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Difference between revisions of "DF2014 Talk:Biome"

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On a related noted something like [https://player.slideplayer.com/26/8698790/data/images/img18.jpg these] [https://en.wikipedia.org/wiki/File:Climate_influence_on_terrestrial_biome.svg two] might be of use for the 'Generating a Biome' on top of precipitation table. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:59, 18 January 2022 (UTC)
 
On a related noted something like [https://player.slideplayer.com/26/8698790/data/images/img18.jpg these] [https://en.wikipedia.org/wiki/File:Climate_influence_on_terrestrial_biome.svg two] might be of use for the 'Generating a Biome' on top of precipitation table. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 14:59, 18 January 2022 (UTC)
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Here is [https://rimworldwiki.com/wiki/Biomes one example] of what I mean regarding better differentiating the different gameplay advantages and problems of biomes. In the meantime, lets improve on our presentation of what data we have, here is quick table ([https://imgur.com/a/4a64j from]) not if its more uptodate than what we have from [http://www.bay12forums.com/smf/index.php?topic=20685.0 this] or either is up to date at all, but its a starting point for anyone who want to a little science.
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{| class=wikitable
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! rowspan=2|Biome
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! colspan=4|Terrain Requirments
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|- style="font-weight: bold;"
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|Elevation||Rainfall||Drainage||Temperature
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|-
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|Ocean    ||  0-99 || N/A  || N/A  || N/A     
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|-
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|Desert  ||100-299|| 0-9  || ?    || Non-Freezing
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|-
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|Plains  ||100-299|| 0-66 || 0-66 || Non-Freezing
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|-
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|Wetlands ||100-299||33-100|| 0-32 || Non-Freezing
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|-
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|Forest  ||100-299||66-100||66-100|| Non-Freezing
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|-
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|Tundra  ||100-299|| N/A  || 0-66 || Freezing
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|-
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|Glacier  ||100-299|| N/A  ||80?-100||Freezing
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|-
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|Hills    ||100-299|| 0-66 || 0-66 || Non-Freezing
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|-
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|Mountains||300-400|| N/A  || N/A  || N/A 
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|}
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:Desert  : Badlands, rocky wastelands, and sand deserts
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:Plains: Savanna/Grassland/Shrubland
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:Wetlands: Swamp/Marsh
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:Forest  : Taiga, broadleaf/coniferous forest
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--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:11, 26 January 2022 (UTC)

Revision as of 00:11, 26 January 2022

Characteristics of biomes

The idea is that each Biome has different advantages and problems, however, its really hard to tell what they might be. I think we could use some sort of top level summary cards (like school kids in RL) presenting each biome defining characteristics by someone familiar with world-gen possibly with some nice descriptions of what each game area suppose to represent or notes about difficult of play.

On a related noted something like these two might be of use for the 'Generating a Biome' on top of precipitation table. --Jan (talk) 14:59, 18 January 2022 (UTC)

Here is one example of what I mean regarding better differentiating the different gameplay advantages and problems of biomes. In the meantime, lets improve on our presentation of what data we have, here is quick table (from) not if its more uptodate than what we have from this or either is up to date at all, but its a starting point for anyone who want to a little science.

Biome Terrain Requirments
Elevation Rainfall Drainage Temperature
Ocean 0-99 N/A N/A N/A
Desert 100-299 0-9 ? Non-Freezing
Plains 100-299 0-66 0-66 Non-Freezing
Wetlands 100-299 33-100 0-32 Non-Freezing
Forest 100-299 66-100 66-100 Non-Freezing
Tundra 100-299 N/A 0-66 Freezing
Glacier 100-299 N/A 80?-100 Freezing
Hills 100-299 0-66 0-66 Non-Freezing
Mountains 300-400 N/A N/A N/A
Desert : Badlands, rocky wastelands, and sand deserts
Plains: Savanna/Grassland/Shrubland
Wetlands: Swamp/Marsh
Forest : Taiga, broadleaf/coniferous forest

--Jan (talk) 00:11, 26 January 2022 (UTC)