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Editing DF2014 Talk:Tilesets

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The section about creating a custom tileset does not specify which color should be used for the foreground, which for the background, if greyscale can be used for tone (and how they are interpreted) and any effects that other colors may have. [[User:Salty-horse|Salty-horse]] ([[User talk:Salty-horse|talk]]) 18:51, 7 March 2016 (UTC)
 
The section about creating a custom tileset does not specify which color should be used for the foreground, which for the background, if greyscale can be used for tone (and how they are interpreted) and any effects that other colors may have. [[User:Salty-horse|Salty-horse]] ([[User talk:Salty-horse|talk]]) 18:51, 7 March 2016 (UTC)
 
:I know, I'm currently (as in, in this very second) in the process of rewriting it. You will find it on the [[color]] page. The basics are already there by now. More details should follow during the week. Note that there is a commented out (and outdated) section in the "source text" of this section here.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 20:36, 7 March 2016 (UTC)
 
:I know, I'm currently (as in, in this very second) in the process of rewriting it. You will find it on the [[color]] page. The basics are already there by now. More details should follow during the week. Note that there is a commented out (and outdated) section in the "source text" of this section here.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 20:36, 7 March 2016 (UTC)
 
== Tile #10 "Trunk Interior" ==
 
 
I'm not an expert, but it doesn't look to me like tile 10 is used for the tree trunks. Maybe it's only used in certain varieties? The article says that the tree trunk is configurable in the d_init.txt, but there are no tiles set to use tile #10 in that file. Anyone know anything about this? [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 05:39, 18 August 2016 (UTC)
 
 
:I Downloaded a fresh 44.12 from bay12 and lines '''231/232''' in ''d_init.txt'' have two entries for TREE_TRUNK_INTERIOR and TREE_TRUNK_INTERIOR_DEAD assigned to #10. To verify, I embarked in a forest and luckily found a tree that has a thick enough trunk on the first try. By visually modifying tile #10, I found that it's indeed using #10 (and not an inverted #9). It might be that your init file is corrupted or modified (from a tileset author whose tileset you use).[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 21:02, 4 February 2019 (UTC)
 
 
== 'ª' and Goblin pits ==
 
 
Is the 'ª' character (166) actually in use? I don't really remember seeing it, and neither the civilisations, pits or goblin pages makes mention of it [[Special:Contributions/155.210.226.72|155.210.226.72]] 14:00, 28 February 2017 (UTC)
 
 
:Checking the history of the page, it was me listing the change here [http://www.bay12forums.com/smf/index.php?topic=140179.0] and editing the page shortly after. Unfortunately I don't remember where I got the information from. Either way, on 15 February 2015‎ User [[User:Cali]] added dark pits as #167. This is definitely correct, I verified it just to make sure. So I assume this was indeed my mistake that hasn't been spotted as wrong when dark pits were finally corrected. Thank you very much.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 21:10, 4 February 2019 (UTC)
 
 
== FotF from February 1st 2019 reveals some future use of tiles ==
 
 
>Toady, what sort of symbols/tiles represent these new sites you're adding in (monasteries, bandit forts, castles)?
 
 
>The castles had an existing symbol, the gray circle that's up top in the glyph set.  The monastery is a dark gray one.  The forts use the inverted one up there, brown, like a wooden wall with a central structure.[http://www.bay12forums.com/smf//index.php?topic=169696.msg7924237#msg7924237]
 
 
They might not be all the new tiles for the upcoming version, but they're certainly candidates to double check. Feel free to already add comments to the tiles. I'll do it myself if I find time.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 19:03, 4 February 2019 (UTC)
 
 
== Moving article to [[Tileset]] ==
 
 
The name of this article is, as far as I can tell, not in accordance to [[Dwarf_Fortress_Wiki:Community_Portal#N|Rule N]] due to being in plural, so I was thinking of moving its contents to [[tileset]]. Is this judgement correct, or is there some special reason for the article to "break" this rule? --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 07:33, 12 November 2021 (UTC)
 

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