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Difference between revisions of "DF2014 Talk:Farming"

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:Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the loo{{k|k}} command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 07:00, 26 July 2014 (UTC)
 
:Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the loo{{k|k}} command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 07:00, 26 July 2014 (UTC)
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== Re: Yield and Fertilization ==
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:''Each seed occupies one tile on the plot when planted. 1 to 5 plants are produced by each seed depending on the skill of the planter. Fertilizing a farm plot results in 1 additional plant produced per seed. So for example, with unskilled planters, yield is doubled with the use of fertilizer.''
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These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 15:35, 2 August 2014 (UTC)

Revision as of 15:35, 2 August 2014

We should probably figure out what all the new crops do! --Lawman0 (talk) 04:13, 9 July 2014 (UTC)

Too many crops!

I don't know exactly where to put this, but I have so many crops available for above ground farming that I can't see all the options. Some of them are covered up by the other options, such as the option to remove the farm plot. For example, rice is listed so far down the menu that I cannot see it. unsigned comment by 50.29.204.94

Known bug. —Lethosor (talk) 14:10, 21 July 2014 (UTC)

outdoor plants growing indoors

I have one indoor plot that shows outdoor seed options... I have done nothing that I know of to make light come in. The other plots with normal options are 7 squares away. There is a a fungi wood trunk about 9 squares away, though it is a different room, maybe some how the light is getting in around the trunk...? This is the level immediately below the surface.unsigned comment by 68.62.94.57

Trees are known to grow up through soil layers, and collapsing tree branches are known to punch through floors (both issues are on the bug tracker). You can examine the top-leftmost tile of your farm with the look command to see that the game thinks it is sunlit. There is currently no way to remove the sunlit status from a tile; once it is exposed to the sun it is forever light. Note also that farm plots consisting of light and dark tiles perform poorly, so you're best off deconstructing the farm and building an entirely light or dark farm instead.--Loci (talk) 07:00, 26 July 2014 (UTC)

Re: Yield and Fertilization

Removed from article:

Each seed occupies one tile on the plot when planted. 1 to 5 plants are produced by each seed depending on the skill of the planter. Fertilizing a farm plot results in 1 additional plant produced per seed. So for example, with unskilled planters, yield is doubled with the use of fertilizer.

These numbers can't be right.; I have unfertilized stacks of 6 plants, and fertilized stacks of 8 plants.--Loci (talk) 15:35, 2 August 2014 (UTC)