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Editing DF2014 Talk:Creature token

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:1. No?
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1. No?
:2. For reference, at least. (in the case of the ones already linked, anyway). [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 10:40, 10 February 2022 (UTC)
 
  
::1. What is the preferred syntax i.e. should we remove them or add them everywhere?
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2. For reference, at least. (in the case of the ones already linked, anyway). [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 10:40, 10 February 2022 (UTC)
::2. Yeah. It was suppose to be "should ''not''" (was in hurry) i.e. why aren't all the entries are linked. Since I realized that we have to two types of token entries one to define new objects (e.g. [[Tissue definition token]]) and one to reference them, the later only available for common topics and are linked here.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:08, 10 February 2022 (UTC)
 
 
 
== LIGHT_GEN - Possibly does nothing? ==
 
 
 
See title. Tested on fairies.
 
 
 
Also, it appears that light_gen is only supposed to work on vermin, which probably bears mentioning on the token.
 
This means that giant fireflies should not 'glow in the dark' in adventure mode, despite inheriting the token from fireflies.
 
 
 
== Verify: [VERMIN_BITE] and [SPECIALATTACK_INJECT_EXTRACT] ==
 
 
 
The trouble with these two tokens is illustrated by the fire snake's inability to melt stuff through its vermin bite.
 
 
 
Extensive testing yielded zero deaths from fire snake bites. While amulets made from fire snakes posed infinitely more danger to dwarves, and also notably kobolds.
 
 
 
Spawning giant fire snake creature variants with a [SPECIALATTACK_INJECT_EXTRACT], in place of their vermin bite, will presumably render the desirable effects of the bite interaction.
 

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