivEXT
Underground Regions
+
glTextureRenderbufferEXT
Unnamed
+
glTextureSubImage1DEXT
female
+
glTextureSubImage2DEXT
male
+
glTextureSubImage3DEXT
, force
+
glUnmapNamedBufferEXT
: export network map.
+
glVertexArrayColorOffsetEXT
Codices, Scrolls, Etc.
+
glVertexArrayEdgeFlagOffsetEXT
Civilizations and Other Entities
+
glVertexArrayFogCoordOffsetEXT
: export religion map.
+
glVertexArrayIndexOffsetEXT
Counting House
+
glVertexArrayMultiTexCoordOffsetEXT
Keep
+
glVertexArrayNormalOffsetEXT
Dark Tower
+
glVertexArraySecondaryColorOffsetEXT
Underworld Spire
+
glVertexArrayTexCoordOffsetEXT
Market
+
glVertexArrayVertexAttribIOffsetEXT
Dungeon
+
glVertexArrayVertexAttribOffsetEXT
Sewers
+
glVertexArrayVertexOffsetEXT
Catacombs
+
glColorMaskIndexedEXT
Slain
+
glDisableIndexedEXT
a wound
+
glEnableIndexedEXT
wounds
+
glGetBooleanIndexedvEXT
Subdued
+
glGetIntegerIndexedvEXT
Fled
+
glIsEnabledIndexedEXT
yet emerged
+
glDrawArraysInstancedEXT
victorious
+
glDrawElementsInstancedEXT
Victorious
+
glDrawRangeElementsEXT
yet
+
glFogCoordPointerEXT
drove forward
+
glFogCoorddEXT
Drove forward
+
glFogCoorddvEXT
and was
+
glFogCoordfEXT
repelled
+
glFogCoordfvEXT
Repelled
+
glFragmentColorMaterialEXT
stood fast
+
glFragmentLightModelfEXT
Stood fast
+
glFragmentLightModelfvEXT
beaten back
+
glFragmentLightModeliEXT
Beaten back
+
glFragmentLightModelivEXT
Unnamed underground area
+
glFragmentLightfEXT
Unnamed Underworld area
+
glFragmentLightfvEXT
Populations
+
glFragmentLightiEXT
: Filter on string
+
glFragmentLightivEXT
: Done filtering.
+
glFragmentMaterialfEXT
: civ/site
+
glFragmentMaterialfvEXT
to change year.
+
glFragmentMaterialiEXT
: view top event
+
glFragmentMaterialivEXT
: toggle territories. 
+
glGetFragmentLightfvEXT
: select an option. 
+
glGetFragmentLightivEXT
: done. 
+
glGetFragmentMaterialfvEXT
: export current map. 
+
glGetFragmentMaterialivEXT
: show only important events. 
+
glLightEnviEXT
: show all events. 
+
glBlitFramebufferEXT
: back to age. 
+
glRenderbufferStorageMultisampleEXT
: XML dump (incomplete)
+
glBindFramebufferEXT
: export site map.
+
glBindRenderbufferEXT
: export map/gen info.
+
glCheckFramebufferStatusEXT
: export detailed map.
+
glDeleteFramebuffersEXT
has been disturbed.
+
glDeleteRenderbuffersEXT
group of
+
glFramebufferRenderbufferEXT
Many
+
glFramebufferTexture1DEXT
have been disturbed.
+
glFramebufferTexture2DEXT
swarm of
+
glFramebufferTexture3DEXT
its way out of confinement!
+
glGenFramebuffersEXT
A kidnapper has made off with
+
glGenRenderbuffersEXT
has stolen
+
glGenerateMipmapEXT
A thief has stolen
+
glGetFramebufferAttachmentParameterivEXT
[INITIAL_LOAD]
+
glGetRenderbufferParameterivEXT
item
+
glIsFramebufferEXT
in the wilds
+
glIsRenderbufferEXT
Slayer
+
glRenderbufferStorageEXT
Unknown creature
+
glFramebufferTextureEXT
kill
+
glFramebufferTextureFaceEXT
rotten
+
glFramebufferTextureLayerEXT
material
+
glProgramParameteriEXT
partial
+
glProgramEnvParameters4fvEXT
skeleton
+
glProgramLocalParameters4fvEXT
partial remains
+
glBindFragDataLocationEXT
mutilated
+
glGetFragDataLocationEXT
corpse
+
glGetUniformuivEXT
mangled
+
glGetVertexAttribIivEXT
icicle
+
glGetVertexAttribIuivEXT
your
+
glUniform1uiEXT
TALLOW
+
glUniform1uivEXT
It is made from
+
glUniform2uiEXT
well-crafted
+
glUniform2uivEXT
finely-crafted
+
glUniform3uiEXT
superior quality
+
glUniform3uivEXT
exceptional
+
glUniform4uiEXT
woven by
+
glUniform4uivEXT
The thread is
+
glVertexAttribI1iEXT
well-
+
glVertexAttribI1ivEXT
finely
+
glVertexAttribI1uiEXT
superbly
+
glVertexAttribI1uivEXT
exceptionally
+
glVertexAttribI2iEXT
masterfully
+
glVertexAttribI2ivEXT
colored
+
glVertexAttribI2uiEXT
Coin
+
glVertexAttribI2uivEXT
Bar/Block
+
glVertexAttribI3iEXT
Finished Goods
+
glVertexAttribI3ivEXT
Bin
+
glVertexAttribI3uiEXT
(copy)
+
glVertexAttribI3uivEXT
Seed
+
glVertexAttribI4bvEXT
Cheese
+
glVertexAttribI4iEXT
Spice
+
glVertexAttribI4ivEXT
Mill
+
glVertexAttribI4svEXT
Rendered Fat
+
glVertexAttribI4ubvEXT
Paste
+
glVertexAttribI4uiEXT
Barrel
+
glVertexAttribI4uivEXT
NULL inventory pointer on load
+
glVertexAttribI4usvEXT
NULL inventory item on load: id #
+
glVertexAttribIPointerEXT
rapidly shifts between topics
+
glGetHistogramEXT
moves quickly from subject to subject
+
glGetHistogramParameterfvEXT
takes frequent interesting tangents
+
glGetHistogramParameterivEXT
hopelessly meanders
+
glGetMinmaxEXT
meanders somewhat
+
glGetMinmaxParameterfvEXT
gets off track from time to time
+
glGetMinmaxParameterivEXT
bubbles over with cheerfulness
+
glHistogramEXT
is quite cheerful
+
glMinmaxEXT
is fairly cheerful
+
glResetHistogramEXT
overflows with sadness
+
glResetMinmaxEXT
is depressing
+
glIndexFuncEXT
has a touch of melancholy
+
glIndexMaterialEXT
is thoroughly organized
+
glApplyTextureEXT
is clearly organized
+
glTextureLightEXT
is organized
+
glTextureMaterialEXT
is thoroughly mechanical
+
glMultiDrawArraysEXT
is very rigid
+
glMultiDrawElementsEXT
is a bit stiff
+
glSampleMaskEXT
is completely serious
+
glSamplePatternEXT
has a very serious tone
+
glColorTableEXT
is reasonably serious
+
glGetColorTableEXT
artfully flashes through seemingly disjoint topics
+
glGetColorTableParameterfvEXT
breaks sharply between topics with regularity
+
glGetColorTableParameterivEXT
has some particularly crisp changes in topic
+
glGetPixelTransformParameterfvEXT
is utterly disjointed
+
glGetPixelTransformParameterivEXT
skips around a lot
+
glPixelTransformParameterfEXT
occasionally changes topic abruptly
+
glPixelTransformParameterfvEXT
uses only artful words and phrases selected with care
+
glPixelTransformParameteriEXT
is throughout ornate and refined
+
glPixelTransformParameterivEXT
has rare but particularly exquisite turns of phrase
+
glPointParameterfEXT
is excessively ornate
+
glPointParameterfvEXT
is quite florid
+
glPolygonOffsetEXT
is somewhat showy
+
glProvokingVertexEXT
drives forward relentlessly
+
glBeginSceneEXT
is full of force
+
glEndSceneEXT
is forceful
+
glSecondaryColor3bEXT
is a comedy treasure trove
+
glSecondaryColor3bvEXT
is quite humorous
+
glSecondaryColor3dEXT
has a touch of humor
+
glSecondaryColor3dvEXT
is littered with terrible jokes inartfully told
+
glSecondaryColor3fEXT
has poorly-executed humor
+
glSecondaryColor3fvEXT
tries and fails to be funny at times
+
glSecondaryColor3iEXT
is artfully suffused with what would otherwise be childish and immature material
+
glSecondaryColor3ivEXT
contains a deft use throughout of what might be considered immature material
+
glSecondaryColor3sEXT
manages an artful inclusion here and there of childish material
+
glSecondaryColor3svEXT
is absolutely puerile
+
glSecondaryColor3ubEXT
is very childish
+
glSecondaryColor3ubvEXT
is a bit immature
+
glSecondaryColor3uiEXT
indulges the author's every whim
+
glSecondaryColor3uivEXT
artfully indulges the author's fancies
+
glSecondaryColor3usEXT
contains some asides related to the author's preferences
+
glSecondaryColor3usvEXT
is stunningly self-indulgent
+
glSecondaryColorPointerEXT
is quite self-indulgent
+
glActiveProgramEXT
is somewhat self-indulgent
+
glCreateShaderProgramEXT
could only have been produced by a merciful spirit
+
glUseShaderProgramEXT
is quite touching
+
glBindImageTextureEXT
shows a hint of tenderness
+
glMemoryBarrierEXT
is clear evidence of a compassionate being
+
glActiveStencilFaceEXT
is very compassionate
+
glTexSubImage1DEXT
gives a feeling of compassion here and there
+
glTexSubImage2DEXT
is as vicious as can be
+
glTexSubImage3DEXT
is quite cruel
+
glTexImage3DEXT
has a hint of viciousness to it
+
glTexBufferEXT
is a monument to concision
+
glClearColorIiEXT
is very concise
+
glClearColorIuiEXT
is fairly crisp
+
glGetTexParameterIivEXT
is a pit of bitter scorn
+
glGetTexParameterIuivEXT
is quite mocking in tone
+
glTexParameterIivEXT
contains the occasional biting remark
+
glTexParameterIuivEXT
is a reservoir of amusingly clever quips
+
glAreTexturesResidentEXT
is refreshingly witty
+
glBindTextureEXT
has its moments of cleverness
+
glDeleteTexturesEXT
is an awe-inspiring wild rant
+
glGenTexturesEXT
careens forward as a rant
+
glIsTextureEXT
tumbles out almost as a rant at times
+
glPrioritizeTexturesEXT
is a completely unhinged rant
+
glTextureNormalEXT
is a rant more or less
+
glGetQueryObjecti64vEXT
descends to a rant in places
+
glGetQueryObjectui64vEXT
It asks the question, "What if
+
glBeginTransformFeedbackEXT
had unfolded differently?" 
+
glBindBufferBaseEXT
It concerns the lineage of
+
glBindBufferOffsetEXT
It concerns
+
glBindBufferRangeEXT
The work has no particular subject. 
+
glEndTransformFeedbackEXT
The writing conveys a moral lesson regarding
+
glGetTransformFeedbackVaryingEXT
The overall text emphasizes
+
glTransformFeedbackVaryingsEXT
For lyrics, the composer has selected
+
glArrayElementEXT
For musical accompaniment, the choreographer has selected
+
glColorPointerEXT
The writing
+
glDrawArraysEXT
yet it
+
glEdgeFlagPointerEXT
and it
+
glGetPointervEXT
Overall, the information is compiled masterfully
+
glIndexPointerEXT
Overall, the splendid source of information
+
glNormalPointerEXT
Overall, this is a great source of information
+
glTexCoordPointerEXT
Overall, this is a good source of information
+
glVertexPointerEXT
Overall, the information is not compiled very well
+
glGetVertexAttribLdvEXT
Overall, this is a terrible compilation of information
+
glVertexArrayVertexAttribLOffsetEXT
Overall, the poetry is masterful
+
glVertexAttribL1dEXT
Overall, the poetry is inspired
+
glVertexAttribL1dvEXT
Overall, the poetry is great
+
glVertexAttribL2dEXT
Overall, the poetry is passable
+
glVertexAttribL2dvEXT
Overall, the poetry is not awful, but not very good either
+
glVertexAttribL3dEXT
Overall, the poetry is very, very bad
+
glVertexAttribL3dvEXT
Overall, the composition is masterful
+
glVertexAttribL4dEXT
Overall, the composition is inspired
+
glVertexAttribL4dvEXT
Overall, the composition is great
+
glVertexAttribLPointerEXT
Overall, the composition is passable
+
glBeginVertexShaderEXT
Overall, the composition is not awful, but not very good either
+
glBindLightParameterEXT
Overall, the composition is atrocious
+
glBindMaterialParameterEXT
Overall, the choreography is masterful
+
glBindParameterEXT
Overall, the choreography is inspired
+
glBindTexGenParameterEXT
Overall, the choreography is great
+
glBindTextureUnitParameterEXT
Overall, the choreography is passable
+
glBindVertexShaderEXT
Overall, the choreography is not awful, but not very good either
+
glDeleteVertexShaderEXT
Overall, the choreography is just terrible
+
glDisableVariantClientStateEXT
Overall, the prose is masterful
+
glEnableVariantClientStateEXT
Overall, the prose is splendid
+
glEndVertexShaderEXT
Overall, the prose is great
+
glExtractComponentEXT
Overall, the prose is passable
+
glGenSymbolsEXT
Overall, the prose is not awful, but not very good either
+
glGenVertexShadersEXT
Overall, the prose is amateurish at best
+
glGetInvariantBooleanvEXT
The work has a single chapter. 
+
glGetInvariantFloatvEXT
The work has
+
glGetInvariantIntegervEXT
chapters. 
+
glGetLocalConstantBooleanvEXT
chapter
+
glGetLocalConstantFloatvEXT
covers
+
glGetLocalConstantIntegervEXT
Written on the item is
+
glGetVariantBooleanvEXT
There used to be writing on the item. 
+
glGetVariantFloatvEXT
an untitled
+
glGetVariantIntegervEXT
chronicle
+
glGetVariantPointervEXT
short story
+
glInsertComponentEXT
novel
+
glIsVariantEnabledEXT
biography
+
glSetInvariantEXT
autobiography
+
glSetLocalConstantEXT
poem
+
glShaderOp1EXT
letter
+
glShaderOp2EXT
musical composition
+
glShaderOp3EXT
choreography
+
glSwizzleEXT
treatise on technological evolution
+
glVariantPointerEXT
dictionary
+
glVariantbvEXT
star chart
+
glVariantdvEXT
star catalogue
+
glVariantfvEXT
atlas
+
glVariantivEXT
entitled
+
glVariantsvEXT
, authored by
+
glVariantubvEXT
The written portion consists of
+
glVariantuivEXT
page
+
glVariantusvEXT
nothing.
+
glWriteMaskEXT
untitled
+
glVertexWeightPointerEXT
shared
+
glVertexWeightfEXT
aquarium
+
glVertexWeightfvEXT
gains possession of the
+
glFrameTerminatorGREMEDY
remains stuck in
+
glStringMarkerGREMEDY
maintains possession of the
+
glGetImageTransformParameterfvHP
You gain possession of the
+
glGetImageTransformParameterivHP
remains stuck in your
+
glImageTransformParameterfHP
You maintain possession of the
+
glImageTransformParameterfvHP
is torn from your
+
glImageTransformParameteriHP
You've lost possession of the
+
glImageTransformParameterivHP
has been lost!
+
glMultiModeDrawArraysIBM
In memory of
+
glMultiModeDrawElementsIBM
/ Born
+
glColorPointerListIBM
Went missing
+
glEdgeFlagPointerListIBM
in the year
+
glFogCoordPointerListIBM
Boiled
+
glIndexPointerListIBM
Melted
+
glNormalPointerListIBM
Condensed
+
glSecondaryColorPointerListIBM
Solidified
+
glTexCoordPointerListIBM
Died in the heat
+
glVertexPointerListIBM
Encased in cooling lava
+
glColorPointervINTEL
Encased in cooling magma
+
glNormalPointervINTEL
Encased in ice
+
glTexCoordPointervINTEL
Froze to death
+
glVertexPointervINTEL
Died in a cage
+
glTexScissorFuncINTEL
Fell into a deep chasm
+
glTexScissorINTEL
Died peacefully
+
glBufferRegionEnabledEXT
Died in the dark
+
glDeleteBufferRegionEXT
Starved to death
+
glDrawBufferRegionEXT
Died of thirst
+
glNewBufferRegionEXT
Drowned
+
glReadBufferRegionEXT
Burned up in magma
+
glResizeBuffersMESA
Burned up in
+
glWindowPos2dMESA
dragon fire
+
glWindowPos2dvMESA
dragon fire
+
glWindowPos2fMESA
Burned to death by
+
glWindowPos2fvMESA
fire
+
glWindowPos2iMESA
Burned to death by a
+
glWindowPos2ivMESA
Burned to death
+
glWindowPos2sMESA
Scalded to death
+
glWindowPos2svMESA
Burned up in a magma mist
+
glWindowPos3dMESA
Crushed by a drawbridge
+
glWindowPos3dvMESA
Crushed under a collapsing ceiling
+
glWindowPos3fMESA
Killed by falling rocks
+
glWindowPos3fvMESA
Shot and killed
+
glWindowPos3iMESA
Bled to death
+
glWindowPos3ivMESA
Succumbed to infection
+
glWindowPos3sMESA
Suffocated
+
glWindowPos3svMESA
Hacked to pieces
+
glWindowPos4dMESA
Executed
+
glWindowPos4dvMESA
Beheaded
+
glWindowPos4fMESA
Crucified
+
glWindowPos4fvMESA
Buried alive
+
glWindowPos4iMESA
Left out in the air
+
glWindowPos4ivMESA
Burned alive
+
glWindowPos4sMESA
Fed to beasts
+
glWindowPos4svMESA
Struck down
+
glBeginConditionalRenderNV
Slaughtered
+
glEndConditionalRenderNV
Scuttled
+
glCopyImageSubDataNV
Drained of blood
+
glClearDepthdNV
Murdered
+
glDepthBoundsdNV
Killed by a trap
+
glDepthRangedNV
Killed by a vehicle
+
glEvalMapsNV
Killed by a flying object
+
glGetMapAttribParameterfvNV
Vanished
+
glGetMapAttribParameterivNV
Collapsed
+
glGetMapControlPointsNV
Put to rest
+
glGetMapParameterfvNV
Died after colliding with an obstacle
+
glGetMapParameterivNV
Impaled on spikes
+
glMapControlPointsNV
Scared to death
+
glMapParameterfvNV
Leapt from a great height
+
glMapParameterivNV
Died
+
glGetMultisamplefvNV
Slayer of
+
glSampleMaskIndexedNV
Slayer of
+
glTexRenderbufferNV
Hunter of
+
glDeleteFencesNV
Loving
+
glFinishFenceNV
Devoted
+
glGenFencesNV
father and husband
+
glGetFenceivNV
husband
+
glIsFenceNV
mother and wife
+
glSetFenceNV
mother
+
glTestFenceNV
parent and spouse
+
glGetProgramNamedParameterdvNV
United with
+
glGetProgramNamedParameterfvNV
At one with
+
glProgramNamedParameter4dNV
Lover of
+
glProgramNamedParameter4dvNV
wood
+
glProgramNamedParameter4fNV
fabric
+
glProgramNamedParameter4fvNV
Admirer of
+
glRenderbufferStorageMultisampleCoverageNV
Friend of
+
glProgramVertexLimitNV
The color
+
glProgramEnvParameterI4iNV
made
+
glProgramEnvParameterI4ivNV
happy
+
glProgramEnvParameterI4uiNV
This is
+
glProgramEnvParameterI4uivNV
This is a stack of
+
glProgramEnvParametersI4ivNV
bundles of
+
glProgramEnvParametersI4uivNV
This is a bundle of
+
glProgramLocalParameterI4iNV
well-prepared
+
glProgramLocalParameterI4ivNV
finely-prepared
+
glProgramLocalParameterI4uiNV
superiorly prepared
+
glProgramLocalParameterI4uivNV
exceptional prepared
+
glProgramLocalParametersI4ivNV
masterfully prepared
+
glProgramLocalParametersI4uivNV
superior quality
+
glGetUniformi64vNV
exceptional
+
glGetUniformui64vNV
masterful
+
glProgramUniform1i64NV
created by an unknown artisan
+
glProgramUniform1i64vNV
All
+
glProgramUniform1ui64NV
ship is of the highest quality. 
+
glProgramUniform1ui64vNV
It is sized for
+
glProgramUniform2i64NV
The ingredients are
+
glProgramUniform2i64vNV
superiorly
+
glProgramUniform2ui64NV
minced
+
glProgramUniform2ui64vNV
cooked
+
glProgramUniform3i64NV
It is
+
glProgramUniform3i64vNV
encrusted with
+
glProgramUniform3ui64NV
studded with
+
glProgramUniform3ui64vNV
decorated with
+
glProgramUniform4i64NV
glazed with
+
glProgramUniform4i64vNV
well-prepared
+
glProgramUniform4ui64NV
finely-prepared
+
glProgramUniform4ui64vNV
exceptionally prepared
+
glUniform1i64NV
masterfully prepared
+
glUniform1i64vNV
exceptionally worked
+
glUniform1ui64NV
masterfully worked
+
glUniform1ui64vNV
by an unknown artist
+
glUniform2i64NV
encircled with bands of
+
glUniform2i64vNV
are made from
+
glUniform2ui64NV
is made from
+
glUniform2ui64vNV
The handle is made from
+
glUniform3i64NV
The rollers are made from
+
glUniform3i64vNV
This object
+
glUniform3ui64NV
is adorned with hanging rings of
+
glUniform3ui64vNV
menaces with spikes of
+
glUniform4i64NV
On the faces of the object are
+
glUniform4i64vNV
a series of
+
glUniform4ui64NV
images and symbols
+
glUniform4ui64vNV
images
+
glColor3hNV
words
+
glColor3hvNV
which you cannot read
+
glColor4hNV
symbols
+
glColor4hvNV
dots
+
glFogCoordhNV
, ranging from
+
glFogCoordhvNV
numbers
+
glMultiTexCoord1hNV
The upward face is
+
glMultiTexCoord1hvNV
There is writing on this item which you have not read.
+
glMultiTexCoord2hNV
There is writing on this item, but you cannot read.
+
glMultiTexCoord2hvNV
The pages are blank.
+
glMultiTexCoord3hNV
You have not read this book.
+
glMultiTexCoord3hvNV
There is writing in the book, but you cannot read.
+
glMultiTexCoord4hNV
The slab reads "
+
glMultiTexCoord4hvNV
There is writing on the slab, but you cannot read.
+
glNormal3hNV
This object is showing some wear. 
+
glNormal3hvNV
This object is threadbare. 
+
glSecondaryColor3hNV
This object is in tatters. 
+
glSecondaryColor3hvNV
This object is heavily worn. 
+
glTexCoord1hNV
This object is mangled. 
+
glTexCoord1hvNV
null item load -- type:
+
glTexCoord2hNV
NAME
+
glTexCoord2hvNV
LEVEL
+
glTexCoord3hNV
CLASS
+
glTexCoord3hvNV
ADJECTIVE
+
glTexCoord4hNV
ARMORLEVEL
+
glTexCoord4hvNV
UPSTEP
+
glVertex2hNV
BLOCKCHANCE
+
glVertex2hvNV
MATERIAL_SIZE
+
glVertex3hNV
HARD_MAT
+
glVertex3hvNV
ATTACK_PREPARE_AND_RECOVER
+
glVertex4hNV
GENERATED
+
glVertex4hvNV
SOURCE_HFID
+
glVertexAttrib1hNV
SOURCE_ENID
+
glVertexAttrib1hvNV
Unrecognized Item Token:
+
glVertexAttrib2hNV
SOFT
+
glVertexAttrib2hvNV
HARD
+
glVertexAttrib3hNV
METAL
+
glVertexAttrib3hvNV
BARRED
+
glVertexAttrib4hNV
SCALED
+
glVertexAttrib4hvNV
LEATHER
+
glVertexAttribs1hvNV
SHAPED
+
glVertexAttribs2hvNV
CHAIN_METAL_TEXT
+
glVertexAttribs3hvNV
STRUCTURAL_ELASTICITY_WOVEN_THREAD
+
glVertexAttribs4hvNV
STRUCTURAL_ELASTICITY_CHAIN_METAL
+
glVertexWeighthNV
STRUCTURAL_ELASTICITY_CHAIN_ALL
+
glVertexWeighthvNV
LAYER_SIZE
+
glBeginOcclusionQueryNV
LAYER_PERMIT
+
glDeleteOcclusionQueriesNV
LAYER
+
glEndOcclusionQueryNV
OVER
+
glGenOcclusionQueriesNV
UNDER
+
glGetOcclusionQueryivNV
COVER
+
glGetOcclusionQueryuivNV
COVERAGE
+
glIsOcclusionQueryNV
METAL_ARMOR_LEVELS
+
glProgramBufferParametersIivNV
PREPLURAL
+
glProgramBufferParametersIuivNV
MATERIAL_PLACEHOLDER
+
glProgramBufferParametersfvNV
LBSTEP
+
glFlushPixelDataRangeNV
UBSTEP
+
glPixelDataRangeNV
BOLT
+
glPointParameteriNV
SIZE
+
glPointParameterivNV
WEIGHT
+
glGetVideoi64vNV
EDGE
+
glGetVideoivNV
IS_SCREW
+
glGetVideoui64vNV
IS_SPIKE
+
glGetVideouivNV
HITS
+
glPresentFrameDualFillNV
SHOOT_MAXVEL
+
glPresentFrameKeyedNV
RANGED
+
glPrimitiveRestartIndexNV
TWO_HANDED
+
glPrimitiveRestartNV
MINIMUM_SIZE
+
glCombinerInputNV
CAN_STONE
+
glCombinerOutputNV
TRAINING
+
glCombinerParameterfNV
SHOOT_FORCE
+
glCombinerParameterfvNV
MUSIC_SKILL
+
glCombinerParameteriNV
TIMBRE
+
glCombinerParameterivNV
REGISTER
+
glFinalCombinerInputNV
INDEFINITE_PITCH
+
glGetCombinerInputParameterfvNV
PLACED_AS_BUILDING
+
glGetCombinerInputParameterivNV
METAL_MAT
+
glGetCombinerOutputParameterfvNV
STONE_MAT
+
glGetCombinerOutputParameterivNV
WOOD_MAT
+
glGetFinalCombinerInputParameterfvNV
GLASS_MAT
+
glGetFinalCombinerInputParameterivNV
CERAMIC_MAT
+
glCombinerStageParameterfvNV
SHELL_MAT
+
glGetCombinerStageParameterfvNV
BONE_MAT
+
glGetBufferParameterui64vNV
DOMINANT_MATERIAL_PIECE
+
glGetIntegerui64vNV
INSTRUMENT_PIECE
+
glGetNamedBufferParameterui64vNV
ALWAYS_PLURAL
+
glIsBufferResidentNV
ALWAYS_SINGULAR
+
glIsNamedBufferResidentNV
: unrecognized INSTRUMENT PIECE tag
+
glMakeBufferNonResidentNV
: Did not find token following VALUE
+
glMakeBufferResidentNV
PITCH_RANGE
+
glMakeNamedBufferNonResidentNV
VOLUME_mB
+
glMakeNamedBufferResidentNV
SOUND_PRODUCTION
+
glProgramUniformui64NV
SOUND_PRODUCTION missing part token
+
glProgramUniformui64vNV
SOUND_PRODUCTION missing first part token
+
glUniformui64NV
SOUND_PRODUCTION missing second part token
+
glUniformui64vNV
PITCH_CHOICE
+
glTextureBarrierNV
PITCH_CHOICE missing first part token
+
glActiveVaryingNV
PITCH_CHOICE STOPPING_FRET missing second part token
+
glBeginTransformFeedbackNV
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
+
glBindBufferBaseNV
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
+
glBindBufferOffsetNV
TUNING
+
glBindBufferRangeNV
[OBJECT:ITEM]
+
glEndTransformFeedbackNV
[ITEM_
+
glGetActiveVaryingNV
AMMO
+
glGetTransformFeedbackVaryingNV
SHOES
+
glGetVaryingLocationNV
FOOD
+
glTransformFeedbackAttribsNV
SELF
+
glTransformFeedbackVaryingsNV
did not find instrument piece
+
glBindTransformFeedbackNV
, setting index to zero
+
glDeleteTransformFeedbacksNV
did not find tool with index
+
glDrawTransformFeedbackNV
for instrument piece
+
glGenTransformFeedbacksNV
ITEM_WEAPON
+
glIsTransformFeedbackNV
ITEM_TOY
+
glPauseTransformFeedbackNV
ITEM_TOOL
+
glResumeTransformFeedbackNV
ITEM_INSTRUMENT
+
glVDPAUFiniNV
ITEM_TRAPCOMP
+
glVDPAUGetSurfaceivNV
ITEM_ARMOR
+
glVDPAUInitNV
ITEM_AMMO
+
glVDPAUIsSurfaceNV
ITEM_SIEGEAMMO
+
glVDPAUMapSurfacesNV
ITEM_GLOVES
+
glVDPAURegisterOutputSurfaceNV
ITEM_SHOES
+
glVDPAURegisterVideoSurfaceNV
ITEM_SHIELD
+
glVDPAUSurfaceAccessNV
ITEM_HELM
+
glVDPAUUnmapSurfacesNV
ITEM_PANTS
+
glVDPAUUnregisterSurfaceNV
ITEM_FOOD
+
glFlushVertexArrayRangeNV
: Did not find token following NAME
+
glVertexArrayRangeNV
: Did not find plural token following NAME
+
glGetVertexAttribLi64vNV
SHEET_MAT
+
glGetVertexAttribLui64vNV
SOFT_MAT
+
glVertexAttribL1i64NV
METAL_WEAPON_MAT
+
glVertexAttribL1i64vNV
NO_DEFAULT_IMPROVEMENTS
+
glVertexAttribL1ui64NV
SHAPE_CATEGORY
+
glVertexAttribL1ui64vNV
: Did not find token following SHAPE_CATEGORY
+
glVertexAttribL2i64NV
USES_FACE_IMAGE_SET
+
glVertexAttribL2i64vNV
NO_DEFAULT_JOB
+
glVertexAttribL2ui64NV
INCOMPLETE_ITEM
+
glVertexAttribL2ui64vNV
UNIMPROVABLE
+
glVertexAttribL3i64NV
INVERTED_TILE
+
glVertexAttribL3i64vNV
FURNITURE
+
glVertexAttribL3ui64NV
LEATHER_MAT
+
glVertexAttribL3ui64vNV
SILK_MAT
+
glVertexAttribL4i64NV
THREAD_PLANT_MAT
+
glVertexAttribL4i64vNV
TILE
+
glVertexAttribL4ui64NV
: Did not find token following TILE
+
glVertexAttribL4ui64vNV
TOOL_USE
+
glVertexAttribLFormatNV
: Did not find token following TOOL_USE
+
glBufferAddressRangeNV
DEFAULT_IMPROVEMENT
+
glColorFormatNV
CONTAINER_CAPACITY
+
glEdgeFlagFormatNV
Construct Building
+
glFogCoordFormatNV
Butcher an Animal
+
glGetIntegerui64i_vNV
Catch Live Fish
+
glIndexFormatNV
Catch Live Land Animal
+
glNormalFormatNV
Prepare a Raw Fish
+
glSecondaryColorFormatNV
Mill Plants
+
glTexCoordFormatNV
Process Plants
+
glVertexAttribFormatNV
Milk
+
glVertexAttribIFormatNV
Animal
+
glVertexFormatNV
Shear
+
glAreProgramsResidentNV
Spin Thread
+
glBindProgramNV
Make Cheese
+
glDeleteProgramsNV
Process Plants (Vial)
+
glExecuteProgramNV
Process Plants (Barrel)
+
glGenProgramsNV
Make Lye
+
glGetProgramParameterdvNV
Make Potash From Lye
+
glGetProgramParameterfvNV
Make Potash From Ash
+
glGetProgramStringNV
Prepare Easy Meal
+
glGetProgramivNV
Prepare Fine Meal
+
glGetTrackMatrixivNV
Prepare Lavish Meal
+
glGetVertexAttribPointervNV
Extract from Plants
+
glGetVertexAttribdvNV
Extract from Raw Fish
+
glGetVertexAttribfvNV
Extract from Land Animal
+
glGetVertexAttribivNV
Handle
+
glIsProgramNV
a Large Animal
+
glLoadProgramNV
Unchain Pet
+
glProgramParameter4dNV
Interrogate
+
glProgramParameter4dvNV
Subject
+
glProgramParameter4fNV
Release
+
glProgramParameter4fvNV
Release Pet
+
glProgramParameters4dvNV
Release Small Creature
+
