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{{Quality|Fine|11:38, 14 June 2017 (UTC)}}
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#REDIRECT [[Tile]]
{{av}}
 
{{for/see|a list of all tile characters used in DF|[[Tilesets]]}}
 
 
 
'''Tiles''' are the squares that form a map. They are ''approximately'' two meters long, two meters wide, and three meters high.<sup>[http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479 <nowiki>[1]</nowiki>]</sup> However, the physics calculations assume a tile size of 2.8 meters high and a tick rate of 10 ticks per second, and from the listed speeds (in km/h) and gaits (ticks per 100 tiles) and the tick rate of 10 ticks per second, a tile would be about 8x8 feet (2.4×2.4 meters). There are 48×48 tiles in a 1×1 [[embark]]; this is also the scale of overland travel tiles in [[adventure mode]]. 16×16 local tiles, the maximum embark size, covers a region map tile. A single region map tile (the maximum embark size) would contain 768×768 embark tiles (approx. 6144 feet or 1873 meters across). As worlds can have between 17 and 257 region map tiles, a world in ''Dwarf Fortress'' is between 20 and 300 miles (32 and 481 kilometers) across with a maximum area of 89,434 square miles (231,632 kilometers squared)– which is about 4% smaller than the United Kingdom.
 
 
 
A tile consists of two sections—a wall section and a floor section, shown in cross-section like this:
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor Section
 
When digging and building, this is important, since some designations and constructions will only be done in wall tiles and others will only be done in floor tiles.
 
 
 
==Stairs==
 
Building a [[stair]]way consists of two elements: an up stair and a down stair, each element is built only in the matching tile section, across two z-levels, like this:
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section                  |--> Open Space
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓      ▓▓▓▓▓▓▓ ----> Down Stair
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  ▒▒▒            -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                    ▒▒▒          |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section      ▒▒▒        |--> Up Stair
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                        ▒▒▒      |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                          ▒▒▒    |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                            ▒▒▒  -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor
 
An up-down stair, or building both up and down stairs in the same tile, works like this:
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  ▒▒▒            -|              -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                    ▒▒▒          |                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section      ▒▒▒        |--> Up Stair    | Up/Down
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                        ▒▒▒      |                |  Stair
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                          ▒▒▒    |                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                            ▒▒▒  -|                |
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓      ▓▓▓▓▓▓▓ ----> Down Stair -|
 
==Walls==
 
Both naturally-occurring and constructed walls span across two z-levels, the bottom wall section and floor and the top floor section:
 
                -|
 
                |
 
                |--> Open Space Wall
 
                |
 
                |
 
                -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|                   
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |                   
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                   
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section |--> <material> Wall 
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                   
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                   
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |                   
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|
 
 
 
Smoothed and engraved walls span across only one z-level, the bottom wall section and floor. The floor above the wall can become "open space" by two methods: felling a tree above the wall, and digging a down stair above the wall, which is technically "open" (by exposing the tile below).
 
 
 
                -|                                                      -|
 
                |                                                        |
 
                |--> Open Space Wall                                    |--> Open Space Wall
 
                |                                                        |
 
                |                                                        |
 
                -|                                                      -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Natural or Constructed Floor                      ----> Open Space Floor (or Down Stair)
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                -|                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section |--> <material> Wall  ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section |--> <material> Wall
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|                      ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|
 
 
 
==Supports and Fortifications==
 
Unlike walls, [[support]]s span only one z-level, allow liquids and movement, and don't create a floor on top.
 
Constructed fortifications are basically the same, but block movement as well. Note, however, that fully submerged (depth of 7/7) fortifications no longer block creature movement.
 
      ▒▒      -|                |                                    -|                |
 
      ▒▒        |                |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                |
 
      ▒▒        |--> Wall Section |--> <material> Wall  ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |--> Wall Section |--> <material> Fortification
 
      ▒▒        |                |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                |
 
      ▒▒        |                |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                |
 
      ▒▒      -|                |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|                      ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|
 
 
 
==Furniture==
 
 
 
===Statues===
 
[[Statue]]s block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc). Nor do they block fluids.
 
