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Editing DF2014 Talk:Modding
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: 2) Also, you can't add new objects, creatures, items, etc to an existing world - you can only alter the existing ones. (E.g. if you bring the wrong ore on start-up, you can cheat by changing the raws to make it produce a different metal, or changing the metal to be used for a different purpose, but you can't add a new type of metal). If you want to add something completely new, then you need to alter the files in "raw" and create a new world. | : 2) Also, you can't add new objects, creatures, items, etc to an existing world - you can only alter the existing ones. (E.g. if you bring the wrong ore on start-up, you can cheat by changing the raws to make it produce a different metal, or changing the metal to be used for a different purpose, but you can't add a new type of metal). If you want to add something completely new, then you need to alter the files in "raw" and create a new world. | ||
: 3) You don't need to create a new workshop to add new clothes. Loincloths already exist in the game, but not all civilizations can make them (dwarves can't). To allow them to, you need to edit the Entity raws. To add completely new clothes, edit one of the "item_***.txt" files (or create a new one), and then edit the entity file to allow your civ to make them. [[Special:Contributions/31.51.250.235|31.51.250.235]] 20:20, 4 January 2015 (UTC) | : 3) You don't need to create a new workshop to add new clothes. Loincloths already exist in the game, but not all civilizations can make them (dwarves can't). To allow them to, you need to edit the Entity raws. To add completely new clothes, edit one of the "item_***.txt" files (or create a new one), and then edit the entity file to allow your civ to make them. [[Special:Contributions/31.51.250.235|31.51.250.235]] 20:20, 4 January 2015 (UTC) | ||
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