glProgramParameters4fvNV
Handle Small Creature
+
glRequestResidentProgramsNV
Recover Pet
+
glTrackMatrixNV
Cage
+
glVertexAttrib1dNV
Recover Wounded
+
glVertexAttrib1dvNV
Diagnose Patient
+
glVertexAttrib1fNV
Immobilize Break
+
glVertexAttrib1fvNV
Apply Cast
+
glVertexAttrib1sNV
Bring Crutch
+
glVertexAttrib1svNV
Dress Wound
+
glVertexAttrib2dNV
Clean Patient
+
glVertexAttrib2dvNV
Suture
+
glVertexAttrib2fNV
Set Bone
+
glVertexAttrib2fvNV
Place In Traction
+
glVertexAttrib2sNV
Put Item on Display
+
glVertexAttrib2svNV
Cage Small Animal
+
glVertexAttrib3dNV
Pit/Pond
+
glVertexAttrib3dvNV
Pit/Pond Small Animal
+
glVertexAttrib3fNV
Pen/Pasture
+
glVertexAttrib3fvNV
Pen/Pasture Small Animal
+
glVertexAttrib3sNV
Drain Aquarium
+
glVertexAttrib3svNV
Fill Aquarium
+
glVertexAttrib4dNV
Fill Pond
+
glVertexAttrib4dvNV
Give Water
+
glVertexAttrib4fNV
Give Food
+
glVertexAttrib4fvNV
Manage Work Orders
+
glVertexAttrib4sNV
Update Stockpile Records
+
glVertexAttrib4svNV
Trade at Depot
+
glVertexAttrib4ubNV
Chain
+
glVertexAttrib4ubvNV
Put In Chains
+
glVertexAttribPointerNV
Slaughter
+
glVertexAttribs1dvNV
Geld
+
glVertexAttribs1fvNV
Unchain
+
glVertexAttribs1svNV
Tame
+
glVertexAttribs2dvNV
Tame a Small Animal
+
glVertexAttribs2fvNV
Figurine
+
glVertexAttribs2svNV
Amulet
+
glVertexAttribs3dvNV
Scepter
+
glVertexAttribs3fvNV
Crown
+
glVertexAttribs3svNV
Ring
+
glVertexAttribs4dvNV
Earring
+
glVertexAttribs4fvNV
Bracelet
+
glVertexAttribs4svNV
Make Large
+
glVertexAttribs4ubvNV
Gem
+
glClearDepthfOES
Mint
+
glClipPlanefOES
Coins
+
glDepthRangefOES
Cut
+
glFrustumfOES
(Engrave Memorial)
+
glGetClipPlanefOES
Decorate With
+
glOrthofOES
Stud With
+
glDetailTexFuncSGIS
Encrust
+
glGetDetailTexFuncSGIS
With
+
glFogFuncSGIS
Collect Sand
+
glGetFogFuncSGIS
Collect Clay
+
glSampleMaskSGIS
Install Colony In Hive
+
glSamplePatternSGIS
Collect Hive Products
+
glGetSharpenTexFuncSGIS
Construct
+
glSharpenTexFuncSGIS
Blocks
+
glTexImage4DSGIS
Make Raw
+
glTexSubImage4DSGIS
Portal
+
glGetTexFilterFuncSGIS
Hatch Cover
+
glTexFilterFuncSGIS
Grate
+
glAsyncMarkerSGIX
Construct Traction Bench
+
glDeleteAsyncMarkersSGIX
Splint
+
glFinishAsyncSGIX
Crutch
+
glGenAsyncMarkersSGIX
Box
+
glIsAsyncMarkerSGIX
Forge
+
glPollAsyncSGIX
Make Totem
+
glFlushRasterSGIX
Terrarium
+
glTextureFogSGIX
Cage
+
glFragmentColorMaterialSGIX
Waterskin
+
glFragmentLightModelfSGIX
Vial
+
glFragmentLightModelfvSGIX
Flask
+
glFragmentLightModeliSGIX
Cup
+
glFragmentLightModelivSGIX
Mug
+
glFragmentLightfSGIX
Toy
+
glFragmentLightfvSGIX
Tube
+
glFragmentLightiSGIX
Pipe Section
+
glFragmentLightivSGIX
Bucket
+
glFragmentMaterialfSGIX
Backpack
+
glFragmentMaterialfvSGIX
Quiver
+
glFragmentMaterialiSGIX
Bait Trap with
+
glFragmentMaterialivSGIX
Ballista Arrow Head
+
glGetFragmentLightfvSGIX
Assemble
+
glGetFragmentLightivSGIX
Construct
+
glGetFragmentMaterialfvSGIX
Catapult Parts
+
glGetFragmentMaterialivSGIX
Mechanisms
+
glFrameZoomSGIX
Ballista Parts
+
glPixelTexGenSGIX
Anvil
+
glReferencePlaneSGIX
Bed
+
glSpriteParameterfSGIX
Quern
+
glSpriteParameterfvSGIX
Millstone
+
glSpriteParameteriSGIX
Train
+
glSpriteParameterivSGIX
to Hunt
+
glTagSampleBufferSGIX
Hunting Animal
+
glColorTableParameterfvSGI
for War
+
glColorTableParameterivSGI
War Animal
+
glColorTableSGI
Make Charcoal
+
glCopyColorTableSGI
Make Ash
+
glGetColorTableParameterfvSGI
Reaction
+
glGetColorTableParameterivSGI
Smelt
+
glGetColorTableSGI
Ore
+
glFinishTextureSUNX
Melt a Metal Object
+
glGlobalAlphaFactorbSUN
Extract Metal Strands
+
glGlobalAlphaFactordSUN
Dye Thread
+
glGlobalAlphaFactorfSUN
Dye Cloth
+
glGlobalAlphaFactoriSUN
Sew
+
glGlobalAlphaFactorsSUN
Image
+
glGlobalAlphaFactorubSUN
Collect Webs
+
glGlobalAlphaFactoruiSUN
Weave Metal Cloth
+
glGlobalAlphaFactorusSUN
Weave Thread into Silk
+
glReadVideoPixelsSUN
Weave Yarn into Cloth
+
glReplacementCodePointerSUN
Weave Thread into Cloth
+
glReplacementCodeubSUN
(Dyed Only)
+
glReplacementCodeubvSUN
Harvest Plants
+
glReplacementCodeuiSUN
Plant Seeds
+
glReplacementCodeuivSUN
Fertilize Field
+
glReplacementCodeusSUN
Pull the Lever
+
glReplacementCodeusvSUN
Link a Building to Trigger
+
glColor3fVertex3fSUN
Carve Fortification
+
glColor3fVertex3fvSUN
Detail Wall
+
glColor4fNormal3fVertex3fSUN
Detail Floor
+
glColor4fNormal3fVertex3fvSUN
Carve Track
+
glColor4ubVertex2fSUN
Remove Stairs/Ramps
+
glColor4ubVertex2fvSUN
Carve Upward Staircase
+
glColor4ubVertex3fSUN
Carve Downward Staircase
+
glColor4ubVertex3fvSUN
Carve Up/Down Staircase
+
glNormal3fVertex3fSUN
Carve Ramp
+
glNormal3fVertex3fvSUN
Dig Channel
+
glReplacementCodeuiColor3fVertex3fSUN
Fell Tree
+
glReplacementCodeuiColor3fVertex3fvSUN
Gather Plants
+
glReplacementCodeuiColor4fNormal3fVertex3fSUN
Bring Item to Shop
+
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
Bring Item to Depot
+
glReplacementCodeuiColor4ubVertex3fSUN
Get Provisions
+
glReplacementCodeuiColor4ubVertex3fvSUN
Clean Self
+
glReplacementCodeuiNormal3fVertex3fSUN
Fill Waterskin
+
glReplacementCodeuiNormal3fVertex3fvSUN
Sleep
+
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
Kidnap
+
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
Cause Trouble
+
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
No Activity
+
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
Report Crime
+
glReplacementCodeuiTexCoord2fVertex3fSUN
Hunt
+
glReplacementCodeuiTexCoord2fVertex3fvSUN
Starting Fist Fight
+
glReplacementCodeuiVertex3fSUN
Beat Criminal
+
glReplacementCodeuiVertex3fvSUN
Place Track Vehicle
+
glTexCoord2fColor3fVertex3fSUN
Push Track Vehicle
+
glTexCoord2fColor3fVertex3fvSUN
Execute Criminal
+
glTexCoord2fColor4fNormal3fVertex3fSUN
Hunt for Small Creature
+
glTexCoord2fColor4fNormal3fVertex3fvSUN
Collect Taxes
+
glTexCoord2fColor4ubVertex3fSUN
Guard Tax Collector
+
glTexCoord2fColor4ubVertex3fvSUN
Return Kill
+
glTexCoord2fNormal3fVertex3fSUN
Go Shopping
+
glTexCoord2fNormal3fVertex3fvSUN
Attend Party
+
glTexCoord2fVertex3fSUN
Store Owned Item
+
glTexCoord2fVertex3fvSUN
Place Item in Tomb
+
glTexCoord4fColor4fNormal3fVertex4fSUN
Store Item in Stockpile
+
glTexCoord4fColor4fNormal3fVertex4fvSUN
Store Item in Bag
+
glTexCoord4fVertex4fSUN
Store Item in Barrel
+
glTexCoord4fVertex4fvSUN
Store Item in Bin
+
glAddSwapHintRectWIN
Store Item in Vehicle
+
GL_3DFX_multisample
Store Weapon
+
GL_3DFX_tbuffer
Store Armor
+
GL_3DFX_texture_compression_FXT1
Store Item in Hospital
+
GL_AMD_conservative_depth
Store Item in Location
+
GL_AMD_debug_output
Pickup Equipment
+
GL_AMD_draw_buffers_blend
Dump Item
+
GL_AMD_name_gen_delete
Strange Mood
+
GL_AMD_performance_monitor
Clean Trap
+
GL_AMD_seamless_cubemap_per_texture
Load Catapult
+
GL_AMD_shader_stencil_export
Load Ballista
+
GL_AMD_texture_texture4
Fire Catapult
+
GL_AMD_transform_feedback3_lines_triangles
Fire Ballista
+
GL_AMD_vertex_shader_tessellator
Operate Pump
+
GL_APPLE_aux_depth_stencil
Load Cage Trap
+
GL_APPLE_client_storage
Load Stone Trap
+
GL_APPLE_element_array
Load Weapon Trap
+
GL_APPLE_fence
Goblet
+
GL_APPLE_float_pixels
Stop Bleeding
+
GL_APPLE_flush_buffer_range
Repair Compound Fracture
+
GL_APPLE_object_purgeable
Remove Rotten Tissue
+
GL_APPLE_pixel_buffer
DOUBLE TAGGED ITEM:
+
GL_APPLE_rgb_422
Impoverished Word Selector
+
GL_APPLE_row_bytes
NOUN
+
GL_APPLE_specular_vector
ADJ_DIST
+
GL_APPLE_texture_range
THE_NOUN_SING
+
GL_APPLE_transform_hint
THE_NOUN_PLUR
+
GL_APPLE_vertex_array_object
THE_COMPOUND_NOUN_SING
+
GL_APPLE_vertex_array_range
THE_COMPOUND_NOUN_PLUR
+
GL_APPLE_vertex_program_evaluators
THE_COMPOUND_ADJ
+
GL_APPLE_ycbcr_422
OF_NOUN_SING
+
GL_ARB_blend_func_extended
OF_NOUN_PLUR
+
GL_ARB_color_buffer_float
FRONT_COMPOUND_NOUN_SING
+
GL_ARB_compatibility
FRONT_COMPOUND_NOUN_PLUR
+
GL_ARB_copy_buffer
REAR_COMPOUND_NOUN_SING
+
GL_ARB_depth_buffer_float
REAR_COMPOUND_NOUN_PLUR
+
GL_ARB_depth_clamp
FRONT_COMPOUND_ADJ
+
GL_ARB_depth_texture
REAR_COMPOUND_ADJ
+
GL_ARB_draw_buffers
FRONT_COMPOUND_PREFIX
+
GL_ARB_draw_buffers_blend
THE_COMPOUND_PREFIX
+
GL_ARB_draw_elements_base_vertex
STANDARD_VERB
+
GL_ARB_draw_indirect
Unrecognized Word Token:
+
GL_ARB_draw_instanced
S_WORD
+
GL_ARB_explicit_attrib_location
Unrecognized Symbol Token:
+
GL_ARB_fragment_coord_conventions
T_WORD
+
GL_ARB_fragment_program
Unrecognized Translation Token:
+
GL_ARB_fragment_program_shadow
*** Error(s) finalizing the symbol
+
GL_ARB_fragment_shader
Unrecognized word token:
+
GL_ARB_framebuffer_object
language_layer
+
GL_ARB_framebuffer_sRGB
[OBJECT:LANGUAGE]
+
GL_ARB_geometry_shader4
[WORD:
+
GL_ARB_gpu_shader5
[SYMBOL:
+
GL_ARB_gpu_shader_fp64
[TRANSLATION:
+
GL_ARB_half_float_pixel
WORD
+
GL_ARB_half_float_vertex
SYMBOL
+
GL_ARB_imaging
*** Error(s) finalizing the translation
+
GL_ARB_instanced_arrays
DEATH
+
GL_ARB_map_buffer_range
NAME_SWAMP
+
GL_ARB_matrix_palette
HOLY
+
GL_ARB_multisample
NEGATIVE
+
GL_ARB_multitexture
NAME_DESERT
+
GL_ARB_occlusion_query
NAME_OCEAN
+
GL_ARB_occlusion_query2
NAME_GLACIER
+
GL_ARB_pixel_buffer_object
NAME_TUNDRA
+
GL_ARB_point_parameters
NAME_GRASSLAND
+
GL_ARB_point_sprite
NAME_HILLS
+
GL_ARB_provoking_vertex
NAME_REGION
+
GL_ARB_sample_shading
NAME_PEAK
+
GL_ARB_sampler_objects
NAME_VOLCANO
+
GL_ARB_seamless_cube_map
NAME_ISLAND_SMALL
+
GL_ARB_shader_bit_encoding
NAME_ISLAND
+
GL_ARB_shader_objects
NAME_CONTINENT
+
GL_ARB_shader_subroutine
NAME_WAR
+
GL_ARB_shader_texture_lod
NAME_BATTLE
+
GL_ARB_shading_language_100
NAME_SIEGE
+
GL_ARB_shading_language_include
NAME_ENTITY_MERCHANT_COMPANY
+
GL_ARB_shadow
NAME_BUILDING_LIBRARY
+
GL_ARB_shadow_ambient
NAME_COMMON_RELIGION
+
GL_ARB_sync
NAME_BUILDING_TEMPLE
+
GL_ARB_tessellation_shader
NAME_ROAD
+
GL_ARB_texture_border_clamp
NAME_BRIDGE
+
GL_ARB_texture_buffer_object
NAME_TUNNEL
+
GL_ARB_texture_buffer_object_rgb32
NAME_WALL
+
GL_ARB_texture_compression
NAME_BUILDING_KEEP
+
GL_ARB_texture_compression_bptc
NAME_BUILDING_TOMB
+
GL_ARB_texture_compression_rgtc
NAME_FESTIVAL
+
GL_ARB_texture_cube_map
Machine node out of bounds on split
+
GL_ARB_texture_cube_map_array
Failed to find machine node frontier on split
+
GL_ARB_texture_env_add
Unreachable machine node on split
+
GL_ARB_texture_env_combine
CE_MATERIAL_FORCE_MULTIPLIER:
+
GL_ARB_texture_env_crossbar
vomit
+
GL_ARB_texture_env_dot3
blood.
+
GL_ARB_texture_float
cough
+
GL_ARB_texture_gather
coughs
+
GL_ARB_texture_mirrored_repeat
up blood.
+
GL_ARB_texture_multisample
SYN_INJECTED
+
GL_ARB_texture_non_power_of_two
SYN_NO_HOSPITAL
+
GL_ARB_texture_query_lod
MOON_PHASE
+
GL_ARB_texture_rectangle
ALCOHOLIC
+
GL_ARB_texture_rg
CAVE_ADAPT
+
GL_ARB_texture_rgb10_a2ui
PARTIED_OUT
+
GL_ARB_texture_swizzle
MILK_COUNTER
+
GL_ARB_timer_query
EGG_SPENT
+
GL_ARB_transform_feedback2
GROUNDED_ANIMAL_ANGER
+
GL_ARB_transform_feedback3
TIME_SINCE_SUCKED_BLOOD
+
GL_ARB_transpose_matrix
DRINKING_BLOOD
+
GL_ARB_uniform_buffer_object
Unrecognized Counter:
+
GL_ARB_vertex_array_bgra
IMPLIES_ANIMAL_KILL
+
GL_ARB_vertex_array_object
ALCOHOL_PLANT
+
GL_ARB_vertex_blend
ALCOHOL_CREATURE
+
GL_ARB_vertex_buffer_object
CHEESE_PLANT
+
GL_ARB_vertex_program
CHEESE_CREATURE
+
GL_ARB_vertex_shader
POWDER_MISC_PLANT
+
GL_ARB_vertex_type_2_10_10_10_rev
POWDER_MISC_CREATURE
+
GL_ARB_window_pos
STOCKPILE_GLOB
+
GL_ATIX_point_sprites
STOCKPILE_GLOB_SOLID
+
GL_ATIX_texture_env_combine3
STOCKPILE_GLOB_PRESSED
+
GL_ATIX_texture_env_route
LIQUID_MISC_PLANT
+
GL_ATIX_vertex_shader_output_point_size
LIQUID_MISC_CREATURE
+
GL_ATI_draw_buffers
LIQUID_MISC_OTHER
+
GL_ATI_element_array
LIQUID_MISC
+
GL_ATI_envmap_bumpmap
STRUCTURAL_PLANT_MAT
+
GL_ATI_fragment_shader
SEED_MAT
+
GL_ATI_map_object_buffer
STOCKPILE_PLANT_GROWTH
+
GL_ATI_meminfo
BONE
+
GL_ATI_pn_triangles
WOOD
+
GL_ATI_separate_stencil
THREAD_PLANT
+
GL_ATI_shader_texture_lod
TOOTH
+
GL_ATI_text_fragment_shader
HORN
+
GL_ATI_texture_compression_3dc
SHELL
+
GL_ATI_texture_env_combine3
SILK
+
GL_ATI_texture_float
GENERATES_MIASMA
+
GL_ATI_texture_mirror_once
ROTS
+
GL_ATI_vertex_array_object
BLOOD_MAP_DESCRIPTOR
+
GL_ATI_vertex_attrib_array_object
ICHOR_MAP_DESCRIPTOR
+
GL_ATI_vertex_streams
GOO_MAP_DESCRIPTOR
+
GL_EXT_422_pixels
SLIME_MAP_DESCRIPTOR
+
GL_EXT_Cg_shader
PUS_MAP_DESCRIPTOR
+
GL_EXT_abgr
SWEAT_MAP_DESCRIPTOR
+
GL_EXT_bgra
TEARS_MAP_DESCRIPTOR
+
GL_EXT_bindable_uniform
SPIT_MAP_DESCRIPTOR
+
GL_EXT_blend_color
EVAPORATES
+
GL_EXT_blend_equation_separate
ENTERS_BLOOD
+
GL_EXT_blend_func_separate
ALCOHOL
+
GL_EXT_blend_logic_op
EDIBLE_VERMIN
+
GL_EXT_blend_minmax
EDIBLE_RAW
+
GL_EXT_blend_subtract
EDIBLE_COOKED
+
GL_EXT_clip_volume_hint
DO_NOT_CLEAN_GLOB
+
GL_EXT_cmyka
NO_STONE_STOCKPILE
+
GL_EXT_color_subtable
ITEMS_METAL
+
GL_EXT_compiled_vertex_array
ITEMS_BARRED
+
GL_EXT_convolution
ITEMS_SCALED
+
GL_EXT_coordinate_frame
ITEMS_LEATHER
+
GL_EXT_copy_texture
ITEMS_SOFT
+
GL_EXT_cull_vertex
ITEMS_HARD
+
GL_EXT_depth_bounds_test
IS_STONE
+
GL_EXT_direct_state_access
IS_CERAMIC
+
GL_EXT_draw_buffers2
UNDIGGABLE
+
GL_EXT_draw_instanced
DISPLAY_UNGLAZED
+
GL_EXT_draw_range_elements
YARN
+
GL_EXT_fog_coord
STOCKPILE_THREAD_METAL
+
GL_EXT_fragment_lighting
IS_METAL
+
GL_EXT_framebuffer_blit
IS_GLASS
+
GL_EXT_framebuffer_multisample
CRYSTAL_GLASSABLE
+
GL_EXT_framebuffer_object
ITEMS_WEAPON
+
GL_EXT_framebuffer_sRGB
ITEMS_WEAPON_RANGED
+
GL_EXT_geometry_shader4
ITEMS_ANVIL
+
GL_EXT_gpu_program_parameters
ITEMS_AMMO
+
GL_EXT_gpu_shader4
ITEMS_DIGGER
+
GL_EXT_histogram
ITEMS_ARMOR
+
GL_EXT_index_array_formats
ITEMS_DELICATE
+
GL_EXT_index_func
ITEMS_SIEGE_ENGINE
+
GL_EXT_index_material
ITEMS_QUERN
+
GL_EXT_index_texture
STOCKPILE_GLOB_PASTE
+
GL_EXT_light_texture
PROB
+
GL_EXT_misc_attribute
LOCALIZED
+
GL_EXT_multi_draw_arrays
RESISTABLE
+
GL_EXT_multisample
ABRUPT
+
GL_EXT_packed_depth_stencil
ABRUPT_START
+
GL_EXT_packed_float
ABRUPT_END
+
GL_EXT_packed_pixels
SIZE_DELAYS
+
GL_EXT_paletted_texture
SIZE_DILUTES
+
GL_EXT_pixel_buffer_object
VASCULAR_ONLY
+
GL_EXT_pixel_transform
MUSCULAR_ONLY
+
GL_EXT_pixel_transform_color_table
START
+
GL_EXT_point_parameters
PEAK
+
GL_EXT_polygon_offset
DWF_STRETCH
+
GL_EXT_provoking_vertex
data/speech/
+
GL_EXT_rescale_normal
Interaction Token not recognized :
+
GL_EXT_scene_marker
*** Error(s) finalizing the material template
+
GL_EXT_secondary_color
Unrecognized Color Token in Material Template:
+
GL_EXT_separate_shader_objects
: Unrecognized Color Token in Material Template:
+
GL_EXT_separate_specular_color
rock
+
GL_EXT_shader_image_load_store
magma
+
GL_EXT_shadow_funcs
boiling magma
+
GL_EXT_shared_texture_palette
GRAY
+
GL_EXT_stencil_clear_tag
amber
+
GL_EXT_stencil_two_side
ground amber
+
GL_EXT_stencil_wrap
amber paste
+
GL_EXT_subtexture
pressed amber
+
GL_EXT_texture
coral
+
GL_EXT_texture3D
ground coral
+
GL_EXT_texture_array
coral paste
+
GL_EXT_texture_buffer_object
pressed coral
+
GL_EXT_texture_compression_dxt1
WHITE
+
GL_EXT_texture_compression_latc
green glass
+
GL_EXT_texture_compression_rgtc
ground green glass
+
GL_EXT_texture_compression_s3tc
green glass paste
+
GL_EXT_texture_cube_map
pressed green glass
+
GL_EXT_texture_edge_clamp
molten green glass
+
GL_EXT_texture_env
boiling green glass
+
GL_EXT_texture_env_add
DARK_GREEN
+
GL_EXT_texture_env_combine
clear glass
+
GL_EXT_texture_env_dot3
ground clear glass
+
GL_EXT_texture_filter_anisotropic
clear glass paste
+
GL_EXT_texture_integer
pressed clear glass
+
GL_EXT_texture_lod_bias
molten clear glass
+
GL_EXT_texture_mirror_clamp
boiling clear glass
+
GL_EXT_texture_object
crystal glass
+
GL_EXT_texture_perturb_normal
ground crystal glass
+
GL_EXT_texture_rectangle
crystal glass paste
+
GL_EXT_texture_sRGB
pressed crystal glass
+
GL_EXT_texture_shared_exponent
molten crystal glass
+
GL_EXT_texture_snorm
boiling crystal glass
+
GL_EXT_texture_swizzle
snow
+
GL_EXT_timer_query
slush
+
GL_EXT_transform_feedback
water
+
GL_EXT_vertex_array
coal powder
+
GL_EXT_vertex_array_bgra
coal slush
+
GL_EXT_vertex_attrib_64bit
pressed coal
+
GL_EXT_vertex_shader
BLACK
+
GL_EXT_vertex_weighting
POTASH
+
GL_GREMEDY_frame_terminator
potash
+
GL_GREMEDY_string_marker
potash slush
+
GL_HP_convolution_border_modes
pressed potash
+
GL_HP_image_transform
ash paste
+
GL_HP_occlusion_test
pressed ash
+
GL_HP_texture_lighting
ASH_GLAZE
+
GL_IBM_cull_vertex
GLAZE_MAT
+
GL_IBM_multimode_draw_arrays
pearlash
+
GL_IBM_rasterpos_clip
pearlash paste
+
GL_IBM_static_data
pressed pearlash
+
GL_IBM_texture_mirrored_repeat
frozen lye
+
GL_IBM_vertex_array_lists
frozen lye powder
+
GL_INGR_color_clamp
lye slush
+
GL_INGR_interlace_read
boiling lye
+
GL_INTEL_parallel_arrays
dirt
+
GL_INTEL_texture_scissor
pressed dirt
+
GL_KTX_buffer_region
BROWN
+
GL_MESAX_texture_stack
pressed vomit
+
GL_MESA_pack_invert
molten salt
+
GL_MESA_resize_buffers
boiling salt
+
GL_MESA_window_pos
FILTH_B
+
GL_MESA_ycbcr_texture
filth
+
GL_NV_blend_square
pressed filth
+
GL_NV_conditional_render
FILTH_Y
+
GL_NV_copy_depth_to_color
frozen filth
+
GL_NV_copy_image
frozen filth powder
+
GL_NV_depth_buffer_float
filth slush
+
GL_NV_depth_clamp
boiling filth
+
GL_NV_depth_range_unclamped
YELLOW
+
GL_NV_evaluators
UNKNOWN_SUBSTANCE
+
GL_NV_explicit_multisample
unknown frozen substance
+
GL_NV_fence
unknown frozen powder
+
GL_NV_float_buffer
unknown slush
+
GL_NV_fog_distance
unknown substance
+
GL_NV_fragment_program
unknown boiling substance
+
GL_NV_fragment_program2
grime
+
GL_NV_gpu_program4
grime paste
+
GL_NV_fragment_program_option
pressed grime
+
GL_NV_framebuffer_multisample_coverage
CREATURE_1
+
GL_NV_geometry_shader4
unknown frozen creature substance
+
GL_NV_gpu_program5
unknown frozen creature powder
+
GL_NV_gpu_program_fp64
unknown creature paste
+
GL_NV_gpu_shader5
unknown pressed frozen creature substance
+
GL_NV_half_float
unknown creature substance
+
GL_NV_light_max_exponent
unknown boiling creature substance
+
GL_NV_multisample_coverage
PLANT_1
+
GL_NV_multisample_filter_hint
unknown frozen plant substance
+
GL_NV_occlusion_query
unknown frozen plant powder
+
GL_NV_packed_depth_stencil
unknown frozen plant paste
+
GL_NV_parameter_buffer_object
unknown pressed frozen plant substance
+
GL_NV_parameter_buffer_object2
unknown plant substance
+
GL_NV_pixel_data_range
unknown boiling plant substance
+
GL_NV_point_sprite
Unrecognized Creature/Caste Token in Body Transformation Effect:
+
GL_NV_present_video
PAPER_SLURRY
+
GL_NV_primitive_restart
TARGET
+
GL_NV_register_combiners
LINE_OF_SIGHT
+
GL_NV_register_combiners2
TOUCHABLE
+
GL_NV_shader_buffer_load
DISTURBER_ONLY
+
GL_NV_texgen_emboss
SELF_ALLOWED
+
GL_NV_texgen_reflection
SELF_ONLY
+
GL_NV_texture_barrier
Unrecognized CDI Target Token:
+
GL_NV_texture_compression_vtc
TARGET_RANGE
+
GL_NV_texture_env_combine4
LOCATION_HINT
+
GL_NV_texture_expand_normal
USAGE_HINT
+
GL_NV_texture_rectangle
ADV_NAME
+
GL_NV_texture_shader
MAX_TARGET_NUMBER
+
GL_NV_texture_shader2
WAIT_PERIOD
+
GL_NV_texture_shader3
VERBAL_SPEECH
+
GL_NV_transform_feedback
CAN_BE_MUTUAL
+
GL_NV_transform_feedback2
VERBAL
+
GL_NV_vdpau_interop
FREE_ACTION
+
GL_NV_vertex_array_range
VERB
+
GL_NV_vertex_array_range2
VERB_REVERSE
+
GL_NV_vertex_attrib_integer_64bit
TARGET_VERB
+
GL_NV_vertex_buffer_unified_memory
BP_REQUIRED
+
GL_NV_vertex_program
FLOW
+
GL_NV_vertex_program1_1
SYNDROME
+
GL_NV_vertex_program2
SYN_NAME
+
GL_NV_vertex_program2_option
SYN_AFFECTED_CLASS
+
GL_NV_vertex_program3
SYN_IMMUNE_CLASS
+
GL_OES_byte_coordinates
SYN_AFFECTED_CREATURE
+
GL_OES_compressed_paletted_texture
SYN_CLASS
+
GL_OES_read_format
SYN_IDENTIFIER
+
GL_OES_single_precision
SYN_IMMUNE_CREATURE
+
GL_OML_interlace
SYN_CONCENTRATION_ADDED
+
GL_OML_resample
CE_REDUCE_PAIN
+
GL_OML_subsample
:BP missing body part group token
+
GL_PGI_misc_hints
:BP missing body part token
+
GL_PGI_vertex_hints
:BP missing tissue token
+
GL_REND_screen_coordinates
Unrecognized CE_REDUCE_PAIN token:
+
GL_S3_s3tc
CE_PAIN
+
GL_SGIS_color_range
Unrecognized CE_PAIN token:
+
GL_SGIS_detail_texture
CE_REDUCE_SWELLING
+
GL_SGIS_fog_function
Unrecognized CE_REDUCE_SWELLING token:
+
GL_SGIS_generate_mipmap
CE_CURE_INFECTION
+
GL_SGIS_multisample
Unrecognized CE_CURE_INFECTION token:
+
GL_SGIS_pixel_texture
CE_SWELLING
+
GL_SGIS_point_line_texgen
Unrecognized CE_SWELLING token:
+
GL_SGIS_sharpen_texture
CE_HEAL_NERVES
+
GL_SGIS_texture4D
Unrecognized CE_HEAL_NERVES token:
+
GL_SGIS_texture_border_clamp
CE_STOP_BLEEDING
+
GL_SGIS_texture_edge_clamp
Unrecognized CE_STOP_BLEEDING token:
+
GL_SGIS_texture_filter4
CE_OOZING
+
GL_SGIS_texture_lod
Unrecognized CE_OOZING token:
+
GL_SGIS_texture_select
CE_BRUISING
+
GL_SGIX_async
Unrecognized CE_BRUISING token:
+
GL_SGIX_async_histogram
CE_CLOSE_OPEN_WOUNDS
+
GL_SGIX_async_pixel
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
+
GL_SGIX_blend_alpha_minmax
CE_HEAL_TISSUES
+
GL_SGIX_clipmap
Unrecognized CE_HEAL_TISSUES token:
+
GL_SGIX_convolution_accuracy
CE_REGROW_PARTS
+
GL_SGIX_depth_texture
Unrecognized CE_REGROW_PARTS token:
+
GL_SGIX_flush_raster
CE_BLISTERS
+
GL_SGIX_fog_offset
Unrecognized CE_BLISTERS token:
+
GL_SGIX_fog_texture
CE_NUMBNESS
+
GL_SGIX_fragment_specular_lighting
Unrecognized CE_NUMBNESS token:
+
GL_SGIX_framezoom
CE_REDUCE_PARALYSIS
+
GL_SGIX_interlace
Unrecognized CE_REDUCE_PARALYSIS token:
+
GL_SGIX_ir_instrument1
CE_PARALYSIS
+
GL_SGIX_list_priority
Unrecognized CE_PARALYSIS token:
+
GL_SGIX_pixel_texture
CE_REDUCE_FEVER
+
GL_SGIX_pixel_texture_bits
Unrecognized CE_REDUCE_FEVER token:
+
GL_SGIX_reference_plane
Unrecognized CE_FEVER token:
+
GL_SGIX_resample
CE_BLEEDING
+
GL_SGIX_shadow
Unrecognized CE_BLEEDING token:
+
GL_SGIX_shadow_ambient
CE_COUGH_BLOOD
+
GL_SGIX_sprite
Unrecognized CE_COUGH_BLOOD token:
+
GL_SGIX_tag_sample_buffer
CE_VOMIT_BLOOD
+
GL_SGIX_texture_add_env
Unrecognized CE_VOMIT_BLOOD token:
+
GL_SGIX_texture_coordinate_clamp
CE_REDUCE_NAUSEA
+
GL_SGIX_texture_lod_bias
Unrecognized CE_REDUCE_NAUSEA token:
+
GL_SGIX_texture_multi_buffer
CE_NAUSEA
+
GL_SGIX_texture_range
Unrecognized CE_NAUSEA token:
+
GL_SGIX_texture_scale_bias
CE_UNCONSCIOUSNESS
+
GL_SGIX_vertex_preclip
Unrecognized CE_UNCONSCIOUSNESS token:
+
GL_SGIX_vertex_preclip_hint
CE_NECROSIS
+
GL_SGIX_ycrcb
Unrecognized CE_NECROSIS token:
+
GL_SGI_color_matrix
Unrecognized CE_IMPAIR_FUNCTION token:
+
GL_SGI_color_table
CE_DROWSINESS
+
GL_SGI_texture_color_table
Unrecognized CE_DROWSINESS token:
+
GL_SUNX_constant_data
CE_REDUCE_DIZZINESS
+
GL_SUN_convolution_border_modes
Unrecognized CE_REDUCE_DIZZINESS token:
+
GL_SUN_global_alpha
CE_DIZZINESS
+
GL_SUN_mesh_array
Unrecognized CE_DIZZINESS token:
+
GL_SUN_read_video_pixels
CE_SPECIAL_ATTACK_INTERACTION
+
GL_SUN_slice_accum
:INTERACTION missing token
+
GL_SUN_triangle_list
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
+
GL_SUN_vertex
CE_ADD_TAG
+
GL_WIN_phong_shading
EXTRAVISION
+
GL_WIN_specular_fog
OPPOSED_TO_LIFE
+
GL_WIN_swap_hint
NOEXERT
+
wglSetStereoEmitterState3DL
CRAZED
+
wglBlitContextFramebufferAMD
NOBREATHE
+
wglCreateAssociatedContextAMD
NOSTUN
+
wglCreateAssociatedContextAttribsAMD
NOFEAR
+
wglDeleteAssociatedContextAMD
NO_DRINK
+
wglGetContextGPUIDAMD
NOTHOUGHT
+
wglGetCurrentAssociatedContextAMD
NO_AGING
+
wglGetGPUIDsAMD
FIT_FOR_RESURRECTION
+
wglGetGPUInfoAMD
Unsupported CE add tag:
+
wglMakeAssociatedContextCurrentAMD
CE_REMOVE_TAG
+
wglCreateBufferRegionARB
Unsupported CE remove tag:
+
wglDeleteBufferRegionARB
CE_DISPLAY_TILE
+
wglRestoreBufferRegionARB
CAN_BE_HIDDEN
+
wglSaveBufferRegionARB
Unrecognized CE_DISPLAY_TILE token:
+
wglCreateContextAttribsARB
CE_DISPLAY_NAME
+
wglGetExtensionsStringARB
Unrecognized CE_DISPLAY_NAME token:
+
wglGetCurrentReadDCARB
CE_FLASH_TILE
+
wglMakeContextCurrentARB
Unrecognized CE_FLASH_TILE token:
+
wglCreatePbufferARB
CE_PHYS_ATT_CHANGE
+
wglDestroyPbufferARB
Unrecognized CE_PHYS_ATT_CHANGE token:
+
wglGetPbufferDCARB
CE_MENT_ATT_CHANGE
+
wglQueryPbufferARB
Unrecognized CE_MENT_ATT_CHANGE token:
+
wglReleasePbufferDCARB
CE_BODY_APPEARANCE_MODIFIER
+
wglChoosePixelFormatARB
APPEARANCE_MODIFIER
+
wglGetPixelFormatAttribfvARB
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
wglGetPixelFormatAttribivARB
CE_BP_APPEARANCE_MODIFIER
+
wglBindTexImageARB
RESERVED_WHOLE_PART
+
wglReleaseTexImageARB
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
wglSetPbufferAttribARB
CE_MATERIAL_FORCE_MULTIPLIER
+
wglBindDisplayColorTableEXT
MAT_MULT
+
wglCreateDisplayColorTableEXT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
wglDestroyDisplayColorTableEXT
CE_SPEED_CHANGE
+
wglLoadDisplayColorTableEXT
SPEED_PERC
+
wglGetExtensionsStringEXT
SPEED_ADD
+
wglGetCurrentReadDCEXT
Unrecognized CE_SPEED_CHANGE token:
+
wglMakeContextCurrentEXT
CE_BODY_MAT_INTERACTION
+
wglCreatePbufferEXT
MAT_TOKEN
+
wglDestroyPbufferEXT
Unrecognized CE_BODY_MAT_INTERACTION token:
+
wglGetPbufferDCEXT
