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Editing Engraving
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If the dwarf has a [[preference]] for the type of stone in which the engraving was made, its value is doubled. However, the actual image depicted in the engraving has ''no'' effect on its value. | If the dwarf has a [[preference]] for the type of stone in which the engraving was made, its value is doubled. However, the actual image depicted in the engraving has ''no'' effect on its value. | ||
− | So, after all this taken into account, then for example, if you placed a single gold block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! However, if a floor tile exists in more than one designated room, a strict value penalty multiplier is applied to all overlapping rooms, possibly as high as -99%. Sharing a door that does not have two adjacent wall tiles (i.e. | + | So, after all this taken into account, then for example, if you placed a single gold block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! However, if a floor tile exists in more than one designated room, a strict value penalty multiplier is applied to all overlapping rooms, possibly as high as -99%. Sharing a door that does not have two adjacent wall tiles (i.e. double-doors) will also share the floor tile underneath the door. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turns red and gains "Overlapping." |
Wall engravings are yet another beast entirely. The initial calculation is similar, being [Wall Origin × Material Value], but their multipliers are different than floors, and their engraving bonus works differently. | Wall engravings are yet another beast entirely. The initial calculation is similar, being [Wall Origin × Material Value], but their multipliers are different than floors, and their engraving bonus works differently. |