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{{Archive|
 
# [[DF2014_Talk:Quickstart_guide/archive1|Archive 1]]
 
}}
 
 
==Spring==
 
==Spring==
 
Some of this article still assumes that the fortress will start in Spring, but that's not necessarily true any more. I don't know how to fix it without making things more complicated though. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 20:31, 14 July 2014 (UTC)
 
Some of this article still assumes that the fortress will start in Spring, but that's not necessarily true any more. I don't know how to fix it without making things more complicated though. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 20:31, 14 July 2014 (UTC)
 
:I decided to go with "in the first six month", "by your third season", or similar. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 02:19, 15 July 2014 (UTC)
 
:I decided to go with "in the first six month", "by your third season", or similar. --[[User:Dree12|Dree12]] ([[User Talk:Dree12|talk]]) 02:19, 15 July 2014 (UTC)
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== Change name to "Fortress Mode Quick start"? ==
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I feel like this page should be moved to [[Fortress mode quick start]], not only to be consistent with the name [[Adventure mode quick start]], but also to make it so that the name is more descriptive. "Quickstart guide" could mean anything, really. (For me at least, the current title feels like the name for some hypothetical "how to get DF running" guide, moreso than a fortress mode guide.) As a bonus, the new name doesn't imply that fortress mode is somehow the "default" or "main" mode of play <code>:)</code> . —[[User:Lue|Lue]] ([[User talk:Lue|talk]]) 02:42, 21 July 2014 (UTC)
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:Makes sense to me. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:34, 21 July 2014 (UTC)
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:The game is called 'Dwarf Fortress' and the game mode at issue is called 'Dwarf Fortress' so I think it's reasonable to imply that this is the default mode of play. I don't actually care what the article's title is, but I don't really think anyone is confused by the status quo and if they are I don't think they can handle anything more challenging than legends mode. So I guess this is a vote against.[[User:Qalnor|Qalnor]] ([[User talk:Qalnor|talk]])
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== Articles not Transferring over between versions ==
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I was just browsing through this guide when I noticed that the "starting site" and "preparing carefully" articles are red links. Those pages existed for the last version of this article, but apparently they haven't been transferred over to DF2014 (that's the current version?). I really don't know much about this game or how wikis work, but for anybody else who views this guide it might be useful to see about getting those pages updated so the "where to start" article doesn't have red links in really important places.
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:Apparently subpages weren't copied over. I'll work on this tomorrow, hopefully. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 04:04, 24 July 2014 (UTC)
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== Feedback: Great Guide ==
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<div style="color:#888;padding-left:2em;">No section specified</div>
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I installed DF last night and this guide got me rolling withing a few hours. Thanks! (Well, the DF Starter Pack deserves some credit as well...) --[[Special:Contributions/94.65.62.78|94.65.62.78]] 21:12, 3 August 2014 (UTC)
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== Feedback from anonymous user ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Nobles|Nobles]]</div>
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Details on how to read the two columns in the inventory/stocks screen would be great here. --[[Special:Contributions/99.234.13.193|99.234.13.193]] 03:06, 11 August 2014 (UTC)
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:Added a link to [[stocks]]. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:10, 11 August 2014 (UTC)
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== Feedback: wheelbarrow ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Workshops|Workshops]]</div>
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Maybe im being dumb and blind but i can't find wheelbarrow in Carpenter Workshop.
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This is the paragraph where it is explained, but im going through the list and can't find "wheelbarrow".
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"Also, it would be helpful to build a few wheelbarrows to make hauling large objects easier. Queue up 2 or 3 at the carpenter's workshop (they're located near the bottom of the list, but remember that scrolling up with - warps to the bottom of the list). While the wheelbarrows are being built, select your stone stockpile with q and use w to increase "Max Wheelbarrow" to 3 (the maximum). Your dwarves will automatically move wheelbarrows to the stockpile once they are built."
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Maybe it's name got changed or it's being build somewhere else. --[[Special:Contributions/84.114.70.137|84.114.70.137]] 19:59, 19 August 2014 (UTC)
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:What version of DF are you using? As long as you're using v0.34.08 or higher, they're definitely built at a carpenter's workshop (located between "Make wooden minecart" and "Make wooden pipe section"). You may be confused because they're not on the first page of the list, which is mentioned in the paragraph you quoted. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:02, 19 August 2014 (UTC)
  