CE_SENSE_CREATURE_CLASS
+
wglQueryPbufferEXT
Unrecognized CE_SENSE_CREATURE_CLASS token:
+
wglReleasePbufferDCEXT
CE_CAN_DO_INTERACTION
+
wglChoosePixelFormatEXT
Unrecognized CE_CAN_DO_INTERACTION token:
+
wglGetPixelFormatAttribfvEXT
CE_BODY_TRANSFORMATION
+
wglGetPixelFormatAttribivEXT
Unrecognized CE_BODY_TRANSFORMATION token:
+
wglGetSwapIntervalEXT
CE_FEEL_EMOTION
+
wglSwapIntervalEXT
EMOTION
+
wglGetDigitalVideoParametersI3D
Unrecognized CE_FEEL_EMOTION token:
+
wglSetDigitalVideoParametersI3D
CE_CHANGE_PERSONALITY
+
wglGetGammaTableI3D
FACET
+
wglGetGammaTableParametersI3D
Unrecognized CE_CHANGE_PERSONALITY token:
+
wglSetGammaTableI3D
CE_ERRATIC_BEHAVIOR
+
wglSetGammaTableParametersI3D
Unrecognized CE_ERRATIC_BEHAVIOR token:
+
wglDisableGenlockI3D
CE_SKILL_ROLL_ADJUST
+
wglEnableGenlockI3D
PERC
+
wglGenlockSampleRateI3D
PERC_ON
+
wglGenlockSourceDelayI3D
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
wglGenlockSourceEdgeI3D
CDI token precedes any CAN_DO_INTERACTION tag
+
wglGenlockSourceI3D
SYNDROME_TAG
+
wglGetGenlockSampleRateI3D
CREATURE_FLAG
+
wglGetGenlockSourceDelayI3D
FORBIDDEN_CREATURE_FLAG
+
wglGetGenlockSourceEdgeI3D
CREATURE_CASTE_FLAG
+
wglGetGenlockSourceI3D
FORBIDDEN_CREATURE_CASTE_FLAG
+
wglIsEnabledGenlockI3D
HAVE_FAST_EFFORTLESS_GAIT_SPEED
+
wglQueryGenlockMaxSourceDelayI3D
ALL_SLOW_EFFORTLESS_GAIT_SPEED
+
wglAssociateImageBufferEventsI3D
PERIODIC
+
wglCreateImageBufferI3D
COUNTER_TRIGGER
+
wglDestroyImageBufferI3D
Unrecognized CE Token:
+
wglReleaseImageBufferEventsI3D
PARALYZEIMMUNE
+
wglDisableFrameLockI3D
PREFIX
+
wglEnableFrameLockI3D
STONE_NAME
+
wglIsEnabledFrameLockI3D
IS_GEM
+
wglQueryFrameLockMasterI3D
OVERWRITE_SOLID
+
wglBeginFrameTrackingI3D
TEMP_DIET_INFO
+
wglEndFrameTrackingI3D
BLOOD
+
wglGetFrameUsageI3D
SLIME
+
wglQueryFrameTrackingI3D
ICHOR
+
wglCopyImageSubDataNV
FILTH
+
wglCreateAffinityDCNV
POWDER_DYE
+
wglDeleteDCNV
ITEM_SYMBOL
+
wglEnumGpuDevicesNV
DISPLAY_COLOR
+
wglEnumGpusFromAffinityDCNV
BUILD_COLOR
+
wglEnumGpusNV
TILE_COLOR
+
wglBindVideoDeviceNV
BASIC_COLOR
+
wglEnumerateVideoDevicesNV
STATE_COLOR
+
wglQueryCurrentContextNV
STATE_NAME
+
wglBindSwapBarrierNV
STATE_NAME_ADJ
+
wglJoinSwapGroupNV
STATE_ADJ
+
wglQueryFrameCountNV
ABSORPTION
+
wglQueryMaxSwapGroupsNV
IMPACT_YIELD
+
wglQuerySwapGroupNV
IMPACT_FRACTURE
+
wglResetFrameCountNV
IMPACT_ELASTICITY
+
wglAllocateMemoryNV
IMPACT_STRAIN_AT_YIELD
+
wglFreeMemoryNV
COMPRESSIVE_FRACTURE
+
wglBindVideoImageNV
COMPRESSIVE_ELASTICITY
+
wglGetVideoDeviceNV
COMPRESSIVE_STRAIN_AT_YIELD
+
wglGetVideoInfoNV
TENSILE_FRACTURE
+
wglReleaseVideoDeviceNV
TENSILE_ELASTICITY
+
wglReleaseVideoImageNV
TENSILE_STRAIN_AT_YIELD
+
wglSendPbufferToVideoNV
TORSION_FRACTURE
+
wglGetMscRateOML
TORSION_ELASTICITY
+
wglGetSyncValuesOML
TORSION_STRAIN_AT_YIELD
+
wglSwapBuffersMscOML
SHEAR_FRACTURE
+
wglSwapLayerBuffersMscOML
SHEAR_ELASTICITY
+
wglWaitForMscOML
SHEAR_STRAIN_AT_YIELD
+
wglWaitForSbcOML
BENDING_FRACTURE
+
WGL_3DFX_multisample
BENDING_ELASTICITY
+
WGL_3DL_stereo_control
BENDING_STRAIN_AT_YIELD
+
WGL_AMD_gpu_association
MATERIAL_VALUE
+
WGL_ARB_buffer_region
MULTIPLY_VALUE
+
WGL_ARB_create_context
SPEC_HEAT
+
WGL_ARB_create_context_profile
HEATDAM_POINT
+
WGL_ARB_extensions_string
COLDDAM_POINT
+
WGL_ARB_framebuffer_sRGB
IGNITE_POINT
+
WGL_ARB_make_current_read
MELTING_POINT
+
WGL_ARB_multisample
BOILING_POINT
+
WGL_ARB_pbuffer
MAT_FIXED_TEMP
+
WGL_ARB_pixel_format
IF_EXISTS_SET_HEATDAM_POINT
+
WGL_ARB_pixel_format_float
IF_EXISTS_SET_COLDDAM_POINT
+
WGL_ARB_render_texture
IF_EXISTS_SET_IGNITE_POINT
+
WGL_ATI_pixel_format_float
IF_EXISTS_SET_MELTING_POINT
+
WGL_ATI_render_texture_rectangle
IF_EXISTS_SET_BOILING_POINT
+
WGL_EXT_depth_float
IF_EXISTS_SET_MAT_FIXED_TEMP
+
WGL_EXT_display_color_table
SOLID_DENSITY
+
WGL_EXT_extensions_string
LIQUID_DENSITY
+
WGL_EXT_framebuffer_sRGB
MOLAR_MASS
+
WGL_EXT_make_current_read
EXTRACT_STORAGE
+
WGL_EXT_multisample
BUTCHER_SPECIAL
+
WGL_EXT_pbuffer
MEAT_NAME
+
WGL_EXT_pixel_format
BLOCK_NAME
+
WGL_EXT_pixel_format_packed_float
MATERIAL_REACTION_PRODUCT
+
WGL_EXT_swap_control
ITEM_REACTION_PRODUCT
+
WGL_I3D_digital_video_control
HARDENS_WITH_WATER
+
WGL_I3D_gamma
SOAP_LEVEL
+
WGL_I3D_genlock
COMPRESSIVE_YIELD
+
WGL_I3D_image_buffer
TENSILE_YIELD
+
WGL_I3D_swap_frame_lock
TORSION_YIELD
+
WGL_I3D_swap_frame_usage
SHEAR_YIELD
+
WGL_NV_copy_image
BENDING_YIELD
+
WGL_NV_float_buffer
MAX_EDGE
+
WGL_NV_gpu_affinity
Unrecognized Material Template Token:
+
WGL_NV_multisample_coverage
inorganic_generated
+
WGL_NV_present_video
[OBJECT:INORGANIC]
+
WGL_NV_render_depth_texture
plant_generated
+
WGL_NV_render_texture_rectangle
[OBJECT:PLANT]
+
WGL_NV_swap_group
[PLANT:
+
WGL_NV_vertex_array_range
: Smelt Ore Not Found, Token -
+
WGL_NV_video_output
: Thread Metal Ore Not Found, Token -
+
WGL_OML_sync_control
: Environment Spec Stone Not Found, Token -
+
shadow
: Could not locate material template
+
graphics/graphics_*
WAFERS
+
graphics/
SPECIAL
+
*** Error(s) found in the file "
DEEP_SPECIAL
+
PLAY
DIVINE
+
FPS:
THREAD_METAL
+
TTF error
DEEP_SURFACE
+
data/art/font.ttf
AQUIFER
+
No font found!
METAMORPHIC
+
Missing/broken TTF handle:
SEDIMENTARY
+
</rep_hero>
SOIL
+
<rep_hero>
SOIL_OCEAN
+
</rep_buddy>
SOIL_SAND
+
<rep_buddy>
SEDIMENTARY_OCEAN_SHALLOW
+
</rep_grudge>
SEDIMENTARY_OCEAN_DEEP
+
<rep_grudge>
IGNEOUS_INTRUSIVE
+
</rep_bonded>
IGNEOUS_EXTRUSIVE
+
<rep_bonded>
ENVIRONMENT
+
</rep_monster>
Missing Stone Environment Token:
+
<rep_monster>
Missing Stone Environment Inclusion Type Token:
+
</rep_brigand>
Missing Frequency for Stone Environment:
+
<rep_brigand>
ALL_STONE
+
</rep_bully>
IGNEOUS_ALL
+
<rep_bully>
ALLUVIAL
+
</rep_violent>
Unrecognized Stone Environment Token:
+
<rep_violent>
ENVIRONMENT_SPEC
+
</rep_psychopath>
Missing Stone Environment Spec Token:
+
<rep_psychopath>
Missing Stone Environment Spec Inclusion Type Token:
+
</rep_trade_partner>
Missing Frequency for Stone Environment Spec:
+
<rep_trade_partner>
LAVA
+
</rep_friendly>
Unrecognized Inorganic Material Definition Token:
+
<rep_friendly>
Sharp blades
+
</rep_killer>
Extract
+
<rep_killer>
strands
+
</rep_murderer>
Ore of
+
<rep_murderer>
MATERIAL
+
</rep_comrade>
GROWTH
+
<rep_comrade>
GROWTH_ITEM
+
</rep_respected_group>
GROWTH_TRUNK_HEIGHT_PERC
+
<rep_respected_group>
GROWTH_TIMING
+
</rep_hated_group>
GROWTH_DROPS_OFF
+
<rep_hated_group>
GROWTH_DROPS_OFF_NO_CLOUD
+
</rep_enemy_fighter>
GROWTH_HOST_TILE
+
<rep_enemy_fighter>
BRANCHES
+
</rep_friendly_fighter>
LIGHT_BRANCHES
+
<rep_friendly_fighter>
HEAVY_BRANCHES
+
</rep_loyal_soldier>
DIRECTED_BRANCHES
+
<rep_loyal_soldier>
ROOTS
+
should have reached goal
TRUNK
+
insufficient progress toward goal
TWIGS
+
going wrong direction
ALL_BRANCHES
+
arrived at location
BRANCHES_AND_TWIGS
+
arrived at person
LIGHT_BRANCHES_AND_TWIGS
+
entity no longer rules
ALL_BRANCHES_AND_TWIGS
+
no reason
SAPLING
+
left site
ALL_BRANCHES_AND_TRUNK
+
whim
HEAVY_BRANCHES_AND_TRUNK
+
reunited with loved one
DIRECTED_BRANCHES_AND_TRUNK
+
violent disagreement
GROWTH_DENSITY
+
adopted
GROWTH_HAS_SEED
+
need xml text for reason #
GROWTH_PRINT
+
designed a masterful
GROWTH_NAME
+
for
ALL_NAMES
+
at
TRUNK_PERIOD
+
constructed a masterful
HEAVY_BRANCH_DENSITY
+
created a masterful
DIRECTED_BRANCH_DENSITY
+
masterfully dyed a
LIGHT_BRANCH_DENSITY
+
added a masterful image
HEAVY_BRANCH_RADIUS
+
added a masterful covering
DIRECTED_BRANCH_RADIUS
+
added masterful rings
BRANCH_RADIUS
+
added masterful bands
MAX_TRUNK_DIAMETER
+
added masterful spikes
TRUNK_WIDTH_PERIOD
+
added a masterful handle
CAP_PERIOD
+
added masterful thread
CAP_RADIUS
+
added masterful cloth
ROOT_DENSITY
+
wove a masterful sewn image
ROOT_RADIUS
+
masterfully wrote
STANDARD_TILE_NAMES
+
created a masterful illustration
trunk
+
to a
roots
+
prepared a masterful
branches
+
created a masterful engraving
twigs
+
destroyed
cap
+
a masterpiece
TRUNK_NAME
+
was destroyed
ROOT_NAME
+
by melting
ROOTS_NAME
+
by magma
LIGHT_BRANCHES_NAME
+
during fortification carving
HEAVY_BRANCHES_NAME
+
during mining
TWIGS_NAME
+
by falling debris
GRASS
+
by growing vegetation
TREE_TILE
+
masterfully designed by
DEAD_TREE_TILE
+
masterfully constructed by
SAPLING_TILE
+
the masterful
DEAD_SAPLING_TILE
+
created by
TREE_COLOR
+
masterfully dyed with
DEAD_TREE_COLOR
+
addition of a masterful image
SAPLING_COLOR
+
addition of a masterful covering
DEAD_SAPLING_COLOR
+
addition of masterful rings
TREE_ROOT_SLOPING
+
addition of masterful bands
TREE_ROOTS
+
addition of masterful spikes
TREE_TRUNK_N
+
addition of a masterful handle
TREE_TRUNK_E
+
addition of masterful thread
TREE_TRUNK_NW
+
addition of masterful cloth
TREE_TRUNK_NE
+
weaving of a masterful sewn image
TREE_TRUNK_SW
+
writing of a masterpiece
TREE_TRUNK_SE
+
creation of a masterful illustration
TREE_TRUNK_BRANCH_N
+
prepared by
TREE_TRUNK_BRANCH_S
+
the masterful engraving
TREE_TRUNK_BRANCH_E
+
the destruction of
TREE_TRUNK_BRANCH_W
+
led the attack
TREE_BRANCH_NS
+
, and the defenders were led by
TREE_BRANCH_NW
+
  The defenders were led by
TREE_BRANCH_SW
+
the attack by
TREE_BRANCH_NSE
+
the attack on
TREE_BRANCH_NSW
+
defeated
TREE_BRANCH_NEW
+
and destroyed
TREE_BRANCH_SEW
+
the defeat of
TREE_BRANCH_NSEW
+
and destruction of
TREE_TWIGS
+
and pillaged
TREE_CAP_WALL_NE
+
and pillaging of
TREE_CAP_WALL_SE
+
and placed
TREE_ROOTS_DEAD
+
and others
TREE_TRUNK_PILLAR_DEAD
+
in charge of
TREE_TRUNK_NE_DEAD
+
The new government was called
TREE_TRUNK_SE_DEAD
+
and lordship of
TREE_TRUNK_BRANCH_S_DEAD
+
over
TREE_TRUNK_BRANCH_W_DEAD
+
secured tribute from
TREE_BRANCH_NSW_DEAD
+
, to be delivered from
TREE_BRANCH_SEW_DEAD
+
the securing of
TREE_SMOOTH_BRANCHES_DEAD
+
's tribute from
TREE_TWIGS_DEAD
+
and took over
TREE_CAP_RAMP_DEAD
+
and takeover of
TREE_CAP_WALL_N_DEAD
+
routed
TREE_CAP_WALL_E_DEAD
+
the rout of
TREE_CAP_WALL_NW_DEAD
+
the attack of
TREE_CAP_WALL_NE_DEAD
+
abandoned the settlement of
TREE_CAP_WALL_SW_DEAD
+
their
TREE_CAP_WALL_SE_DEAD
+
settlement of
TREE_CAP_FLOOR1_DEAD
+
withered.
TREE_CAP_FLOOR3_DEAD
+
the abandonment of
TREE_TRUNK_NSE
+
the withering of
TREE_TRUNK_NEW
+
formed
TREE_TRUNK_NS
+
became the primary criminal organization
TREE_TRUNK_EW
+
moved
TREE_TRUNK_NSEW
+
merged with
TREE_TRUNK_INTERIOR
+
at the settlement of
TREE_TRUNK_NSE_DEAD
+
regained their senses after an initial period of questionable judgment.
TREE_TRUNK_NSW_DEAD
+
regained their senses after another period of questionable judgment.
TREE_TRUNK_NEW_DEAD
+
the formation of
TREE_TRUNK_SEW_DEAD
+
ascendency of the criminal organization
TREE_TRUNK_NS_DEAD
+
relocation of
TREE_TRUNK_NSEW_DEAD
+
the incorporation of
SAPLING_DROWN_LEVEL
+
into
TREE_DROWN_LEVEL
+
the return to reason at the settlement of
GROWDUR
+
laid a series of oppressive edicts upon
SUMMER
+
lifted numerous oppressive laws from
WINTER
+
enacted a series of oppressive laws
PICKED_TILE
+
repealed numerous oppressive laws
DEAD_PICKED_TILE
+
the proclamation of a series of oppressive edicts upon
UNDERGROUND_DEPTH
+
the lifting of numerous oppressive laws from
GRASS_TILES
+
the enactment of a series of oppressive laws
ALT_PERIOD
+
the repeal of numerous oppressive laws
ALT_GRASS_TILES
+
finished the construction of
GRASS_COLORS
+
as a part of
TREE_HAS_MUSHROOM_CAP
+
connecting
SHRUB_TILE
+
the completion of
DEAD_SHRUB_TILE
+
thrust a spire of slade up from the underworld, naming it
CLUSTERSIZE
+
constructed
PICKED_COLOR
+
, and established a gateway between worlds
DEAD_PICKED_COLOR
+
replaced
SHRUB_COLOR
+
razed
DEAD_SHRUB_COLOR
+
created
BASIC_MAT
+
the creation of
MILL
+
the construction of
SHRUB_DROWN_LEVEL
+
the foundation of
TWIGS_SIDE_BRANCHES
+
the emergence of
TWIGS_ABOVE_BRANCHES
+
from the underworld through the power of
TWIGS_BELOW_BRANCHES
+
the replacement of
TWIGS_SIDE_HEAVY_BRANCHES
+
the razing of
TWIGS_ABOVE_HEAVY_BRANCHES
+
profaning
TWIGS_BELOW_HEAVY_BRANCHES
+
disturbing
TWIGS_SIDE_TRUNK
+
, an insurrection
TWIGS_ABOVE_TRUNK
+
against
TWIGS_BELOW_TRUNK
+
began in
SEED
+
the insurrection
EXTRACT_STILL_VIAL
+
the insurrection in
EXTRACT_VIAL
+
concluded with
EXTRACT_BARREL
+
the local government
Unrecognized Plant Token:
+
overthrown
BRANCH_DENSITY
+
ended with the disappearance of the rebelling population
MAX_TRUNK_HEIGHT
+
crushed the insurrection in
LIGHT_BRANCH_RADIUS
+
the overthrow of
TRUNK_BRANCHING
+
the end of the insurrection in
BRANCHES_NAME
+
the crushing of the insurrection against
DIRECTED_BRANCHES_NAME
+
were taken by a mood to act against their better judgment at
CAP_NAME
+
launched an expedition to reclaim
has dyed a masterpiece!
+
the questionable judgment of
has become entangled in a hidden web!
+
the reclamation of
caught up in the web!
+
devoured
has cooked a masterpiece!
+
the devouring of
has been cursed
+
broken away
path not closed, attempting fix
+
slashed out
path moved off track
+
slashed off
path not closed, attempting to follow
+
torn out
destroyed
+
torn off
toppled
+
stabbed out
loop path fail:
+
ripped off
<same square>
+
burned out
<invalid start>
+
burned away
<invalid goal>
+
smashed
->
+
slashed
: Id #
+
ripped
:Path Goal
+
stabbed
:Station
+
slashing out
You chop down the
+
slashing off
has claimed a
+
tearing out
has begun a mysterious construction!
+
tearing off
Your mason has defaced a
+
stabbing out
Your engraver has carved a track through a
+
ripping off
Duplicate inventory removed:
+
burning out
while in
+
burning away
conflict
+
smashing
experiencing trauma
+
slashing
seeing
+
ripping
somebody
+
stabbing
die
+
burning
somebody's
+
was
dead body
+
were
the unexpected death of somebody
+
the first to reach the summit of
somebody's death
+
an unknown peak
while
+
, which rises above
killing somebody
+
the climbing of
being reunited with a loved one
+
escaped from
being caught sneaking
+
returned to
when
+
made a journey to
joining an existing conflict
+
unknown lands
giving a sermon
+
the escape from
attending a sermon
+
the return of
watching a performance
+
the journey of
producing a masterwork
+
tamed the
creating an artifact
+
wild beasts
upon
+
the taming of the
improving
+
fought with
mastering
+
.  While defeated, the latter escaped unscathed
a break up
+
managed to escape from
getting divorced
+
's onslaught
you were
+
was forced to retreat from
caught up in
+
despite the latter's wounds
a new romance
+
eventually prevailed and
realizing
+
was forced to make a hasty escape
playing make believe
+
surprised
playing with
+
ambushed
becoming a parent
+
happened upon
being near to a conflict
+
cornered
an agreement was cancelled
+
confronted
joining a traveling group
+
a scuffle between
a site was controlled
+
in which the former emerged victorious
a tribute cancellation
+
the escape of
an incident
+
after a punishing fight
hearing a rumor
+
after a horrific combat
leaving a performance troupe
+
attack on
being removed from a performance troupe
+
surprising of
being removed from a military group
+
ambush of
when a stranger advanced with a weapon
+
happening upon
seeing a stranger sneaking around
+
cornering of
witnessing a night creature drinking blood
+
confrontation of
petitioning for citizenship
+
became obsessed with
bringing up job scarcity in a meeting
+
own mortality and sought to extend
making suggestions about work allocations
+
life by any means
requesting weapon production
+
began dreaming of starting a family
yelling at a priest
+
came to desire to rule the world
crying on a priest
+
began dreaming of creating a great work of art
yelling at somebody in charge
+
began dreaming of crafting a masterwork
crying on somebody in charge
+
began dreaming of bringing peace to the world
telling somebody about being trapped here
+
began dreaming of becoming a legendary warrior
being yelled at by an unhappy worshipper
+
began dreaming of mastering a skill
being cried on by an unhappy worshipper
+
began dreaming of falling in love
being yelled at by an unhappy citizen
+
began dreaming of seeing the great natural wonders of the world
being cried on by an unhappy citizen
+
became obsessed with an inscrutable goal
hearing somebody was being prevented from leaving
+
came back from the dead
viewing
+
once more, this time
in a personal museum
+
a murderous ghost
near
+
a sadistic ghost
own
+
a violent ghost
very fine
+
an angry ghost
splendid
+
a moaning spirit
wonderful
+
a howling spirit
completely sublime
+
a secretive poltergeist
tastefully arranged
+
an energetic poltergeist
losing a pet
+
a troublesome poltergeist
throwing something
+
a restless haunt
being released from confinement
+
a forlorn haunt
a miscarriage
+
burned
spouse's miscarriage
+
in dragon fire
to be
+
to death
wearing old clothing
+
shot and killed
wearing tattered clothing
+
mortally wounded
to have
+
, who bled to death
clothes rot off of
+
, with
being tormented in nightmares by a dead pet
+
, who suffocated
being tormented in nightmares by a dead spouse
+
hacked
being tormented in nightmares by a dead lover
+
to pieces
being tormented in nightmares by a dead sibling
+
beheaded
being tormented in nightmares by
+
crucified
own dead mother
+
buried
own dead father
+
alive
own dead child
+
left
being tormented in nightmares by a dead animal training partner
+
out in the air
being tormented in nightmares by a dead friend
+
drowned
being tormented in nightmares by a dead and still annoying acquaintance
+
fed
being tormented in nightmares by the dead
+
to beasts
being
+
struck down
by a dead pet
+
slaughtered
by a dead spouse
+
drained
by a dead lover
+
of blood
by a dead sibling
+
murdered
by a dead animal training partner
+
threw
by a dead friend
+
against an obstacle, causing immediate death
by a dead and still annoying acquaintance
+
into a pit of spikes
by the dead
+
scared
combat drills
+
boiled
practicing at the archery target
+
melted
a sparring session
+
condensed
being unable to petition for citizenship
+
solidified
being unable to find somebody to complain to about job scarcity
+
died in the heat
being unable to make suggestions about work allocations
+
was encased in cooling lava
being unable to request weapon production
+
was encased in cooling magma
being unable to find a priest to complain to
+
was encased in ice
being unable to find a priest to cry on
+
froze to death
being unable to find somebody in charge to yell at
+
died in a cage
being unable to find somebody in charge to cry on
+
fell into a deep chasm
during
+
died of old age
long patrol duty
+
died in the dark
being nauseated by the sun
+
starved to death
being out in the sunshine again
+
died of thirst
drowsy
+
drowned
utterly sleep-deprived
+
burned up in magma
thirsty
+
burned up in
dehydrated
+
dragon fire
starving
+
's dragon fire
due to
+
dragon fire
suffering a major injury
+
was burned to death by
suffering a minor injury
+
fire
sleeping uneasily due to noise
+
was burned to death by a
being disturbed during sleep by loud noises
+
burned to death
loud noises made it impossible to sleep
+
was scalded to death
being able to rest and recuperate
+
burned up in a magma mist
caught in the rain
+
was crushed by a drawbridge
caught in a snow storm
+
was crushed under a collapsing ceiling
retching on a miasma
+
was killed by falling rocks
choking on smoke underground
+
was shot and killed
being near to a waterfall
+
bled to death
choking on dust underground
+
, slain by
considering
+
, slain by a
the state of demands
+
, slain
that a criminal could not be properly punished
+
succumbed to infection
having
+
suffocated
punishment reduced
+
was hacked to pieces
elected
+
was beheaded
re-elected
+
was crucified
the establishment of a temple for
+
was buried alive
the acceptance of a petition for a temple for
+
was left out in the air
the establishment of a guildhall for
+
was drowned
the acceptance of a petition for a guildhall for
+
was burned alive
being granted residency
+
was fed to beasts
being granted citizenship
+
was struck down
being denied residency
+
was slaughtered
being denied citizenship
+
was scuttled
having a request approved
+
was drained of blood
having a request ignored
+
was murdered
that nobody could be punished for a failure
+
was killed by a trap
 +
was killed by a vehicle
 +
was killed by a flying object
 +
was banished by
 +
was banished by a
 +
vanished
 +
collapsed
 +
, struck down by
 +
, struck down by a
 +
, struck down
 +
was put to rest
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
was scared to death
 +
the new desire of
 +
the new dream of
 +
the new obsession of
 +
to rule the world
 +
to start a family
 +
to create a great work of art
 +
to craft a masterwork
 +
to bring peace to the world
 +
to become a legendary warrior
 +
to master a skill
 +
to fall in love
 +
to see the great natural wonders of the world
 +
with extending
 +
own life
 +
with an inscrutable goal
 +
from the dead
 +
, once more,
 +
the death of
 +
in a cage
 +
the fall of
 +
into a deep chasm
 +
the passing of
 +
the death in the dark of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
in magma
 +
the boiling of
 +
the melting of
 +
the condensation of
 +
the freezing of
 +
the heat-induced death of
 +
the encasement of
 +
in cooling lava
 +
in cooling magma
 +
in ice
 +
in a
 +
's fire
 +
the scalding of
 +
in a magma mist
 +
the crushing of
 +
under a drawbridge
 +
under a collapsing ceiling
 +
by falling rocks
 +
the shooting of
 +
the mortal wounding of
 +
the fatal illness of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the slaughter of
 +
the scuttling of
 +
the draining of
 +
blood
 +
the murder of
 +
by a trap
 +
by a vehicle
 +
by a flying object
 +
the collapse of
 +
after an attack by
 +
after an attack by a
 +
after an attack
 +
attack with
 +
the vanishment of
 +
the putting to rest of
 +
the collision of
 +
with an obstacle
 +
, after the death strike by
 +
, after the death strike by a
 +
the impalement of
 +
on spikes
 +
the scaring of
 +
to death
 +
were
 +
reunited with
 +
through the efforts of
 +
the reunion of
 +
abducted
 +
was abducted
 +
the abduction of
 +
began wandering
 +
began scouting
 +
began hunting great beasts
 +
decided to become a baby-snatcher, operating
 +
decided to become a mercenary, operating
 +
decided to become a thief, operating
 +
gave up being a
 +
to become a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
around
 +
out of
 +
the wilds
 +
the wandering
 +
the scouting
 +
the hunting of great beasts
 +
the baby-snatching
 +
the mercenary operation
 +
the thievery
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
, based in
 +
throughout
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
within
 +
raising
 +
discarding
 +
entombment
 +
aroused general suspicion
 +
after
 +
appearing not to age
 +
general suspicion
 +
fled to
 +
settled in
 +
fled into
 +
the area around
 +
wandering
 +
settling
 +
into the area around
 +
into
 +
gave birth to
 +
sired
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
began traveling with
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
no longer imprisoned
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped traveling with
 +
stopped being the parent of
 +
lost faith in
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
taught
 +
learned
 +
the learning of
 +
from the teaching of
 +
the moment when
 +
changed
 +
changed
 +
from a
 +
into a
 +
the transformation of
 +
fooled
 +
into believing
 +
the impersonation of
 +
members of
 +
compelled the creation of
 +
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
of the position of
 +
was enslaved by
 +
was imprisoned by
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a claimant for
 +
ceased to be a
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
ceased to be a claimant for
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the imprisonment of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
the companionship of
 +
as the child of
 +
as the parent of
 +
under
 +
over
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the end of the companionship of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
the status
 +
the ascension
 +
the appointment
 +
the election
 +
the selection
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the enslavement
 +
the imprisonment
 +
the claim
 +
as a
 +
to the position of
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the loss of status of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
the end of the claim of
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
made contact with
 +
the first contact of
 +
rejected contact with
 +
the rejection of contact by
 +
between
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
proposed by
 +
was rejected by
 +
the
 
