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Editing DF2014 Talk:Creature token
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== APPLY_CREATURE_VARIATION versus APPLY_CURRENT_CREATURE_VARIATION == | == APPLY_CREATURE_VARIATION versus APPLY_CURRENT_CREATURE_VARIATION == | ||
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::If DFRawFunctions is how DFHack does it, then yes, that's what I mean by “computed raws.” But I investigated this after finding that a modded-in Bluejay man civilization (using a tweaked version of the original creature) produces offspring during worldgen, but not during gameplay. Pregnancies created via DFHack (using the same process as catsplosion) even count down to zero with birth never occurring. After I added CV_REMOVE_TAG:LAYS_EGGS to the modded Bluejay man creature, births (forced and otherwise) occur as expected. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:39, 6 February 2021 (UTC) | ::If DFRawFunctions is how DFHack does it, then yes, that's what I mean by “computed raws.” But I investigated this after finding that a modded-in Bluejay man civilization (using a tweaked version of the original creature) produces offspring during worldgen, but not during gameplay. Pregnancies created via DFHack (using the same process as catsplosion) even count down to zero with birth never occurring. After I added CV_REMOVE_TAG:LAYS_EGGS to the modded Bluejay man creature, births (forced and otherwise) occur as expected. '''—'''[[User:Sriefmadsakzro|'''οɼѕаk''']] 16:39, 6 February 2021 (UTC) | ||
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