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Editing DF2014 Talk:Tilesets

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I'm not an expert, but it doesn't look to me like tile 10 is used for the tree trunks. Maybe it's only used in certain varieties? The article says that the tree trunk is configurable in the d_init.txt, but there are no tiles set to use tile #10 in that file. Anyone know anything about this? [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 05:39, 18 August 2016 (UTC)
 
I'm not an expert, but it doesn't look to me like tile 10 is used for the tree trunks. Maybe it's only used in certain varieties? The article says that the tree trunk is configurable in the d_init.txt, but there are no tiles set to use tile #10 in that file. Anyone know anything about this? [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 05:39, 18 August 2016 (UTC)
 
:I Downloaded a fresh 44.12 from bay12 and lines '''231/232''' in ''d_init.txt'' have two entries for TREE_TRUNK_INTERIOR and TREE_TRUNK_INTERIOR_DEAD assigned to #10. To verify, I embarked in a forest and luckily found a tree that has a thick enough trunk on the first try. By visually modifying tile #10, I found that it's indeed using #10 (and not an inverted #9). It might be that your init file is corrupted or modified (from a tileset author whose tileset you use).[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 21:02, 4 February 2019 (UTC)
 
  
 
== 'ª' and Goblin pits ==
 
== 'ª' and Goblin pits ==

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