vomit
 
vomit
composed of vomit
+
pressed vomit
green
+
molten salt
disgusting appearance
+
boiling salt
brine
+
filth
composed of salt
+
pressed filth
white
+
frozen filth
composed of grime and filth
+
frozen filth powder
composed of snow
+
filth slush
blizzard
+
boiling filth
sleet
+
YELLOW
LIQUID
+
unknown frozen substance
composed of water
+
unknown frozen powder
flood
+
unknown slush
tear
+
unknown substance
of tears
+
unknown boiling substance
composed of steam
+
grime
boiling
+
grime paste
FLAME
+
pressed grime
flame
+
CREATURE_1
composed of flame
+
unknown frozen creature substance
inferno
+
unknown frozen creature powder
flare
+
unknown creature paste
flash
+
unknown pressed frozen creature substance
flaming
+
unknown creature substance
scorching
+
unknown boiling creature substance
composed of amber
+
PLANT_1
composed of coral
+
unknown frozen plant substance
composed of green glass
+
unknown frozen plant powder
composed of clear glass
+
unknown frozen plant paste
composed of crystal glass
+
unknown pressed frozen plant substance
CHARCOAL
+
unknown plant substance
composed of charcoal
+
unknown boiling plant substance
coal
+
SYNDROME
black
+
SYN_NAME
composed of coke
+
SYN_AFFECTED_CLASS
composed of solid salt
+
SYN_IMMUNE_CLASS
composed of ice
+
SYN_AFFECTED_CREATURE
composed of
+
SYN_CLASS
[USE_MATERIAL_TEMPLATE:
+
SYN_IMMUNE_CREATURE
[MAT_FIXED_TEMP:
+
CE_PAIN
[TISSUE:UNIFORM_TIS]
+
:BP missing body part group token
[TISSUE_NAME:tissue:NP]
+
:BP missing body part token
[TISSUE_MATERIAL:
+
:BP missing tissue token
[TISSUE_MAT_STATE:
+
Unrecognized CE_PAIN token:
[MUSCULAR]
+
CE_SWELLING
[FUNCTIONAL]
+
Unrecognized CE_SWELLING token:
[STRUCTURAL]
+
CE_OOZING
[RELATIVE_THICKNESS:1]
+
Unrecognized CE_OOZING token:
[CONNECTS]
+
CE_BRUISING
[TISSUE_SHAPE:LAYER]
+
Unrecognized CE_BRUISING token:
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
+
CE_BLISTERS
[NOT_LIVING]
+
Unrecognized CE_BLISTERS token:
[NOT_BUTCHERABLE]
+
CE_NUMBNESS
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
+
Unrecognized CE_NUMBNESS token:
[CDI:ADV_NAME:Hurl fireball]
+
CE_PARALYSIS
[CDI:FLOW:FIREBALL]
+
Unrecognized CE_PARALYSIS token:
[CDI:TARGET_RANGE:C:15]
+
CE_FEVER
[CDI:MAX_TARGET_NUMBER:C:2]
+
Unrecognized CE_FEVER token:
[CDI:MAX_TARGET_NUMBER:C:3]
+
CE_BLEEDING
[CDI:WAIT_PERIOD:30]
+
Unrecognized CE_BLEEDING token:
[CDI:ADV_NAME:Spray jet of fire]
+
CE_COUGH_BLOOD
[CDI:FLOW:FIREJET]
+
Unrecognized CE_COUGH_BLOOD token:
[CDI:TARGET_RANGE:C:5]
+
CE_VOMIT_BLOOD
[FIREIMMUNE_SUPER]
+
Unrecognized CE_VOMIT_BLOOD token:
[ODOR_STRING:mud]
+
CE_NAUSEA
[ODOR_STRING:vomit]
+
Unrecognized CE_NAUSEA token:
[ODOR_STRING:filth]
+
CE_UNCONSCIOUSNESS
[ODOR_STRING:smoke]
+
Unrecognized CE_UNCONSCIOUSNESS token:
[ODOR_STRING:soot]
+
CE_NECROSIS
[ODOR_STRING:soil]
+
Unrecognized CE_NECROSIS token:
[COLOR:
+
CE_IMPAIR_FUNCTION
[NOBREATHE]
+
Unrecognized CE_IMPAIR_FUNCTION token:
[EXTRAVISION]
+
CE_DROWSINESS
[FIXED_TEMP:
+
Unrecognized CE_DROWSINESS token:
[HOMEOTHERM:10040]
+
CE_DIZZINESS
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
+
Unrecognized CE_DIZZINESS token:
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
+
CE_ADD_TAG
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
+
Unsupported CE add tag:
[STATE_COLOR:ALL_SOLID:
+
CE_REMOVE_TAG
[SELECT_MATERIAL:HAIR]
+
Unsupported CE remove tag:
[SELECT_MATERIAL:FEATHER]
+
CE_DISPLAY_TILE
[SELECT_MATERIAL:SCALE]
+
CAN_BE_HIDDEN
[SELECT_MATERIAL:CHITIN]
+
Unrecognized CE_DISPLAY_TILE token:
[SELECT_MATERIAL:SKIN]
+
CE_DISPLAY_NAME
[NO_UNIT_TYPE_COLOR]
+
Unrecognized CE_DISPLAY_NAME token:
[SELECT_MATERIAL:EYE]
+
CE_FLASH_TILE
[GLOWTILE:'"']
+
Unrecognized CE_FLASH_TILE token:
[GLOWTILE:249]
+
CE_PHYS_ATT_CHANGE
[GLOWCOLOR:
+
Unrecognized CE_PHYS_ATT_CHANGE token:
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
+
CE_MENT_ATT_CHANGE
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
+
Unrecognized CE_MENT_ATT_CHANGE token:
[TL_MAJOR_ARTERIES]
+
CE_BODY_APPEARANCE_MODIFIER
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
+
APPEARANCE_MODIFIER
[STATE_COLOR:ALL:
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
+
CE_BP_APPEARANCE_MODIFIER
[CREATURE_CLASS:GENERAL_POISON]
+
RESERVED_WHOLE_PART
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
+
CE_MATERIAL_FORCE_MULTIPLIER
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
+
MAT_MULT
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
+
CE_SPEED_CHANGE
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
+
SPEED_PERC
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
+
SPEED_ADD
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
+
Unrecognized CE_SPEED_CHANGE token:
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
CE_BODY_MAT_INTERACTION
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
+
MAT_TOKEN
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
+
Unrecognized CE_BODY_MAT_INTERACTION token:
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
+
CE_SENSE_CREATURE_CLASS
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
+
CE_CAN_DO_INTERACTION
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
+
Unrecognized CE_CAN_DO_INTERACTION token:
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
+
CE_BODY_TRANSFORMATION
[SELECT_MATERIAL:BLOOD]
+
Unrecognized CE_BODY_TRANSFORMATION token:
[SELECT_MATERIAL:ICHOR]
+
CE_SKILL_ROLL_ADJUST
[SELECT_MATERIAL:GOO]
+
PERC
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
+
PERC_ON
[BOILING_POINT:9900]
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
[MELTING_POINT:10200]
+
CDI token precedes any CAN_DO_INTERACTION tag
[BOILING_POINT:10400]
+
SYNDROME_TAG
[SYN_NAME:beast sickness]
+
PERIODIC
[SYN_NAME:titan sickness]
+
COUNTER_TRIGGER
[SYN_NAME:demon sickness]
+
Unrecognized CE Token:
[SYN_NAME:divine sickness]
+
ALCOHOLIC
[SYN_NAME:night sickness]
+
TIME_SINCE_BREAK
[SYN_IMMUNE_CREATURE:
+
ON_BREAK
:ALL]
+
PARTIED_OUT
[THICKWEB][WEBIMMUNE]
+
MILK_COUNTER
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
+
EGG_SPENT
[WEBBER:LOCAL_CREATURE_MAT:SILK]
+
GROUNDED_ANIMAL_ANGER
[CDI:ADV_NAME:Spray web]
+
TIME_SINCE_SUCKED_BLOOD
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
+
DRINKING_BLOOD
[CDI:MAX_TARGET_NUMBER:C:4]
+
Unrecognized Counter:
[SECRETION:LOCAL_CREATURE_MAT:POISON:
+
PROB
:BY_CATEGORY:ALL:
+
LOCALIZED
SKIN
+
RESISTABLE
CHITIN
+
SIZE_DELAYS
[CDI:ADV_NAME:Spray dust]
+
SIZE_DILUTES
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
+
VASCULAR_ONLY
[CDI:ADV_NAME:Spray vapor]
+
MUSCULAR_ONLY
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
+
START
[CDI:ADV_NAME:Spray gas]
+
PEAK
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
+
cough
[CDI:ADV_NAME:Spit glob]
+
coughs
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
+
up blood.
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
+
vomit
[CDI:ADV_NAME:Emit dust]
+
blood.
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
+
: Unrecognized Color Token in Material Template:
[CDI:ADV_NAME:Emit vapor]
+
CE_MATERIAL_FORCE_MULTIPLIER:
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
+
Unrecognized Caste Token in Body Transformation Effect:
[CDI:ADV_NAME:Emit gas]
+
Interaction Token not recognized :
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
+
TARGET
[FIREIMMUNE]
+
LINE_OF_SIGHT
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
+
TOUCHABLE
[ATTACK_SKILL:GRASP_STRIKE]
+
DISTURBER_ONLY
[ATTACK_VERB:punch:punches]
+
SELF_ALLOWED
[ATTACK_CONTACT_PERC:100]
+
SELF_ONLY
[ATTACK_PREPARE_AND_RECOVER:2:2]
+
Unrecognized CDI Target Token:
[ATTACK_FLAG_WITH]
+
TARGET_RANGE
[ATTACK_PRIORITY:SECOND]
+
LOCATION_HINT
[ATTACK_PRIORITY:MAIN]
+
USAGE_HINT
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
+
ADV_NAME
[ATTACK_VERB:snatch:snatches]
+
MAX_TARGET_NUMBER
[ATTACK_PENETRATION_PERC:100]
+
WAIT_PERIOD
[ATTACK_FLAG_EDGE]
+
VERBAL_SPEECH
[ATTACK_FLAG_CANLATCH]
+
CAN_BE_MUTUAL
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
+
VERBAL
[ATTACK_SKILL:STANCE_STRIKE]
+
FREE_ACTION
[ATTACK_VERB:kick:kicks]
+
VERB_REVERSE
[ATTACK_FLAG_BAD_MULTIATTACK]
+
TARGET_VERB
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
+
BP_REQUIRED
[ATTACK_VERB:sting:stings]
+
: Could not locate material template
[ATTACK_CONTACT_PERC:5]
+
WAFERS
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
+
SPECIAL
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
+
DEEP_SPECIAL
[ATTACK_SKILL:BITE]
+
DIVINE
[ATTACK_VERB:stab:stabs]
+
THREAD_METAL
[SPECIALATTACK_SUCK_BLOOD:50:100]
+
DEEP_SURFACE
[SPECIALATTACK_INTERACTION:
+
AQUIFER
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
+
METAMORPHIC
[ATTACK_VERB:gore:gores]
+
SEDIMENTARY
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
+
SOIL
[ATTACK_VERB:bite:bites]
+
SOIL_OCEAN
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
+
SOIL_SAND
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
+
SEDIMENTARY_OCEAN_SHALLOW
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
+
SEDIMENTARY_OCEAN_DEEP
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
+
IGNEOUS_INTRUSIVE
[ATTACK_VERB:scratch:scratches]
+
IGNEOUS_EXTRUSIVE
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
+
ENVIRONMENT
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
+
Missing Stone Environment Token:
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
+
Missing Stone Environment Inclusion Type Token:
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
+
Missing Frequency for Stone Environment:
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
+
ALL_STONE
[SELECT_MATERIAL:ALL]
+
IGNEOUS_ALL
[MAT_FIXED_TEMP:
+
ALLUVIAL
[HEATDAM_POINT:NONE]
+
Unrecognized Stone Environment Token:
[COLDDAM_POINT:NONE]
+
ENVIRONMENT_SPEC
[IGNITE_POINT:NONE]
+
Missing Stone Environment Spec Token:
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
+
Missing Stone Environment Spec Inclusion Type Token:
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
+
Missing Frequency for Stone Environment Spec:
[APPLY_CREATURE_VARIATION:
+
LAVA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
+
Unrecognized Inorganic Material Definition Token:
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
+
GROWTH
[CAN_DO_INTERACTION:
+
GROWTH_ITEM
[CDI:ADV_NAME:Transform]
+
GROWTH_TRUNK_HEIGHT_PERC
[DESCRIPTION:A
+
GROWTH_TIMING
great
+
GROWTH_DROPS_OFF
gigantic
+
GROWTH_DROPS_OFF_NO_CLOUD
towering
+
GROWTH_HOST_TILE
n enormous
+
BRANCHES
huge
+
LIGHT_BRANCHES
very large
+
HEAVY_BRANCHES
large
+
DIRECTED_BRANCHES
small
+
ROOTS
hairy
+
TRUNK
feathered
+
TWIGS
scaly
+
ALL_BRANCHES
armored
+
BRANCHES_AND_TWIGS
fleshy
+
LIGHT_BRANCHES_AND_TWIGS
eyeless
+
ALL_BRANCHES_AND_TWIGS
one-eyed
+
SAPLING
three-eyed
+
ALL_BRANCHES_AND_TRUNK
beakless
+
HEAVY_BRANCHES_AND_TRUNK
noseless
+
DIRECTED_BRANCHES_AND_TRUNK
skinless
+
GROWTH_DENSITY
six-legged
+
GROWTH_HAS_SEED
eight-legged
+
GROWTH_PRINT
twisted into humanoid form
+
GROWTH_NAME
in humanoid form
+
NAME_PLURAL
with external ribs
+
ALL_NAMES
with lidless eyes
+
TRUNK_PERIOD
  It has
+
HEAVY_BRANCH_DENSITY
thin wings of stretched skin
+
DIRECTED_BRANCH_DENSITY
wings
+
BRANCH_DENSITY
feathered wings
+
LIGHT_BRANCH_DENSITY
lacy wings
+
MAX_TRUNK_HEIGHT
  It has two
+
HEAVY_BRANCH_RADIUS
  It has three
+
DIRECTED_BRANCH_RADIUS
  It has a
+
LIGHT_BRANCH_RADIUS
long, hanging
+
BRANCH_RADIUS
long, straight
+
TRUNK_BRANCHING
long, curly
+
MAX_TRUNK_DIAMETER
stubby
+
TRUNK_WIDTH_PERIOD
tails
+
CAP_PERIOD
tail
+
CAP_RADIUS
  It has a proboscis
+
ROOT_DENSITY
  It has a long, swinging trunk
+
ROOT_RADIUS
  It has a short trunk
+
STANDARD_TILE_NAMES
  It has a fat, bulging trunk
+
trunk
  It has a twisting, jointed trunk
+
roots
  It has a curling trunk
+
branches
  It has a knobby trunk
+
twigs
  It has a round shell
+
cap
  It has a spiral shell
+
TRUNK_NAME
  It has a square shell
+
ROOT_NAME
  It has a knobby shell
+
ROOTS_NAME
  It has an enormous shell
+
BRANCHES_NAME
  It has a broad shell
+
LIGHT_BRANCHES_NAME
  It has a pair of long antennae
+
DIRECTED_BRANCHES_NAME
  It has a pair of fan-like antennae
+
HEAVY_BRANCHES_NAME
  It has a pair of spindly antennae
+
CAP_NAME
  It has a pair of squat antennae
+
TWIGS_NAME
  It has a pair of branching antennae
+
GRASS
  It has a pair of knobby antennae
+
TREE_TILE
  It has four
+
DEAD_TREE_TILE
long, spiral
+
SAPLING_TILE
long, curving
+
DEAD_SAPLING_TILE
horns
+
TREE_COLOR
horn
+
DEAD_TREE_COLOR
  It has large mandibles
+
SAPLING_COLOR
it looks constantly to the sky for rain
+
DEAD_SAPLING_COLOR
it growls, buzzes, clicks and generally makes a varied racket
+
SAPLING_DROWN_LEVEL
it is decorated with intricate patterns
+
TREE_DROWN_LEVEL
it is perfectly symmetric
+
GROWDUR
it is strikingly beautiful
+
PICKED_TILE
it is covered with a filmy sac
+
DEAD_PICKED_TILE
nearby vegetation seem to shrink away from it
+
GRASS_TILES
the pieces of its body are carefully separated by markings
+
ALT_PERIOD
its moans seem to echo no matter where it resides
+
ALT_GRASS_TILES
it spins wildly, lurching and howling
+
GRASS_COLORS
it seems very pleasant
+
TREE_HAS_MUSHROOM_CAP
it never misses an opportunity to jump in puddles
+
SHRUB_TILE
it appears to be covered with rocky crags
+
DEAD_SHRUB_TILE
it radiates a sad kindness
+
CLUSTERSIZE
it makes those around it feel brave
+
PICKED_COLOR
it appears constructed
+
DEAD_PICKED_COLOR
small objects seem to pop into existence around it
+
SHRUB_COLOR
it whirls, skips and jumps whenever it moves
+
DEAD_SHRUB_COLOR
it is difficult to see clearly even in bright light
+
BASIC_MAT
it always turns to welcome the rise of the sun
+
MILL
it hums pleasantly when the sun is high in the sky
+
SHRUB_DROWN_LEVEL
it has a rattling exhale
+
TWIGS_SIDE_BRANCHES
its body is bent and misshapen
+
TWIGS_ABOVE_BRANCHES
it slavers uncontrollably
+
TWIGS_BELOW_BRANCHES
it moves with great focus
+
TWIGS_SIDE_HEAVY_BRANCHES
it bears malodorous pustules
+
TWIGS_ABOVE_HEAVY_BRANCHES
[ODOR_LEVEL:100]
+
TWIGS_BELOW_HEAVY_BRANCHES
the details of its form are easily forgotten without deliberate concentration
+
TWIGS_SIDE_TRUNK
it never looks toward the sun
+
TWIGS_ABOVE_TRUNK
it is utterly still when not taking deliberate action
+
TWIGS_BELOW_TRUNK
it looks very solid and stocky
+
EXTRACT_STILL_VIAL
it appears to be closely related to every other of its kind
+
EXTRACT_VIAL
fanfare follows it wherever it goes
+
EXTRACT_BARREL
it never appears to be perturbed or surprised by any happening
+
Unrecognized Plant Token:
it appears to be very healthy
+
: Smelt Ore Not Found, Token -
it skips and twirls as it moves
+
: Thread Metal Ore Not Found, Token -
a sheen around it always seems to rise upward
+
: Environment Spec Stone Not Found, Token -
it only looks comfortable when it is in the water
+
Sharp blades
it always moves carefully around water
+
Extract
it has the delicious smell of freshly-baked goods
+
strands
[ODOR_STRING:freshly-baked goods]
+
Ore of
it is impossible to hold a grudge near it
+
inorganic_generated
it is very sturdy-looking
+
[OBJECT:INORGANIC]
it eagerly moves from place to place
+
[INORGANIC:
it changes between two colors intermittently
+
plant_generated
it giggles at random
+
[OBJECT:PLANT]
it makes those around it want to give up their possessions
+
[PLANT:
it seems to smile constantly
+
has become entangled in a hidden web!
it is surrounded by a gentle atmosphere
+
path not closed, attempting fix
it radiates an aura of welcoming
+
path moved off track
it inspects the ground intently as it moves
+
path not closed, attempting to follow
flashes of energy pulse across its surface intermittently
+
has claimed a
it appears to be a very bitter creature
+
has begun a mysterious construction!
its whole body appears to be faceted in a symmetric fashion
+
Your mason has defaced a
it seems eager to pronounce judgment on others
+
Your engraver has carved a track through a
it appears very deliberate in its actions
+
loop path fail:
it moves ponderously
+
<same square>
it has a very stark look about it
+
<invalid start>
it seems unerringly honest if one does not concentrate
+
<invalid goal>
it returns surrounding light with a new vibrance and intensity
+
->
it crackles with energy
+
: Id #
it always seems to be looking far into the distance
+
:Path Goal
it stares longingly at those nearby
+
:Station
it never abandons its companions
+
has dyed a masterpiece!
it changes direction suddenly at times
+
has cooked a masterpiece!
it has an unnerving stare
+
Tried to call lock a second time before unlock was called.
it heckles those it meets that are not married
+
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
it always seems like it is on the verge of crying
+
Neither NTSCSI nor ASPI could be initialised.
it appears to have sharp shimmering edges on many parts of its body
+
An error occurred while initialising the CDDA subsystem.
it has an angular appearance
+
Couldn't find the specified device.
it has a distinctly depressing moan
+
No audio tracks on the specified disc.
it is difficult to see clearly
+
No CD/DVD devices were found.
it changes color with the phases of the moon
+
No disc present in the specified drive.
it is very solidly built
+
A CDDA read error occurred.
there is a foul reek about it
+
Error trying to allocate a channel.
it cannot abide anything that lives
+
The specified channel has been reused to play another sound.
it sounds clear tones as its body moves in time
+
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
it seems most at ease when it is outdoors
+
DMA Failure.  See debug output for more information.
it eerily reflects the light of the stars and moon
+
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
it reminds those that look upon it of their most unpleasant memories
+
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
it cannot look directly at somebody that has broken an oath
+
DSP connection error.  Couldn't find the DSP unit specified.
it always raises a part of its body toward the moon
+
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
it moves very stiffly
+
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
its surface is always enlivened with a refreshing play of color
+
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
it has an incredibly calm demeanor
+
Can't execute this command on an EVENT_INFOONLY event.
it rocks back and forth whenever somebody changes their mind in its presence
+
An error occured that wasn't supposed to.  See debug log for reason.
it always seems to point toward the sun when it is in the sky
+
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
it recites verses in a strange language on occasion
+
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
it appears to be expecting
+
A category with the same name already exists.
it leaves water wherever it goes
+
The requested event, event group, event category or event property could not be found.
it is strikingly colored
+
Error loading file.
it alternates from instant to instant between sluggishness and extreme vibrancy
+
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
it moves with a bouncing rhythm
+
Media was ejected while reading.
it has a fixed and unblinking gaze when interacting
+
End of file unexpectedly reached while trying to read essential data (truncated data?).
its outer surface seems to flow about its body
+
File not found.
it is hard to disobey
+
Unwanted file access occured.
it always nods eagerly when somebody is speaking
+
Unsupported file or audio format.
it inspires those around it to acts of great sacrifice
+
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
it makes nearby water undrinkable
+
The specified resource requires authentication or is forbidden.
it always seems to be deep in thought
+
Proxy authentication is required to access the specified resource.
its form is ever-changing
+
A HTTP server error occurred.
it makes absolutely no sound
+
The HTTP request timed out.
it has a slowly shifting pattern on its surface
+
FMOD was not initialized correctly to support this function.
it sings beautiful songs endlessly
+
Cannot call this command after System::init.
it pays attention carefully to anybody that is speaking
+
An error occured that wasn't supposed to.  Contact support.
it appears to sparkle after night falls
+
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
its movement is the sound of wind and rain
+
Value passed in was a NaN, Inf or denormalized float.
it looks solidly built
+
An invalid object handle was used.
it mutters to itself about death
+
An invalid parameter was passed to this function.
it is difficult to look at directly
+
An invalid speaker was passed to this function based on the current speaker mode.
it always seems to have its attention on the most valuable object in the area
+
The syncpoint did not come from this sound handle.
its movements sound like the rattling of chains
+
The vectors passed in are not unit length, or perpendicular.
it is incredibly noisy
+
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it.
it appears to be covered with sharp hooks and barbs
+
Reached maximum audible playback count for this sound's soundgroup.
it seems most content when a fair wind is blowing
+
Not enough memory or resources.
it never stops moving completely
+
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
it is unsettling to be around
+
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram.
it is top-heavy
+
Not enough memory or resources on console sound ram.
it has a tendency to laugh quietly to itself every so often
+
Tried to call a command on a 3d sound when the command was meant for 2d sound.
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
+
Tried to call a command on a 2d sound when the command was meant for 3d sound.
it chitters briefly before sunrise and just after nightfall
+
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2).
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
+
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
it looks very proud of itself
+
Couldn't connect to the specified host.
it seems to glow brightly from within
+
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
it bellows and cheers without pause
+
The specified URL couldn't be resolved.
it seems to flow as it moves
+
Operation on a non-blocking socket could not complete immediately.
it always seems to be counting something
+
Operation could not be performed because specified sound is not ready.
it changes appearance based on the clouds and precipitation above
+
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
it is surrounded by an everpresent rush of wind
+
Error creating hardware sound buffer.
it acts with unwavering calm
+
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
it is covered with divine writing
+
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
it appears spry and vigorous
+
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
it is a divine being
+
Error initializing output device.
it mutters to itself as it moves aimlessly
+
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
muttering
+
Attempted to create a software sound but no software channels were specified in System::init.
grumbling
+
Panning only works with mono or stereo sound sources.
brooding
+
An unspecified error has been returned from a 3rd party plugin.
it groans from time to time
+
The number of allowed instances of a plugin has been exceeded.
groaning
+
A requested output, dsp unit type or codec was not available.
moaning
+
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
it howls into high winds
+
An error occured trying to initialize the recording device.
howling
+
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
baying
+
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
bellowing
+
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
shrieking
+
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
wailing
+
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with.
it shambles sluggishly
+
The specified tag could not be found or there are no tags.
it stamps the ground and snorts
+
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
it has a bloated body
+
Something in FMOD hasn't been implemented when it should be! contact support!
bloated
+
This command failed because System::init or System::setDriver was not called.
it lumbers along steadily from place to place
+
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
lumbering
+
An error caused by System::update occured.
hulking
+
The version number of this file format is not supported.
its joints are backward
+
No errors.
backward
+
Unknown error.
it moves with uneven jerking motions
+
sound: failure:
its limbs jut out at asymmetric angles
+
Nemesis Unit Load Failed
crooked
+
LOVE_PROPENSITY
it lopes quickly along the ground
+
HATE_PROPENSITY
it strides in silence with purpose
+
ENVY_PROPENSITY
starved
+
CHEER_PROPENSITY
emaciated
+
DEPRESSION_PROPENSITY
it hurls vicious insults constantly
+
ANGER_PROPENSITY
with singular purpose it seeks to destroy the living
+
ANXIETY_PROPENSITY
it is crazed for blood and flesh
+
LUST_PROPENSITY
it bears a look of unbelievable peace
+
STRESS_VULNERABILITY
peaceful nature
+
GREED
it emanates an aura of giving and kindness
+
IMMODERATION
kind nature
+
WASTEFULNESS
joy marks its every movement
+
DISCORD
joyful nature
+
FRIENDLINESS
it moves its will in accordance with the truth of things
+
POLITENESS
it is ravening
+
DISDAIN_ADVICE
it is slavering
+
BRAVERY
it belches and croaks
+
CONFIDENCE
it undulates rhythmically
+
VANITY
rhythmic undulations
+
AMBITION
it squirms and fidgets
+
GRATITUDE
bloated appearance
+
IMMODESTY
it has a gaunt appearance
+
HUMOR
it appears to be emaciated
+
VENGEFUL
it chants ceaselessly
+
PRIDE
it murmurs horrible curses
+
CRUELTY
it spouts gibberish periodically
+
SINGLEMINDED
it knows and intones the names of all it encounters
+
HOPEFUL
it repeatedly makes threats of torture and death
+
CURIOUS
it has a regal bearing
+
BASHFUL
it has an austere look about it
+
PRIVACY
it moves deliberately
+
PERFECTIONIST
it moves about carelessly
+
CLOSEMINDED
[ODOR_STRING:brimstone]
+
TOLERANT
.  Its
+
EMOTIONALLY_OBSESSIVE
eyes glow
+
SWAYED_BY_EMOTIONS
eye glows
+
ALTRUISM
hair is
+
DUTIFULNESS
long and shaggy
+
THOUGHTLESSNESS
very curly
+
ORDERLINESS
short and even
+
TRUST
patchy
+
GREGARIOUSNESS
long and straight
+
ASSERTIVENESS
long and wavy
+
ACTIVITY_LEVEL
feathers are
+
EXCITEMENT_SEEKING
fluffed-out
+
IMAGINATION
downy
+
ABSTRACT_INCLINED
long and broad
+
ART_INCLINED
long and sparse
+
Unrecognized Personality Facet Token:
long and narrow
+
[C:7:0:1]"
scales are
+
"[B]
small
+
has been overthrown by the stresses of day-to-day living. 
round
+
has been utterly harrowed by the nightmare that is
oval-shaped
+
tragic life
overlapping
+
[C:7:0:1]and is [C:4:0:0]lost in rage
set far apart
+
[C:7:0:1]and is [C:6:0:1]throwing a tantrum
close-set
+
[C:7:0:1]and is [C:6:0:0]in depression
exoskeleton is
+
[C:7:0:1]and is [C:3:0:0]oblivious to reality
waxy
+
has become haggard and drawn due to the tremendous stresses placed on
leathery
+
[C:6:0:1]Over the long term,
warty
+
has been under a great deal of stress
sleek and smooth
+
[C:4:0:0]
rough and cracked
+
is lost in rage. 
skin is
+
[C:6:0:1]
  This night creature was first created
+
is throwing a tantrum. 
accidentally
+
[C:6:0:0]
by the
+
is in depression. 
through the fiend's terrifying power
+
[C:3:0:0]
through the fiend's twisted power
+
is oblivious to reality. 
through the fiend's chaotic power
+
[C:7:0:0]Within the last season,
after horrible experiments
+
was
gone wrong
+
felt
unleashed upon
+
feels
multitudes
+
was in
  It was created by
+
is in
goddess
+
didn't feel
deity
+
doesn't feel
and is of a part with
+
[C:2:0:1]
Now you will know why you fear the night.
+
[C:3:0:1]
  Beware its poisonous sting!
+
[C:7:0:0]
  Beware its poisonous bite!
+
[C:1:0:1]
  Beware its hunger for warm blood!
+
annoyed
  Beware its fire!
+
satisfied
  Beware its webs!
+
grouchy
  Beware its deadly dust!
+
grumpy
  Beware its poisonous vapors!
+
suspicious
  Beware its poisonous gas!
+
alarmed
  Beware its deadly spittle!
+
shocked
  Beware its noxious secretions!
+
horrified
  Beware its deadly blood!
+
grim satisfaction
horrifying features
+
grieved
[PREFSTRING:
+
grieves
unsettling origin
+
raged
macabre ways
+
rages
terror-inspiring antics
+
blissful
unfathomably horrifying nature
+
accepting
swamp
+
agitated
marsh
+
aggravated
sand
+
alienated
desert
+
amazed
taiga
+
ambivalent
jungle
+
amused
forest
+
angry
mountain
+
anxious
ocean
+
apathetic
glacier
+
aroused
tundra
+
bitter
brush
+
bored
savanna
+
confused
plains
+
contemptuous
hill
+
content
titan:
+
dejected
titans:
+
delighted
-titan]
+
disappointed
[GO_TO_START]
+
disgusted
[CASTE_NAME:
+
dismayed
winged
+
distressed
horned
+
eager
skinless
+
elated
three-eyed
+
embarrassed
one-eyed
+
empty
eyeless
+
exasperated
blind
+
exhilarated
demon
+
frightened
demons
+
frustrated
demonic
+
gleeful
devil
+
gloomy
devils
+
glum
fiend
+
guilty
fiends
+
hateful
Black
+
humiliated
brutes
+
insulted
brute
+
interested
monsters
+
irritated
ghosts
+
isolated
banshee
+
jolly
banshees
+
jovial
phantom
+
jubilant
phantoms
+
lonely
specter
+
mortified
specters
+
nervous
horror
+
nostalgic
misfortune
+
optimistic
chaos
+
outraged
hand
+
panicked
hands
+
panics
warrior
+
patient
warriors
+
passionate
fist
+
proud
fists
+
enraptured
eyes
+
rejected
giant
+
relieved
giants
+
regretful
hulk
+
remorseful
hulks
+
repentant
towers
+
resentful
mountains
+
indignant
dogs
+
self-pity
hound
+
ashamed
hounds
+
terrified
wolves
+
thrilled
beasts
+
uneasy
creatures
+
unhappy
mistake
+
worried
mistakes
+
wrathful
folly
+
zealous
follies
+
anything
experiment
+
[C:7:0:0]
experiments
+
[C:7:0:1]
nightmares
+
while in conflict
catastrophe
+
after experiencing trauma
catastrophes
+
after seeing
disaster
+
die
disasters
+
at the unexpected death of somebody
Angel
+
at somebody's death
Angels
+
while killing somebody
angelic
+
after being reunited with a loved one
Soldiers
+
when joining an existing conflict
Warriors
+
after producing a masterwork
Champion
+
after creating an artifact
Champions
+
upon mastering
champion
+
was caught up in a new romance
Fighter
+
after becoming a parent
Fighters
+
being near to a conflict
fighter
+
after an agreement was cancelled
Guardian
+
upon joining a traveling group
Guardians
+
after a site was controlled
guardian
+
after a tribute cancellation
Spirit
+
after an incident
Spirits
+
after hearing a rumor
Messengers
+
after being removed from a military group
Slayers
+
when a stranger advanced with a weapon
Enforcer
+
after seeing a stranger sneaking around
Enforcers
+
after witnessing a night creature drinking blood
enforcer
+
after bringing up job scarcity in a meeting
Beast
+
after making suggestions about work allocations
Beasts
+
after requesting weapon production
Behemoth
+
while yelling at somebody in charge
Behemoths
+
while crying on somebody in charge
behemoth
+
while being yelled at by an unhappy citizen
Harbinger
+
while being cried on by an unhappy citizen
Harbingers
+
near
harbinger
+
own
Monsters
+
very fine
Destroyer
+
splendid
Destroyers
+
wonderful
destroyer
+
completely sublime
Doom
+
tastefully arranged
Dooms
+
after losing a pet
doom
+
after throwing something
Bane
+
after being released from confinement
Banes
+
after a miscarriage
bane
+
after
Catastrophe
+
spouse's miscarriage
Catastrophes
+
to be wearing old clothing
Ruination
+
to be wearing tattered clothing
Ruinations
+
to have clothes rot off of
ruination
+
body
Judgment
+
after being tormented in nightmares by a dead pet
Judgments
+
after being tormented in nightmares by a dead spouse
judgment
+
after being tormented in nightmares by a dead lover
Servant
+
after being tormented in nightmares by a dead sibling
Servants
+
after being tormented in nightmares by
servant
+
own dead mother
Assistant
+
own dead father
Assistants
+
own dead child
assistant
+
after being tormented in nightmares by a dead animal training partner
Attendant
+
after being tormented in nightmares by a dead friend
Attendants
+
after being tormented in nightmares by a dead and still annoying acquaintance
attendant
+
after being tormented in nightmares by the dead
Minion
+
after being
Minions
+
by a dead pet
minion
+
by a dead spouse
Helper
+
by a dead lover
Helpers
+
by a dead sibling
helper
+
by a dead animal training partner
Worker
+
by a dead friend
Workers
+
by a dead and still annoying acquaintance
Hand
+
by the dead
Hands
+
after a sparring session
Being
+
