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Difference between revisions of "DF2014 Talk:Advanced world generation"

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FYI [MINERAL_SCARCITY] should be added to the list of options that will affect geography generation.  I don't know if this is new in DF2014 or was previously overlooked, but it definitely does affect it. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:71.131.181.153|71.131.181.153]]</small>
 
FYI [MINERAL_SCARCITY] should be added to the list of options that will affect geography generation.  I don't know if this is new in DF2014 or was previously overlooked, but it definitely does affect it. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:71.131.181.153|71.131.181.153]]</small>
 
:Added [[Advanced world generation#Seed values|here]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 17:22, 19 August 2014 (UTC)
 
:Added [[Advanced world generation#Seed values|here]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 17:22, 19 August 2014 (UTC)
 +
== Evil/Good Squares ==
 +
Full of meaningless information. What makes a large region large, medium region medium, why would there be three large regions when the default for evil squares in large regions is above 500? Needs to be rewritten from scratch.

Revision as of 15:58, 13 October 2014

I updated the section on Mesh sizes and weighted ranges according to the research I did. I'm not experienced with wiki editing, so feel free to adjust anything as you feel is necessary or offer constructive criticism. --- JoeJoe

Mineral scarcity

FYI [MINERAL_SCARCITY] should be added to the list of options that will affect geography generation. I don't know if this is new in DF2014 or was previously overlooked, but it definitely does affect it. unsigned comment by 71.131.181.153

Added here. —Lethosor (talk) 17:22, 19 August 2014 (UTC)
== Evil/Good Squares == 

Full of meaningless information. What makes a large region large, medium region medium, why would there be three large regions when the default for evil squares in large regions is above 500? Needs to be rewritten from scratch.