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{{Quality|Exceptional}}
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{{Quality|Exceptional|22:40, 20 September 2016 (UTC)}}
 
{{av}}
 
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{{spoiler}}
 
{{spoiler}}
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|graphic=generic_grey_bar_sprite.png
 
|graphic=generic_grey_bar_sprite.png
 
|properties=
 
|properties=
* [[Material value]] 200
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* [[Material value]] 300
 
{{firemagmasafe|yes|yes}}
 
{{firemagmasafe|yes|yes}}
 
* [[Melting point]] None
 
* [[Melting point]] None
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* [[Metalsmith's forge|Metal crafting]]
 
* [[Metalsmith's forge|Metal crafting]]
 
|wiki=List of fictional elements, materials, isotopes and atomic particles}}
 
|wiki=List of fictional elements, materials, isotopes and atomic particles}}
__TOC__
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'''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.)
'''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s as well as deep underground. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.)
 
  
 
== Traits ==
 
== Traits ==
[[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000, and have a superior max edge of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
 
  
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
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Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names and [[deity]] associations.  All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000, and have a superior max edge of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal"—examples of such are "multicoloured metal", "pale metal", and "twisting metal".
  
Loading a generated world in the [[object testing arena]] allows one to test weapons and armour made of divine metals. As of now, this version of the game has all divine metal - in any form - appearing as grey, and no other colors.
+
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]].  They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil.  
[[File:Divine_metal_preview.png|thumb|260px|center|You can smell the gods on this sphere.]]
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Weapons and armour made of divine metals may be tested in the [[object testing arena|Arena]].
 
{{Translation
 
{{Translation
 
| dwarven = Nabaskel
 
| dwarven = Nabaskel
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<!--to make sure this page comes up when searching for a specific divine metal-->
 
<!--to make sure this page comes up when searching for a specific divine metal-->
  
== Types ==
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== List ==
{| class="wikitable sortable" style="text-align: left;"
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* rusted metal (blight)
|+ <!-- caption -->
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* twisting metal (chaos)
|-
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* dark metal (darkness)
! Sphere    !! Name              !! Color*
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* glowing metal (dawn)
|-
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* bright metal (day)
| Blight    || rusted metal     || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust
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* pale metal (death)
|-
+
* pock-marked metal (deformity)
| Chaos    || twisting metal   || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
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* blistered metal (disease)
|-
+
* ruddy metal (earth)
| Darkness  || dark metal         || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
+
* flickering metal (fire)
|-
+
* faceted metal (jewels)
| Dawn    || glowing metal   || style="background: {{fgcolor|6:1}};"|Yellow
+
* shining metal (light)
|-
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* flashing metal (lightning)
| Day      || bright metal || style="background: {{fgcolor|7:1}};"|White
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* translucent metal (moon)
|-
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* frosty metal (mountains)
| Death    || pale metal   || style="background: {{fgcolor|3:1}};"|Pale blue
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* slick metal (muck)
|-
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* singing metal (music)
| Deformity || pock-marked metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
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* black metal (night)
|-
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* multicolored metal (rainbows)
| Disease  || blistered metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
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* clear blue metal (sky)
|-
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* twinkling metal (stars)
| Earth    || ruddy metal       || style="background: {{fgcolor|6:0}}; color: #fff;"|Burnt sienna
+
* crashing metal (storms)
|-
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* blazing metal (sun)
| Fire      || flickering metal   || style="background: {{fgcolor|6:1}};"|Yellow
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* booming metal (thunder)
|-
+
* searing metal (torture)
| Jewels  || faceted metal   || style="background: {{fgcolor|2:1}};"|Green
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* flowing metal (volcanos)
|-
 
| Light    || shining metal || style="background: {{fgcolor|7:1}};"|White
 
|-
 
| Lightning || flashing metal   || style="background: {{fgcolor|6:1}};"|Yellow
 
|-
 
| Moon      || translucent metal || style="background: {{fgcolor|3:1}};"|Clear
 
|-
 
| Mountains || frosty metal     || style="background: {{fgcolor|7:1}};"|White
 
|-
 
| Muck      || slick metal       || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown
 
|-
 
| Music    || singing metal     || style="background: {{fgcolor|7:1}};"|White
 
|-
 
| Night    || black metal     || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 
|-
 
| Rainbows  || multicolored metal || style="background: {{fgcolor|2:1}};"|Clear
 
|-
 
| Sky      || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue
 
|-
 
| Stars    || twinkling metal   || style="background: {{fgcolor|7:1}};"|White
 
|-
 
| Storms  || crashing metal || style="background: {{fgcolor|7:0}};"|Gray
 
|-
 
| Sun      || blazing metal     || style="background: {{fgcolor|7:1}};"|White
 
|-
 
| Thunder  || booming metal     || style="background: {{fgcolor|7:0}};"|Gray
 
|-
 
| Torture  || searing metal     || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 
|-
 
| Volcanos  || flowing metal     || style="background: {{fgcolor|4:1}}; color: #fff;"|Red
 
|}
 
<nowiki>*</nowiki>The color text represents their internal color token, while the background is the actual color they appear as in-game. See [[color]].
 