after being unable to find somebody to complain to about job scarcity
Beings
+
after being unable to make suggestions about work allocations
being
+
after being unable to request weapon production
Puppet
+
after being unable to find somebody in charge to yell at
Puppets
+
after being unable to find somebody in charge to cry on
puppet
+
during long patrol duty
Pawn
+
after being nauseated by the sun
Pawns
+
at being out in the sunshine again
pawn
+
when drowsy
Retainer
+
when utterly sleep-deprived
Retainers
+
when thirsty
retainer
+
when dehydrated
bogeyman:bogeymen:bogeyman]
+
when hungry
nightmare:nightmares:nightmare]
+
when starving
were
+
after suffering a major injury
midnight
+
after suffering a minor injury
dusk
+
after sleeping uneasily due to noise
of the night
+
after being disturbed during sleep by loud noises
of evil
+
after loud noises made it impossible to sleep
of twilight
+
after being able to rest and recuperate
of shadow
+
when caught in freakish weather
troll
+
when caught in the rain
trolls
+
when caught in a snow storm
woman
+
after retching on a miasma
women
+
after choking on smoke underground
hags
+
being near to a waterfall
crone
+
after choking on dust underground
crones
+
considering the state of demands
ogre
+
that a criminal could not be properly punished
ogres
+
to have
ogress
+
punishment reduced
ogresses
+
to be elected
freaks
+
to be re-elected
freak
+
having a request approved
horrors
+
having a request ignored
spouses
+
that nobody could be punished for a failure
mate
+
punishment delayed
mates
+
after the delayed punishment of a criminal
bride
+
considering the scarcity of cages and chains
brides
+
having a mandate ignored
consort
+
having a mandate deadline missed
consorts
+
after the lack of work last season
husbands
+
after smashing up a building
bridegroom
+
after toppling something over
bridegrooms
+
after receiving a higher rank of nobility
groom
+
after entering the nobility
grooms
+
after being knocked out during a cave-in
[MELTING_POINT:9800]
+
to have a mandate deadline met
[T_WORD:
+
to be uncovered
We should have made it there by now.
+
to have no shirt
We should be making better progress.
+
to have no shoes
We are going the wrong way.
+
after being forced to eat a treasured pet to survive
We haven't performed for some time.
+
after being forced to eat a beloved creature to survive
We have arrived at our destination.
+
after being forced to eat vermin to survive
The oppressor has been overthrown!
+
after starting a fist fight
We must not abandon
+
after punishing somebody with a beating
We must go back.
+
after being beaten
the past
+
after beating somebody with a hammer
current events
+
after being beaten with a hammer
the future
+
after being unable to find a hammer
someone recently deceased
+
eating the same old food
someone recently retired
+
after eating rotten food
the concept of death
+
after eating
the concept of family
+
a pretty decent meal
the concept of hunting
+
a fine dish
the concept of nature
+
a wonderful dish
the concept of war
+
a truly decadent dish
an abstract concept
+
a legendary meal
a historical figure
+
after having
a specific place
+
a pretty decent drink
a specific wilderness region
+
a fine drink
nature
+
a wonderful drink
a lover
+
a truly decadent drink
alcoholic beverages
+
a legendary drink
the hunt
+
not having enough chests
mining
+
not having enough cabinets
death
+
not having enough weapon racks
someone's character
+
not having enough armor stands
a dramatic
+
by a lesser's pretentious
a reflective
+
arrangements
a ribald
+
at the lack of dining tables
a light
+
eating at a crowded table
a solemn
+
dining in
poetic
+
a legendary dining room
narrative
+
a fantastic dining room
form
+
a great dining room
intended
+
a very good dining room
to describe
+
a good dining room
to satirize
+
a horribly substandard dining room
to amuse the audience
+
a horrible dining room
to complain about
+
an awful dining room
to renounce
+
a very poor dining room
to make an apology
+
a poor dining room
to express pleasure with
+
eating without a proper dining room
to express grief over
+
at the lack of chairs
to praise
+
after forming a bond with an animal training partner
to beseech
+
after being rescued
to teach a moral lesson
+
after bringing somebody to rest in bed
to make an assertion
+
at work
to make a concession
+
after losing property to the tax collector's escorts
to console the audience
+
after being taxed
to refuse consolation
+
not having adequate protection
concerning
+
after being unable to reach a room for tax collection
a chosen subject
+
after being misinformed about a room for tax collection
concerning
+
having pleased a noble
which grew out of the performances of
+
that the tax collection went smoothly
, originating in
+
having disappointed a noble
originally devised by
+
that the tax collection didn't go smoothly
The rules of the form are applied by poets to produce individual poems which can be recited. 
+
after making a friend
The form guides poets during improvised performances. 
+
after forming a grudge
The poem
+
after being accosted by
is divided into
+
after being near
two distinct
+
after being pestered by
-line stanza
+
after a satisfying acquisition
octet
+
after adopting a new pet
septet
+
after interacting with a pet
sexain
+
after a long-dead corpse was convicted of a crime
quintain
+
after an animal was convicted of a crime
quatrain
+
after the bizarre conviction against all reason of the victim of a crime
tercet
+
upon receiving justice through a criminal's conviction
couplet
+
when a family member received justice through a criminal's conviction
another
+
after being confined
extremely long series of
+
after a bath
numerous series of
+
after a soapy bath
series of
+
after killing somebody by accident while sparring
an extremely long series of
+
after being attacked
numerous series of
+
after being attacked by the dead
a series of
+
has been attacked by
brief
+
own dead
verse paragraph
+
drinking the same old booze
septet
+
while forced to drink bloody water
sexain
+
while forced to drink slime
quintain
+
while forced to drink vomit
quatrain
+
while forced to drink gooey water
tercet
+
while forced to drink ichorous water
couplet
+
while forced to drink purulent water
line
+
drinking nasty water
distinct parts:
+
after drinking something spoiled
extremely long series of
+
after drinking water without a well
series of
+
after being near to a
a single
+
after sleeping without a proper room
lengthy
+
after sleeping in
full
+
a bedroom like a personal palace
is always written from the perspective of
+
a fantastic bedroom
the author
+
a great bedroom
a soldier
+
a very good bedroom
a traveler
+
a good bedroom
a relative of the author
+
a horribly substandard bedroom
a party to a debate
+
a horrible bedroom
a fictional poet
+
an awful bedroom
an animal
+
a very poor bedroom
Use of
+
a poor bedroom
internal rhyme
+
after sleeping on the floor
alliteration
+
after sleeping in the mud
onomatopoeia
+
after sleeping in the grass
antanaclasis
+
after sleeping on a rough cave floor
assonance
+
after sleeping on rocks
consonance
+
after sleeping on ice
elision
+
after sleeping in the dirt
epenthesis
+
after sleeping on a pile of driftwood
synchysis
+
after suffering the travesty of art defacement
allegory
+
after being evicted
ambiguity
+
after giving birth to
symbolism
+
while getting married
metaphor
+
after gaining siblings
simile
+
after gaining a sibling
metonymy
+
after receiving water
vivid imagery
+
after giving somebody water
juxtaposition
+
after receiving food
is characteristic of the form. 
+
after giving somebody food
Forms of
+
after being forced to endure the decay of a pet
A form of
+
after being forced to endure the decay of a spouse
parallelism
+
after being forced to endure the decay of a lover
common throughout the poem, in that
+
after being forced to endure the decay of a sibling
certain lines
+
after being forced to endure the decay of a mother
they
+
after being forced to endure the decay of a father
often share an underlying meaning
+
after being forced to endure the decay of a child
often contrast underlying meaning
+
after being forced to endure the decay of an animal training partner
are required to maintain phrasing
+
after being forced to endure the decay of a friend
have similar grammatical structures
+
after being forced to endure the decay of an annoying acquaintance
use the same placement of allusions
+
visiting with a pet
sometimes have reversed word orders
+
talking with the spouse
reverse grammatical structures
+
talking with a lover
Linguistic skill is required in the visual presentation as well, as
+
talking with a sibling
must feature
+
talking with mother
lines with different readings depending on word breaks
+
talking with father
lines which can be read backwards as well as forwards
+
talking with a child
lines which can be read orthogonally across the standard lines
+
visiting with an animal training partner
lines which emerge when reading along certain prescribed paths across the body of the poem
+
talking with a friend
Each line has
+
when forced to talk to somebody annoying
foot
+
talking with somebody
feet
+
conducted a meeting in
a tone pattern of
+
having to conduct an official meeting in a bedroom
even-uneven
+
having to conduct an official meeting in a dining room
uneven-even
+
not having any rooms
uneven-uneven
+
having
uneven-even-even
+
a legendary
even-uneven-even
+
a fantastic
even-even-uneven
+
a great
uneven-even-uneven
+
a very good
even-even
+
a good
even-even-even
+
a poor
even-uneven-uneven
+
a very poor
uneven-uneven-even
+
an awful
uneven-uneven-uneven
+
a horrible
a syllable weight pattern of
+
a horribly substandard
short-long
+
tomb after gaining another year
long-short
+
about not having a tomb after gaining another year
long-long
+
after talking to a pillar of society
long-short-short
+
sometimes feels
short-long-short
+
[C:6:0:1]
short-short-long
+
at being separated from
long-short-long
+
a loved one
short-short
+
loved ones
short-short-short
+
is married to
short-long-long
+
is romantically involved with
long-long-short
+
an ardent worshipper
long-long-long
+
a faithful worshipper
(quantitative
+
a worshipper
iambic
+
a casual worshipper
trochaic
+
a dubious worshipper
spondaic
+
is imprisoning
dactylic
+
is imprisoned by
amphibrachic
+
apprentices
anapaestic
+
an apprentice,
cretic
+
is an apprentice under
pyrrhic
+
is traveling with
tribrachic
+
a former
bacchic
+
the former
antibacchic
+
a mercenary
molossic
+
a former mercenary
monometer
+
an enemy
dimeter
+
a criminal to
trimeter
+
a citizen
tetrameter
+
a former member
pentameter
+
a slave
hexameter
+
a former slave
heptameter
+
a prisoner
octameter
+
a former prisoner
). 
+
a legendary hero of
an accent pattern of
+
a famous hero of
unstressed-stressed
+
a hero of
stressed-unstressed
+
greatly respected for heroic acts by
stressed-stressed
+
respected for heroic acts by
stressed-unstressed-unstressed
+
a legendary monster of
unstressed-stressed-unstressed
+
an infamous monster of
unstressed-unstressed-stressed
+
a noted monster of
stressed-unstressed-stressed
+
certainly feared as a monster by
unstressed-unstressed
+
feared as a monster by
unstressed-unstressed-unstressed
+
a legendary brigand of
unstressed-stressed-stressed
+
an infamous brigand of
stressed-stressed-unstressed
+
a noted brigand of
stressed-stressed-stressed
+
certainly feared as a brigand by
(qualitative
+
feared as a brigand by
syllables. 
+
a legendary bully of
Every line of the poem has
+
an infamous bully of
an initial caesura
+
a noted bully of
a medial caesura
+
certainly considered a bully by
a terminal caesura
+
considered a bully by
The ending of each line of the poem shares the same rhyme
+
a legendary brawler of
, though the rhyming doesn't have to be perfect
+
a famous brawler of
, though rhymes at the end of lines in the
+
a noted brawler of
sections
+
certainly considered a brawler by
section
+
considered a brawler by
don't need to match perfectly
+
a legendary villain of
, though the rhyme
+
an infamous villain of
at the end of the
+
a noted villain of
lines don't
+
greatly feared as a villain by
line doesn't
+
feared as a villain by
need to match perfectly
+
a legendary killer of
is dramatic
+
an infamous killer of
is reflective
+
a noted killer of
is ribald
+
greatly feared as a killer by
is light
+
feared as a killer by
is solemn
+
a legendary murderer of
is a riddle
+
an infamous murderer of
is a narrative
+
a noted murderer of
and
+
greatly feared as a murderer by
to make a counter-assertion
+
feared as a murderer by
to synthesize previous ideas
+
a legendary fighter against
to develop the previous idea
+
an infamous fighter against
to invert the previous assertion
+
a noted fighter against
to undercut the previous assertion
+
greatly feared for fighting against
to move away from previous ideas
+
feared for fighting against
to reflect on previous ideas
+
a legendary fighter for
to offer a different perspective
+
a famous fighter for
the subject of the poem
+
a noted fighter for
concerns
+
greatly respected for fighter for
is written from the perspective of
+
respected for fighter for
must make use of
+
a legendary loyal soldier of
Certain lines
+
a famous loyal soldier of
present different views of the same subject
+
a noted loyal soldier of
In the
+
greatly respected for loyalty to
part, the
+
respected for loyalty to
line of
+
arrived at
each
+
the fortress
stanza
+
on the
shares the underlying meaning of
+
likes
contrasts the underlying meaning of
+
for their
is required to maintain the phrasing of
+
the color
has the same grammatical structure as
+
When possible,
uses the same placement of allusions as
+
prefers to consume
reverses the word order of
+
unknown meat
reverses the grammatical structure of
+
unknown fish
presents a different view of the subject of
+
unknown plants
must expand the idea of
+
unknown drink
line. 
+
unknown liquid
includes
+
unknown seeds
lines which emerge when reading along certain prescribed paths
+
unknown leaves
has lines with
+
unknown powder
has
+
unknown cheese
in each line
+
unknown item
has different readings depending on word breaks
+
absolutely detests
can be read backwards as well as forwards
+
needs alcohol to get through the working day
The refrain occurs as lines
+
and can't even remember the last time
The refrain occurs as line
+
had some
refrain occurs as lines
+
and has gone without a drink for far, far too long
refrain occurs as line
+
and really wants a drink
The ending of each line
+
and is starting to work slowly due to its scarcity
of the poem
+
does not mind being outdoors, at least for a time. 
of the
+
likes working outdoors and grumbles only mildly at inclement weather. 
of this part
+
doesn't really care about anything anymore. 
shares the same rhyme. 
+
is a hardened individual. 
The rhyme scheme
+
is getting used to tragedy. 
repeating in each stanza of
+
text_viewer
within each stanza of
+
has been missing for a week.
within
+
has ended a mandate.
repeating in each stanza
+
A mandate has ended.
within each stanza
+
The work slowdown by the
within this stanza
+
is over.
respecting the full poem
+
Wagon Pathing Catastrophe
, where numbers indicate a refrain
+
caravan from
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
+
has arrived.
In this part of the poem, the end rhymes don't need to match perfectly. 
+
Their wagons have bypassed your inaccessible site.
The rhyme
+
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
need to match perfectly. 
+
Some migrants have arrived, despite the danger.
The poem has
+
Some migrants have arrived.
form of music used for entertainment
+
A migrant has decided to brave this terrifying place.
form of music used during marches and military engagements
+
A migrant has arrived, despite the danger.
form of music used to commemorate important events
+
A migrant has arrived.
devotional form of music
+
No one else even considered making the journey to this cursed death-trap.
directed toward the worship of
+
Others refused to journey to this dangerous fortress.
originating in
+
Others were too nervous to make the journey.
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
+
No one even considered making the journey to such a cursed death-trap this season.
The form guides musicians during improvised performances. 
+
Migrants refused to journey to such a dangerous fortress this season.
to
+
Migrants were too nervous to make the journey this season.
singer
+
The fortress attracted no migrants this season.
speaker
+
  Trade Goods Available to be Moved 
chanter
+
Inaccessible
recite
+
Distance:
recites
+
[TRADING]
the words of
+
[PENDING]
any composition of
+
: Sorting by distance
nonsensical words and sounds
+
: Sorting by value
while the
+
Sorting by distance
music is played on
+
: Pending on top
The music
+
: Pending mixed in
al voices join in melody and counterpoint, harmony and rhythm
+
: Culling on mandates
al voices bring melody, counterpoint and rhythm
+
: Ignoring mandates
al voices cover melody, harmony and rhythm
+
: Move good
is melody and rhythm without harmony
+
: Move this category
The musical voices
+
: View good
join in melody, counterpoint and harmony
+
: Move visible goods
bring melody and counterpoint
+
: Select
bring melody with harmony
+
to stop typing.
are joined in melody
+
Merchants Present
The musical voices are purely rhythmic
+
Making demands of
The entire performance
+
Trading with
should
+
(Owes you
stress the rhythm
+
(Select an item to demand)
be stately
+
Greetings.  Let's trade.
be bright
+
I cannot take so much -- and at such cost!
be lively
+
I wish I could take so much, but my animals...
be made with skill
+
I won't trade at a loss.
be vigorous
+
How kind!  Thank you so much.
be spirited
+
That seems fair.  You have yourself a deal.
be delicate
+
Ah, wonderful.  Thank you for your business.
be fiery
+
I'm confused.  Did you want something?
bring a sense of motion
+
Yes, and trade we will!  Simply tell me
be made with feeling
+
what interests you and what you're prepared to offer in exchange.
feel agitated
+
These _are_ fine items, aren't they?  Now,
be passionate
+
what do offer for them?
sparkle
+
Are these gifts?  Do you wish to trade?
be broad
+
You truly despise life, don't you?
be made sweetly
+
I am beside myself with grief.  Perhaps we will show you how they suffered.
be strong
+
Once a beautiful tree, and now?
be energetic
+
It is a rude bauble, fit only for your kind.
be forceful
+
I see your low race still revels in death.
feel heroic
+
That poor, gentle creature...
be made expressively
+
If it were in a cage of some kind...
feel furious
+
As it stands, I can't accept something that wriggles and writhes so.
be joyful
+
I simply cannot afford this trade.
be grand
+
Perhaps if you throw in some more goods I can make an offer.
be merry
+
I can't possibly accept, but how about this?  A true bargain.
be graceful
+
: View good,
build as it proceeds
+
: Mark for demand
evoke tears
+
: Mark for trade
be melancholic
+
: Demand   
feel mournful
+
: Trade   
be made with a light touch
+
: Give     
feel heavy
+
: Ask for/offer currency
feel mysterious
+
Asking for
be jumpy
+
Offering
feel playful
+
Not trading currency
feel tender
+
Cannot trade currency
feel calm
+
Trade how many? (0-
be triumphant
+
Ask for how much? (0-
is at a free tempo
+
Offer how much? (0-
is very slow
+
You receive
is slow
+
to conclude the transaction.
is at a walking pace
+
  Merchants from
is moderately paced
+
:  My apologies, but we're still unloading.
is moderately fast
+
We'll be ready soon!
is fast
+
There are no merchants present with which to trade.
is very fast
+
Greetings from the outer lands. 
is extremely fast
+
Greetings from the Mountainhomes. 
accelerates as it proceeds
+
Your efforts are legend there.  Let us trade!
slows and broadens
+
Greetings.  We are enchanted by
is consistently slowing
+
your more ethical works.  We've come to trade.
is at a hurried pace
+
Greetings.  The
gradually slows as it comes to an end
+
ship of the
slows down and dies away as it draws to a close
+
is unparalleled.  Let's make a deal!
becomes calmer as the end is approached
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
becomes frenzied as it proceeds
+
Perhaps you'd consider this superior proposal?
is to
+
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
, and it is to
+
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
be in whispered undertones
+
With your trade goods such as they are, I can't
be very soft
+
fathom you ending up with all of those items.
be soft
+
You are too kind.
be moderately soft
+
I will see that our leader gets this offering.
be moderately loud
+
Take what you wish.  I can't stop you.
be loud
+
You wish to make an offering?  We love gifts.
be very loud
+
You wish to make an offering to our leader? 
become louder and louder
+
This would please us greatly.  What do you offer?
become softer and softer
+
[Chuckles]  How droll.
fade into silence
+
[Laughs uproariously]  You had me
start loud then be immediately soft
+
going there.  Obviously, your copious wit is matched only by your industry!
The melody and counterpoint both have
+
Yes, and trade we will!  Simply tell me
short phrases
+
These _are_ fine items, aren't they?  Now,
mid-length phrases
+
My stones, are you giving me those?  Do you
long phrases
+
wish to trade or to make an offering to our leader?
phrases of varied length
+
You truly despise life, don't you? 
The melody has
+
Once a beautiful tree, and now? 
, while the counterpoint has
+
I see your low race still revels in death. 
throughout the form. 
+
seems
The counterpoint melody has
+
ecstatic with the trading
Only one pitch is ever played at a time. 
+
very happy about the trading
Never more than an interval sounds at once. 
+
pleased with the trading
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
+
willing to trade
Pitches are densely packed in clusters as music moves from chord to chord. 
+
to be rapidly losing patience
The music is broadly layered with chords spanning the range. 
+
not going to take much more of this
The music repeats for as long as necessary. 
+
unwilling to trade
It is performed
+
: Mark all goods for trade
without preference for a scale
+
: Seize marked,
using the
+
: Trade
scale
+
: Offer marked to
and in
+
Allowed Weight:
free rhythm
+
Excess Weight:
Throughout, when possible, composers and performers are to
+
Value:
Throughout, when possible, performers are to
+
Trader Profit:
glide from note to note
+
Trader Loss:
use grace notes
+
The following fortress goods were added for the counteroffer:
use mordents
+
: Consider the offer
make trills
+
diplomat from
play rapid runs
+
?  How curious...
locally improvise
+
I don't know very much about the outside world.  I wish I had more to tell you.
syncopate
+
The latest news from
add fills
+
is that
alternate tension and repose
+
an insurrection against
modulate frequently
+
began.
play arpeggios
+
was overthrown after an insurrection
play staccato
+
waited out an insurrection
play legato
+
crushed an insurrection
freely adjust the beats
+
we reclaimed the site
spread syllables over many notes
+
a group calling itself
match notes and syllables
+
reclaimed the site
From beginning to end, when improvising
+
we founded
or composing
+
a group from
, artists should
+
left to reclaim the ruins.
always
+
the site was conquered
often
+
we formed
sometimes
+
after the horrible mismanagement of the site by
include a
+
we had to pull out of
rising
+
the site.
rising-falling
+
we banded up as
falling-rising
+
refugees calling themselves
melody pattern
+
from the area just before an army
sharpened
+
there was an incident.
degree
+
from the site
on the rise
+
The world is the same as ever.
on the fall
+
meets with
as well as
+
  Trade Agreement with
glides
+
Priority
grace notes
+
O|---
mordents
+
|O|--
trills
+
-|O|-
rapid runs
+
--|O|
arpeggios
+
---|O
staccato
+
: View stockpile.
legato
+
: Scroll.
Each
+
Peace is calling out to us.  How do you respond?
always
+
- I hear her voice.  Let us stop this war.
does the main melody
+
- We will drown her out with the screams of your dying.  Begone.
does the counterpoint melody
+
- Scroll.
does harmony
+
- Finish peeking in on conversation.
provides the rhythm
+
It's such a pleasant place you've carved out for yourselves...
perform with skill
+
Let's discuss the state of our current agreements...
perform with feeling
+
Well then, we have finalized the export agreement.
perform sweetly
+
Feel free to go over the documents.
perform expressively
+
I see.  Perhaps we'll make an export agreement next year.
build as the performance proceeds
+
- Look over documents.
perform with a light touch
+
Let's discuss what we are willing to offer for your
is to
+
ship...
glides from note to note
+
Well then, we have finalized the import agreement.
uses grace notes
+
Remember, trade agreements strengthen bonds.  Please consider an import
uses mordents
+
agreement next year.
makes trills
+
What requests do you have of our merchants?
plays rapid runs
+
- Begin discussion.
locally improvises
+
Merit deserves a reward, and I come empowered to establish this colony as an
syncopates
+
official land of our realm.
adds fills
+
Do you have any
modulates frequently
+
to recommend for elevation?
plays arpeggios
+
- I can scarcely believe this good news!  I have some recommendations.
plays staccato
+
- Flattering, but we'd rather maintain our distance from the homeland.
plays legato
+
You continue to impress!  I have come empowered to elevate this land in the
spreads syllables over many notes
+
eyes of our realm.
matches notes and syllables
+
We can part with at most
The voice stays in the
+
trees, butcher.
middle
+
- We can abide by this.  Let us work toward mutual co-existence.
register. 
+
- Our needs exceed your allowances.  Relax.  They're only trees.
The voice uses its entire range. 
+
We elves are partial in particular to the trees in the forests
The voice ranges from the
+
surrounding your lands.  Although we are loath to spare a
register to the
+
single branch to your senseless slaughter, we are willing to ask
The voice is confined to the
+
that you cap your tree-fells at one hundred until we next meet.
voice uses its entire range. 
+
I will try to return next year as I am able.
voice ranges from the
+
- We can grant this request.  Let's discuss the specifics, though...
The voice uses its entire range from the
+
- We cannot stop production just because of your quaint sensibilities.
has a simple structure:
+
No positions available
has the following structure:
+
No recommendations available
has a well-defined multi-passage structure:
+
: Select position
an additional
+
: Recommend
another
+
: Scroll recommendations
lengthy
+
: Abort (you must fill all)
brief
+
: Select.
unrelated
+
: Scroll left.
passage
+
has come!
introduction
+
Miners Guild
exposition
+
Carpenters Guild
of the previous passage
+
Masons Guild
recapitulation
+
Metalsmiths Guild
synthesis
+
Jewelers Guild
of the two themes
+
Craftsmen
verse
+
Guild
chorus
+
Guild
finale
+
The merchants from
coda
+
will be leaving soon.
bridge-passage
+
have embarked on their journey.
first
+
: Scroll right.
second
+
Text generation failed:
theme
+
GLOBAL
series of variations
+
CHAR
on the first theme
+
IKEY
possibly
+
CHOICE
all repeated
+
/CHOICE
repeated
+
LOCX
up to
+
LINK
times
+
/TITLE
Each of the
+
/LINK
simple passage
+
TREESREMOVED
introduction
+
DIPLOMACYFLAG_SUCCESS
recapitulation
+
DIPLOMACYFLAG_FAILURE
synthesis
+
YOURCIV
finale
+
YOURFORT
bridge-passage
+
NULL
series of variations
+
LOCAL_LARGE_PREDATOR
is voiced by
+
RANGE
the melody of the
+
DIPLOMAT
the counterpoint of the
+
ASSOCIATE
the harmony of the
+
ACTOR
the rhythm of the
+
NOBLE
reciting the words of
+
ADD_FLAG
reciting
+
REMOVE_FLAG
reciting nonsensical words and sounds
+
bids you farewell!
Each passage
+
NATIVENAME
The passage
+
TRANSLATEDNAME
is twice the tempo of the last passage
+
TITLENAME
is half the tempo of the last passage
+
HISTNAME
moves more quickly than the last passage
+
Gate
is slower than the last passage
+
has been elected
resumes the previous tempo
+
has been re-elected.
resumes the original tempo
+
No Buildings Nearby
each of the
+
Forbidden
voice
+
This building has
stays in the
+
been claimed by
covers its entire range
+
works
ranges from the
+
furiously!
is confined to the
+
keeps
covers its entire range from the
+
muttering
in the melody and counterpoint
+
secretly...
in the melody, while the counterpoint has
+
works,
in the melody. 
+
darkly brooding...
in the counterpoint melody. 
+
with menacing fury!
Only one pitch is ever played at a time in this passage. 
+
broods
This passage features only melodic tones and intervals. 
+
"Yes.  I need
This passage typically has some sparse chords. 
+
"Leave me.  I need...
Chords are packed close together in dense clusters in this passage. 
+
things...  certain things
This passage is richly layered with full chords making use of the available range. 
+
screams
is performed
+
"I must have
should be composed and performed using
+
mutters
should be performed using
+
needs
locally improvisation
+
bones...  yes
syncopation
+
a shell
fills
+
a corpse
alternation between tension and repose
+
tree... life
frequent modulation
+
raw... green
free adjustment of the beats
+
raw... clear
melismatic phrasing
+
raw... crystal
syllabic phrasing
+
rough... color
should
+
stone... rock
Scales are constructed from
+
bars... metal
notes spaced evenly throughout the octave. 
+
gems... shining
notes dividing the octave. 
+
blocks... bricks...
In quartertones, their spacing is roughly
+
leather... skin
, where 1 is the tonic, O marks the octave and x marks other notes. 
+
cloth... thread
Scales are conceived of as two chords built using a division of the perfect fourth interval into
+
..."
notes. 
+
sketches
The tonic note is fixed only at the time of performance. 
+
pictures of
The tonic note is a fixed tone passed from teacher to student. 
+
skeletons
Every note is named. 
+
shells
A single note in the fundamental scale is named. 
+
a forest
Preferred notes in the fundamental scale are named. 
+
glass
After a scale is constructed, notes are named according to degree. 
+
glass and burning wood
After a scale is constructed, the root note of chords are named. 
+
rough gems and glass
It is called
+
a quarry
The names are
+
shining bars
spoken
+
of metal
As always, the
+
square blocks
pentatonic
+
stacked leather
hexatonic
+
stacked cloth
heptatonic
+
: Collect Webs
scale is
+
: Weave Cloth (Plant Thread)
constructed by selection of degrees from the fundamental scale.  The degrees selected are
+
: Weave Silk Cloth
thought of as joined chords spanning a perfect fifth and a perfect fourth
+
: Weave Cloth (Wool/Hair Yarn)
thought of as two disjoint chords spanning a perfect fifth and a major third
+
: Weave Metal Cloth
thought of as two disjoint chords spanning a tritone and a perfect fourth
+
Nobody
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
+
: Tame
thought of as two disjoint chords spanning two perfect fourths
+
: Capture a Live Land Animal
These chords are named
+
: Tame a Small Animal
[B]The
+
: Make Rock Mechanisms
trichord
+
: Make Traction Bench
tetrachord
+
: Process a Raw Fish
pentachord
+
: Extract from a Raw Fish
(completing the octave)
+
: Capture a Live Fish
degrees of the semitone octave scale
+
: Butcher a dead animal
degrees of the quartertone octave scale
+
: Extract from a dead animal
degrees of the octave scale
+
: Capture a live land animal
degrees of the fundamental perfect fourth division
+
: Dye Thread
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
+
: Dye Cloth
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
+
: Encrust Finished Goods
rhythm is made from
+
: Encrust Furniture
patterns:
+
: Encrust Ammo
(considered the primary)
+
: Cut Gems
As stated above, they are to be played in polyrhythm. 
+
: Encrust with Gems
As stated above, they are to be played in polymeter. 
+
Must have magma accessible
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
+
from below one of the 8
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
+
boundary tiles
rhythm is a single line with
+
Needs to be powered
beats
+
No tasks available
divided into
+
Check for raw material access
bars in a
+
and fuel if necessary
pattern
+
: Use in Lever
The beats are named
+
: Use in
The beat is stressed as follows:
 