 
== Feedback: what? ==
 
== Feedback: what? ==
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</blockquote>
 
</blockquote>
 
:The entrance tunnel extends from the upward ramps on the right to the large room on the left. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 14:16, 21 August 2014 (UTC)
 
:The entrance tunnel extends from the upward ramps on the right to the large room on the left. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 14:16, 21 August 2014 (UTC)
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== Feedback: Don't know how many barrels are in currently in my stockpile ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Brewing | Brewing ]]</div>
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It says to reduce the max barrels to the number currently in the pile, but I don't know how to find that. Thanks. --[[Special:Contributions/196.200.93.16|196.200.93.16]] 15:02, 23 August 2014 (UTC)
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: Removed that part, since it's not necessary (in fact, the whole point of reserved barrels is to ''avoid'' adjusting the settings of every stockpile). &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:45, 25 August 2014 (UTC)
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== Feedback: 1x1 stairway or 3x3 stairway ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]</div>
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It says to put a stairway in the middle of the room we created for them. That would seem to suggest 1 square stairway. I see some of the graphics that on the floor below it looks like there are 3x3 stairs. I don't know what the implications are of either option or what's intended.
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Thanks --[[Special:Contributions/196.200.93.16|196.200.93.16]] 15:05, 23 August 2014 (UTC)
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:It should be a 3x3 staircase in the 3x3 room (see the picture) - hopefully I made this somewhat clearer. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:45, 25 August 2014 (UTC)
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== Feedback: Shift + > or Shift + < ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]</div>
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I know there are different graphics when shift should be pushed but showing it for < or > is confusing.  It was not apparent that I should hit shift.  Had to search somewhere else to figure out how to change z levels --[[Special:Contributions/76.125.186.211|76.125.186.211]] 00:04, 25 August 2014 (UTC)
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:Many keyboard layouts (including US keyboards) require {{k|Shift}} to type {{k|<}} and {{k|>}} - this isn't DF-specific. I added a note in the first place those keys are mentioned. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 17:33, 25 August 2014 (UTC)
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== Feedback from anonymous user ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]</div>
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"in the middle of the 3x3 room you dug out earlier"
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May be 5x5 room? --[[Special:Contributions/94.181.49.32|94.181.49.32]] 15:42, 5 September 2014 (UTC)
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:No, this is correct. From the article:
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::Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to three tiles wide from the entrance of the new room to the outside entry. '''At the end of the entry tunnel, dig a 3x3 room, which will later become your main stairwell.'''
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:I've added a note to the article about this. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 19:08, 5 September 2014 (UTC)
  
 
== Feedback: Boooze over ==
 
== Feedback: Boooze over ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Checking Supplies|Checking Supplies]]</div>
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Checking Supplies|Checking Supplies]]</div>
 
In a upper paragraph didn't we make more booze? --[[Special:Contributions/191.180.4.103|191.180.4.103]] 02:38, 8 September 2014 (UTC)
 
In a upper paragraph didn't we make more booze? --[[Special:Contributions/191.180.4.103|191.180.4.103]] 02:38, 8 September 2014 (UTC)
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== Feedback: Great guide! ==
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<div style="color:#888;padding-left:2em;">No section specified</div>
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Hey, I really appreciate the work that went into making this guide. I've tried a few times in the past to get into Dwarf Fortress - but I never came victor. I thought it was way too complex for me, and even though I love complex simulators, I finally gave up.
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Recently it started bugging me again, and I gave it another chance. Thanks to this guide, I finally *understood* the meaning of the game and I can now play and discover much like anyone else. There was just this single lever to (P)ull, and now that's on it can never be turned off.
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Thanks a bunch, guys. --[[Special:Contributions/94.36.51.106|94.36.51.106]] 08:51, 1 November 2014 (UTC)
  
 
== Feedback from anonymous user ==
 
== Feedback from anonymous user ==
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Thank for the guide and for the help --[[Special:Contributions/89.3.210.92|89.3.210.92]] 18:24, 4 January 2015 (UTC)
 