  
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.05)|
+
{{metals}}
[INORGANIC:DIVINE_1]
 
[GENERATED]
 
[DIVINE]
 
[DISPLAY_COLOR:7:0:1]
 
[BUILD_COLOR:7:0:1]
 
[STATE_COLOR:ALL_SOLID:WHITE]
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[STATE_NAME_ADJ:ALL_SOLID:blazing metal]
 
[MATERIAL_VALUE:300]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON]
 
[ITEMS_WEAPON_RANGED]
 
[ITEMS_AMMO]
 
[ITEMS_DIGGER]
 
[ITEMS_ARMOR]
 
[ITEMS_ANVIL]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[BENDING_STRAIN_AT_YIELD:0]
 
[MAX_EDGE:12000]
 
[SPHERE:SUN]
 
 
 
[INORGANIC:DIVINE_3]
 
[GENERATED]
 
[DIVINE]
 
[DISPLAY_COLOR:7:0:1]
 
[BUILD_COLOR:7:0:1]
 
[STATE_COLOR:ALL_SOLID:WHITE]
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[STATE_NAME_ADJ:ALL_SOLID:twinkling metal]
 
[MATERIAL_VALUE:300]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON]
 
[ITEMS_WEAPON_RANGED]
 
[ITEMS_AMMO]
 
[ITEMS_DIGGER]
 
[ITEMS_ARMOR]
 
[ITEMS_ANVIL]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[BENDING_STRAIN_AT_YIELD:0]
 
[MAX_EDGE:12000]
 
[SPHERE:STARS]
 
 
 
[INORGANIC:DIVINE_5]
 
[GENERATED]
 
[DIVINE]
 
[DISPLAY_COLOR:6:0:1]
 
[BUILD_COLOR:6:0:1]
 
[STATE_COLOR:ALL_SOLID:YELLOW]
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[STATE_NAME_ADJ:ALL_SOLID:flashing metal]
 
[MATERIAL_VALUE:300]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON]
 
[ITEMS_WEAPON_RANGED]
 
[ITEMS_AMMO]
 
[ITEMS_DIGGER]
 
[ITEMS_ARMOR]
 
[ITEMS_ANVIL]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[BENDING_STRAIN_AT_YIELD:0]
 
[MAX_EDGE:12000]
 
[SPHERE:LIGHTNING]
 
  
[INORGANIC:DIVINE_7]
 
[GENERATED]
 
[DIVINE]
 
[DISPLAY_COLOR:4:0:0]
 
[BUILD_COLOR:4:0:0]
 
[STATE_COLOR:ALL_SOLID:RUST]
 
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 
[STATE_NAME_ADJ:ALL_SOLID:rusted metal]
 
[MATERIAL_VALUE:300]
 
[SPEC_HEAT:7500]
 
[MELTING_POINT:NONE]
 
[BOILING_POINT:NONE]
 
[ITEMS_WEAPON]
 
[ITEMS_WEAPON_RANGED]
 
[ITEMS_AMMO]
 
[ITEMS_DIGGER]
 
[ITEMS_ARMOR]
 
[ITEMS_ANVIL]
 
[ITEMS_HARD]
 
[ITEMS_METAL]
 
[ITEMS_BARRED]
 
[ITEMS_SCALED]
 
[SOLID_DENSITY:1000]
 
[LIQUID_DENSITY:1000]
 
[MOLAR_MASS:20000]
 
[IMPACT_YIELD:1000000]
 
[IMPACT_FRACTURE:2000000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:1000000]
 
[COMPRESSIVE_FRACTURE:2000000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:1000000]
 
[TENSILE_FRACTURE:2000000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:1000000]
 
[TORSION_FRACTURE:2000000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:1000000]
 
[SHEAR_FRACTURE:2000000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:1000000]
 
[BENDING_FRACTURE:2000000]
 
[BENDING_STRAIN_AT_YIELD:0]
 
[MAX_EDGE:12000]
 
[SPHERE:BLIGHT]
 
}}
 
{{metals}}
 
 
{{Category|Metals}}{{Category|Materials}}
 
{{Category|Metals}}{{Category|Materials}}
 
[[ru:Divine metal]]
 
[[ru:Divine metal]]

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