[B]where
 
! marks the primary accent,
 
X marks an accented beat,
 
` marks a beat as early,
 
' marks a beat as late,
 
x is a beat
 
, - is silent
 
and | indicates a bar. 
 
called the
 
the fundamental dance move. 
 
is one of the fundamental dance moves. 
 
the fundamental dance position. 
 
is one of the fundamental dance positions. 
 
First,
 
Then
 
Finally,
 
there
 
should be
 
a series of
 
graceful
 
serene
 
calm
 
grotesque
 
crude
 
refined
 
understated
 
delicate
 
elaborate
 
expressive
 
strong
 
weightless
 
fluid
 
undulating
 
soft
 
jerking
 
sharp-edged
 
straight-lined
 
loudly percussive
 
softly percussive
 
aborted
 
partially realized
 
energetic
 
passionate
 
vivacious
 
joyous
 
proud
 
flamboyant
 
lively
 
spirited
 
vigorous
 
intense
 
aggressive
 
powerful
 
sluggish
 
relaxed
 
passive
 
subtle
 
sensual
 
debauched
 
twisting
 
sprightly
 
sinuous
 
counterclockwise
 
clockwise
 
eighth
 
quarter
 
half
 
repeated
 
steps in a square pattern
 
steps in a circular pattern
 
steps in a triangle pattern
 
steps in a figure-eight pattern
 
steps in an intricate pattern
 
turn
 
facial expression
 
hand gesture
 
straight walk
 
curved walk
 
run
 
leap
 
kick
 
left kick
 
right kick
 
leg lift
 
left leg lift
 
right leg lift
 
body level
 
body level change
 
arm carriage
 
raised left arm
 
raised right arm
 
raised arm
 
spin
 
independent body movement
 
sway
 
forward bend
 
backward bend
 
leftward bend
 
rightward bend
 
footwork
 
movement along the line of dance
 
mirrored
 
performed in retrograde
 
performed in succession
 
shadowed
 
by group members
 
from the lead
 
from the follower
 
with
 
sacred
 
solo
 
group
 
solo
 
group
 
celebration
 
participation
 
social
 
partner
 
for a single pair
 
pairs
 
dancers
 
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 
The form guides dancers during improvised performances. 
 
The dance is accompanied by
 
as the dancer acts out
 
as the dancers act out
 
any composition of
 
The dancer performs
 
The dancers perform
 
in a single line
 
in several lines
 
in a circle
 
in a double circle
 
loosely mingled
 
along a clockwise circle
 
turning clockwise
 
along a counterclockwise circle
 
turning counterclockwise
 
along an improvised path
 
along an intricate path
 
, moving
 
very slowly
 
slowly
 
slower and slower
 
faster and faster
 
quickly
 
very quickly
 
to the music's
 
rhythm
 
with the music
 
The partners
 
dance closely
 
maintain open contact
 
rarely make contact
 
, communicating intent
 
by pushing together
 
constantly
 
briefly
 
by pulling away
 
constantly
 
briefly
 
through touch
 
through a light touch
 
through visual cues
 
through spoken cues
 
There are partner changes throughout the dance
 
with the lead advancing along the main line of motion
 
with the lead advancing against the main line of motion
 
with the lead turning out clockwise
 
with the lead turning out counterclockwise
 
The dancers imitate the movement of the
 
This dance is a refined artform, with
 
special position
 
specific move
 
to be mastered. 
 
