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Difference between revisions of "DF2014 Talk:Weapon"

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(Strange mood foreign weapons)
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I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)
 
I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)
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== Strange mood foreign weapons ==
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I removed this text:
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:"Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below."
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My experience matches the information in [[Strange_mood#Artifacts_created]], namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:49, 30 September 2014 (UTC)

Revision as of 19:49, 30 September 2014

Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46


I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)

Strange mood foreign weapons

I removed this text:

"Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below."

My experience matches the information in Strange_mood#Artifacts_created, namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--Loci (talk) 19:49, 30 September 2014 (UTC)