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Editing Dwarf fortress mode

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The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues.
 
The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues.
  
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore, players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
+
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
  
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below...
 
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below...
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*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
 
*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) – This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you "give up" on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].
 
*{{DFtext|Quit without saving}}
 
*{{DFtext|Quit without saving}}
*{{DFtext|Settings}} – [[Settings]] for video, audio, game, keybindings, and difficulty options.
+
*{{DFtext|Settings}}
 
*{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}.
 
*{{DFtext|Return to game}} – Exits the options menu. You can also just press {{K|Esc}}.
  
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| Move map view around
 
| Move map view around
 
|-
 
|-
| {{k|1}} {{k|2}} {{k|3}} {{k|4}} {{k|6}} {{k|7}} {{k|8}} {{k|9}} (keypad)
+
| {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)
 
| Move map view around
 
| Move map view around
 
|-
 
|-
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== Rooms, furniture, and portals ==
 
== Rooms, furniture, and portals ==
  
To remove one of these, Click on the furniture Item, the press the remove build icon . This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.
+
To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.
  
 
=== Furniture ===
 
=== Furniture ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| {{Menu icon|b|f|b|sep=-}}
+
| {{K|b}}-{{K|a}}
 +
| place Armor Stand
 +
|-
 +
| {{K|b}}-{{K|b}}
 
| place Bed
 
| place Bed
 
|-
 
|-
| {{Menu icon|b|f|r|sep=-}}
+
| {{K|b}}-{{K|c}}
 
| place Chair or Throne (seat)
 
| place Chair or Throne (seat)
 
|-
 
|-
| {{Menu icon|b|f|t|sep=-}}
+
| {{K|b}}-{{K|n}}
| place Table
+
| place Burial Receptacle (coffin)
 
|-
 
|-
| {{Menu icon|b|f|h|sep=-}}
+
| {{K|b}}-{{K|f}}
| place Chest or Container
 
|-
 
| {{Menu icon|b|f|n|sep=-}}
 
 
| place Cabinet
 
| place Cabinet
 
|-
 
|-
| {{Menu icon|b|f|x|sep=-}}
+
| {{K|b}}-{{K|h}}
| place Burial Receptacle (coffin)
+
| place Container
 
|-
 
|-
| {{Menu icon|b|f|l|sep=-}}
+
| {{K|b}}-{{K|r}}
| place Memorial Slab
+
| place Weapon Rack
 
|-
 
|-
| {{Menu icon|b|f|u|sep=-}}
+
| {{K|b}}-{{K|s}}
 
| place Statue
 
| place Statue
 
|-
 
|-
| {{Menu icon|b|f|T|sep=-}}
+
| {{K|b}}-{{K|Alt}}+{{K|s}}
| place Traction Bench
+
| place memorial Slab
 
|-
 
|-
| {{Menu icon|b|f|o|sep=-}}
+
| {{K|b}}-{{K|t}}
| place Book Case
+
| place Table
 
|-
 
|-
| {{Menu icon|b|f|y|sep=-}}
+
| {{K|b}}-{{K|R}}
| place Display (Pedestal)
+
| place Traction Bench
|-
 
| {{Menu icon|b|f|p|sep=-}}
 
| place Offering Place (Alter)
 
|-
 
| {{Menu icon|b|f|i|sep=-}}
 
| place Instrument
 
 
|}
 
|}
Assuming that dwarves have already made a piece of [[furniture]], they can install it somewhere using one of these commands.
+
Assuming that dwarves have already made a piece of [[Furniture]], they can install it somewhere using one of these commands.
  
 
=== Defining rooms ===
 
=== Defining rooms ===
 
{{Main|Room}}
 
{{Main|Room}}
  
Areas can be defined as a [[room]] using {{Menu icon|z|sep=-}} (zones), some rooms may require specific pieces of furniture to function properly. The zones menu can also be used to undefine rooms, with or without removing the associated furniture.
+
Certain types of furniture placed in an area can allow the area to be defined as a [[Room]] using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture.
  
 
=== Doors and hatches ===
 
=== Doors and hatches ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| {{Menu icon|b|p|r|sep=-}}
+
| {{K|b}}-{{K|d}}
| place door
+
| place Door
 +
|-
 +
| {{K|b}}-{{K|x}}
 +
| place floodgate
 +
|-
 +
| {{K|b}}-{{K|H}}
 +
| place floor Hatch
 +
|}
 +
These commands allow you to place already created [[Door]]s and [[Hatch cover]]s assuming that you have an adjacent wall.
 +
 
 +
=== Windows, grates, and bars ===
 +
{| class="wikitable"
 +
|-
 +
| {{K|b}}-{{K|W}}
 +
| place Wall grate
 +
|-
 +
| {{K|b}}-{{K|G}}
 +
| place floor Grate
 +
|-
 +
| {{K|b}}-{{K|B}}
 +
| place vertical Bars
 +
|-
 +
| {{K|b}}-{{K|Alt}}+{{K|b}}
 +
| place floor Bars
 +
|-
 +
| {{K|b}}-{{K|y}}
 +
| place glass window
 
|-
 
|-
| {{Menu icon|b|p|h|sep=-}}
+
| {{K|b}}-{{K|Y}}
| place floor hatch
+
| place gem window
 
|}
 
|}
These commands allow you to place already created [[door]]s and [[hatch cover]]s assuming that you have an adjacent wall.
+
These commands allow you to install [[Window]]s, [[Grate]]s, and [[Bars]] over openings, assuming that you have already created them.
  