The entire dance has a basic movement
 
dance is
 
dance is punctuated by
 
serene
 
grotesque
 
crude
 
refined
 
understated
 
elaborate
 
expressive
 
strong
 
weightless
 
undulating
 
soft
 
jerking
 
sharp-edged
 
straight-lined
 
loudly percussive
 
softly percussive
 
aborted
 
partially realized
 
energetic
 
vivacious
 
flamboyant
 
lively
 
spirited
 
vigorous
 
intense
 
aggressive
 
powerful
 
sluggish
 
relaxed
 
passive
 
subtle
 
sensual
 
debauched
 
twisting
 
sprightly
 
sinuous
 
counterclockwise
 
clockwise
 
eighth
 
quarter
 
half
 
repeated
 
turns
 
facial expressions
 
hand gestures
 
straight walks
 
curved walks
 
runs
 
leaps
 
left kicks
 
right kicks
 
leg lifts
 
left leg lifts
 
right leg lifts
 
body level
 
body level changes
 
arm carriage
 
raised left arms
 
raised right arms
 
raised arms
 
spins
 
independent body movement
 
sway
 
forward bends
 
backward bends
 
leftward bends
 
rightward bends
 
footwork
 
movement along the line of dance
 
of the lead
 
of the follower
 
, with
 
aborted
 
partially realized
 
moves
 
movement
 
mirrored
 
performed in retrograde
 
performed in succession
 
shadowed
 
The dance begins with the
 
The dance enters a new section with the
 
next
 
passage
 
exposition
 
verse
 
chorus
 
coda
 
variations
 
of the music. 
 
section is distinct. 
 
There are partner changes
 
There is a basic movement
 
This
 
section is
 
section is punctuated by
 
Training Session
 
Activity Event
 
Activity
 
Play Make Believe
 
Archery Practice
 
Go to Individual Combat Drill
 
Individual Combat Drill
 
/Resting
 
Go to Combat Training
 
Organize Combat Training
 
Lead Combat Training
 
Wait for Combat Training
 
Go to Sparring Match
 
Spar
 
Go to Sparring Practice
 
Watch Sparring Practice
 
Meditate on
 
Discuss
 
Teach
 
Learn
 
Ponder
 
Serve
 
Serve Customer
 
Write about
 
Write
 
Play with
 
Demonstration
 
Organize
 
Wait for
 
Watch
 
Preach on
 
Promote
 
Inveigh Against
 
Introspection
 
Romance
 
Nature
 
Listen to Sermon
 
Tell Story
 
Listen to Story
 
Recite Poetry
 
Listen to Poetry
 
Play
 
Sing
 
Perform Music
 
Listen to Music
 
Perform Dance
 
Watch Dance
 
embraces
 
lay
 
forth an awe-inspiring sermon for the ages!
 
artfully deliver
 
a lucid and powerful sermon.
 
giving a creditable sermon.
 
just can't give a sermon very well.
 
weave
 
a mesmerizing tale!
 
the story in vivid detail.
 
telling the tale quite well.
 
stumble
 
over the details.
 
bring
 
the poem to life with this flawless recitation.
 
choose
 
the perfect phrasing.
 
recite
 
the words evocatively.
 
enunciate
 
crisply.
 
speak
 
well.
 
mumble
 
, having completely forgotten the words.
 
poorly.
 
instrument
 
are indistinguishable!
 
delivering a virtuoso performance on the
 
is absolutely flawless.
 
could nearly pass for the voice of the
 
play
 
with skill.
 
beautifully.
 
sound
 
vaguely like the intended
 
playing the
 
chanting
 
a mockery of the
 
with a shameworthy performance.
 
doesn't
 
don't
 
seem to know how to play the
 
sloppily
 
and even forget
 
some of the words.
 
dance
 
flawlessly, like someone out of a legend!
 
dancing exceptionally.
 
dancing well.
 
get
 
tangled up.
 
has discovered
 
has become a student of
 
Some children
 
begin
 
begins
 
playing make believe.
 
playing with
 
The performers
 
a sermon on
 
reciting the poem
 
an improvised recital of
 
the musical composition
 
improvised music,
 
dancing
 
an improvised dance,
 
in the middle of
 
You continue the sermon.
 
The sermon continues.
 
You continue the story.
 
The story continues.
 
You begin
 
The poetry enters
 
line.
 
the verse paragraph
 
verse paragraph
 
stanza
 
You continue the poem.
 
The poem continues.
 
You enter
 
The dance enters a new section with
 
The music enters
 
the introduction
 
of the theme
 
a recapitulation
 
a verse
 
a chorus
 
You continue the dance.
 
The dance continues.
 
You continue the music.
 
The music continues.
 
You conclude your performance.
 
The performers are finished.
 
Some performers finish their act.
 
has finished performing.
 
concludes a performance.
 
You've learned
 
You feel like you know the basic rules of
 
DOUBLE TAGGED ITEM: By Activity,
 
has shared many tales from beyond
 
has shared a few rumors.
 
has shared a rumor from abroad.
 
gives you
 
There is not enough room to perform here.
 
There are not enough dancers.
 
You could not find a partner.
 
You cannot perform here.
 
empty
 
pick up
 
empties
 
picks up
 
It has no writing.
 
It has no pages.
 
That was compelling!
 
appears to acquiesce.
 
It is not convincing.
 
appears unconvinced.
 
You flinch.
 
flinches.
 
You are unperturbed.
 
appears unperturbed.
 
I don't remember clearly.
 
What happened?
 
I am your loyal
 
  The task is accomplished.
 
is dead!
 
will be slain.
 
have been driven from
 
  The need for my task seems to have passed.
 
  The enemy will be driven off.
 
  There will be no rest for the enemy.
 
  I am a little confused.
 
  I am sort of confused.
 
I am confused.
 
I am very confused.
 
Commendable!  Your loyalty and bravery cannot be denied.
 
.  What do you command?
 
I wish to become a
 
.  Will you have me?
 
I ask that
 
be made
 
.  Will you have us?
 
Yes, you'd make a fantastic
 
here.  Make us proud!
 
I'll need to see something impressive before I consider it.
 
I would love to join
 
.  Can I perform with you?
 
You just aren't good enough yet, but you should keep performing.
 
Would you like to join
 
?  The troupe could use your talent.
 
Yes!  It'll be great to perform with you.
 
I'm sorry, but I can't join the troupe.
 
I'm kicking you out of
 
I'm leaving
 
I cannot accept this honor.  I am sorry.
 
Gladly.  I will be your
 
You are not worthy of such an honor yet.  I am sorry.
 
Gladly.  You are now one of my
 
You can no longer be a
 
I would be honored if you would become a
 
.  Will you have me as
 
I would be honored to serve as a
 
Come with me and I'll bring you to safety.
 
Please help me!
 
I hate you.
 
The enemy!
 
I must obey the master!
 
Gwargh!
 
Ahhh...
 
Don't talk to me.
 
Behold, mortal.  I am
 
a divine being
 
.  I know why you have come.
 
Well, let's see...
 
  we've got
 
deaths
 
law-breaking
 
abductions
 
occupations
 
the occupation
 
criminals
 
skulking vermin
 
bone-chilling horror
 
ruffians
 
open war
 
brewing trouble with our neighbors
 
I've forgotten what trouble it was...
 
Wait here until I return.
 
Let's continue onward together.
 
Can you tell me the way to
 
What have you done?  This is horrifying!
 
Thank you.  I will take excellent care of this majestic creature.
 
I deign to favor you with my little pretty,
 
I give to you this fine beast,
 
What do you think of me?
 
What can you tell me about yourself?
 
What can you tell me about
 
Can you tell me where I can find myself?
 
Can you tell me where I can find you?
 
Can you tell me where I can find
 
Please guide me to
 
Please guide me to myself.
 
Please guide me to you.
 
  I'm giving up on this hopeless venture.
 
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 
  I'm returning on my own.
 
  I hope you find what you are seeking here.
 
Now we will live under
 
They must be stopped by any means at our disposal.
 
I don't know anything else about them.
 
It's for the best.
 
I hate them.
 
I am afraid of them.
 
They are terrific.
 
Now we will have to build our own future.
 
Are we close?
 
You are bound to obey me.
 
How are you enjoying the adventure?
 
Where should I take you?
 
Soon the world will be set right.
 
We shall bring
 
home safely.
 
Are you looking forward to the performance?
 
I've forgotten what I was going to say...
 
Tell me about
 
the law-breaking
 
the beasts
 
the ruffians
 
the brewing trouble
 
How have things been?
 
How's life here?
 
It has been the same as ever.
 
You must kill
 
  This
 
great beast
 
ancient force of nature
 
cursed demon
 
fearsome beast
 
horrible beast
 
night creature
 
evil being
 
terror from the evil depths
 
vile monster from the bowels of the earth
 
beast from underground
 
creeping thing
 
terrifying wilderness monster
 
savage beast
 
ferocious wild animal
 
ferocious unnatural beast
 
beast from the wilds
 
threatens our people with its very presence.
 
  Seek your foe in the
 
  Our hopes travel with you.
 
  Enjoy the hunt!
 
You must drive the ruffians of
 
our
 
.  They have been harassing the people for too long.
 
sent
 
to try to boss us around, but you'll show them the true nature of power.
 
came try to boss us around, but you'll teach that coward a lesson.
 
You must drive the skulking vermin
 
out of
 
You must drive
 
.  Their aggressive order must not be allowed to flourish.
 
.  These outlaws must be punished.
 
.  These criminals have been allowed to thrive for too long.
 
from their home at
 
must be driven off or subjugated.
 
could afford to learn a lesson or two, though open conflict would be unwise.
 
  The alliance has outlived its usefulness.
 
  In any case, peace is no longer an option.
 
  This war must end with our victory.
 
  Their tribute is not enough.
 
  We can no longer pay them homage.
 
  I tire of this pointless skirmishing.
 
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 
The group
 
is our ally
 
is not at war with us
 
is at war with us.
 
is paying us tribute
 
accepts our tribute
 
is skirmishing with us.
 
is unknown us.
 
and there is friendship between our peoples.
 
and there is no hard feeling between our peoples.
 
but there is ill-will between our peoples.
 
The trouble started because of
 
There is also
 
a family matter
 
the issue of their godlessness
 
the issue of their worship of
 
the issue of their oneness with
 
the natural issue of their worship of
 
the natural issue of their oneness with
 
Be careful, for their leader
 
is my
 
It does not help matters that their leader
 
I don't really know.
 
They do not feel challenged at all.
 
They still hold this area, but they do not feel certain.
 
Their strength has been challenged, and their hold has loosened.
 
Their strength has been broken.
 
They consider you an infamous villain among those opposing them.
 
They consider you a leader of the opposition.
 
They consider you a key figure in the opposition.
 
You are considered an integral part of the opposition.
 
You are considered part of the opposition.
 
There are guards patrolling
 
There are guards in
 
the mead hall
 
a cottage
 
the keep
 
the great tower
 
a tree
 
an abandoned shop
 
a food imports store
 
a clothing imports store
 
a general imports store
 
a cloth shop
 
a leather shop
 
a woven clothing shop
 
a leather clothing shop
 
a bone carver's shop
 
a gem cutter's shop
 
a weaponsmith's shop
 
a bowyer's shop
 
a blacksmith's shop
 
a armorsmith's shop
 
a metal craft shop
 
a leather goods shop
 
a carpenter's shop
 
a stone furniture shop
 
a metal furniture shop
 
the imported goods market
 
the imported food market
 
the imported clothing market
 
the meat market
 
the fruit and vegetable market
 
the cheese market
 
the processed goods market
 
the shrine to
 
There is a long-ranging patrol
 
I have no idea.
 
  I'd watch out for them. 
 
There are no fewer than
 
other groups vying for control.
 
are vying for control.
 
I haven't heard anything like that.
 
No fewer than
 
groups fled.
 
One group organized itself. 
 
A few separate groups were organized. 
 
fled before the attack.
 
Nobody I remember.
 
You sound like a troublemaker.
 
has occupied
 
rules
 
is a group of
 
  I rule
 
from this capital as well
 
  Not that it matters, as
 
abides
 
 
\@h=|
 
\@h=|
?\@h=|
 
 
MbP?
 
MbP?
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?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
 +
?_Decref@facet@locale@std@@QAEPAV123@XZ
 +
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDD@Z
 +
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE_N_N@Z
 +
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 +
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 +
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 +
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 +
??Bios_base@std@@QBEPAXXZ
 +
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 +
??1_Container_base12@std@@QAE@XZ
 +
?id@?$ctype@D@std@@2V0locale@2@A
 +
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
 +
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAH@Z
 +
?getloc@ios_base@std@@QBE?AVlocale@2@XZ
 +
?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 +
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@F@Z
 +
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 +
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 +
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
 +
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
 +
?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
 +
?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@_JH@Z
 +
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@G@Z
 +
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAVios_base@1@AAV21@@Z@Z
 +
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 +
MSVCP100.dll
 +
?what@exception@std@@UBEPBDXZ
 +
??1exception@std@@UAE@XZ
 +
??0exception@std@@QAE@ABQBD@Z
 +
??0exception@std@@QAE@ABV01@@Z
 +
memmove
 +
??_V@YAXPAX@Z
 +
??3@YAXPAX@Z
 +
??2@YAPAXI@Z
 +
fputc
 +
??1bad_cast@std@@UAE@XZ
 +
??0bad_cast@std@@QAE@PBD@Z
 +
??0bad_cast@std@@QAE@ABV01@@Z
 +
_unlock_file
 +
ungetc
 +
fgetpos
 +
_fseeki64
 +
fflush
 +
fgetc
 +
fsetpos
 +
setvbuf
 +
_lock_file
 +
memcpy_s
 +
fwrite
 +
fclose
 +
memchr
 +
atoi
 +
strtoul
 +
qsort
 +
_purecall
 +
exit
 +
strstr
 +
abort
 +
sprintf
 +
isspace
 +
free
 +
__iob_func
 +
fprintf
 +
realloc
 +
puts
 +
remove
 +
rename
 +
srand
 +
modf
 +
ldiv
 +
strtol
 +
isgraph
 +
rand
 +
__CxxFrameHandler3
 +
MSVCR100.dll
 +
?terminate@@YAXXZ
 +
_unlock
 +
__dllonexit
 +
_lock
 +
_onexit
 +
_amsg_exit
 +
__getmainargs
 +
_cexit
 +
_exit
 +
_XcptFilter
 +
_ismbblead
 +
_acmdln
 +
_initterm
 +
_initterm_e
 +
_configthreadlocale
 +
__setusermatherr
 +
_commode
 +
_fmode
 +
__set_app_type
 +
_crt_debugger_hook
 +
_except_handler4_common
 +
?_type_info_dtor_internal_method@type_info@@QAEXXZ
 +
_invoke_watson
 +
_controlfp_s
 +
glDeleteTextures
 +
glEnableClientState
 +
glAlphaFunc
 +
glClear
 +
glAccum
 +
glBindTexture
 +
glTexImage2D
 +
glDisable
 +
glColorPointer
 +
glDrawArrays
 +
glTexParameteri
 +
glDisableClientState
 +
glBlendFunc
 +
glMatrixMode
 +
glViewport
 +
glVertexPointer
 +
glTexCoordPointer
 +
glEnable
 +
glGenTextures
 +
glLoadIdentity
 +
glGetString
 +
wglGetCurrentDC
 +
wglGetProcAddress
 +
glTexSubImage2D
 +
glGetTexLevelParameteriv
 +
glPixelStorei
 +
glTexEnvi
 +
OPENGL32.dll
 +
gluOrtho2D
 +
GLU32.dll
 +
EncodePointer
 +
DecodePointer
 +
InterlockedExchange
 +
Sleep
 +
InterlockedCompareExchange
 +
HeapSetInformation
 +
GetStartupInfoW
 +
TerminateProcess
 +
UnhandledExceptionFilter
 +
SetUnhandledExceptionFilter
 +
IsDebuggerPresent
 +
QueryPerformanceCounter
 +
GetCurrentThreadId
 +
GetCurrentProcessId
 +
GetSystemTimeAsFileTime
 +
GetModuleHandleA
 +
GetCommandLineA
 +
FreeLibrary
 +
LoadLibraryA
 +
_itoa
 +
_unlink
 +
strrchr
 +
SDL_SetModuleHandle
 +
SDL_strlcpy
 +
memset
 +
_CIatan2
 +
_CIsin
 +
_CIsqrt
 +
memcpy
 +
_CxxThrowException
 +
_CIpow
 +
_CIcos
 +
IsProcessorFeaturePresent
 +
.?AVtype_info@@
 +
.?AVabstract_building_dungeonst@@
 +
.?AVabstract_building_tombst@@
 +
.?AVabstract_building_marketst@@
 +
.?AVabstract_building_templest@@
 +
.?AVabstract_building_underworld_spirest@@
 +
.?AVabstract_building_dark_towerst@@
 +
.?AVabstract_building_keepst@@
 +
.?AVabstract_building_mead_hallst@@
 +
.?AVabstract_buildingst@@
 +
.?AVexception@std@@
 +
.?AVbad_alloc@std@@
 +
.?AVactivity_event_conflictst@@
 +
.?AVactivity_event_guardst@@
 +
.?AVactivity_event_reunionst@@
 +
.?AVactivity_event_harassmentst@@
 +
.?AVactivity_event_ranged_practicest@@
 +
.?AVactivity_event_sparringst@@
 +
.?AVactivity_event_individual_skill_drillst@@
 +
.?AVactivity_event_skill_demonstrationst@@
 +
.?AVactivity_event_combat_trainingst@@
 +
.?AVactivity_event_training_sessionst@@
 +
.?AVactivity_event_conversationst@@
 +
.?AVactivity_eventst@@
 +
.?AVhistory_event_body_abusedst@@
 +
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 +
.?AVhistory_event_reclaim_sitest@@
 +
.?AVhistory_event_created_sitest@@
 +
.?AVhistory_event_war_site_taken_overst@@
 +
.?AVhistory_event_war_site_tribute_forcedst@@
 +
.?AVhistory_eventst@@
 +
.?AVhistory_event_war_attacked_sitest@@
 +
.?AVitem_boxst@@
 +
.?AVitem_constructedst@@
 +
.?AVitem_craftedst@@
 +
.?AVcreation_zone_pwg_alteration_location_deathst@@
 +
.?AVhistory_event_collection_theftst@@
 +
.?AVhistory_event_collection_abductionst@@
 +
.?AVhistory_event_collection_site_conqueredst@@
 +
.?AVhistory_event_collection_duelst@@
 +
.?AVhistory_event_collectionst@@
 +
.?AVhistory_event_collection_battlest@@
 +
.?AVitemst@@
 +
.?AVitem_actualst@@
 +
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 +
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 +
.?AVcreation_zone_pwg_alterationst@@
 +
.?AVcreation_zone_pwg_alteration_campst@@
 +
.?AVart_image_property_intransitive_verbst@@
 +
.?AVart_image_property_transitive_verbst@@
 +
.?AVart_image_propertyst@@
 +
.?AVart_image_element_shapest@@
 +
.?AVart_image_element_treest@@
 +
.?AVart_image_element_plantst@@
 +
.?AVart_image_element_itemst@@
 +
.?AVart_image_element_creaturest@@
 +
.?AVart_image_elementst@@
 +
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$_Iosb@H@std@@
 +
.?AVios_base@std@@
 +
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 +
.?AVbad_cast@std@@
 +
.?AVbuilding_weaponst@@
 +
.?AVitem_weaponst@@
 +
.?AVitem_corpsest@@
 +
.?AVitem_body_componentst@@
 +
.?AVbuilding_civzonest@@
 +
.?AVbuildingst@@
 +
.?AVbuilding_actualst@@
 +
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 +
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 +
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
<7J7B
 
