v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

DF2014 Talk:Material science

From Dwarf Fortress Wiki
Revision as of 20:13, 28 March 2016 by Valos (talk | contribs)
Jump to navigation Jump to search

The projectile physics changed completely in 40.05, so this page needs to be updated. I made a note of this on the page. I will try to do updates after I (or others) finish testing the new projectile physics, unless someone more talented at writing would like to update the wiki. --Pirate Bob (talk) 15:48, 29 July 2014 (UTC)

Yield versus fracture

So, one thing I'm having trouble with. Shear yield versus shear fracture. Let's say, for example, you alter bone to have the same max edge as metals (10000). Now, it has 115000 shear yield and 130000 shear fracture. Meanwhile, copper has 70000 shear yield and 220000 shear fracture. Assuming their max edges where made equal, which would cut better?

Does the sum of both values matter more, or is one of the two disproportionately important compared to the the other? --Valos (talk) 20:13, 28 March 2016 (UTC)