 
== Constructions ==
 
== Constructions ==
 
{{Main|Construction}}
 
{{Main|Construction}}
  
[[Construction]]s are features that are built in place, rather than carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.
+
[[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.
  
Constructions are usually built out of, and thus require, [[stone]] or [[wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. Some constructions may also require to be created in a workshop first before being able to place them down, such as [[Grate]].
+
Constructions are usually built out of, and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s.
  
 
=== Walls, floors, and stairs ===
 
=== Walls, floors, and stairs ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| {{Menu icon|b|n|sep=-}}
+
| {{K|b}}-{{K|C}}
 
| build Constructions submenu
 
| build Constructions submenu
 
|-
 
|-
| {{Menu icon|b|n|l|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|w}}
 
| build Constructed [[Wall]]
 
| build Constructed [[Wall]]
 
|-
 
|-
| {{Menu icon|b|n|f|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|f}}
 
| build Constructed [[Floor]]
 
| build Constructed [[Floor]]
 
|-
 
|-
| {{Menu icon|b|n|r|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|r}}
 
| build Constructed upward [[Ramp]]
 
| build Constructed upward [[Ramp]]
 
|-
 
|-
| {{Menu icon|b|n|t|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|u}}
| build Constructed [[Stair]]
+
| build Constructed Up [[Stair]]
|-
 
| {{Menu icon|b|n|b|sep=-}}
 
| build a [[bridge]]
 
|-
 
| {{Menu icon|b|n|o|sep=-}}
 
| build Paved [[road]]
 
|-
 
| {{Menu icon|b|n|O|sep=-}}
 
| build Dirt road 
 
|-
 
| {{Menu icon|b|n|F|sep=-}}
 
| build a [[Fortification]]
 
 
|-
 
|-
| {{Menu icon|b|n|G|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|d}}
| build a Wall [[grate]]
+
| build Constructed Down [[Stair]]
 
|-
 
|-
| {{Menu icon|b|n|g|sep=-}}
+
| {{K|b}}-{{K|C}}-{{K|x}}
| build a Floor grate
+
| build Constructed up and down [[Stair]]
|-
 
| {{Menu icon|b|n|M|sep=-}}
 
| build a Vertical bar
 
|-
 
| {{Menu icon|b|n|m|sep=-}}
 
| build a Floor bar
 
|-
 
| {{Menu icon|b|n|y|sep=-}}
 
| build a Glass [[window]]
 
|-
 
| {{Menu icon|b|n|Y|sep=-}}
 
| build a Gem window
 
|-
 
| {{Menu icon|b|n|p|sep=-}}
 
| build a [[Support]]
 
|-
 
| {{Menu icon|b|n|k|sep=-}}
 
| build a [[Track]]
 
|-
 
| {{Menu icon|b|n|K|sep=-}}
 
| build a Track stop
 
 
|-
 
|-
 +
| {{K|b}}-{{K|C}}-{{K|F}}
 +
| build Constructed [[Fortification]]
 
|}
 
|}
  
Walls, Floors, and Stairs are removed with the {{Key|m}}ining menu and selecting {{Key|x}} Remove Construction. Bridges and roads are removed by selecting them and clicking the button in the top right corner.
+
Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}.
  
 
=== Bridges ===
 
=== Bridges ===
 
+
{| class="wikitable"
 +
|-
 +
| {{K|b}}-{{K|g}}
 +
| build a bridge
 +
|}
 
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.
 
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.
  
 
=== Roads ===
 
=== Roads ===
 
+
{| class="wikitable"
 +
|-
 +
| {{K|b}}-{{K|o}}
 +
| build Paved road
 +
|-
 +
| {{K|b}}-{{K|O}}
 +
| build Dirt road
 +
|}
 
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
 
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.
 
=== Grates and Bars ===
 
[[Grates]] and bars are used to stop creatures for passing through, while still allowing liquids such as water and magma to. Bars are similar to grates, but they are made of metal instead of rock or wood and don't have to be built in a workshop first.
 
  
 
== Trading ==
 
== Trading ==
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{{Category|Interface}}
 
{{Category|Interface}}
 
[[ru:Dwarf fortress mode]]
 
[[ru:Dwarf fortress mode]]
[[zh:Fortress mode]]
 

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