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Difference between revisions of "DF2014 Talk:Weapon"

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(Strange mood foreign weapons)
(Combat formulae, new pages proposal)
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My experience matches the information in [[Strange_mood#Artifacts_created]], namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:49, 30 September 2014 (UTC)
 
My experience matches the information in [[Strange_mood#Artifacts_created]], namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:49, 30 September 2014 (UTC)
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== Combat formulae ==
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A detailed exposition on combat formulae was recently added to this article.  I believe its content is largely borrowed from the [[material science]] page.  I've moved this section downward, as it is not need-to-know for most readers, though still interesting and useful for others.  That being said, I would like to consider the idea of separating the content in this article into several pages.  In particular, it might be useful to create pages for:
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*New players: "This is a ''weapon''; don't hold it by the pointy end."
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*A reference table of useful info: weapon types, what skills they use, etc. (i.e. what currently exists under Native weapons and Foreign weapons)
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*A thorough investigation of combat mechanics.
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--[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 22:10, 30 September 2016 (UTC)

Revision as of 22:10, 30 September 2016

Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46


I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)

Strange mood foreign weapons

I removed this text:

"Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below."

My experience matches the information in Strange_mood#Artifacts_created, namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--Loci (talk) 19:49, 30 September 2014 (UTC)

Combat formulae

A detailed exposition on combat formulae was recently added to this article. I believe its content is largely borrowed from the material science page. I've moved this section downward, as it is not need-to-know for most readers, though still interesting and useful for others. That being said, I would like to consider the idea of separating the content in this article into several pages. In particular, it might be useful to create pages for:

  • New players: "This is a weapon; don't hold it by the pointy end."
  • A reference table of useful info: weapon types, what skills they use, etc. (i.e. what currently exists under Native weapons and Foreign weapons)
  • A thorough investigation of combat mechanics.

--Rriegs (talk) 22:10, 30 September 2016 (UTC)