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Difference between revisions of "DF2014 Talk:Trap component"

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:[[Cage trap]]s are the obvious choice, though if you want impact damage you can install [[war hammer]]s in a [[weapon trap]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:19, 24 April 2015 (UTC)
 
:[[Cage trap]]s are the obvious choice, though if you want impact damage you can install [[war hammer]]s in a [[weapon trap]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:19, 24 April 2015 (UTC)
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== Current Bugs ==
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Is it worth noting the current bug where the 3-attack weapons WILL crash the game if they wear out in the middle of an attack sequence? (Probably on the second or third armored goblin the trap hits, due to how fast weapon wear is when facing superior armor)--[[Special:Contributions/75.158.50.71|75.158.50.71]] 13:58, 12 December 2016 (UTC)

Revision as of 13:58, 12 December 2016

Traps for the undead

Undead like beeing cut in several pieces. It is a *fun* way to lose your fortress. What trap would you suggest, since all of them have rather small impact values?unsigned comment by 178.115.132.41

Cage traps are the obvious choice, though if you want impact damage you can install war hammers in a weapon trap.--Loci (talk) 19:19, 24 April 2015 (UTC)

Current Bugs

Is it worth noting the current bug where the 3-attack weapons WILL crash the game if they wear out in the middle of an attack sequence? (Probably on the second or third armored goblin the trap hits, due to how fast weapon wear is when facing superior armor)--75.158.50.71 13:58, 12 December 2016 (UTC)