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:Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC)
 
:Trade wagons has been modified in v50. The first wagons will arrive at the same time your fort is becoming a barony. Until then, it's only pack animals and stairs are indeed fine. The [[Trading]] page needs a huge rework anyway... I'll try to do that next week. --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC)
  
As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC)
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<s>As far as I can tell, none of the workshop buildings in v50 have blocking tiles any more. There's a comment to the like in data/vanilla/vanilla_buildings/objects/building_custom.txt that says this "[BLOCK:1:0:0:0] workbenches no longer block". Hesitant to update that template as I'm not sure if it's referenced for all of the old versions too. </s> [[User:AndrielChaoti|AndrielChaoti]] ([[User talk:AndrielChaoti|talk]]) 05:54, 29 December 2022 (UTC)
 
: A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC)
 
: A new template has been created: {{tl|V50 workshop}} --[[User:Halavus|Halavus]] ([[User talk:Halavus|talk]]) 13:40, 2 January 2023 (UTC)
 
::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC)
 
::Thanks! In general, I would like to delegate the switching responsibility to the template (like how {{tl|creaturelookup/0}} works), but in cases where the parameters diverge significantly like with workshops, it could make sense to make an entirely new template. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 02:40, 3 January 2023 (UTC)
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Also, apologies if I went a bit far editing a template to such an extreme without checking first, I was a bit worried I might mess something up across multiple pages, but decided to take the '''B'''e bold! guideline at face value. :D [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:59, 5 March 2023 (UTC)
 
Also, apologies if I went a bit far editing a template to such an extreme without checking first, I was a bit worried I might mess something up across multiple pages, but decided to take the '''B'''e bold! guideline at face value. :D [[User:Alpacalypse|Alpacalypse]] ([[User talk:Alpacalypse|talk]]) 13:59, 5 March 2023 (UTC)
 
=== New difficulty settings ===
 
Considering that these are shiny new features I find it a bit silly that we still don't have a page detailing what exactly these do. The most I've ever seen is little tidbits here and there discussing animal agitation. Some of them are pretty obvious (like tree-fell counts) but the nitty-gritty is always nice.
 
 
As far as I can tell, '''Off''' prevents [[sieges]], [[Megabeast|uninvited]] [[Forgotten beast|guests]], and agitated wildlife attacks, but still allows [[Intrigue]] and [[HFS]] to occur (likely evil biome zombie shenanigans as well), '''Normal''' is the default experience, and '''Hard''' ensures a nonstop stream of [[Fun]] assaults your fort. [[User:CobaltNinja|CobaltNinja]] ([[User talk:CobaltNinja|talk]]) 13:38, 18 October 2023 (UTC)
 
 
:I would encourage you to add such a page. &mdash;[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 18:17, 19 October 2023 (UTC)
 
 
:: The [[difficulty]] page has been created. Thank you for your encouragement! Still needs more info. [[User:CobaltNinja|CobaltNinja]] ([[User talk:CobaltNinja|talk]]) 21:24, 28 October 2023 (UTC)
 
  
 
== Toggleable image ==
 
== Toggleable image ==
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Could someone put the toggle image thing on the plant infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:08, 13 February 2023 (UTC)
 
Could someone put the toggle image thing on the plant infoboxes? --[[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 20:08, 13 February 2023 (UTC)
 
{{clear}}
 
{{clear}}
: I might give it a try. I actually started making little crop images that show how each plant looks while growing and fully grown with seeds and harvested plant on the side... Can't upload them yet because I just registered but I like helping. [[User:AlfalfaScout|AlfalfaScout]] ([[User talk:AlfalfaScout|talk]]) 00:34, 17 January 2024 (UTC)
 
  
 
==Creature List Now Supports Graphics!==
 
==Creature List Now Supports Graphics!==

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