v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Dark gnome

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Dark gnomes''' are small humanoid [[creature]]s who inhabit [[evil]] [[mountain]]s. Their intelligence is on par with [[dwarf|dwarves]] and other sentient creatures, but they lack the ability to communicate verbally, one possible reason they haven't formed a [[civilization|civilized society]]. They have teal skin, yellow eyes and a wonderful variety of [[beard]]s. They're a rather long-lived race, with the oldest ones living up to 250 years. In [[adventurer mode]], they're only active during the night.
+
'''Dark gnomes''' are small humanoid creatures who inhabit [[evil]] [[mountain]]s. Their intelligence is on par with [[dwarf|dwarves]] and other sentient creatures, but they lack the ability to communicate verbally, one possible reason they haven't formed a [[civilization|civilized society]]. They have teal skin, yellow eyes and a wonderful variety of [[beard]]s. They're a rather long-lived race, with the oldest ones living up to 250 years. In [[adventurer mode]], they're only active during the night.
  
 
If you leave [[alcohol|booze]] out in the open, they'll come in groups of five to ten to drink it all and scare the poop out of any civilians they encounter. If they reach your alcohol, they'll guzzle it with such efficient speed that your dwarves will soon be dying of thirst unless you have steady access to [[plants]] or [[water]]. They are even capable of stealing alcohol directly from your dwarves: If, say, an axedwarf is busy fighting a [[goblin]] <strike>liberator</strike> child-snatcher, the dark gnome will walk right up and drink their personal supply of booze (if they have one). They have even been seen swarming [[caravan]]s and chugging booze between getting hacked to bits by the caravan guards.   
 
If you leave [[alcohol|booze]] out in the open, they'll come in groups of five to ten to drink it all and scare the poop out of any civilians they encounter. If they reach your alcohol, they'll guzzle it with such efficient speed that your dwarves will soon be dying of thirst unless you have steady access to [[plants]] or [[water]]. They are even capable of stealing alcohol directly from your dwarves: If, say, an axedwarf is busy fighting a [[goblin]] <strike>liberator</strike> child-snatcher, the dark gnome will walk right up and drink their personal supply of booze (if they have one). They have even been seen swarming [[caravan]]s and chugging booze between getting hacked to bits by the caravan guards.   

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: