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Editing Dungeon master

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{{Quality|Superior}}
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{{Quality|Tattered|15:04, 29 January 2020 (UTC)}}
 
{{Noble
 
{{Noble
 
| noble=Dungeon Master
 
| noble=Dungeon Master
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| racks=1
 
| racks=1
 
| stands=1
 
| stands=1
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| demands=1
 
| arrival=
 
| arrival=
* Appointed by player
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* 50 population
* Requires [[mayor]]
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* Discover at least 1 map feature
 
| function=
 
| function=
* [[Intrigue]] target
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* Unknown..., responsibilities: Espionage, Manage animals
 
}}{{av}}
 
}}{{av}}
The '''dungeon master''' is a [[Dwarf|dwarven]] [[noble]] who can be appointed once your fortress has a [[mayor]]. They are part of the [[intrigue]] system and have been observed either recruiting [[agent]]s, or, less likely, discovering them - however, more research is needed. They have mild [[room]] requirements and favor citizens with the [[Schemer]] [[skill]]. Because they do not make mandates or demands, there are no downsides to their existence and they can be appointed for the sole purpose of flavor in your fortress.
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{{New in|0.47.01}}
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{{stub}}
  
Their raws note they hold espionage and managing animals as responsibilities. In previous versions of the game, dungeon masters were responsible for taming exotic creatures, a function which in the current version is done by any dwarf with the [[animal training]] labor enabled, regardless of the fortress having a dungeon master or not. The espionage responsibility is used in the intrigue system, but has no functional use in fortress mode.
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The '''dungeon master''' is a dwarven [[noble]] appointed by the [[mayor]]. Dungeon masters appeared in earlier versions, but were since removed. As of [[Release_information/0.47.01|0.47.01]] they have returned, but little is known about their current function.
  
{{D for Dwarf}}
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Things noted from the Raws:
Many Dungeon masters have high Storytelling skills and possess a fondness for dragons and dice.
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* Precedence has moved down a bit
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* Now appointed by Mayor rather than Baron(etc).
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* No longer [PUNISHMENT_EXEMPT]
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* [RESPONSIBILITY:ESPIONAGE]
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* [RESPONSIBILITY:MANAGE_ANIMALS] does this mean [[animal trainer|Animal training]] has changed?
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==History==
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v44.x: [[animal trainer|Animal training]] is done through the [[Status#Animal Status Screen|Animals]] menu, and does not require a specific [[noble]].
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Prior to 0.34.06, the Dungeon master appeared in the [[raw file|raw files]], but would never appear.
  
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}
 
{{Translation| dwarven = edir kôn | elvish = nuwetha ithera | goblin = bosa âs | human = thudel siñur}}
  
{{gamedata}}
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{{gamedata| [POSITION:DUNGEON_MASTER]
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[NAME:dungeon master:dungeon masters]
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[SITE]
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[REQUIRES_MARKET]
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[NUMBER:1]
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[RESPONSIBILITY:ESPIONAGE]
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[RESPONSIBILITY:MANAGE_ANIMALS]
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[APPOINTED_BY:MAYOR]
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[REQUIRES_POPULATION:50]
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[PRECEDENCE:108]
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[DO_NOT_CULL]
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[COLOR:0:0:1]
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[ACCOUNT_EXEMPT]
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[DUTY_BOUND]
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[REQUIRED_BOXES:1]
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[REQUIRED_CABINETS:1]
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[REQUIRED_RACKS:1]
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[REQUIRED_STANDS:1]
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[REQUIRED_OFFICE:250]
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[REQUIRED_BEDROOM:250]
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[REQUIRED_DINING:250]}}
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{{Nobles}}
 
{{Nobles}}
 
{{Category|Appointed Nobles}}
 
{{Category|Appointed Nobles}}

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