▒▒▒▒▒░░░░▒▒▒▒▒ -|                |
 
▒▒▒▒▒▓░░▓▒▒▒▒▒  |                |
 
▒▒░░░▓▓▓▓░░░▒▒  |--> Wall Section |--> <material> Statue
 
▒░░▒░░▓▓░░▒░░▒  |                |
 
▒▒▒▒░░▒▒░░▒▒▒▒  |                |
 
▒▒░░░░▒▒░░░░▒▒ -|                |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|
 
 
 
===Doors and Windows===
 
[[Window]]s and [[door]]s both block fluids (doors only when closed).
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |                    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |
 
▒░░░░░░░░░░░░▒  |                |                    ▒░░░░░░░░░░░░▒  |                |
 
▒░░░░░░░░░░░░▒  |--> Wall Section |--> <material> Door  ▒░░░░░░░░░░░░▒  |--> Wall Section |--> <material> Window
 
▒░░░░░░░░░░░░▒  |                |                    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                |
 
▒░░░░░░░░░▒▒░▒  |                |                    ▒░░░░░░░░░░░░▒  |                |
 
▒░░░░░░░░░░░░▒ -|                |                    ▒░░░░░░░░░░░░▒ -|                |
 
▒░░░░░░░░░░░░▒ -|                |                    ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                |
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|                    ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor      -|
 
...
 
==Special Tiles==
 
There are some naturally-occurring special tiles, these can't be recreated{{verify}}:
 
===Murky Pool tile===
 
Occur on at least{{verify}} 2 z-levels, as an open space wall section with an open space floor section, and in the lowest z-level another open space wall section (filled with water) with a murky pool floor section, the lower open space wall section can fill with rain water and during winter with an ice wall{{verify}}
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section                  |--> Open Space Wall
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor                        ----> Open Space Floor (an Ice wall creates an Ice floor here)
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  <nowiki>~~~~~~w7~~~~~~</nowiki> -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w6~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section  <nowiki>~~~~~~w5~~~~~~</nowiki>  |--> Open Space Wall (can be filled with Water or Ice)
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w4~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w3~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  <nowiki>~~~~~~w2~~~~~~</nowiki> -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓▓▓▓▓▓w1▓▓▓▓▓▓ ----> Murky Pool ----> ''1/1 Water or Ice floor{{verify}''
 
 
                                          w# = water level
 
 
 
===River===
 
{{verify}} under construction...
 
 
 
River Source tiles: generate infinite flowing water for both rivers and brooks?? {{verify}}
 
 
 
===Brook tile===
 
Brook tiles occur on at least{{verify}} 2 z-levels, as an open space wall section with a brook floor section, and in the lowest z-level another open space wall section (filled with water) with another brook ''(or river source)'' floor section, the lower open space wall section can fill with rain water{{verify}} and during winter with an ice wall{{verify}}
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section                  |--> Open Space Wall
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓▓  ▓▓  ▓▓  ▓▓ ----> Brook ''(freezing effects? {{verify}})''
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  <nowiki>~~~~~~w7~~~~~~</nowiki> -|
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w6~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--> Wall Section  <nowiki>~~~~~~w5~~~~~~</nowiki>  |--> Open Space Wall (can be filled with [[flow]]ing{{verify}} water or Ice)
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w4~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                  <nowiki>~~~~~~w3~~~~~~</nowiki>  |
 
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                  <nowiki>~~~~~~w2~~~~~~</nowiki> -|
 
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor          ▓▓  ▓▓w1▓▓  ▓▓ ----> Brook / River Source ----> ''1/1 Water or Ice floor{{verify}}''
 
Brook tiles work like floor grates, can be walked on, fished through, allow fluids and missiles through, etc...
 
 
 
{{Translation
 
| dwarven = bot
 
| elvish  = çile
 
| goblin  = garspo
 
| human  = lir
 
}}
 
 
 
[[Category:Map tiles|*]]
 
[[ru:Tile]]
 

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