<7J7B
 
;HHEH
 
;HHEH
</pre>
+
.?AVhistory_event_masterpiece_lostst@@
 +
.?AUcave_column_rectanglest@@
 +
.?AUcave_columnst@@
 +
.?AVblock_square_event_designation_priorityst@@
 +
.?AVblock_square_event_world_constructionst@@
 +
.?AVblock_square_event_spoorst@@
 +
.?AVblock_square_event_grassst@@
 +
.?AVblock_square_event_item_spatterst@@
 +
.?AVblock_square_event_material_spatterst@@
 +
.?AVblock_square_event_frozen_liquidst@@
 +
.?AVblock_square_event_mineralst@@
 +
.?AVblock_square_eventst@@
 +
.?AVhistory_event_masterpiece_created_arch_constructst@@
 +
.?AVhistory_event_masterpiece_created_arch_designst@@
 +
.?AVhistory_event_masterpiece_createdst@@
 +
.?AVbuilding_constructionst@@
 +
.?AVbuilding_road_pavedst@@
 +
.?AVbuilding_road_dirtst@@
 +
.?AVbuilding_roadst@@
 +
.?AVbuilding_wagonst@@
 +
.?AVbuilding_hivest@@
 +
.?AVbuilding_nest_boxst@@
 +
.?AVbuilding_nestst@@
 +
.?AVbuilding_tradedepotst@@
 +
.?AVbuilding_workshopst@@
 +
.?AVbuilding_furnacest@@
 +
.?AVbuilding_animaltrapst@@
 +
.?AVbuilding_farmplotst@@
 +
.?AVbuilding_window_glassst@@
 +
.?AVbuilding_window_gemst@@
 +
.?AVbuilding_windowst@@
 +
.?AVbuilding_slabst@@
 +
.?AVbuilding_statuest@@
 +
.?AVbuilding_coffinst@@
 +
.?AVbuilding_shopst@@
 +
.?AVbuilding_chairst@@
 +
.?AVbuilding_tablest@@
 +
.?AVbuilding_bedst@@
 +
.?AVbuilding_traction_benchst@@
 +
.?AVbuilding_siegeenginest@@
 +
.?AVbuilding_cagest@@
 +
.?AVbuilding_chainst@@
 +
.?AVbuilding_windmillst@@
 +
.?AVbuilding_water_wheelst@@
 +
.?AVbuilding_screw_pumpst@@
 +
.?AVbuilding_archerytargetst@@
 +
.?AVbuilding_supportst@@
 +
.?AVbuilding_axle_verticalst@@
 +
.?AVbuilding_axle_horizontalst@@
 +
.?AVbuilding_rollersst@@
 +
.?AVbuilding_gear_assemblyst@@
 +
.?AVbuilding_trapst@@
 +
.?AVbuilding_bars_floorst@@
 +
.?AVbuilding_bars_verticalst@@
 +
.?AVbuilding_grate_floorst@@
 +
.?AVbuilding_grate_wallst@@
 +
.?AVbuilding_floodgatest@@
 +
.?AVbuilding_bridgest@@
 +
.?AVbuilding_hatchst@@
 +
.?AVbuilding_doorst@@
 +
.?AVbuilding_armorstandst@@
 +
.?AVbuilding_weaponrackst@@
 +
.?AVbuilding_cabinetst@@
 +
.?AVbuilding_boxst@@
 +
.?AVproj_itemst@@
 +
.?AVitem_plantst@@
 +
.?AVitem_verminst@@
 +
.?AVitem_critterst@@
 +
.?AVitem_remainsst@@
 +
.?AVitem_liquid_miscst@@
 +
.?AVitem_liquidst@@
 +
.?AVitem_liquipowderst@@
 +
.?AVbuilding_stockpilest@@
 +
.?AVbuilding_wellst@@
 +
.?AVprojst@@
 +
.?AVbuilding_def_furnacest@@
 +
.?AVbuilding_def_workshopst@@
 +
.?AVbuilding_defst@@
 +
.?AVgeneral_ref_coinbatchst@@
 +
.?AVgeneral_refst@@
 +
.?AVproj_unitst@@
 +
.?AVhistory_event_agreement_concludedst@@
 +
.?AVhistory_event_agreement_formedst@@
 +
.?AVsquad_order_cause_trouble_for_entityst@@
 +
.?AVsquad_order_drive_entity_off_sitest@@
 +
.?AVsquad_orderst@@
 +
.?AVitem_meatst@@
 +
.?AVitem_corpsepiecest@@
 +
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 +
.?AVactive_script_var_longst@@
 +
.?AVactive_script_var_unitst@@
 +
.?AVactive_script_varst@@
 +
.?AVviewscreen_layer_stockpilest@@
 +
.?AVviewscreen_layer_world_gen_param_presetst@@
 +
.?AVviewscreen_layer_world_gen_paramst@@
 +
.?AUworld_gen_param_seedst@@
 +
.?AUworld_gen_param_charst@@
 +
.?AUworld_gen_param_memberst@@
 +
.?AUworld_gen_param_valuest@@
 +
.?AUworld_gen_param_basest@@
 +
.?AVviewscreen_layer_export_play_mapst@@
 +
.?AVviewscreen_layer_musicsoundst@@
 +
.?AVviewscreen_layer_unit_relationshipst@@
 +
.?AVviewscreen_layer_workshop_profilest@@
 +
.?AVviewscreen_layerst@@
 +
.?AVlayer_object_listst@@
 +
.?AVlayer_object_buttonst@@
 +
.?AVlayer_objectst@@
 +
.?AVviewscreen_unitst@@
 +
.?AVviewscreen_customize_unitst@@
 +
.?AVviewscreen_savegamest@@
 +
.?AVviewscreen_loadgamest@@
 +
.?AVviewscreen_adopt_regionst@@
 +
.?AVviewscreenst@@
 +
.?AVviewscreen_optionst@@
 +
.?AVinterface_button_construction_donest@@
 +
.?AVinterface_button_construction_building_selectorst@@
 +
.?AVinterface_button_construction_category_selectorst@@
 +
.?AVinterface_button_constructionst@@
 +
.?AVinterface_button_buildingst@@
 +
.?AVinterface_buttonst@@
 +
.?AVhistory_event_create_entity_positionst@@
 +
.?AVhistory_event_hf_learns_secretst@@
 +
.?AVhistory_event_hist_figure_reach_summitst@@
 +
.?AVitem_coinst@@
 +
.?AVitem_quernst@@
 +
.?AVitem_tablest@@
 +
.?AVitem_toolst@@
 +
.?AVitem_hatch_coverst@@
 +
.?AVitem_doorst@@
 +
.?AVitem_eggst@@
 +
.?AVitem_globst@@
 +
.?AVitem_powder_miscst@@
 +
.?AVitem_drinkst@@
 +
.?AVitem_powderst@@
 +
.?AVitem_woodst@@
 +
.?AVadventure_movement_climbst@@
 +
.?AVadventure_movement_release_hold_itemst@@
 +
.?AVadventure_movement_hold_itemst@@
 +
.?AVadventure_movement_release_hold_tilest@@
 +
.?AVadventure_movement_hold_tilest@@
 +
.?AVadventure_movement_movest@@
 +
.?AVadventure_movement_item_interact_guidest@@
 +
.?AVadventure_movement_item_interact_pushst@@
 +
.?AVadventure_movement_item_interact_ridest@@
 +
.?AVadventure_movement_item_interactst@@
 +
.?AVadventure_movement_building_interactst@@
 +
.?AVadventure_movement_attack_creaturest@@
 +
.?AVadventure_movement_optionst@@
 +
.?AVadventure_environment_pickup_make_campfirest@@
 +
.?AVadventure_environment_pickup_ignite_vegst@@
 +
.?AVadventure_environment_pickup_vermin_eventst@@
 +
.?AVadventure_environment_ingest_materialst@@
 +
.?AVadventure_environment_ingest_from_containerst@@
 +
.?AVadventure_environment_unit_suck_bloodst@@
 +
.?AVadventure_environment_optionst@@
 +
.?AVadventure_option_view_contaminantst@@
 +
.?AVadventure_option_eat_item_contaminantst@@
 +
.?AVadventure_option_eat_unit_contaminantst@@
 +
.?AVadventure_optionst@@
 +
.?AVadventure_item_interact_readst@@
 +
.?AVadventure_item_interact_fill_from_containerst@@
 +
.?AVadventure_item_interact_fill_with_materialst@@
 +
.?AVadventure_item_interact_heat_from_tilest@@
 +
.?AVadventure_item_interact_pull_outst@@
 +
.?AVadventure_item_interact_strugglest@@
 +
.?AVadventure_item_interact_choicest@@
 +
.?AVviewscreen_adventure_logst@@
 +
.?AVviewscreen_setupadventurest@@
 +
.?AVviewscreen_dungeon_monsterstatusst@@
 +
.?AVviewscreen_dungeon_wrestlest@@
 +
.?AVviewscreen_dungeonmodest@@
 +
.?AVsquad_order_trainst@@
 +
.?AVsquad_order_kill_listst@@
 +
.?AVsquad_order_movest@@
 +
.?AVbuild_req_choice_specst@@
 +
.?AVbuild_req_choice_genst@@
 +
.?AVbuild_req_choicest@@
 +
.?AVviewscreen_dwarfmodest@@
 +
.?AVhistory_event_hist_figure_diedst@@
 +
.?AVviewscreen_selectitemst@@
 +
.?AVinterface_button_building_new_jobst@@
 +
.?AVinterface_button_building_category_selectorst@@
 +
.?AVinterface_button_building_material_selectorst@@
 +
.?AVrenderer_vbo@@
 +
.?AVrenderer_framebuffer@@
 +
.?AVrenderer_accum_buffer@@
 +
.?AVrenderer_partial@@
 +
.?AVrenderer_once@@
 +
.?AVrenderer_2d@@
 +
.?AVrenderer_2d_base@@
 +
.?AVrenderer@@
 +
.?AVrenderer_opengl@@
 +
.?AVtext_info_element_longst@@
 +
.?AVtext_info_element_stringst@@
 +
.?AVtext_info_elementst@@
 +
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 +
.?AVhistory_event_entity_actionst@@
 +
.?AVhistory_event_entity_createdst@@
 +
.?AVhistory_event_war_peace_rejectedst@@
 +
.?AVhistory_event_war_peace_acceptedst@@
 +
.?AVhistory_event_site_disputest@@
 +
.?AVhistory_event_change_hf_body_statest@@
 +
.?AVhistory_event_hist_figure_new_petst@@
 +
.?AVhistory_event_hist_figure_travelst@@
 +
.?AVhistory_event_created_world_constructionst@@
 +
.?AVhistory_event_entity_razed_buildingst@@
 +
.?AVhistory_event_replaced_buildingst@@
 +
.?AVhistory_event_created_buildingst@@
 +
.?AVitem_quiverst@@
 +
.?AVitem_backpackst@@
 +
.?AVitem_pantsst@@
 +
.?AVitem_anvilst@@
 +
.?AVitem_ammost@@
 +
.?AVitem_cabinetst@@
 +
.?AVitem_glovesst@@
 +
.?AVitem_helmst@@
 +
.?AVitem_shieldst@@
 +
.?AVitem_shoesst@@
 +
.?AVitem_armorst@@
 +
.?AVitem_flaskst@@
 +
.?AVitem_chairst@@
 +
.?AVitem_traction_benchst@@
 +
.?AVitem_bedst@@
 +
.?AVitem_clothst@@
 +
.?AVitem_threadst@@
 +
.?AVitem_cheesest@@
 +
.?AVitem_skin_tannedst@@
 +
.?AVitem_fishst@@
 +
.?AVitem_smallgemst@@
 +
.?AVgeneral_ref_entity_art_imagest@@
 +
.?AVhistory_event_collection_journeyst@@
 +
.?AVhistory_event_collection_warst@@
 +
.?AVitem_boulderst@@
 +
.?AVgeneral_ref_building_well_tagst@@
 +
.?AVgeneral_ref_buildingst@@
 +
.?AVgeneral_ref_mapsquarest@@
 +
.?AVfeature_init_underworld_from_layerst@@
 +
.?AVfeature_init_magma_core_from_layerst@@
 +
.?AVfeature_init_subterranean_from_layerst@@
 +
.?AVfeature_init_deep_surface_portalst@@
 +
.?AVfeature_init_deep_special_tubest@@
 +
.?AVfeature_init_volcanost@@
 +
.?AVfeature_init_magma_poolst@@
 +
.?AVfeature_init_pitst@@
 +
.?AVfeature_init_cavest@@
 +
.?AVfeature_init_outdoor_riverst@@
 +
.?AVfeature_underworld_from_layerst@@
 +
.?AVfeature_magma_core_from_layerst@@
 +
.?AVfeature_subterranean_from_layerst@@
 +
.?AVfeature_deep_surface_portalst@@
 +
.?AVfeature_deep_special_tubest@@
 +
.?AVfeature_volcanost@@
 +
.?AVfeature_magma_poolst@@
 +
.?AVfeature_pitst@@
 +
.?AVfeature_cavest@@
 +
.?AVfeature_outdoor_riverst@@
 +
.?AVfeaturest@@
 +
.?AVfeature_alteration_new_lava_fill_zst@@
 +
.?AVfeature_alteration_new_pop_maxst@@
 +
.?AVfeature_alterationst@@
 +
.?AVfeature_initst@@
 +
.?AVhistory_event_hf_act_on_buildingst@@
 +
.?AVflow_guide_item_cloudst@@
 +
.?AVflow_guide_trailing_flowst@@
 +
.?AVflow_guidest@@
 +
.?AVhistory_event_masterpiece_created_itemst@@
 +
.?AVhistory_event_item_stolenst@@
 +
.?AVhistory_event_artifact_lostst@@
 +
.?AVhistory_event_artifact_createdst@@
 +
.?AVhistory_event_agreements_voidedst@@
 +
.?AVhistory_event_diplomat_lostst@@
 +
.?AVhistory_event_topicagreement_madest@@
 +
.?AVhistory_event_topicagreement_rejectedst@@
 +
.?AVhistory_event_topicagreement_concludedst@@
 +
.?AVhistory_event_first_contact_failedst@@
 +
.?AVhistory_event_first_contactst@@
 +
.?AVhistory_event_hist_figure_abductedst@@
 +
.?AVsquad_order_patrol_routest@@
 +
.?AVsquad_order_defend_burrowsst@@
 +
.?AVitem_seedsst@@
 +
.?AVviewscreen_layer_currencyst@@
 +
.?AVviewscreen_layer_reactionst@@
 +
.?AVviewscreen_layer_stone_restrictionst@@
 +
.?AVviewscreen_layer_overall_healthst@@
 +
.?AVviewscreen_layer_unit_healthst@@
 +
.?AVviewscreen_layer_unit_actionst@@
 +
.?AVviewscreen_layer_arena_creaturest@@
 +
.?AVviewscreen_layer_squad_schedulest@@
 +
.?AVviewscreen_jobst@@
 +
.?AVviewscreen_buildingst@@
 +
.?AVviewscreen_itemst@@
 +
.?AVviewscreen_noblest@@
 +
.?AVviewscreen_buildinglistst@@
 +
.?AVviewscreen_civlistst@@
 +
.?AVviewscreen_entityst@@
 +
.?AVviewscreen_treasurelistst@@
 +
.?AVviewscreen_unitlistst@@
 +
.?AVviewscreen_joblistst@@
 +
.?AVviewscreen_createquotast@@
 +
.?AVviewscreen_jobmanagementst@@
 +
.?AVviewscreen_wagesst@@
 +
.?AVviewscreen_storesst@@
 +
.?AVviewscreen_overallstatusst@@
 +
.?AVviewscreen_justicest@@
 +
.?AVviewscreen_pricest@@
 +
.?AVviewscreen_petst@@
 +
.?AVviewscreen_kitchenprefst@@
 +
.?AVviewscreen_announcelistst@@
 +
.?AVviewscreen_reportlistst@@
 +
.?AVviewscreen_game_cleanerst@@
 +
.?AVviewscreen_titlest@@
 +
.?AVviewscreen_legendsst@@
 +
.?AVviewscreen_update_regionst@@
 +
.?AVviewscreen_new_regionst@@
 +
.?AVviewscreen_export_regionst@@
 +
.?AVviewscreen_export_graphical_mapst@@
 +
.?AVhistory_event_hf_does_interactionst@@
 +
.?AVhistory_event_assume_identityst@@
 +
.?AVhistory_event_change_creature_typest@@
 +
.?AVhistory_event_masterpiece_created_engravingst@@
 +
.?AVhistory_event_masterpiece_created_foodst@@
 +
.?AVhistory_event_masterpiece_created_item_improvementst@@
 +
.?AVhistory_event_masterpiece_created_dye_itemst@@
 +
.?AVhistory_event_entity_incorporatedst@@
 +
.?AVhistory_event_entity_lawst@@
 +
.?AVhistory_event_artifact_droppedst@@
 +
.?AVhistory_event_artifact_recoveredst@@
 +
.?AVhistory_event_artifact_foundst@@
 +
.?AVhistory_event_artifact_possessedst@@
 +
.?AVhistory_event_artifact_storedst@@
 +
.?AVhistory_event_artifact_hiddenst@@
 +
.?AVhistory_event_merchantst@@
 +
.?AVhistory_event_remove_hf_site_linkst@@
 +
.?AVhistory_event_add_hf_site_linkst@@
 +
.?AVhistory_event_remove_hf_hf_linkst@@
 +
.?AVhistory_event_add_hf_hf_linkst@@
 +
.?AVhistory_event_change_hf_jobst@@
 +
.?AVhistory_event_change_hf_statest@@
 +
.?AVhistory_event_hf_confrontedst@@
 +
.?AVhistory_event_remove_hf_entity_linkst@@
 +
.?AVhistory_event_add_hf_entity_linkst@@
 +
.?AVhistory_event_hf_gains_secret_goalst@@
 +
.?AVhistory_event_hist_figure_revivedst@@
 +
.?AVhistory_event_hist_figure_reunionst@@
 +
.?AVhistory_event_hist_figure_woundedst@@
 +
.?AVhistory_event_creature_devouredst@@
 +
.?AVhistory_event_insurrection_endedst@@
 +
.?AVhistory_event_insurrection_startedst@@
 +
.?AVhistory_event_hf_razed_buildingst@@
 +
.?AVhistory_event_site_retiredst@@
 +
.?AVhistory_event_site_diedst@@
 +
.?AVhistory_event_hf_destroyed_sitest@@
 +
.?AVhistory_event_hf_attacked_sitest@@
 +
.?AVhistory_event_war_site_new_leaderst@@
 +
.?AVhistory_event_war_plundered_sitest@@
 +
.?AVhistory_event_war_destroyed_sitest@@
 +
.?AVhistory_event_war_field_battlest@@
 +
.?AVhistfig_hf_link_companionst@@
 +
.?AVhistfig_hf_link_apprenticest@@
 +
.?AVhistfig_hf_link_masterst@@
 +
.?AVhistfig_hf_link_imprisonerst@@
 +
.?AVhistfig_hf_link_prisonerst@@
 +
.?AVhistfig_hf_link_loverst@@
 +
.?AVhistfig_hf_link_deityst@@
 +
.?AVhistfig_hf_link_childst@@
 +
.?AVhistfig_hf_link_spousest@@
 +
.?AVhistfig_hf_link_fatherst@@
 +
.?AVhistfig_hf_link_motherst@@
 +
.?AVhistfig_site_link_home_site_realization_sulst@@
 +
.?AVhistfig_site_link_home_site_realization_buildingst@@
 +
.?AVhistfig_site_link_home_site_abstract_buildingst@@
 +
.?AVhistfig_site_link_hangoutst@@
 +
.?AVhistfig_site_link_seat_of_powerst@@
 +
.?AVhistfig_site_link_lairst@@
 +
.?AVhistfig_site_linkst@@
 +
.?AVhistfig_entity_link_former_squadst@@
 +
.?AVhistfig_entity_link_squadst@@
 +
.?AVhistfig_entity_link_position_claimst@@
 +
.?AVhistfig_entity_link_former_positionst@@
 +
.?AVhistfig_entity_link_positionst@@
 +
.?AVhistfig_entity_link_criminalst@@
 +
.?AVhistfig_entity_link_enemyst@@
 +
.?AVhistfig_entity_link_former_prisonerst@@
 +
.?AVhistfig_entity_link_prisonerst@@
 +
.?AVhistfig_entity_link_former_slavest@@
 +
.?AVhistfig_entity_link_slavest@@
 +
.?AVhistfig_entity_link_former_mercenaryst@@
 +
.?AVhistfig_entity_link_mercenaryst@@
 +
.?AVhistfig_entity_link_former_memberst@@
 +
.?AVhistfig_entity_link_memberst@@
 +
.?AVhistfig_entity_linkst@@
 +
.?AVgeneral_ref_entityst@@
 +
.?AVgeneral_ref_historical_figurest@@
 +
.?AVgeneral_ref_feature_layerst@@
 +
.?AVgeneral_ref_subregionst@@
 +
.?AVgeneral_ref_sitest@@
 +
.?AVgeneral_ref_spherest@@
 +
.?AVgeneral_ref_historical_eventst@@
 +
.?AVgeneral_ref_abstract_buildingst@@
 +
.?AVgeneral_ref_interactionst@@
 +
.?AVgeneral_ref_artifactst@@
 +
.?AVhistory_event_collection_insurrectionst@@
 +
.?AVhistory_event_collection_beast_attackst@@
 +
.?AVhistfig_hf_linkst@@
 +
.?AVviewscreen_movieplayerst@@
 +
.?AVinteraction_effect_material_emissionst@@
 +
.?AVinteraction_effect_contactst@@
 +
.?AVinteraction_effect_hidest@@
 +
.?AVinteraction_effect_cleanst@@
 +
.?AVinteraction_effect_add_syndromest@@
 +
.?AVinteraction_effect_resurrectst@@
 +
.?AVinteraction_effect_animatest@@
 +
.?AVinteraction_target_locationst@@
 +
.?AVinteraction_target_materialst@@
 +
.?AVinteraction_target_creaturest@@
 +
.?AVinteraction_target_corpsest@@
 +
.?AVinteraction_targetst@@
 +
.?AVinteraction_source_creature_actionst@@
 +
.?AVinteraction_source_ingestionst@@
 +
.?AVinteraction_source_attackst@@
 +
.?AVinteraction_source_deityst@@
 +
.?AVinteraction_source_disturbancest@@
 +
.?AVinteraction_source_secretst@@
 +
.?AVinteraction_source_underground_specialst@@
 +
.?AVinteraction_source_regionst@@
 +
.?AVinteraction_sourcest@@
 +
.?AVinteraction_effectst@@
 +
.?AVitem_trapcompst@@
 +
.?AVitem_trappartsst@@
 +
.?AVitem_pipe_sectionst@@
 +
.?AVitem_siegeammost@@
 +
.?AVitem_ballistapartsst@@
 +
.?AVitem_catapultpartsst@@
 +
.?AVitem_crutchst@@
 +
.?AVitem_orthopedic_castst@@
 +
.?AVitem_splintst@@
 +
.?AVitem_totemst@@
 +
.?AVitem_gemst@@
 +
.?AVitem_braceletst@@
 +
.?AVitem_earringst@@
 +
.?AVitem_ringst@@
 +
.?AVitem_crownst@@
 +
.?AVitem_scepterst@@
 +
.?AVitem_amuletst@@
 +
.?AVitem_figurinest@@
 +
.?AVitem_bookst@@
 +
.?AVitem_weaponrackst@@
 +
.?AVitem_armorstandst@@
 +
.?AVitem_binst@@
 +
.?AVitem_millstonest@@
 +
.?AVitem_slabst@@
 +
.?AVitem_statuest@@
 +
.?AVitem_coffinst@@
 +
.?AVitem_animaltrapst@@
 +
.?AVitem_bucketst@@
 +
.?AVitem_barrelst@@
 +
.?AVitem_cagest@@
 +
.?AVitem_windowst@@
 +
.?AVitem_toyst@@
 +
.?AVitem_instrumentst@@
 +
.?AVitem_gobletst@@
 +
.?AVitem_chainst@@
 +
.?AVitem_gratest@@
 +
.?AVitem_floodgatest@@
 +
.?AVitem_foodst@@
 +
.?AVitem_ballistaarrowheadst@@
 +
.?AVitem_plant_growthst@@
 +
.?AVitem_petst@@
 +
.?AVitem_fish_rawst@@
 +
.?AVitem_rockst@@
 +
.?AVitem_roughst@@
 +
.?AVitem_blocksst@@
 +
.?AVitem_barst@@
 +
.?AVitemimprovement_illustrationst@@
 +
.?AVitemimprovement_pagesst@@
 +
.?AVitemimprovement_sewn_imagest@@
 +
.?AVitemimprovement_clothst@@
 +
.?AVitemimprovement_threadst@@
 +
.?AVitemimprovement_itemspecificst@@
 +
.?AVitemimprovement_spikesst@@
 +
.?AVitemimprovement_bandsst@@
 +
.?AVitemimprovement_rings_hangingst@@
 +
.?AVitemimprovement_coveredst@@
 +
.?AVitemimprovement_art_imagest@@
 +
.?AVitemimprovementst@@
 +
.?AVgeneral_ref_item_typest@@
 +
.?AVitemdef_foodst@@
 +
.?AVitemdef_pantsst@@
 +
.?AVitemdef_helmst@@
 +
.?AVitemdef_shieldst@@
 +
.?AVitemdef_shoesst@@
 +
.?AVitemdef_glovesst@@
 +
.?AVitemdef_siegeammost@@
 +
.?AVitemdef_ammost@@
 +
.?AVitemdef_armorst@@
 +
.?AVitemdef_instrumentst@@
 +
.?AVitemdef_toyst@@
 +
.?AVitemdef_toolst@@
 +
.?AVitemdef_trapcompst@@
 +
.?AVitemdef_weaponst@@
 +
.?AVitemdefst@@
 +
.?AVMacroScreenSave@@
 +
.?AVMacroScreenLoad@@
 +
.?AVKeybindingScreen@@
 +
.?AVmachine_standardst@@
 +
.?AVmachinest@@
 +
.?AVcreature_interaction_effect_body_transformationst@@
 +
.?AVcreature_interaction_effect_sense_creature_classst@@
 +
.?AVcreature_interaction_effect_body_mat_interactionst@@
 +
.?AVcreature_interaction_effect_can_do_interactionst@@
 +
.?AVcreature_interaction_effect_skill_roll_adjustst@@
 +
.?AVcreature_interaction_effect_material_force_adjustst@@
 +
.?AVcreature_interaction_effect_ment_att_changest@@
 +
.?AVcreature_interaction_effect_phys_att_changest@@
 +
.?AVcreature_interaction_effect_speed_changest@@
 +
.?AVcreature_interaction_effect_flash_symbolst@@
 +
.?AVcreature_interaction_effect_display_symbolst@@
 +
.?AVcreature_interaction_effect_display_namest@@
 +
.?AVcreature_interaction_effect_remove_simple_flagst@@
 +
.?AVcreature_interaction_effect_add_simple_flagst@@
 +
.?AVcreature_interaction_effect_dizzinessst@@
 +
.?AVcreature_interaction_effect_drowsinessst@@
 +
.?AVcreature_interaction_effect_impair_functionst@@
 +
.?AVcreature_interaction_effect_necrosisst@@
 +
.?AVcreature_interaction_effect_unconsciousnessst@@
 +
.?AVcreature_interaction_effect_nauseast@@
 +
.?AVcreature_interaction_effect_vomit_bloodst@@
 +
.?AVcreature_interaction_effect_cough_bloodst@@
 +
.?AVcreature_interaction_effect_bleedingst@@
 +
.?AVcreature_interaction_effect_feverst@@
 +
.?AVcreature_interaction_effect_paralysisst@@
 +
.?AVcreature_interaction_effect_numbnessst@@
 +
.?AVcreature_interaction_effect_blistersst@@
 +
.?AVcreature_interaction_effect_bruisingst@@
 +
.?AVcreature_interaction_effect_oozingst@@
 +
.?AVcreature_interaction_effect_swellingst@@
 +
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
 +
.?AVcreature_interaction_effect_body_appearance_modifierst@@
 +
.?AVcreature_interaction_effect_painst@@
 +
.?AVcreature_interaction_effectst@@
 +
.?AVviewscreen_layer_assigntradest@@
 +
.?AVviewscreen_requestagreementst@@
 +
.?AVviewscreen_tradeagreementst@@
 +
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@
 +
.?AVviewscreen_topicmeeting_takerequestsst@@
 +
.?AVviewscreen_topicmeetingst@@
 +
.?AVviewscreen_meetingst@@
 +
.?AVviewscreen_barterst@@
 +
.?AVviewscreen_tradegoodsst@@
 +
.?AVviewscreen_tradelistst@@
 +
.?AVviewscreen_textviewerst@@
 +
.?AVproj_magicst@@
 +
.?AVreaction_product_item_improvementst@@
 +
.?AVreaction_product_itemst@@
 +
.?AVreaction_productst@@
 +
.?AVreaction_reagent_itemst@@
 +
.?AVreaction_reagentst@@
 +
.?AVgeneral_ref_entity_itemownerst@@
 +
.?AVgeneral_ref_entity_offeredst@@
 +
.?AVgeneral_ref_entity_stolenst@@
 +
.?AVgeneral_ref_building_nest_boxst@@
 +
.?AVgeneral_ref_building_destinationst@@
 +
.?AVgeneral_ref_building_holderst@@
 +
.?AVgeneral_ref_building_cagedst@@
 +
.?AVgeneral_ref_building_chainst@@
 +
.?AVgeneral_ref_building_use_target_2st@@
 +
.?AVgeneral_ref_building_use_target_1st@@
 +
.?AVgeneral_ref_building_triggertargetst@@
 +
.?AVgeneral_ref_building_triggerst@@
 +
.?AVgeneral_ref_building_civzone_assignedst@@
 +
.?AVgeneral_ref_projectilest@@
 +
.?AVgeneral_ref_contained_in_itemst@@
 +
.?AVgeneral_ref_contains_itemst@@
 +
.?AVgeneral_ref_itemst@@
 +
.?AVgeneral_ref_unit_climberst@@
 +
.?AVgeneral_ref_unit_workerst@@
 +
.?AVgeneral_ref_unit_holderst@@
 +
.?AVgeneral_ref_unit_tradebringerst@@
 +
.?AVgeneral_ref_unit_itemownerst@@
 +
.?AVgeneral_ref_unit_riderst@@
 +
.?AVgeneral_ref_unit_geldeest@@
 +
.?AVgeneral_ref_unit_slaughtereest@@
 +
.?AVgeneral_ref_unit_infantst@@
 +
.?AVgeneral_ref_unit_patientst@@
 +
.?AVgeneral_ref_unit_reporteest@@
 +
.?AVgeneral_ref_unit_suckeest@@
 +
.?AVgeneral_ref_unit_kidnapeest@@
 +
.?AVgeneral_ref_unit_foodreceiverst@@
 +
.?AVgeneral_ref_unit_beateest@@
 +
.?AVgeneral_ref_unit_cageest@@
 +
.?AVgeneral_ref_unit_traineest@@
 +
.?AVgeneral_ref_unit_sheareest@@
 +
.?AVgeneral_ref_unit_milkeest@@
 +
.?AVgeneral_ref_contains_unitst@@
 +
.?AVgeneral_ref_unitst@@
 +
.?AVgeneral_ref_locationst@@
 +
.?AVgeneral_ref_creaturest@@
 +
.?AVgeneral_ref_entity_popst@@
 +
.?AVgeneral_ref_is_nemesisst@@
 +
.?AVgeneral_ref_nemesisst@@
 +
.?AVgeneral_ref_is_artifactst@@
 +
.?AVregion_block_event_sphere_fieldst@@
 +
.?AVregion_block_eventst@@
 +
.?AVrenderer_offscreen@@
 +
.?AVscript_step_invasionst@@
 +
.?AVscript_step_dipeventst@@
 +
.?AVscript_step_eventst@@
 +
.?AVscript_step_diphistoryst@@
 +
.?AVscript_step_textviewerst@@
 +
.?AVscript_step_discussst@@
 +
.?AVscript_step_constructtopiclistst@@
 +
.?AVscript_step_topicdiscussionst@@
 +
.?AVscript_step_setvarst@@
 +
.?AVscript_step_simpleactionst@@
 +
.?AVscript_step_conditionalst@@
 +
.?AVscript_stepst@@
 +
.?AVscript_var_longst@@
 +
.?AVscript_var_unitst@@
 +
.?AVscript_varst@@
 +
.?AVviewscreen_layer_choose_language_namest@@
 +
.?AVviewscreen_setupdwarfgamest@@
 +
.?AVviewscreen_choose_start_sitest@@
 +
.?AVresource_allotment_specifier_armor_pantsst@@
 +
.?AVresource_allotment_specifier_armor_bodyst@@
 +
.?AVresource_allotment_specifier_woodst@@
 +
.?AVresource_allotment_specifier_metalst@@
 +
.?AVresource_allotment_specifier_boxst@@
 +
.?AVresource_allotment_specifier_chairst@@
 +
.?AVresource_allotment_specifier_cabinetst@@
 +
.?AVresource_allotment_specifier_tablest@@
 +
.?AVresource_allotment_specifier_stonest@@
 +
.?AVresource_allotment_specifier_craftsst@@
 +
.?AVresource_allotment_specifier_clothst@@
 +
.?AVresource_allotment_specifier_threadst@@
 +
.?AVresource_allotment_specifier_cropst@@
 +
.?AVsite_realization_building_info_hillock_housest@@
 +
.?AVsite_realization_building_info_tree_housest@@
 +
.?AVsite_realization_building_info_trenchesst@@
 +
.?AVsite_realization_building_info_market_squarest@@
 +
.?AVsite_realization_building_info_shop_housest@@
 +
.?AVsite_realization_building_info_castle_courtyardst@@
 +
.?AVsite_realization_building_info_castle_towerst@@
 +
.?AVsite_realization_building_info_castle_wallst@@
 +
.?AVsite_realization_building_infost@@
 +
.?AVresource_allotment_specifier_powderst@@
 +
.?AVresource_allotment_specifier_skinst@@
 +
.?AVresource_allotment_specifier_cheesest@@
 +
.?AVresource_allotment_specifier_extractst@@
 +
.?AVresource_allotment_specifier_soapst@@
 +
.?AVresource_allotment_specifier_pearlst@@
 +
.?AVresource_allotment_specifier_toothst@@
 +
.?AVresource_allotment_specifier_tallowst@@
 +
.?AVresource_allotment_specifier_shellst@@
 +
.?AVresource_allotment_specifier_hornst@@
 +
.?AVresource_allotment_specifier_bonest@@
 +
.?AVresource_allotment_specifier_meatst@@
 +
.?AVresource_allotment_specifier_bedst@@
 +
.?AVresource_allotment_specifier_bagst@@
 +
.?AVresource_allotment_specifier_flaskst@@
 +
.?AVresource_allotment_specifier_backpackst@@
 +
.?AVresource_allotment_specifier_quiverst@@
 +
.?AVresource_allotment_specifier_leatherst@@
 +
.?AVresource_allotment_specifier_gemsst@@
 +
.?AVresource_allotment_specifier_anvilst@@
 +
.?AVresource_allotment_specifier_weapon_rangedst@@
 +
.?AVresource_allotment_specifier_weapon_meleest@@
 +
.?AVresource_allotment_specifier_ammost@@
 +
.?AVresource_allotment_specifier_clothing_helmst@@
 +
.?AVresource_allotment_specifier_clothing_bootsst@@
 +
.?AVresource_allotment_specifier_clothing_glovesst@@
 +
.?AVresource_allotment_specifier_clothing_pantsst@@
 +
.?AVresource_allotment_specifier_clothing_bodyst@@
 +
.?AVresource_allotment_specifier_armor_helmst@@
 +
.?AVresource_allotment_specifier_armor_bootsst@@
 +
.?AVresource_allotment_specifierst@@
 +
.?AVresource_allotment_specifier_armor_glovesst@@
 +
.?AVviewscreen_layer_militaryst@@
 +
.?AVviewscreen_layer_noblelistst@@
 +
.?AVworld_construction_bridgest@@
 +
.?AVworld_construction_wallst@@
 +
.?AVworld_construction_tunnelst@@
 +
.?AVworld_construction_roadst@@
 +
.?AVworld_constructionst@@
 +
.?AVworld_construction_square_wallst@@
 +
.?AVworld_construction_square_bridgest@@
 +
.?AVworld_construction_square_tunnelst@@
 +
.?AVworld_construction_square_roadst@@
 +
.?AVworld_construction_squarest@@
 +
++++++++
 +
++++++++++
 +
++++
 +
++++
 +
++++
 +
+++++++++
 +
++++
 +
+++++++++
 +
++++
 +
++++
 +
++++
 +
+++++++++++
 +
++++++++++
 +
+++++++++
 +
++++++++
 +
+++++++++
 +
+ttttttttt
 +
+tttttttttt
 +
t>>tt>>tt
 +
ttttttttLL
 +
+tttttLLLL
 +
LLLLLLLLLLL
 +
LLLLLLLLLLL
 +
LLLLLLLLL
 +
PA<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
 +
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
 +
    <security>
 +
      <requestedPrivileges>
 +
        <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
 +
      </requestedPrivileges>
 +
    </security>
 +
  </trustInfo>
 +
  <dependency>
 +
    <dependentAssembly>
 +
      <assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.762" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
 +
    </dependentAssembly>
 +
  </dependency>
 +
</assembly>

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