Thank for the guide and for the help --[[Special:Contributions/89.3.210.92|89.3.210.92]] 18:24, 4 January 2015 (UTC)
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== Feedback: Bruh ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Stairways | Stairways ]]</div>
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3x3 is ugly bruh --[[Special:Contributions/66.171.208.194|66.171.208.194]] 04:21, 1 February 2015 (UTC)
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== Not starting with Plump Helmets ==
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I've started several different fortresses using the default loadouts, but have yet to start with a farmer or any Plump Helmet seeds. I'm using version 40.24, not sure if that matters. I do start with Shade Thorn saplings and Devil Mushrooms. Can I make booze with these instead of the plump helmets?
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:These plants aren't present in the vanilla/unedited game. I recommend you ask in a thread or forum that's familiar with the mods you use. --[[User:Button|Button]] ([[User talk:Button|talk]]) 01:12, 13 February 2015 (UTC)
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The only mod I've installed was a tileset mod. No extra items or seeds. I've already got a decent sized fortress now, is there a way to get plump helmets other than starting with them?
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:Again, you have plants which aren't present in the unmodified game. We have no way of knowing if plump helmets even still exist in the mod you're using. I suggest you ask at wherever you downloaded your copy of Dwarf Fortress from. --[[User:Button|Button]] ([[User talk:Button|talk]]) 18:29, 13 February 2015 (UTC)
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:If you installed a new version over an older version, any mods might remain and cause problems. Although, if your game has plump helmets at all, you will probably be able to purchase them from the dwarven caravan (they always seem to bring plenty).--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:13, 13 February 2015 (UTC)
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I've never used a mod with this game before other than this new tileset. There were no old versions on this computer. The last dwarven caravan had no plump helmets either. It seems I'm SOL. I'll have to go with aboveground farms until I figure out what's wrong. Thanks for trying to help though. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]</small>
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== Grazers ==
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So after the issue with the plump helmets I now realize that none of my grazing animals will eat. They simply walk around, remove all the grass, then promptly starve to death, regardless of how large the pen is that I put them in. I'm starting to think that my entire game may be bugged. I really like the world I have now and would really like to keep playing it. If anyone has any ideas on how to fix my grazers it would be greatly appreciated. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]</small>
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Turns out the "tileset" I downloaded changes a huge number of things in the game, adding plants, animals, weapons and all kinds of other things. Real nice of the guy that made it to mention that in his post. Sorry for wasting your time. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:50.103.31.170|50.103.31.170]]</small>
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:Which tileset is this, exactly? Can you provide a link to this post? &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:37, 14 February 2015 (UTC)
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== Masterwork? ==
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This page is not really a must-read topic, but it is the single most thorough and detailed article on the entire wiki, perhaps on the best articles in the whole dwarffortressverse. (Horrible -verse name alert) I believe this article should be masterwork. Is that enough to negate the must-read requirement? {{User:Latias1290/Sig/src|17:41|March 26, 2015}}
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:I don't think the "must-read" topic requirement is as important as other criteria. Feel free to change this page's rating if you see fit. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:06, 26 March 2015 (UTC)
  
 
== Strictness of instructions ==
 
== Strictness of instructions ==
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<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#World Generation|World Generation]]</div>
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#World Generation|World Generation]]</div>
 
I would like to suggests that all players to consider the fact that if there's a necromancer tower near you. Your kingdom will most likely be siege by various undead animals. Please put this note in for future new players. I have suffered the consequence by these unholy beings slaughtering my 22 little workers, 2 of which being children. RIP Rocksgrope. --[[User:Stagskull|Stagskull]] ([[User talk:Stagskull|talk]]) 07:04, 31 January 2016 (UTC)
 
I would like to suggests that all players to consider the fact that if there's a necromancer tower near you. Your kingdom will most likely be siege by various undead animals. Please put this note in for future new players. I have suffered the consequence by these unholy beings slaughtering my 22 little workers, 2 of which being children. RIP Rocksgrope. --[[User:Stagskull|Stagskull]] ([[User talk:Stagskull|talk]]) 07:04, 31 January 2016 (UTC)
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==I need an earlier step==
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I downloaded df_42_06_win.zip and unzipped it to a folder and read the readme.txt but I can't figure out what I should open to launch the actual game, <s>can someone add an earlier step to this guide explaining how to go from downloading > unzipping > what to open to launch the game?</s> NM I found [[DF2014:Installation]] but I will link that at the start. [[Special:Contributions/184.145.18.50|184.145.18.50]] 20:27, 27 February 2016 (UTC)
  
