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Editing Domestic animal

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[[Dwarf]], [[human]] and [[elf]] civilizations have access to the same variety of domestic animals, which are listed below. [[Goblin]]s can't use these, but rather have access to domesticated [[beak dog]]s, which dwarves can only access by capturing in the wild or as [[Mission|spoils of war]]. Meanwhile, [[kobold]]s and subterranean [[animal people]] have no 'domestic' animals at all.
 
[[Dwarf]], [[human]] and [[elf]] civilizations have access to the same variety of domestic animals, which are listed below. [[Goblin]]s can't use these, but rather have access to domesticated [[beak dog]]s, which dwarves can only access by capturing in the wild or as [[Mission|spoils of war]]. Meanwhile, [[kobold]]s and subterranean [[animal people]] have no 'domestic' animals at all.
  
Every embark starts with two free, randomly-selected domestic '''draft animals''' which arrive with the [[Wagon (embark)|wagon]] at the fortress site. These can be any of the animals in the list below which are available at embark that have the {{token|WAGON_PULLER}} tag ''(i.e. [[horse]]s, [[yak]]s and [[water buffalo]]es)''. Note that the two animals do not (intentionally) come as a "matched pair", and so may not be from the same species. Embarking with a sufficient quantity of goods can result in multiple wagons, each of which comes with another pair of randomly selected animals. Since fortresses cannot move their wagons ''after'' embark, these "draft" animals can be [[Butcher|slaughtered]] or kept for breeding, or can become [[pet]]s for making certain dwarves [[preferences|happy]].
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Every embark starts with two free, randomly selected domestic '''draft animals''' which arrive with the [[Wagon (embark)|wagon]] at the fortress site. These can be any of the animals in the list below which are available at embark that have the {{token|WAGON_PULLER}} tag ''(i.e. [[horse]]s, [[yak]]s and [[water buffalo]]es)''. Note that the two animals do not (intentionally) come as a "matched pair", and so may not be from the same species. Embarking with a sufficient quantity of goods can result in multiple wagons, each of which comes with another pair of randomly selected animals. Since fortresses cannot move their wagons ''after'' embark, these "draft" animals can be [[Butcher|slaughtered]] or kept for breeding, or can become [[pet]]s for making certain dwarves [[preferences|happy]].
  
When purchasing* draft animals at embark, the player may choose which gender of animals (only one male is necessary for breeding). [[cat|Depending on the animal]], you may wish to limit breeding altogether, or assign a [[gelder]].
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When purchasing* draft animals at embark, the player may choose which gender of animals. Only one male is necessary for breeding. [[cat|Depending on the animal]], you may wish to limit breeding altogether, or assign a [[gelder]].
  
 
: ''(* Note that the two free draft animals per wagon are not "purchased", and so are randomly generated, both re species and gender.)''
 
: ''(* Note that the two free draft animals per wagon are not "purchased", and so are randomly generated, both re species and gender.)''

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