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Editing DF2014 Talk:Strange mood

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I don't see why it wouldn't, but I've never seen anyone comment on it and it seems like there's quite a lot of potential with the idea so I kind of feel like it'd be out there if it worked. Iron dresses and turbans and whatnot seem like they'd be pretty flavourful for a military commander, and I'd bet that old multi-cloak strategy would be even more insane if the cloaks were made out of metal.
 
I don't see why it wouldn't, but I've never seen anyone comment on it and it seems like there's quite a lot of potential with the idea so I kind of feel like it'd be out there if it worked. Iron dresses and turbans and whatnot seem like they'd be pretty flavourful for a military commander, and I'd bet that old multi-cloak strategy would be even more insane if the cloaks were made out of metal.
  
Maybe you could even make a suit of iron "leather" armour. [[User:Feather|Feather]] ([[User talk:Feather|talk]]) 04:18, 26 September 2020 (UTC)
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Maybe you could even make a suit of iron "leather" armour. [[User:Feather|Feather]] ([[User talk:Feather|talk]]) 04:18, 26 September 2020 (UTC)Feather
  
:Looks like it does, which I guess means now it'll be interesting to see if any metal clothing is comparable to a proper suit of armour.  [[User:Feather|Feather]] ([[User talk:Feather|talk]]) 18:40, 26 September 2020 (UTC)
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:Looks like it does, which I guess means now it'll be interesting to see if any metal clothing is comparable to a proper suit of armour.  [[User:Feather|Feather]] ([[User talk:Feather|talk]]) 18:40, 26 September 2020 (UTC)Feather
 
 
== Werebeasts ==
 
 
 
Is it even possible for someone with a werebeast curse to get a strange mood?
 
 
 
Yes. I had this happen in my most recent fort. The mood happened to strike the day after they changed back, so I let them out to try to complete it (with extra precautions like building a wall around the workshop they were in once they gathered all the materials), and they finished before their next change. So there is still an open question about what would happen if they change form while in a mood, but they can be selected. [[Special:Contributions/104.205.88.172|104.205.88.172]] 16:58, 11 October 2022 (UTC)
 
 
 
== Re: "Verify" on the shell row of the demands table ==
 
 
 
Just had a dwarf enter a possessed strange mood which was asking for "rough... color," "stone... rock," "gems... shining," "leather... skin," and "a shell..." The dwarf stood in the Craftsdwarf's Workshop muttering to herself until I unforbid a stack of titan shell in the body part pile behind the butchery, at which point she bolted to it and carried the [52] stack there and turned the whole thing into a ring. The Verify tag brought me here, so I'm leaving this write-up and accordingly removing the tag because as far as I can tell this is verification.
 
 
 
[[User:No Telefrag Plz|No Telefrag Plz]] ([[User talk:No Telefrag Plz|talk]]) 02:20, 6 February 2021 (UTC)
 
 
 
== Dwarves leaving workshops during strange mood ==
 
 
 
I've had a dwarf enter a posessed mood, collect all the required items and start construction, but the artifact wasn't completed for half an year, and when I checked on him, I found him standing still outside of his workshop doing nothing. The workshop was "claimed by" him, instead of the "dwarf keeps muttering the artifact name", and the job list stated his job was "Strange mood". Is there any way to make him complete his artifact or at least return to regular work?
 
 
 
== Workshop selection ==
 
 
 
When a moody dwarf selects a workshop, they seem to pick a specific one if you have several built. This can cause them to act like you don't have the correct workshop (stays in the meeting area), when the problem is that they can't path to the specific one they wanted.
 
 
 
I had a miner enter a mood (needs a Mason's workshop), and in spite of having three accessible Mason's shops, he wanted the one in my Vampire holding area. This was confirmed when after building a brand new one that he didn't go for, I had the vampire take down the shop in the containment area, which unstuck the dwarf and he proceeded to one of the generally available mason's shops.
 
 
 
I don't know how burrows would interact with this, but if a dwarf seems stuck even though you have at least one copy of the workshop they should want based on their highest moodable skill, it may be worth making sure they can path to every copy of the applicable workshop. Fortunately deconstructing the workshop they wanted before they claim it does not seem to trigger the "failed mood" insanity.
 
 
 
[[Special:Contributions/104.205.88.172|104.205.88.172]] 16:52, 11 October 2022 (UTC)
 

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