 
==Mouse wheel==
 
==Mouse wheel==
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::I've added explicit mention of the need for workshop labors to be enabled in order to construct workshops. The other possible problem (suspended construction) and its solution was already mentioned in the [[Quickstart guide#Workshops|Workshops]] section. --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 18:40, 8 February 2017 (UTC)
 
::I've added explicit mention of the need for workshop labors to be enabled in order to construct workshops. The other possible problem (suspended construction) and its solution was already mentioned in the [[Quickstart guide#Workshops|Workshops]] section. --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 18:40, 8 February 2017 (UTC)
 
== Feedback: Doesn't describe how to haul dwarves and supplies inside ==
 
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Strike The Earth!|Strike The Earth!]]</div>
 
This section's first paragraph states that "you will want to get all your dwarves and supplies inside a protected area as quickly as possible." Wise words.
 
 
But the section doesn't describe how to do that. It only describes how to designate an initial entrance and room. This is confusing for readers who expect that the section is about getting dwarves protected as fast as possible. --[[Special:Contributions/216.114.117.77|216.114.117.77]] 01:11, 31 July 2017 (UTC)
 
 
:Clarified. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:23, 6 September 2017 (UTC)
 
 
== Feedback: UI (priorities/diplomacy?) ==
 
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Choosing what to sell and what to buy|Choosing what to sell and what to buy]]</div>
 
Hi! Thanks for the lovely quick start guide, however it assumes that I have any idea how to interact with trader. I have no idea what has happened just now, just some lines of text were shown, no trade was done, could not set the priority (assuming it is my priority) and then they just left... maybe next year lol --[[Special:Contributions/77.247.162.32|77.247.162.32]] 00:41, 29 August 2017 (UTC)
 
:There has been a link to the trade page for a while now. I reorganized the text a little. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:25, 6 September 2017 (UTC)
 
::There's no mention, here or on the trading page, of the negotiation screen that pops up where you set priorities for importing goods etc. I think this was a [[diplomat]]? But it says they should only show up once you have a baron...
 
::It happened to me too, and as an inexperienced player I was confused that it wasn't mentioned. [[User:Tme5|Tme5]] ([[User talk:Tme5|talk]]) 19:22, 18 December 2022 (UTC)
 
::: It is the [[trade agreement]]s that are negotiated with [[outpost liaison]] or foreign trade representatives\diplomats. It is mentioned on the [[Trading#Trade_Agreements_and_Liaisons]]. I agree it could be improved. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:38, 18 December 2022 (UTC)
 
 
== Feedback: Navigating through menus ==
 
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide# Common UI Concepts | Common UI Concepts ]]</div>
 
You should write where should I expect to not use arrow keys and how to navigate through main menu. I was also confused with the number of pre-set controls configurations in lazy newb pack. --[[Special:Contributions/37.248.155.248|37.248.155.248]] 10:26, 4 December 2017 (UTC)
 
 
== Feedback: needs more depth ==
 
 
<div style="color:#888;padding-left:2em;">Section: [[DF2014:Quickstart guide#Surveying the Area|Surveying the Area]]</div>
 
. --[[Special:Contributions/173.79.11.244|173.79.11.244]] 19:06, 24 December 2017 (UTC)
 
 
== Created a PDF Version ==
 
 
I have created a PDF version of the Quickstart guide page for offline use, for users with poor internet connection or limited data.  It is largely a copy-paste of the article, arranged in a way that is cleaner than the "Printable Version" of the pages, and includes the images.  Would it be a good idea to upload it on the page, and how would I go about adding a link to it?
 
 
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 21:51, 12 January 2020 (UTC)
 
 
== Feedback: stone stockpile? ==
 
<div style="color:#888;padding-left:2em;">"While the wheelbarrows are being built, select your stone stockpile with q and use w to increase "Max Wheelbarrow" to 3 (the maximum)."</div>
 
When/where should a stone stockpile be created? By this point, the guide suggests ''not'' including stone in a general purpose stockpile, but never suggests when/where to create stone stockpile.
 
 
[[User:Qwiption|Qwiption]] ([[User talk:Qwiption|talk]]) 02:59, 3 March 2021 (UTC)
 
 
== Feedback: dining hall furniture ==
 
Guide describes construction 4 tables and 8 thrones for dining hall, however only one dwarf can make use of a table no matter how many thrones are placed around it, so this furniture layout doesn't function as intended.
 

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