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Editing DF2014 Talk:Cave adaptation

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===Cave Adaptation and Missions===
 
Does a dorf's cave adaptation come into play on missions? If I send out a fully cave adapted dorf squad to raze a location, will the cave adaptation discomfort influence the outcome, or is off-site combat abstract enough that it ignores those kinds of details? Also, will time spent traveling the world count as time spent outside in order to reduce cave adaptation? Sending a group of cave adapted dorfs on a 9 week holiday seems like a pretty reasonable treatment if it works. [[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 12:22, 1 October 2018 (UTC)
 
 
 
 
 
To decrease a dwarf's cave adaptation, should a tile be "Outside" or "Light"? I have roofed over some outdoor areas (with glass) and the tiles become "Inside Light Above ground"; will they still reduce cave adaptation?<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:99.192.89.151|99.192.89.151]]</small>
 
To decrease a dwarf's cave adaptation, should a tile be "Outside" or "Light"? I have roofed over some outdoor areas (with glass) and the tiles become "Inside Light Above ground"; will they still reduce cave adaptation?<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:99.192.89.151|99.192.89.151]]</small>
  

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